Author Topic: HEF Blizzard [Released]  (Read 21647 times)

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Offline Rodo

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Re: Texture is Finally Complete!
dammit, that's insanely detailed, my eyes just melted down in joy.


for most part, I tend to do textures manually myself as well, it takes too much time indeed, but the results are better that way, and your fighter is living proof of it.

Of course there's a notorious difference between manually made textures (by me) and manually made textures (by you), being your better of course.
el hombre vicio...

 

Offline Dragon

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Re: Texture is Finally Complete!
Also, my advice is just to release the model to the public. This both strengthens the community as a whole and allows the models to see more use, getting you more mileage from your work. Esarai did this with his Kvasir and I think it was the best move possible.
Yes, it may even find place in BP3 (WiH modpack seem to be closed).
Releasing the model means that it will be tested and used by the community, especially if it's such masterpiece as your fighter.

 
Re: Texture is Finally Complete!
Make sure to supply a map at a lower res than 2048x2048 as I believe many cards cannot handle textures of that resolution and the model will appear untextured.
Geforce1 already supported 2048x2048 textures, so this should not be such a big problem. ;)
Geforce3 upped to 4096x4096.
dx10 cabable cards the limit is 8kx8k and atleast geforce GTX4xx series support up to 16k.

 

Offline The E

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Re: Texture is Finally Complete!
Still. FSO is played by a lot of people who are using less capable hardware. 2048^2 is a reasonable compromise between quality and resolution; you can always provide optional 4096^2 textures as well.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline MatthTheGeek

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Re: Texture is Finally Complete!
I am probably one of the guy that have the most crappy hardware around here, and I confirm 2048² is a perfectly fine high-res. I won't support 4096².
People are stupid, therefore anything popular is at best suspicious.

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Offline Mobius

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Re: Texture is Finally Complete!
Yes, it may even find place in BP3 (WiH modpack seem to be closed).

And Inferno, because it fits with the Claymore Mk II. :) Me and Vengence have discussed the subject in August 2009, or earlier... I don't remember ATM.

I can't wait to see it released! :D
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Re: Texture is Finally Complete!
You realize how sorry I am for not delivering  :(.

Just a forewarning, I'm making the cockpit to fit my universe's style... so I hope if you do use it in a mod you won't enable show cockpit  :P.

As for resolution, quite frankly I am very very unsure if a 4096 will help much. The existing map has so much room in it that the existing texture has little need for more texture space. Or so I think.

Well alright I think I have a small idea. If I am able to.. uh... compress this gargantuan 80mb PSD file to a favorable size I'll include it with a .3ds .obj and .max format (2010 only!!!) for the community to make changes as they need it.
I have created a masterpiece.

 

Offline Commander Zane

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Re: Texture is Finally Complete!
I'm totally using show ship if it has a custom cockpit. :D

 

Offline Mobius

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Re: Texture is Finally Complete!
If the cockpit doesn't fit with the ones made by the FSU it's not a real problem, especially considering how the fighter will be used in Inferno. ;7

Is it a double seat fighter?
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline General Battuta

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Re: Texture is Finally Complete!
If the cockpit doesn't fit with the ones made by the FSU it's not a real problem, especially considering how the fighter will be used in Inferno. ;7

With luck and sanity the model will be released to the public, so your needs are not exactly top priority here.

However I don't think a custom cockpit is a big issue.

 
Re: Texture is Finally Complete!

Is it a double seat fighter?


Mhm, for absolutely no reason I can think of other than that it looks nice  :D. I know there was a reason of some kind long ago, I just cannot remember.

And from everyone's suggestions I did say I'd release it... hopefully.
I have created a masterpiece.

 

Offline Mobius

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Re: Texture is Finally Complete!
Are you refering to the discussion we had a while ago...?
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Re: Texture is Finally Complete!
PM's or here? In any case once I finish these last bits it'll be released.
I have created a masterpiece.

 

Offline Mobius

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Re: Texture is Finally Complete!
PM's or here?

Sadly, I don't remember. :(
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Re: Texture is Finally Complete!
Hello again fellas,
I like this design allot...I'd give it my own texture love, but again dont expect anything soon if I had an example. My time is limited, but this one just may give me something to do texture wise. Nice design but my own critical comment would be the panel lines are just way too thick. Being around Military and Civilian aircraft for well past 20 years this was the first thing that jumped out at me. I know some like it this way and that's fine.

Nice work!  :yes:
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Texture is Finally Complete!
Yeah I do know how real planes are like  :), I've been to an airshow and took many close up pics of real planes. Very smooth they are but then... in a game like Freespace 2 such undisturbed sleakness just doesn't 'feel' right. Like the Herc 2 has a smooth body but the normal panels on that are quite deep. The Ulysses? Triangulated  :p. Perseus? Kinda same deal  ;). Also for a bit of a personal thing, in my own mod the Blizzard is basically the F-14 or 15 compared to today's F-22. It is supposed to have a bit of a thick feeling in it. For a lack of a better word, the deep panelyness is going to be a foil to a future model which will be, in storyline terms, a successor craft. Least I hope it will.
I have created a masterpiece.

 
Re: Texture is Finally Complete!
Glow map made! Well I'd like some feedback, especially the engine nozzles. Default FSO updated models don't have the engines lit... soooo I am open to the recommendation.

Features include glowing weapons  :)





I have created a masterpiece.

 
  

Offline Droid803

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Re: Texture is Finally Complete!
Soooo awesome...
(´・ω・`)
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Offline Commander Zane

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Re: Texture is Finally Complete!
:jaw: