Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Scooby_Doo on November 10, 2006, 04:47:05 am
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The Stalker is nearly done (as seen in the tutorial)
The Scimitar is uv mapped
Liberty is uvmapped (bridge section was a pain)
Raksa'Darg is uvmapped
The Sartha I might do a uv map tutorial on.
Dragon i think is nearly ready to be mapped.
This was Lar's Kavor class with quite a bit of modifications. It was suppose to be a fleet plasma cannon ship, and i mistakenly made it into a light/torpedo destroyer.
(http://img.photobucket.com/albums/v356/Shodan_AI/kavor6.jpg)
and his Lance transport turned into a strike destroyer
(http://img.photobucket.com/albums/v356/Shodan_AI/lancer1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/lancer2.jpg)
and my first attempt at something big It was the science station. Moved some things around, added a few and used symetery at least 5 times.
(http://img.photobucket.com/albums/v356/Shodan_AI/station1.jpg)
Unnamed mega civilian station approx 2.5km tall.
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Just read this sig, i give up trying to do this stuff Justice.
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That was a fast response! :eek2:
Hehe well you can be the president of the fan club :D
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That means i get stuff early right? Anyone who reads this, i need a Vice Pres quick............ ;7
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I'll be your vice pres'.......................
Cos I like vice! ;7 :lol:
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Right, raise your mouse and repeat after me,
I hereby swear to uphold the prinicples of scoob, all scoobs models and scoobs design methodology.
In all that scoob holds dear and yadda yadda yadda....
PS i also promise to hoard the releases for Dekker so he can get em when he gets back........
MEMBERS + 1 :D :D
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I hereby swear to uphold the prinicples of scoob, all scoobs models and scoobs design methodology.
In all that scoob holds dear and yadda yadda yadda....
PS i also promise to hoard the releases for Dekker so he can get em when he gets back........
Now where's the pron? :drevil:
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i give him this much, the man is a machine :D
cylon!
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You have the chair, now go find an e-lewinski......... :D
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Neat stuff.
Since you're crunching out models like madman ... may I ask what are you planning with them ? Are you gonna make TC of your own (since the ships are not exactly WC canon) ?
Or are you just reelasing them for the public to do as they like ?
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If you can find a use for them in any mod, I'll give out the individual vp file, you'll just need to modify the table to match your stuff. Otherwise they'll be released/re-released once Saga's Prologue is released.
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Right, raise your mouse and repeat after me,
I hereby swear to uphold the prinicples of scoob, all scoobs models and scoobs design methodology.
In all that scoob holds dear and yadda yadda yadda....
PS i also promise to hoard the releases for Dekker so he can get em when he gets back........
MEMBERS + 1 :D :D
I will pledge allegiance when he actually makes FS universe ships. Since Scooby seems to be good with blocky designs (such as WC), perhaps the next step for him would be Terran ships from the Terran-Vasudan War era.
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nice ships, though I don't particularly care for them, they look pretty good. IMHO, there aren't many Installations that have been created, so I might take the installation, and that's it....
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Black lance transport, Please please please please finish it first......... :D
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Well I'll bump it up then... The Rak' is being painted right now, so I'll uv map the transport (strike destroyer).
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Whooo, fanclub power, :D we can chancge things !!
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Add to the list
Hhai'fram Tratic'kish
(http://img.photobucket.com/albums/v356/Shodan_AI/hhaiframtrratichish1.jpg)
this was a de-spherification of the Hha'ifra class
(http://tactics.solsector.net/joans/pictures/thrakship1.jpg)
It was a 800 meter dreadnaught, including Prince Thrak. ship. It is now classified as a strike cruiser 1.2km long. The fighter bay has been moved to the rear back (similar to the Aurora) and the forward section will consist of heavy artellery. Ideal for going up against bug cap ships :D
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Bumped it to 1.5km due to fighter bay size problems...
(http://img.photobucket.com/albums/v356/Shodan_AI/hhaiframtrratichish2.jpg)
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Ol reply i know...........................But ze images have been deleted....
Any news on the stations and Black Lance Transports arrival date Mr Scoob?
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Sorry, I had to do some house cleaning with photobucket.
The stations on hold for now, just lacking ideas what to detail it with. The lancer is nearly ready, I'm just having major problems with turret angles and vectors.
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Nay bother.........
As long as you've not forgotten, You generate so much stuff i'm losing track of it all lol.......
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Wobbles fanclub link points to this thread so i thought i'd breathe a bit more :necro: life into it, Wobb., should we make a dedicated Thread for him or not?
;)
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Wobbles fanclub link points to this thread so i thought i'd breathe a bit more :necro: life into it, Wobb., should we make a dedicated Thread for him or not?
;)
You mean a "Join Scooby's fan club 'n get a badge" kind of thing?
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Why the frick not :)
Now go make a badge :p
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link it to the model release redux
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Why the frick not :)
Now go make a badge :p
Make a Badge!!!!????
Nah.... I'm Going to use old Dennis The Menace Fanclub badges (the ones in the shape of Gnashers head) and call 'em Scooby Doo Fan club badges.
:lol:
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This was suppose to be the Ogan transport from Privateer 2, but it looked more like a bomber than a capship.
Have no name for it yet and no-wheres near done.
(http://img.photobucket.com/albums/v356/Shodan_AI/ship1-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/ship2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/ship3.jpg)
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The colors... :D
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It's easier for me to see parts if they have different colors. I'm still very unhappy about the details on the red hull section.
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finish the Epee first :D
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Scoob is only able to do twelve models at a time. ;7 i can live with it.
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(http://img.photobucket.com/albums/v356/Shodan_AI/ship3.jpg)
It has a little too much engines IMO. It would be OK for a capship, but it's too much for a bomber.
But it definitely looks like a bomber, yes.
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It has a little too much engines IMO. It would be OK for a capship, but it's too much for a bomber.
But it definitely looks like a bomber, yes.
so its a fast bomber.
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It has a little too much engines IMO. It would be OK for a capship, but it's too much for a bomber.
But it definitely looks like a bomber, yes.
so its a fast bomber.
*Bum-ba-da-bum-pshhhh*
*Cricket...cricket...*
:lol:
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(http://img.photobucket.com/albums/v356/Shodan_AI/Thaal_Drahk-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Thaal_Drahk-2.jpg)
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Damn, looks like it could be a Fralthi III.
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(http://img.photobucket.com/albums/v356/Shodan_AI/midgard1.jpg)
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This one http://img.photobucket.com/albums/v356/Shodan_AI/ship1-1.jpg (http://img.photobucket.com/albums/v356/Shodan_AI/ship1-1.jpg) could be a corvette. WC confed only has the Venture so a second generation of corvette would be nice.
http://img.photobucket.com/albums/v356/Shodan_AI/Thaal_Drahk-1.jpg (http://img.photobucket.com/albums/v356/Shodan_AI/Thaal_Drahk-1.jpg) I have seen this one allready and I still think it looks to mixed up between to many models.
The last one looks very good. Only the back has a little bit to much bussard intakes for my taste. I would cut out the lower ones behind the bridge section or even cut it out more.
Sure it needs some details in the back but I wouldn't just place the Yorktowns back on it....I don't know. The front has a quite unique feel what is good and then it gets disturbed by the old back part.
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(http://img.photobucket.com/albums/v356/Shodan_AI/midgard1.jpg)
What Scooby? No speil with this one!!
Looking mighty fine however, I'll look forward to shooting this one down! ;7
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Tallahasse II?
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This one http://img.photobucket.com/albums/v356/Shodan_AI/ship1-1.jpg (http://img.photobucket.com/albums/v356/Shodan_AI/ship1-1.jpg) could be a corvette. WC confed only has the Venture so a second generation of corvette would be nice.
http://img.photobucket.com/albums/v356/Shodan_AI/Thaal_Drahk-1.jpg (http://img.photobucket.com/albums/v356/Shodan_AI/Thaal_Drahk-1.jpg) I have seen this one allready and I still think it looks to mixed up between to many models.
The last one looks very good. Only the back has a little bit to much bussard intakes for my taste. I would cut out the lower ones behind the bridge section or even cut it out more.
Sure it needs some details in the back but I wouldn't just place the Yorktowns back on it....I don't know. The front has a quite unique feel what is good and then it gets disturbed by the old back part.
Hmmmm, I could redo it slightly for a corvette. Size it up, add a few more windows, simply replacing the cockpit windows to basic capship windows.
The cruiser is in very early design, theres also a fighter bay in the rear, pretty much where the ranger's bay is.
Tallahasse II?
:)
(http://img.photobucket.com/albums/v356/Shodan_AI/Talla1.jpg)
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Then...a Tallahasse III? :lol:
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More like little brother to...
(http://img.photobucket.com/albums/v356/Shodan_AI/talla5.jpg)
Also the WIP Raven (this was originally a horrible cross between the ferret and epee. The original model is at least 4 years old. Only the diagontal wings remain)
(http://img.photobucket.com/albums/v356/Shodan_AI/raven1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/raven2.jpg)
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The front looks awesome.
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Spherical Ralani
(http://img.photobucket.com/albums/v356/Shodan_AI/pre-ralani.jpg)
and de-spherified Ralani
(http://img.photobucket.com/albums/v356/Shodan_AI/ralani1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/ralani2.jpg)
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I prefer the De-spherised Ralani, the sphered one looks like a frog! Like something Baron Greenback would have.
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:wakka:
Youths won't get that reference. And it's a shame.
I like both versions, but i'm a wing commander nut.
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As much as I prefer the original ships just for the sake of their greatness of their time (Sabre, Excalibur, Rapier IIG, Raptor, etc...) The boxy one looks epic...
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(http://img.photobucket.com/albums/v356/Shodan_AI/AlphaTurret1.jpg)
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Hello Scoob, what program are you using to make your models from m8?
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Max 9.
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For the most part, it just needs a name now
(http://img.photobucket.com/albums/v356/Shodan_AI/x-36_2.jpg)
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This model is awesome ! :jaw:
But where (or when) can we see them ?
You'll use them in your mod or let people use them in their (with giving proper credits) ?
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Duuuude!!!
I definately dig the Blackbird Raptor looker ya got there!
Quick question, do you have the POF converter working for Max 9?
I never saw a reference for it.
I have a barely functional one with my Max version 4 but its horrid to model with.
I've been using Rhino to fiddle around modeling with right now.
I think I am pretty much going to have to use Max for texturing though.
[attachment deleted by admin]
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Duuuude!!!
I definately dig the Blackbird Raptor looker ya got there!
Quick question, do you have the POF converter working for Max 9?
I never saw a reference for it.
I have a barely functional one with my Max version 4 but its horrid to model with.
I've been using Rhino to fiddle around modeling with right now.
I think I am pretty much going to have to use Max for texturing though.
I use the old tried and true method, convert the model to 3ds, convert to cob and complete it with truespace, then import into pcs2
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For the most part, it just needs a name now
(http://img.photobucket.com/albums/v356/Shodan_AI/x-36_2.jpg)
Ha, it's an X-36 UAV.
Only un-UAVed. :D
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This model is awesome ! :jaw:
But where (or when) can we see them ?
You'll use them in your mod or let people use them in their (with giving proper credits) ?
Go ahead use them. I think I gave the instructions on what you need in the first post.
Ha, it's an X-36 UAV.
Only un-UAVed. :D
Yup, I love that plane.
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Thank you Trashman for your Gallileo, although you might have some difficulties actually seeing what left of it.
A 500m frigate.
(http://img.photobucket.com/albums/v356/Shodan_AI/trashman1.jpg)
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If you can find a use for them in any mod, I'll give out the individual vp file, you'll just need to modify the table to match your stuff. Otherwise they'll be released/released once Saga's Prologue is released.
Well I didn't find any download in this topic. Should I look for the download link in the huge saga's forum ? (I'm not a saga's fan yet but some of their ships are just too beautiful)
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Opps I was thinking I was in a different thread.
This is the one you wanted: http://www.hard-light.net/forums/index.php/topic,52678.0.html
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woah there so many ships I love, you're really a very good modeler =)
I can't wait to see that "black raptor" (referring to the model in that thread) to the end of the list
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More people need to join the Scoob fanclub.
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:bump:
any news about the release of the previously shown black fighter ?
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I wondered if they are for a specific mod in progress like Space Above and Beyond or something???? ;7
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:bump:
any news about the release of the previously shown black fighter ?
In a while (month or so depending....) Right now I'm trying to uv-map most of my "finished" models as I can and then paint them and finally convert them.
I wondered if they are for a specific mod in progress like Space Above and Beyond or something???? ;7
Use them as you wish
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Thanks Scoob :D
The modeling is the fun part, the UV mapping and conversions are the tough part,
I still havent gotten through my first full POF yet. :eek2:
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... Where do I sign to join the Scooby fan club?
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... Where do I sign to join the Scooby fan club?
Put it on your signature! :nod: ;)
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Yay, now we're a trio. :happydance:
I'm not quite at his level yet but give it time. :D
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I wondered if they are for a specific mod in progress like Space Above and Beyond or something???? ;7
Interesting, you would think that I would be the first to know about that. Considering I have 90% of the shows models... :p
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Hmmm. . . . .you need to PM me the links to where you got these SAAB models from. I want to practice my Max rendering. Methinks a Saratoga glory shot. No nipplenecks please we're british.
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Actually I made another SAAB help plea about 4 months ago (to no avail...) Borg 142 made them and gave me permission for FS2 usage... I recently got a med poly CVR and permission from another source also.
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But i want chiggy von richtoffen :(
http://www.acme360models.com/mycustompage0006.htm
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I like the X-36 and the Raven :cool: :yes: .
About the Ralari, I prefer the rounded one, but that's mostly because of me having played the original WC2. That frigate also looks nice...
But i want chiggy von richtoffen :(
Seconded ;) . That one really entered the scene with style :cool: - and I especially liked it's "badge", would pretty much like to have that as a squadron insignia ;7 (for a Shivan squadron, maybe :mad2: :yes: - guess what the other 4 arms are currently busy with... :beamz: ).
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An offshot of the classic longbow class, the Arbalest class strike bomber. The actual model is based on the sketch prototype for WC3 Longbow.
(http://img.photobucket.com/albums/v356/Shodan_AI/arbalest1.jpg)
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Tutti-frutti flavored? :p
Awesome work.
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I spy TIE fighter cockpit?
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seriously, is there some specific modeller-related reason why you do that?
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seriously, is there some specific modeller-related reason why you do that?
I think it just lets him distinguish the different parts of the model beter.
Also, it looks more like a missile than anything else.
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Actually studio max assigns a random color to each new standard object (box, sphere, cyclindar...etc)
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Do you map using the uvw modifier? I can't seem to generate templates. I'm gonna go back to the stock tutorials and see if i missed something.
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I use the UWV Map modifier (it produces square/cylindar/sphere..etc style mapping) only when it offers speed over Unwrap UWV. For examples, a cylinder (a gun or the Arbalast's hull) would probably benifit from uwv map cylindar style best, another example is like the bearcat, where the majority of the upper/lower surface is flat. Of course once I've set it up using Map, I still need to use the Unwrap UWV (which lets you directly manipulate the coords) to move/scale/rotate the results to fit texture space.
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I'm gonna hit the prog now :yes: oh yeah, i remember you mentioned something called "Texporter" i'll google that if you recommend.
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Another early WC5 sketch, this time the Panther.
it's in it's very early design, nicknamed so far, Katana
(http://img.photobucket.com/albums/v356/Shodan_AI/katana1.jpg)
And an even more primitive design, just started the other night, wasn't aware of the CDF Interceptor at the time... This one's probably going to change quite a bit before it sees the light of day again.
(http://img.photobucket.com/albums/v356/Shodan_AI/f-4_1.jpg)
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gevatter Lar's Javalin, an Excalibur prototype
(http://img.photobucket.com/albums/v356/Shodan_AI/javalin2.jpg)
Ugh i really need to do some house cleaning with my model folders... I'm using over 20gb of space.
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5\/\/33+!
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How about WW2 camouflage?
(http://img.photobucket.com/albums/v356/Shodan_AI/153fighter3.jpg)
as a test shot.
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Yes camo in space...thats definitly something you need ^_^
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deep strike covert mmissions, Parking in enemy territory while the pilot. A lone Naval Commando assasinates an enemy commander "Apocalypse now" style... It has its uses :nod:
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Mh for missions down on a planet...yes I could see a use then but for a strict space fighter it wouldn't make much sense. I have allways asked myself why no one would paint his fighter just black with some small white dots as kind of a space camo ^_^
The shadows from Babylon5 are the only ships I know of that are actualy have this kind of "space camo". Still I know that its mostly not done because it would be hard for any SF show/game to have just black ships. It would frusttrate the player/viewer when he sees nothing at all.
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deep strike covert mmissions, Parking in enemy territory while the pilot. A lone Naval Commando assasinates an enemy commander "Apocalypse now" style... It has its uses :nod:
Uhh... The horror?
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The Horror?
Metal Gear Solid 3 reference, or statement expressing "your" horror?
I like to think it could happen :nod:
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Yes camo in space...thats definitly something you need ^_^ Still I know that its mostly not done because it would be hard for any SF show/game to have just black ships. It would frusttrate the player/viewer when he sees nothing at all.
Yea... That's why it's so damn effective...
:D
Even with shine...
A little dark to see but I like your "test shot".
[attachment deleted by admin]
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Isn't that a chick figher from SAAB?
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Isn't that a chick figher from SAAB?
:lol:
Liek you know, it's our, fighter?. you wanna, liek go to the, mall?
Scary concept...
Good work, why no publicity before this?
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It's from here: http://www.hard-light.net/forums/index.php/topic,50619.0.html
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will that be availible with the textures from the other thread, and is it FS sized?
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Here is my toy I'm working on.
I have a ways to go on details yet.
[attachment deleted by admin]
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(http://img.photobucket.com/albums/v356/Shodan_AI/f-4-2.jpg)
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Nice Scooby,
I'm still trying to find a decent texture mapping program.
I may try Maya 6 from a buddy.
TrueSpace & Blender seem really clunky for handling it.
Lithuwrap seems to lose the points and refuse to give me orientation in the proper direction on the parts as well.
I am curious, do you section your meshes, map the textures, then recombine the sections?
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Kewl, did you make those in DOGA???
If so, did you get them in game or were there "problems"?
If they are original great job! They show much potential, just need to be refined a bit more IMHO...
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Nice Scooby,
I'm still trying to find a decent texture mapping program.
I may try Maya 6 from a buddy.
TrueSpace & Blender seem really clunky for handling it.
Lithuwrap seems to lose the points and refuse to give me orientation in the proper direction on the parts as well.
I am curious, do you section your meshes, map the textures, then recombine the sections?
I uvmap each section, run it through texporter to get a bitmap picture of the uvmapping. Import that picture into photoshop and merge it with other existing levels. I never recombine as I lose the stack (except when dealing with Collada's exporter).
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What texporter do you use?
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This one: http://www.cuneytozdas.com/software/3dsmax/
Oh ya and forgot... use instances (clones/ references) whenever possible. That way you only need to uvmap one and the rest will inherit it.
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Kewl, did you make those in DOGA???
If so, did you get them in game or were there "problems"?
If they are original great job! They show much potential, just need to be refined a bit more IMHO...
Thanks, yes it is an original fiction of what I'm trying to make as a 3rd part mission pack for BtRL.
Mainly the Stealth variants of the Viper that evolved during peace time between Cylon wars for inter colony missions trying to keep tabs on eachother without generating any political strains, etc... all leading up to the final variant of the StealthStar as shown in the Hero episode.
Actually I'm using Rhino 4. I took advantage of the Student pricing ($169) since I'm using it for my game mod hobby :p I'm a major fan of the modeling environment in Rhino, super fast and slick.
I can do a ton of formats just not cob, dae, or pof. But it does do the new fbx format as well as obj, vrml, 3ds, stl, lwo, raw, pov, iges, stp, xtp, ai, wmf, x, csv, txt, dxf, its a long list....
The texturing/UV mapping is killing me so far though. I can render everything with standard textures and colors in Rhino but it doesnt translate as a complete UV map. A shame because it is so awesome for modeling with.
TrueSpace 7.6 is driving me insane!! I just can't find anything in the interface very well. I start to try a cylindrical UV map and it disappears from selection when I try to rotate it to the right axis. Can't figure out how to get it selectable again let alone feel like I have any really reasonable control of objects in the environment.
GMax well it doesn't export any formats now does it sadly?
Looked like it could unwrap UV just fine, but how do I apply it and export it?
Gmax forums seem to be suffering some sort of Angst from its moderation.
Texture mapping; I'm looking at:
PoseRay(free to obj file and nice interface)
UV Mapper Pro ($60 to obj as well but easy to map and move points with.)
I cant seem to move items around very well with Lithunwrap?
Trying to export every component to individual files, try and map those in Lithunwrap, then put back into one file.
The POF heirarchy thing I can't seem to pin down with any simple programs yet either.
Deep Exploration tries but seems to lose faces in every format export. Plus way too expensive for what I needed it for.
Going to try 3D Explorer again but the last trial ran out. If it were $50 for the thing I would buy it, but $500? yeah right....
I try adding lights in Rhino and the rendering intensity gets screwy, not to mention don't translate as lights to many formats.
Anyone know a download link for an early version opf TS? I used to have the file, can't find it.
Well back to banging my head on the wall trying to get a conversion format to work :p
I do have some hope if my buddy gets me the old Maya 6 out of our company archives he tried out but never used again.
I do have Max 4 licensed on an old AMD HP Slimline box, but its V4, and really clucky to work with when it isn't crashing.
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If you want to add me: (MSN) stardragon1 or (yahoo) Getter_Robo_G_2004 I know how to solve 2-3 of the issues you mentioned...
Best time for contact is early (EST) morning or over the weekend. I get home at usually 8am from the CD/DVD Factory and pass out during the week. :D
[edit] I offered to take the convo off site so as hypothetically not to violate any forum rules should those issues lead down that path... ;7
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both of you might find this helpfull http://www.hard-light.net/forums/index.php/topic,56047.0.html
(yes, i'm spamming, shoot me XD )
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Thanks for your help gents! I'll know more tonight as I work with this on my actual model.
Ha! I just figured out how to get some items to show as menus, now if I could just get everything into menus I could actually nav the thing a little easier until I get familiar. I got the heirarchy TrueView installed ty ty ty.
Getter Robo G I'll try and look you up by this weekend sir.
I can't use a messenger program at work. I appreciate the offer to help very much indeed.
I don't need much, just trying to get familiar enough to make it through.
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Kewl, did you make those in DOGA???
If so, did you get them in game or were there "problems"?
If they are original great job! They show much potential, just need to be refined a bit more IMHO...
DOGA is hardly a good "modeling" program for games.
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I haven't time to test it but there seams to be a free Version of XSI6 called "XSI Mod Tool"
From what I read its XSI6 minus the renderer and there are some limits on the polycount...something about 60.000...and the textures can't get bigger then 512x512 I think. Still for starters or people who want to make their first steps it might be a good choice.
XSI is, beside Maya, one of the most common tools in the CGI scene of big companys...as far as I know.
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Looks like plenty of Sabre rattling going on here ;)
(http://img.photobucket.com/albums/v356/Shodan_AI/sabre1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/sabre2.jpg)
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That is pretty kewl, has an aeronautic practicality to it I like in a space model.
Your a machine Scooby! :D
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It's based off the "offical" WC2 Sabre release. The orignal was way too spherificed
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(http://img.photobucket.com/albums/v356/Shodan_AI/midgard2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midgard4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/midgard5.jpg)
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Mh Tallahassee on steroids ^_^
Interesting concept but I find that the different sizes don't match that well.
The part that combines the front and back section looks a little week compared to the other parts and the bridge seams a bit small for that size of ship. Maybe change it from cruiser to battlecruiser and resize the bridge accordingly. Currently it looks...strange to me. Like the hull is that of a bigger ship and the bridge suggest a smaller design.
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It's just a destroyer, at only about 850meters.
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Only ^_^
Maybe because it looks like the Talla I thought of it beeing a cruiser size class.
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Great, as always!
Sometimes I wonder when you will, you know, kinda burn out and won't be able to produce new ships anymore.
(though I hope that will never happen, your models are fantastic.)
I want more!! :nod: :D
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join the fanclub then :yes:
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What advantages does that bring with it?
Are there:
- Scooby-Mugs ?
- Scooby-T-Shirts ?
- Scooby-bed-linen ?
or something like that?
Has the club some better contact to Scooby than somebody else?
Or influence what models he will build next?
:D
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Or influence what models he will build next?
:D
Whooo, fanclub power, :D we can chancge things !!
Yes, sort of :nervous:
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Hmmm.....
I'll think about it..
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i'm not trying to sell you a life insurance policy...:lol:
just put a line in your......*looks at sig*
just make a scooby fan line in your sig :yes:
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The F-4 Phantom spacerized
(http://img.photobucket.com/albums/v356/Shodan_AI/f-4-3.jpg)
I've also got the F-7 in the works and I'm looking for a B-25 mesh.
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That's pretty cool. Any way you'd try to copy aspects of the F-4's balancing of tailplane anhedral vs. wingtip dihedral? You could reduce the span on the flat portions of the tailplanes, shorten the up-turned portions and lengthen the down-turned portions, then do the reverse for the main wingtips.
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Like this?
(http://img.photobucket.com/albums/v356/Shodan_AI/f-4-4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/f-4-5.jpg)
and the prelimiary F-7
(http://img.photobucket.com/albums/v356/Shodan_AI/f-7-1.jpg)
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Sssssssaaaaaaabbbbbbbrrrrrreeeeeee... :eek2:
Ish amazing.
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I read that as "sabriiiiiiiiiiiiiiiiiieeeeeeeeeeee"...
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Like this?
(http://img.photobucket.com/albums/v356/Shodan_AI/f-4-5.jpg)
That's something like I had in mind. Were you gonna up-turn the main wing tips (with mini-down-turned portions) to counter the tailplanes?
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Sortahn, a decendant of the Paktahn...
(http://img.photobucket.com/albums/v356/Shodan_AI/sortahn3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/sortahn1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/sortahn2.jpg)
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That, Scoob you cheeky monkey, is my new favourite Kilrathi fighter sized craft... :yes: :yes: :yes:
Poor old Strakkha/Dralthi/Vaktoth.........
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Aaaaww!
Come on!!
That looks like a freakin' chimera, but not like a fighter / Bomber / Whatever.
IMHO the parts don't really fit together..
BUT
It is a piece of art from my favorite modeller. YEAH, Scooby!!
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Sortahn, a decendant of the Paktahn...
I dig it, it is pretty wicked looking to me m8!
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It is a piece of art from my favorite modeller. YEAH, Scooby!!
just make a scooby fan line in your sig :yes:
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More space camouflage.... ;)
(http://img.photobucket.com/albums/v356/Shodan_AI/153fighter4.jpg)
also the Viper
(http://img.photobucket.com/albums/v356/Shodan_AI/viper2.jpg)
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Great!
(I just had to add this line to my sig now)
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Scoobydoo... as always... :eek2:. Your work is amazing
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The Viper is slick! Keep Rocking m8!
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Some early WIP
(http://img.photobucket.com/albums/v356/Shodan_AI/ship1-2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/plunket1.jpg)
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Looking good so far.
And: "Posted on: February 02, 2009, 05:55:55 PM" :lol:
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LOL.... actually 8:55:55 but 5:55:55 is better LOL
(http://img.photobucket.com/albums/v356/Shodan_AI/neptune1.jpg)
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Nice, although I imagine (and expect) it will have a lot more details later. A whee bit reminiscent of the GTD Hades, or the Miranda from Star Trek.
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Ya, mostly quick "sketch" jobs. In fact the last one the two front wings aren't even attached to the ship yet LOL
Actually it's a bit of Savannah, a bit Murphy and a bit Fralthi 1.
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Scooby, I always loved your modelling. :yes:
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Scooby, I always loved your modelling. :yes:
:wtf:
Past tense, I still do! :P :lol:
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Scooby, I always loved your modelling. :yes:
:wtf:
Past tense, I still do! :P :lol:
Sounds like something you say before you kill someone. :P
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Looking for a name... The model started life as the Plunket heavy cruiser and "grew" into a experiemental destroyer.
(http://img.photobucket.com/albums/v356/Shodan_AI/plunket2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/plunket3.jpg)
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Looks good. What do you use to model/texture it? As for a name... I'm at a loss (never been good a creating names on the spot.) :)
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A name...Schiavona?
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One thing that is definitly better then in the original is that you got rid of this rediculus thing spine that connected the front, middle turret and engine part. For everything else. I kinda like it.
As for a name....what about "Plunceid" as a variation of the original name. ^_^
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Looks good. What do you use to model/texture it? As for a name... I'm at a loss (never been good a creating names on the spot.) :)
Texturing will be a while, it'll be similiar to saga's confed, except the texturing style isn't anywheres near finalizing sooooo it'll be quite a while :P
One thing that is definitly better then in the original is that you got rid of this rediculus thing spine that connected the front, middle turret and engine part. For everything else. I kinda like it.
As for a name....what about "Plunceid" as a variation of the original name. ^_^
Plunceid?!? I feel sorry for people with that lastname. How about this: Admiral Sir Reginald Aylmer Ranfurly Plunkett-Ernle-Erle-Drax
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Looks good. What do you use to model/texture it? As for a name... I'm at a loss (never been good a creating names on the spot.) :)
Texturing will be a while, it'll be similiar to saga's confed, except the texturing style isn't anywheres near finalizing sooooo it'll be quite a while :P
One thing that is definitly better then in the original is that you got rid of this rediculus thing spine that connected the front, middle turret and engine part. For everything else. I kinda like it.
As for a name....what about "Plunceid" as a variation of the original name. ^_^
Plunceid?!? I feel sorry for people with that lastname. How about this: Admiral Sir Reginald Aylmer Ranfurly Plunkett-Ernle-Erle-Drax
Man, and I thought the idea of naming three admirals for a joke campaign Admiral Jobsworth, Admiral Neidermeyer, and Admiral Hartmann was unflattering... :lol:
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Looks good. What do you use to model/texture it? As for a name... I'm at a loss (never been good a creating names on the spot.) :)
Texturing will be a while, it'll be similiar to saga's confed, except the texturing style isn't anywheres near finalizing sooooo it'll be quite a while :P
One thing that is definitly better then in the original is that you got rid of this rediculus thing spine that connected the front, middle turret and engine part. For everything else. I kinda like it.
As for a name....what about "Plunceid" as a variation of the original name. ^_^
Plunceid?!? I feel sorry for people with that lastname. How about this: Admiral Sir Reginald Aylmer Ranfurly Plunkett-Ernle-Erle-Drax
Man, and I thought the idea of naming three admirals for a joke campaign Admiral Jobsworth, Admiral Neidermeyer, and Admiral Hartmann was unflattering... :lol:
Thing is that was a real person http://en.wikipedia.org/wiki/Reginald_Plunkett :lol:
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My name wasn't even looked at. :lol:
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How about this: Admiral Sir Reginald Aylmer Ranfurly Plunkett-Ernle-Erle-Drax
Is that a name or punishment?
Mother: "Reginald if you don't behave yourself I will change your name to...." ^_^
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Reginald Drax, the admiral who discovered/first entered Gamma Draconis! :lol: :yes:
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Probably final update for this one, don't want to turn it into a greeble chunk
(http://img.photobucket.com/albums/v356/Shodan_AI/plunket4.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/plunket5.jpg)
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kewl
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This might make a good FreeSpace universe ship too, with those Hecate-like structures. :nod:
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This might make a good FreeSpace universe ship too, with those Hecate-like structures. :nod:
Exactly what I was thinking.
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This looks to me to be a Destroyer support ship such as a Heavy Cruiser. 4 to 6 of these supporting a GTD or GVD in a Battlegroup would look nicely.
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The Hecate was my inspiration for those wings. I've already got another ship with them (in the previous page) and a few "ideas"
Also I'm totally redoing the Jrathek. The cockpit bubble is wayyyy to big and fugly (hey it's an earlier model from me, thats my excuse :P )
From the original:
(http://www.wcnews.com/ships2/images/4views/armjrathek4.png)
to
(http://img.photobucket.com/albums/v356/Shodan_AI/Model%20Display/jra-showoff-1.jpg)
and now prototyped:
(http://img.photobucket.com/albums/v356/Shodan_AI/jrathek1.jpg)
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So what, if anything, does the change from curvy to angular mean?
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Both look awsome. :yes:
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I prefere the new versions but currently it looks like a mixup of different models. Vaktoth, Dralthi, etc.
Still a good start IMO.
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Also the K'riska is getting a semi-major update. The cockpit area is way too big.
Early WIP, hopefully I'll be able to recycle a majority of the uvmap.
(http://img.photobucket.com/albums/v356/Shodan_AI/newkriska1.jpg)
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Something new......
The Errant (from the WC movie)-based corvette:
(http://img.photobucket.com/albums/v356/Shodan_AI/errant1.jpg)
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Four turret podests? That makes it more powerfull then the Caernaven ^_^
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I have no idea what the Errant originally was. I can reduce it to 3 top/3 bottom (4 lasers, 2 ???).
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The ship in the WC movie is a small trader ship. Kinda like the Prowler. A small trade ship for Privateers. If I remember it correctly from the book it had one turret top and buttom and we see some kind of boardingtube at the side that can be extended.
Still it should be taken with a bit of salt as this version was most likely a covered ops version for Taggard as I don't think that a normal freighter/trader ship would have a boarding tube strong enough to cut through a military class ship as we have seen it in the movie.
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Scoob, random question, which version of max do you use again? also do you use Pox exporter or something else because my old Max-pof exporters are failing...
Nice Drayman though :D
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Max 9, I use the last good Collada exporter. I've got the Nov build but the Dll's are messed up, I've got latter alpha build dll's that aren't used in the earlier build in the folder. It's kinda a mess.
http://www.hard-light.net/forums/index.php/topic,54757.msg1217962.html#msg1217962
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I got a question about your models.
I like all of them ,but there's one thing that is wrong with Kilrathi fighters.
There is no Kilrathi there.
My question is: Can you model a Kilrathi pilot with approbate cockpit?
Because when i took a look inside canopy of one of your Kilrathi fighters i saw Terran pilot with cockpit only slightly differing from Terran fighters.
Of course in WC4 or WCP era we have alliance with Kilrathi and maybe in some of their fighters can be piloted by terrans ,but not all of them.
I would like to see furball in your next Jartekh and K'riska.
I think you can model both Terran and Kilrathi cockpit and put both versions to download.
Some time ago i had an campaign idea where you fly as Terran between Kilrathi (think main FS2 campaign where you go to officer exchange at some point) ,so you can fly in a fighter with Terran cockpit surrounded by normal Kilrathi fighters.
Also ,are you planning some Nephilim fighters and capships?
Only Nephilim-ish thing I found in you downloads was "Crab" with is too little for an invasion.
I think you can also extend Steltek ,their scout (or maybe fighter ,as i recall scout looked like an egg) looks decent and i think there can be use for it if we have Steltek carrier.
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I've yet to find a Kilrathi model that could be used. Hmmm I wonder if a Khajiit would work in it's place. Also the current cockpit setup will only be visible to outsiders, I'm starting to implement, slowly, external cockpits, which use an entirely different setup.
I've got a bunch of sea-creature like ships, I just need to someday figure out a different texturing style. 70's psychedelic look just isn't right LOL
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OK ,but i would like to see cockpit more Kilrathi-ish ,even if visible only from outside.
And you were right with Steltek scout ,egg shaped was drone.
I thought i have heard of Steltek fighter ,i wonder where?
I will try to reskin Terran pilot so he will not look like FS2 pilot ,i alway felt that he don't fits Wing Commander.
I may also try to make the same Terran pilot look like Kilrathi (incredibly slim and short ,but it will be better than Terran) ,and use photoshop to make cockpit look Kilrathi-ish (copypaste form images on CIC or at least give orange colouring).
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I do have a steltek fighter, albiet needs new textures.
(http://img.photobucket.com/albums/v356/Shodan_AI/steltek-scout.jpg)
Also a bunch of sea stuff, it's been put in the "put aside" folder for the time being.
(http://img.photobucket.com/albums/v356/Shodan_AI/crab6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/neph2b.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/nephcor1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/neph4-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/bomb1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/neph6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/neph7.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/nephb3.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/neph-destroyer-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/nephbig1.jpg)
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I want to play SPORE now.
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I want to play SPORE now.
LOL now that you mentioned it, ya.
Most of those I'm going to re-tweak/smooth/chamfer
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Ooo, I remember these...
The texturing style on the second one looks best, IMO.
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Another attempt, combination of clouds, grass, moss and lichen. LOL
(http://img.photobucket.com/albums/v356/Shodan_AI/crab7.jpg)
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Not meaning any offense here, as you've done a great job with that model and texture, but in my opinion that just doesn't suit this model. :nervous: Well, maybe if it had more details to make it look like a ship or something.
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Oh it's far from complete. It's still missing a lot of "somethings" LOL it sort looks like ground with a lot of radioactive pigeon droppings :lol:
I've been trying to blend clouds, grass...etc
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I want to play SPORE now.
hehe this was the first thing that crossed my mind as well :lol:
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Some interesting designs Scooby. Might I ask. Did you take any inspiration from the lkes of the Vorlons or Shadows from B5?? Oh and did you get my PM as I wasn't sure??
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Most of the models look awesome! Nice work. ^_^
But some of the sea ships don't look streamlined (fish-like) enough for water combat.
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Some interesting designs Scooby. Might I ask. Did you take any inspiration from the lkes of the Vorlons or Shadows from B5?? Oh and did you get my PM as I wasn't sure??
Some Shadow/Vorlon/Walker stuff probably subconsciously. Some come from real creatures, like the decorator crab. Some from insanity I think LOL.
Most of these models are at least a couple years or more old.
Most of the models look awesome! Nice work. ^_^
But some of the sea ships don't look streamlined (fish-like) enough for water combat.
Well technically not water combat. :P
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I need of a name...
Siege fighter, it was roughly based on the P-61 Black Widow, sorry the name "Black Widow" is already in use, and if I rename that one to the original "Heretic" then we've got two fighters with the same name. Ohhhhh how bout Heretic's sequel "Hexen"?
(http://img.photobucket.com/albums/v356/Shodan_AI/ship2-1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/ship3-1.jpg)
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How about "Harbinger"??
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Dang! that is beautiful! Me wants to play wiv it now!
*Throws a paddy on the floor like a three year old!*
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I like "hexen"
not sure how well it fits your theme though
awesome model though...as always
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Please don't call it "Hexen", I would have to laugh every time I read that name....
No, really. Don't!
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Please don't call it "Hexen", I would have to laugh every time I read that name....
No, really. Don't!
...witches in German is it not? :nervous:
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Exactly.
And it sounds really strange to use the plural form for a single ship.
And "Hexe" (singular form) would be just as funny, because it is something you say to a little girl, or to a cat, if it does something bad but still funny.
So it just doesn't sound right for something that could wreak havoc on some other space ship or station.
It sounds rather... cute.
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I'm so naming the first black cat I get that. ;7
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I didnt even consider the German grammar error that would ensue if the ship was named Hexen
and Hexe would sound a little strange
however, a wing of hexen would be cool
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I'm so naming the first black cat I get that. ;7
There are a lot of cats here in Germany named like that :)
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My cat isn't called hexe its Zooby Doo ^_^
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My cat isn't called hexe its Zooby Doo ^_^
What, does it like listening to jazz music? :lol:
Also,
(http://carnell.files.wordpress.com/2008/02/derailed-train.jpg)
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The Gothhek gets a new look
from:
(http://img.photobucket.com/albums/v356/Shodan_AI/Model%20Display/gothhek-showoff-1.jpg)
to:
(http://img.photobucket.com/albums/v356/Shodan_AI/Gothhek4.jpg)
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I'm still not sure I understand the significance of curvy versus angular, but it sure is cool looking.
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Angular = most typical WC3 and up designs of Kilrathi ships.
Curvy = WC1 and WC2 Kilrathi designs.
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It's not so much the curvy is bad, just that those were early models of mine, and I when I look at them now I go "blah"
Also the kilrathi corvette gets a makeover. Also because I'm recycling a lot of mesh pieces, I can cut the amount of retexturing that needs to be done significantly.
From
(http://img.photobucket.com/albums/v356/Shodan_AI/Model%20Display/Kamranekh-showoff.jpg)
to
(http://img.photobucket.com/albums/v356/Shodan_AI/Kamrankeh1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Kamrankeh2.jpg)
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I like it, but perhaps you should make it a little more asymmetrical. But I'm not quite sure about that.
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Another total rebuild or completely replaced Vorshaki
(http://img.photobucket.com/albums/v356/Shodan_AI/Model%20Display/Vorshaki-showoff.jpg)
to
(http://img.photobucket.com/albums/v356/Shodan_AI/vorshaki4.jpg)
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Some color choices....
btw how good/useable are animated glowmaps?
yellow
(http://img.photobucket.com/albums/v356/Shodan_AI/yellow.jpg)
red
(http://img.photobucket.com/albums/v356/Shodan_AI/red.jpg)
pink
(http://img.photobucket.com/albums/v356/Shodan_AI/pink.jpg)
green
(http://img.photobucket.com/albums/v356/Shodan_AI/green.jpg)
light blue
(http://img.photobucket.com/albums/v356/Shodan_AI/cyan.jpg)
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More space decorator crabs! :D
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Now animated, this is just the base texture/glow
(http://img.photobucket.com/albums/v356/Shodan_AI/th_deco1.jpg) (http://smg.photobucket.com/albums/v356/Shodan_AI/?action=view¤t=deco1.flv)
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The glow makes it from a "mmm okay" ship to a "wow, that looks awesome!" ship
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How about now?
(http://img.photobucket.com/albums/v356/Shodan_AI/th_deco2.jpg) (http://smg.photobucket.com/albums/v356/Shodan_AI/?action=view¤t=deco2.flv)
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Niiiice, these would no doubt look really scary ingame.
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I can see the planes of the cells of the glowy light thingies...
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Another bug, a short video, the glowmap isn't anywheres complete :)
(http://img.photobucket.com/albums/v356/Shodan_AI/th_neph2-1.jpg) (http://smg.photobucket.com/albums/v356/Shodan_AI/?action=view¤t=neph2-1.flv)
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Haven't been building much new lately, it's all redoing my stuff and working on saga, but....
the Hoplite, a mixture of thunderbolt, longbow
(http://img.photobucket.com/albums/v356/Shodan_AI/hoplite1.jpg)
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Scoob, stop with the awesomeness already.... ;)
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Scoob, stop with the awesomeness already.... ;)
Ye gads! Are you still around?!!!! :lol:
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Awesome ,as always. :)
But I have a request.
Can you give it a bit of agilty when it comes to tabling?
Because Longbow Mk2 handled worse than one of my capships I made flyable (seriously!). :)
Anyway model is great ,also good work with Nephilim.
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You know you can fix the tables to suit whatever you want :)
Besides the tables are kinda a mess.
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Something thats finally got to look right... it's been sitting around for some time now
Unnamed light carrier
(http://img.photobucket.com/albums/v356/Shodan_AI/bhak1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/bhak2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/bhak3.jpg)
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Looks like some sort of update or advanced version of the Bhantkara. Very good. Want one :D
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Pretty much the Bhak, along with the Rallard and fralthi added.
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Something thats finally got to look right... it's been sitting around for some time now
Unnamed light carrier
*Snip*
I think it looks faintly like a humongous Dragon.
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Scoob what file type do you save animated glow maps as?
i'm finding that a 2048x2048 glow map doesn't really work that well as .dds (lol @ 20x2.66mb)
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Scoob what file type do you save animated glow maps as?
i'm finding that a 2048x2048 glow map doesn't really work that well as .dds (lol @ 20x2.66mb)
My guess is a .eff file with compressed .dds files @ 512x512 or uncompressed 256x256. :nervous:
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*cough*
I made a wrong assumption about resizing.
Disregard my question.
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Some Snakier/Snakeir updates
(http://img.photobucket.com/albums/v356/Shodan_AI/snakier-6.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/snakier-7.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/snakier-8.jpg)
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That one sir, I REALLY like.
Really menacing and very cool looking.
Just how much time a day do you spend doing 3d modelling?
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I would say about 25h a day from his output ^_^
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Every time I see more Snakier progress I get goosebumps...
:D
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That one sir, I REALLY like.
Really menacing and very cool looking.
Just how much time a day do you spend doing 3d modelling?
It varies greatly.. depending on my mood, what it's like outside, how bored I am ....etc
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The F-4 Phantom spacerized
I've also got the F-7 in the works and I'm looking for a B-25 mesh.
Download the free trueSpace 7.6, I think that includes a B-25 or similar twin engine WW2 light bomber.
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The F-4 Phantom spacerized
I've also got the F-7 in the works and I'm looking for a B-25 mesh.
Download the free trueSpace 7.6, I think that includes a B-25 or similar twin engine WW2 light bomber.
I'll have to loook into that... btw I do have the P-61 spacerized
(http://img.photobucket.com/albums/v356/Shodan_AI/ship2-1.jpg)
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Looks good but doesn't much resemble the P-61. The plane was a twin tail design with a quad 50 caliber machine gun turret on top and four belly mounted 20mm cannons. Cockpit seating was in tandem in a stepped cockpit and a third crewman in the rear of the center pod. Pilot, gunner, RADAR/radio/gunner - front to rear.
http://en.wikipedia.org/wiki/P-61_Black_Widow
That was one weird aircraft, especially with its lack of ailerons. It used a spoiler on each wing, which was raised to reduce lift, making the plane fall sideways into a turn instead of the normal operation of ailerons pushing one wing up and the other down.
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Here's loads more inspiration for ships. http://shipschematics.net/yamato/
This one's quite the mashup of details from many WW2 planes. http://shipschematics.net/yamato/images/gamilon/divebomber_striker.jpg
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Looks good but doesn't much resemble the P-61. The plane was a twin tail design with a quad 50 caliber machine gun turret on top and four belly mounted 20mm cannons. Cockpit seating was in tandem in a stepped cockpit and a third crewman in the rear of the center pod. Pilot, gunner, RADAR/radio/gunner - front to rear.
http://en.wikipedia.org/wiki/P-61_Black_Widow
That was one weird aircraft, especially with its lack of ailerons. It used a spoiler on each wing, which was raised to reduce lift, making the plane fall sideways into a turn instead of the normal operation of ailerons pushing one wing up and the other down.
Take the main wing, throw it on the backhalf, take the two engine nacelles and bring them closer to the hull. Get rid of the tail, move the cannons underbelly and to the side. Throw in some extra details :p
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Love that Snakier. Want one!!
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Saratoga carrier WIP
(http://img.photobucket.com/albums/v356/Shodan_AI/Saratoga1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Saratoga2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/Saratoga3.jpg)
Top half & engines is from a battleship that I could never get the right idea for and aborted it. The bottom half & bridge is from the Concordia class carrier.
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The bridge looks a bit strange. Else it looks a bit like a mix of one of the old designs I send you and the Black Lance carrier.
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The bridge looks a bit strange. Else it looks a bit like a mix of one of the old designs I send you and the Black Lance carrier.
I agree, the bridge just looks too tall. Otherwise, I like the overall design of the carrier. It looks rugged.
What size is it?
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Not sure about the size, I'm guessing about the same capability as the Concordia class (WC4). Also the hanger will probably be more like that of the Lexington class (split level)
Bigger than my Nimitz carrier (which will eventually get resized) but smaller than Enterprise class (also will get resized)
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The Rak. is also getting an re-do. I closed up some areas, thickened some areas, deleted a few things, added some more...
(http://img.photobucket.com/albums/v356/Shodan_AI/Raksadarg7.jpg)
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The Rak. is also getting an re-do. I closed up some areas, thickened some areas, deleted a few things, added some more...
(http://img.photobucket.com/albums/v356/Shodan_AI/Raksadarg7.jpg)
reminds me of a dragon...
interesting design i really like the nose/chin
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I was going to start painting the Avenger, but something just rubs me the wrong way with it. So I ended up making this instead LOL
WIP Predator, heavy fighter.
(http://img.photobucket.com/albums/v356/Shodan_AI/predator1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/predator2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/predator3.jpg)
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Did the Excalibur mate with the Dragon? We should have neutered it.... :lol: :lol:
Still: great ship.
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It was a threesome :P
The Avenger was sandwiched between the Excal and Dragon :lol:
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I was going to start painting the Avenger, but something just rubs me the wrong way with it. So I ended up making this instead LOL
WIP Predator, heavy fighter.
(http://img.photobucket.com/albums/v356/Shodan_AI/predator1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/predator2.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/predator3.jpg)
:jaw:
Scoob, I will give you a kidney and a lung if you GIVE ME THAT NOW!
Come on, i'm the fanclub president, membership must have benefits ;)
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even without textures its beautiful and deffinito digging the WC Excalibur styling
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Oh, come on now Scooby, you really need to release a model dump. These are just too good, I am dieing to see these in game. :jaw:
*hops from foot to foot in excitement*
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You mean a new modeldump. .
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Don't worry they will get done. Once I've gotten all of Saga's models complete, I'll hopefully have more time on my hands.
BTW the Excalibur was taken from the Saga model, the avenger was what I worked on, (perhaps I'll texture it another time). And the draogn was scratch built.
Right now I'm texturing the Liberator.
How about a big honking plasma cannon, like what was on the Plunkett?
(http://img.photobucket.com/albums/v356/Shodan_AI/heavyplasmacannon.jpg)
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again totally awesome mate, keep up the good work
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hey scoobie, what about that WC4 mesh for a lance carrier? The model was in game but never used. did you do that?
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hey scoobie, what about that WC4 mesh for a lance carrier? The model was in game but never used. did you do that?
From a long time ago, I'll be giving it an upgrade like everything else...
(http://img.photobucket.com/albums/v356/Shodan_AI/lancer1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/lancer2.jpg)
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Bah, the Predator is starting to grow on me.
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Time to play guess the name :lol:
(http://img.photobucket.com/albums/v356/Shodan_AI/shrike1.jpg)
(http://img.photobucket.com/albums/v356/Shodan_AI/shrike2.jpg)
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Shrike :p
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Wait. Isn't the upwards the lance transport instead of the lance carrier?
EDIT: here's the hidden bogey:
http://www.wcnews.com/newestshots/full/czacen-blacklancecap1.jpg
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Thats not the one the Intrepid crew nick the Dragons from is it.... :nervous:
It looks different..
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That's the concept of the lance carrier (different from the lance transport seen in WC4). Perhaps it was meant to replace the vesuvius as the antagonist ship...
Nevertheless, the model remained in WC4, but was never used. Might be good to extract and play with in campaigns...
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There's an obvious typo there, i'm nowhere nerdy enough to point it out.
So there were unused model in the WC4 .tre files? Awesome.. What format?
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I have no idea, but I'm sure the CIC would...