Author Topic: UW Act I Demo Release  (Read 127120 times)

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Offline Snail

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Hm? I never got into MT, just sent them a sample mission and never got a reply...  (wonder why) :p

Yunnowhy?

Because I knew exactly what you did. You opened up sm1-01a.fsm from FreeSpace 1 and then altered it so it would work in FreeSpace 2. Then you added some stuff, changed it around a bit and thought that you could get away with it.

Well guess what? You didn't!! Ahahahaha!! I am so smrat!

 

Offline chief1983

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TVWP anti-fighter armament is relatively weak. Think of the difference between FS1 blob turrets and FS2 AAA beams. There's a similar technological gap here. Also remember that the Damocles is the oldest warship in the game. You don't get a chance to do so in this mod, but later you can make bombing runs on an Atropos (the Fenris-looking "frigate")... you'll notice the difference.

Regardless of weakness or not, it doesn't seem to make sense for it to be shooting itself more than the enemy.  That just seems absurd.
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Offline jr2

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Well guess what? You didn't!! Ahahahaha!! I am so smrat!

IDK whether to just ROFL, or to ROFL and siggify that.

 
Regardless of weakness or not, it doesn't seem to make sense for it to be shooting itself more than the enemy.  That just seems absurd.

Yes, it's a problem that we've talked about on the internal. Just one of those hot potato things that noone's got around to. We figured that it wasn't much of a problem during the initial release as none of the missions make this bug too noticeable. But sharp eyes, Chief.

 

Offline Snail

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IDK whether to just ROFL, or to ROFL and siggify that.

The misspelling was intentional.

 

Offline Admiral Nelson

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TVWP-missions and models fixed and reuploaded to solve Mustang texture issue and the shielded super fighter problem in mission 2.
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Offline NGTM-1R

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Random note; TVWP capital ships have the same insane spin inducing engine wash thing going that some of the Inferno R1 ships did. Might want to look at the fighter moment of inertia stuff and the engine wash values.
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It's not a bug, it's a feature... TVWP era fighters are supposed to be very light, puny, and difficult to handle compared to later technology.

Actually, I never heard of the exact reason for this change, but I prefer it that way. Even with engine wash introduced in FreeSpace 2, it feels odd to be just slightly buffetted by those massive-looking engines. It should throw you around somewhat.

 

Offline NGTM-1R

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The problem is it can really, seriously screw with the player. I don't mind getting tossed around like all get out, but when you get caught in an engine wash that's turning you end for end every two seconds you're just ****ed. There has to be a way to make you shake without trapping you in a spin, which is its own form of silliness.
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Offline jr2

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It should flip you end over end like it does now unless you have a very firm hand on the stick and counter it, IMHO ;)  In which case you should be buffeted like an ultralight aircraft in a gale.

 
There's really no way to get out of the exhaust buffeting other than simply letting the stick go dead and let the ship pass you by. The idea is that you're not supposed to get in the exhaust in the first place.

Quote
There has to be a way to make you shake without trapping you in a spin, which is its own form of silliness.

I'm sure there is. Just like everything else has a mass value, the ammount of "whack" you get from thrust is determined by something similar. But I like it this way.

 

Offline NGTM-1R

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There's really no way to get out of the exhaust buffeting other than simply letting the stick go dead and let the ship pass you by. The idea is that you're not supposed to get in the exhaust in the first place.

Hitting your burners normally gets you out fairly quickly, though doing it under normal power is an exercise in futility. Which is part of why this is A Bad Thing in TVWP; your burners don't recharge.
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Offline Prophet

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Since when has it been necessary to fly in to huge engines. Common sense tells you that's a bad idea. Stay off the engine burn and you'll be fine. It's really that simple... :rolleyes:
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Offline BlackDove

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I liked the engine wash ****ing you up.

Personally I would've preffered that and intense hull degradation, really punish people for flying near the stuff.

It would have made more sense if retail had it like that - I know I usually attack any big ship when I'm bombing from its engine side because there are usually no turrets or counter bomber mechanisms there which makes it easy to slip past a few cy's or helios'. I would have preferred it if the engines ripped you to pieces for trying to attack from there, and also nuke any incoming missiles coming from that direction.

I mean if you're losing hull, it should be damn sure the missiles lost theirs and pretty much disintegrated on their path if they were exposed to it enough.

But that's all... academic. The engine wash is great in TVWP IMO.
« Last Edit: January 11, 2008, 08:53:10 am by BlackDove »

 

Offline ARSPR

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What?  New builds don't give warnings?  Dang, I guess that means I do have a problem with the tables I've been working on.  Thought it was just a problem with 3.6.9.
But as Taylor has pointed, newest XT debug builds don't give pop-up warnings yet, but you can see all of them in fs2_open.log. REALLY, REALLY handy.
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Offline chief1983

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If only windows had a function like tail for *nix...
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Offline Androgeos Exeunt

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Offline Mongoose

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Gah, I never did post in here after playing through this.  I freakin' love this thing, guys.  Just like WCS and BTRL, you've managed to create a completely different combat feel that's a hell of a lot of fun.  The lack of sensors was a great call; for the first time, I felt like I had to seriously pay attention to everything that was going on.  The fishtailing style of flight was awesome, too; between that and the ballistic weapons, it had a very WWII-ish feel to it for some reason.  I'm digging the storyline and character work; I can't wait to see what you guys have lined up next. :)

 

Offline Goober5000

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Thanks for the comments. :)

Lightspeed spent a lot of time tweaking the flight characteristics of all the fighters and bombers, saying that people would appreciate the fresh approach to dogfighting.  And he was right. :)

 

Offline NGTM-1R

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The thing is, it's not that fresh, and this a good thing. If you play Earth Defence or BtRL, it's totally different dynamics and it just doesn't feel like FreeSpace at all. Here you kind of skated the line, but it was still enough like Freespace that you could reasonably claim to be a FreeSpace mod instead of a TC.
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