Author Topic: 20041215 build  (Read 9906 times)

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Offline Goober5000

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Latest CVS as of today.  Compiled with speech support.  Includes both FS2 and FRED.

http://fs2source.warpcore.org/exes/latest/20041215-Goober5000.rar

 
YaY.
*downloads and tries it out*

 

Offline Blaise Russel

  • Campaign King
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    • http://mysite.freeserve.com/sbre/index.html
I... the... not worky.

Unless I've missed something (and I haven't really been keeping up with this, generally just sticking to ol' 3.6), it hangs for me at the loading screen and I have to reset the computer - no alt-tab, ctrl-alt-del, Windows key, not even the power button. Is it topping itself before it gets started, or am I breaking it by being too impatient to sit through a longer loading time?

*is unsure of bug-dealie reporting procedure*

AMD Athlon XP 1.6Ghz
512Mb RAM
GeForce4 Ti 4400 128Mb

 
HMmmmmm, i have an almost identical system (although mine is overclocked) and it seems to work fine.....
I played through Ransom's campaign with absolutely no problem at all.
Thanks GOober. :yes: :yes:

 

Offline redmenace

  • 211
*Added to the website*
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Goober5000

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Quote
Originally posted by Blaise Russel
Unless I've missed something (and I haven't really been keeping up with this, generally just sticking to ol' 3.6), it hangs for me at the loading screen and I have to reset the computer - no alt-tab, ctrl-alt-del, Windows key, not even the power button.
That's odd.  It loads right away for me.  Try running it with -window and see if that makes any difference.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
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  • Syndral Active. 0410.
You might want to take a look at the FRED build...it's doing something rather odd for me. When expanding my viewpoint so I can see all ships, the lines for posistion in the Y axis and waypoints (both the lines and the purple point for the waypoint itself) get rather large and do not remain associated with the ships/waypoints they came from.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline redmenace

  • 211
I think taylor has been made aware of the situation.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Quote
Originally posted by ngtm1r
You might want to take a look at the FRED build...it's doing something rather odd for me. When expanding my viewpoint so I can see all ships, the lines for posistion in the Y axis and waypoints (both the lines and the purple point for the waypoint itself) get rather large and do not remain associated with the ships/waypoints they came from.

That bug is about 8 months old.  IIRC, it first showed up when Kazan introduced -mod capabilities to FRED, along with a few other things.  It wasn't his additions that broke it, rather something introduced into FRED CVS before that, but after the most recent build, had resulted in these rendering issues.

Later!
The Trivial Psychic Strikes Again!

 

Offline Blaise Russel

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Quote
Originally posted by Goober5000
That's odd.  It loads right away for me.  Try running it with -window and see if that makes any difference.


Okay, well, now I don't have to restart the computer each time, but it still goes Not Responding on me, alas.

With current VP setup, debug gives me:

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Cannot get handle to monochrome driver.
Setting language to English
soundcard = EAX
** MAX_CHANNELS set to 64.  DS reported 64.
GR_CPU: Family 6, MMX=Yes
Using PURE D3D DeviceAlpha texture format = ARGB, 4:4:4:4
Non-alpha texture format = ARGB, 1:5:5:5
D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK!
Size of bitmap info = 755 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
Loading 2_PreLoad.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Loading 2_PreLoadLogo.pcx for the first time.
MEMLEAK DEBUG: lock pcx
Using high memory settings...
ANI 2_radar1 with size 170x170 (33.6% wasted)
ML Freespace Multi Log - Opened Thu, Dec 16, 2004  at 08:13AM
----
----
----


Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
couldn't find particle pcx for Flail
found ani Morningstar_Particle for Flail, with 21 frames and 10 fps
couldn't find pcx for Avenger
found ani Circe_Bitmap for Avenger, with 20 frames and 15 fps
couldn't find particle pcx for Banshee
ANI Kayser_Particle with size 80x80 (37.5% wasted)
found ani Kayser_Particle for Banshee, with 7 frames and 30 fps
couldn't find particle pcx for UD-8 Kayser
found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps
couldn't find particle pcx for Hornet
found ani hornet_trail for Hornet, with 14 frames and 30 fps
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm"

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
*posts to subscribe thread and monitor build status*
I hope an unoffical build will eventually work for me. Do I read it well that a new FRED is included?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline taylor

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@Blaise Russel:  Create an empty file in the data directory named "debug_filter.cfg".  This will let the debug spew include more than just info and warning messages.  It may give a more accurate showing of where the problem is hiding this way.

 

Offline Blaise Russel

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    • http://mysite.freeserve.com/sbre/index.html
Alright, I've tried that, and it seems to go okay for a while - I see stuff whirring away in the debugspew window, normal stuff I presume, but then I get 488 lines of

Found required string [$Name: ]

Even if I try to look at it beforehand, it catches up with FS2 all at once and I get the same result.

 

Offline TopAce

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  • FREDder, FSWiki editor, and tester
Can we get a list of changes?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Build works good so far. No problems encoutnered yet.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline mitac

  • 28
Quote
Originally posted by TopAce
Build works good so far. No problems encoutnered yet.


Same here. :yes:
marcet sine adversario virtus.

 

Offline Goober5000

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Quote
Originally posted by Blaise Russel
Alright, I've tried that, and it seems to go okay for a while - I see stuff whirring away in the debugspew window, normal stuff I presume, but then I get 488 lines of

Found required string [$Name: ]
Sounds like a bad table somewhere, or it got hung up processing the table.  Either way it went into an infinite loop.  Can you try removing your tables and/or VPs one-by-one?

 

Offline Blaise Russel

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Success!

hud_gauges table was hanging around. Removed it, and: result!

Thanks Goober, taylor! It's much appreciated... most definitely...

 

Offline Goober5000

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Excellent.  Would you mind posting the table so we can see what the problem was?