New build based on SVN as of right now.
I've made a few changes to the current AI goals priorities system that a few FREDders might want to play with. The old system used to work like this. The mission designer could give orders with a priority between 0 and 89. Orders given by the player had a priority of 95 for an entire wing or 100 if given to a single ship.
With these changes the mission designer can give any order a priority between 0 and 200 (From SEXP or Initial Orders). This means that you can have missions where the player can give orders to his wing but have them countermanded by command. You shouldn't have to prevent the player from being able to give a ship orders just because you want to make sure the ship attacks a certain craft at a certain time any more.
As always with great power comes great responsibility, don't use this to remove the player's ability to ever order his wing.
The only other changes that aren't in SVN yet are
1) This build should fix the problem with primaries in multiplayer
2) Pilot's score is now displayed in the barracks