Author Topic: Let's play Blood Bowl 2  (Read 28509 times)

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Offline Mika

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Re: Let's play Blood Bowl 2
Here's the final statistics for your players.

Click here to see Spoon's statistics
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Spoon the troll


Spoon managed to improve his game towards the end once he learned Guard and Stand Firm. With the death defying accident that gave him a serious concussion, his Armor Value was reduced to 8. Thus without Block skill, Spoon would likely become a liability, but his Regeneration might have made him survive the ordeal.

Spoon's season statistics are as follows:


So out of his 88 successful blocks, 25 of them went to the injury roll, and 3 of them were KOs, and 8 were actually injured (casualities). So 14/25 were stunned.

Spoon was the Most Valuable Player only once during the season, and is one game short of participating on all of them.

The troll didn't score even once, though I think nobody expected that to happen anyways.



Spoon got blocked successfully 48 times, of which 5 were serious enough to cause an injury roll. Of those 5, 3 were KOs, and one was that niggling injury. The remaining injury roll was a stun that happened in the last game.

Of those 48 times the blocks succeeded, and given his Armor Value has been mostly 9, the probability of breaking armor is 1/6, thus he should have rolled injuries 8 times. We got 5 actual rolls, but the sample size is comparably small.


Click here for Swashmebuckle's statistics

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Swashmebuckle the reliable thrower who only got to throw... quite a little?


With his block and dodge skills, Swashmebuckle became difficult to knock down much to the dismay of our opposition. With the Accurate skill, he improved the throwing game a little. We could have made a better use of his final skill Guard. However, after the experiences with the Orc team, the question to be asked is does the Orc team need a thrower to begin with? There's little passing game to talk about, as there are no good receivers unless one counts the blitzers.



Swashmebuckle was awarded the Most Valuable Player three times during this season. He also played in all of our matches. During the course of the season, Swashmebuckle passed the ball two times, but skill scored 12 touchdowns, roughly 33 % of the total amount of touchdowns. His favorite tactic thus far was to pick up the ball with the aid of Sure Hands, and get in the middle of the cage, to be escorted by the more buff Black Orcs to the end line, and then take a short spurt to the actual touchdown.

He made a total of 28 blocks during the season, of which 7 got to injury rolls, and caused a single injury. He managed to crowdsurf two players, and passed the ball a grand total of 12 yards.


In return, Swashmebuckle was blocked 30 times, of which 8 got to injury roll stage. However, Swashmebuckle was never actually injured, only knocked out once, the rest of the times stunned.
Given his Armor Value 8, the probability of breaking it is 10/36, leading to 8 expected injury rolls. The statistics match this. Once his armor is broken, the probability of rolling an actual injury is 25 %. So it can be said that Swashmebuckle was lucky, flunking out twice of an injury roll. The combined probability that he receives no injury of those 8 rolls is a mere 10 %, so it's quite likely that the following couple of blocks would have injured him, leading to a visit in Apothecary.

Given his tendency of staying behind the wall of muscle and the actual dodge skill, Swashmebuckle's life expectancy in the Blood Bowl pitch could have been long, but then again, lucky blitzes are known to happen. Additionally, his lucky streak of getting no casualities in the injury rolls might have ended shortly.
« Last Edit: October 02, 2016, 01:28:25 pm by Mika »
Relaxed movement is always more effective than forced movement.

 

Offline Mika

  • 28
Re: Let's play Blood Bowl 2
Click here to see Scourge's statistics

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Scourge of Ages, the ever reliant Black Orc who refused to be injured, and refused to budge when we most needed him. He gained Block and Mighty Blow skills during the season. Given the general agility of the Black Orcs, they are difficult to score with. Feeding touchdowns to the black orcs is difficult, but not insurmountable if there is a re-roll. With agility 2, the pick up probability is 50 %, and with a re-roll this increases to 75 %. Thus Black Orcs could be given the ball if the risk is low. Most of the time it wasn't. If I were to play Orcs again, I'd likely try to give Black Orcs more touchdowns to get them to Mighty Blow faster, as they mainly skill up from the injuries.


Scourge got the Most Valuable Player award twice, and played all 23 matches. He even scored a single touch down, and caused two actual injuries throughout the season. He committed a total of 148(!) blocks, of which 25 went to the injury roll stage, and 5 of those were knock outs, and 2 were injuries. He crowd surfed 6 players in total. This makes him probably the most clean game Black Orc we have given the small number of injuries committed. Scourge was likely facing more tough opponents in the Line of Scrimmage duty, and those opponents were averagely better armored.


Scourge sustained 1 casualty, which I think was Badly Hurt, not causing him to miss a game. In total, he got blocked 82 times, and 6 of those got to injury rolls. He got KO'd twice, so he got stunned thrice. Assuming he got block skill early, out of those 82 blocks, roughly 55,6 % (Defender Stumbles and Clear POW) could have broken his armor (assuming two die block). That means 46 armor rolls, and of which 1/6 would get to injury roll stage. Averagely, Scourge should have seen 7,6 injury rolls, but actually saw 6. This is not a big departure from the norm given the statistical point of view and low number of armor rolls, and that not all blocks against him were two die blocks.

During the season, Scourge was often instrumental in tying the opposition players on their positions. Given that he is a Black Orc, that tended to get the opposition interested. He even got once surrounded by four skinks and a saurus, and lived to tell the tale!
Relaxed movement is always more effective than forced movement.

 

Offline Mika

  • 28
Re: Let's play Blood Bowl 2
Click here to see Scotty's statistics

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Scotty was our right hand side blitzer who often teamed with Srihag. They would alternate between the blitzer and the supporter, depending on the need. Srihag was frenzied, and could block twice, while Scotty acquired the Mighty Blow and Piling On skills to make him more effective on removing the players with a single block.


He was nominated as the Most Valuable Player thrice in the season, and he played in all 23 matches - he made even one successful catch of the thrown ball! He scored a total of four times, and injured six players. He also managed to kill two players, both of them probably elves. Seemed like he had a thing on killing elves. He blocked a total of 142 times, leading to 32 injury rolls. Assuming armor value 8, he should have caused 9 injuries. Thus the statistical armor value he saw is slightly higher than 8. He also crowdsurfed 5 opposition players.


Scotty was blocked 88 times in return, and his armor broke a total of 10 times. However, he was never injured. He got knocked out one time, so the rest 9 must have been stuns. Assuming the player blocking him had block as he does, the probability of knocking Scotty down per block is around 55.6%. Thus 49 of those blocks could have averagely caused an armor break. With armor value 9, 8 of those blocks could have caused an injury roll. We observed 10, so he was a bit unlucky there. This was made up by the fact that he was never actually injured.

We would be looking at a stat increase on Scotty to make him more special. Either additional strength or agility would have made him a more formidable threat. There's not many skills he would have needed, with the exceptions of Guard, Stand Firm and Jump Up.

Click here to see Mammothtank's statistics
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Mammothtank, the HLPBowlers finest blitzer, striking fear in the hearts of our enemies. Mammothtank played the left flank, getting supported by Mad Max, and as with right flank, both Mammothtank and Mad Max blitzed the opposition depending on the need. Mammothtank was our first blitzer to reach the actual player killer status, and he managed to hog sufficient SPPs in the beginning to pull the team through the tough early games. He even gained extra speed to add up his mobility.


Mammothtank was awarded the Most Valuable Player award two times over the season. He also played in all of our games. He managed to get four touchdowns over the season, netting him 12 SPPs directly from there. He blocked a total of 157 times, pushes and both down included. He injured a total of 18(!) players over the season, slightly less than one / match. He knocked out 18 players, and crowdsurfed 5. He killed a total of three players. His abnormally high number of injury rolls is related to acquiring the skill of Piling On early, this re-rolls an armor break roll or an injury roll if the opposition got knocked down.


Mammothtank was never injured in the matches. He received a total of 62 blocks, of which 6 broke his armor, and 2 of those knocked him out, the rest being stuns. Assuming two die blocks against him with block, the probability of knocking him down is 55.6 %. Thus 34 of those blocks went to the armor roll. Of those 34 blocks, roughly 6 would have caused an injury roll, and this we observe. One in four of those injury rolls should cause an injury, but Mammothtank got lucky there, but this departure is not significant.

Given his extra mobility and superior armor, Mammothtank would remain the terror of elves and rats for years to come. His skill set could be improved with Guard, Stand Firm and Jump Up to make him even more strong. However, the best that could happen to him is a strength boost. Averagely, Mammoth thus removed about two players per game, one of them being knocked out, and one of them being injured.
Relaxed movement is always more effective than forced movement.

 

Offline Mika

  • 28
Re: Let's play Blood Bowl 2
Thanks for the support!

I actually had quite a bit of fun on illustrating the things happening on the pitch, but as time passed on I noted that it was hard to get to the actual motivation of the orcs to add that personal level of things. That could have made this run even more awesome to write about.

What it comes to possible season two, the race introductions for high elves and the norse are as follows:

High elves
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High Elf teams have some of the most arrogant players in the Blood Bowl leagues, but they can afford to be haughty. Rich beyond the wildest dreams of most other teams, generously scattered amongst their numbers are the likes of princes, lords and other noble born Elves. And what they can’t beat, they buy!

They have no big guy, and none of the high elves is particularly good in the beginning. Their stats, though, are quite good. High elves excel at throwing game, which is unusual in the blood bowl pitch.

Norse
Quote
The average Norseman is a homicidal maniac at the best of times - such is their fondness for battle and the stomach-stripping beer of their homeland. It’s no wonder then that when the snows descend upon Norsca and hostilities cease for winter, that the Blood Bowl leagues find their numbers swelled by the marauding north men intent on a bit of mayhem and destruction elsewhere.

The Norse do have a big guy who is considerably better than Troll, and they have strong positional players like the werewolves (yes, we grow a lot of hair here in the North  :lol: ) and blitzers.
Relaxed movement is always more effective than forced movement.

 

Offline Scotty

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Re: Let's play Blood Bowl 2
I put my vote in for continuing with the players we have now.  The Orcs are the caricaturized epitome of all things football, and that is both Cool and Good.