So um, has any one tried "Rescue" with a Mig 21 sporting double guns? I wonder how it resolves if you don't Fox at all.
I didn't try that but the next mission if you abuse the guns like I did they comment that you must have used the guns to do what you did.
I flew the mission again only making gun runs around the Osprey and a missile comes flying in from a third party to pop Harling, I kinda want to hunt down the JAG officers and hang them off my F-15E rails after that.
So I finished the campaign and have started dipping my toes in the multi. The campaign was fun overall with the derpy story I expected, plus I got to fight Big Boss. Missions were varied and enjoyable with only a few being frustrating (Mostly due to time restrictions or not having an optimal aircraft unlocked for the mission profile).
Mechanics wise, while I realize Ace Combat is about spamming ordinance like it's a Macross series, I seem to recall being able to have proper dogfights against AI in AC6 and ACAH(minus the silly rails QTEs). For example I could load up
Invasion of Gracemeria and so long as I didn't trip Strigon Team's arrival I could fly in the Merge for days. In AC7 it seems like no matter how much I brake or maneuver I cannot stay slotted in on an AI's six and constantly overshoot. Also I don't know if its an artifact of the upgrade system but the guns seem really anemic in this version. Because of this I end up having to rely on arcade spam and dance gameplay instead of treating it like the really dumbed down Sim I could with previous titles. Though I concede I could setup the old console and find I'm misremembering things and just full of ****. I also wish they added the strangereal Special Weapons as a fourth choice rather than remove some of the older loadout options. Death lasers are nice and all but I find I miss having Mavericks/SAAM/ect on certain aircraft. Minor gripe is not being able to assign multiple emblems to different places in the plane customization, separate tail art at least would be a big step up.
Multi is kinda fun, though it typically devolves into a repetitive cluster flock. I've been having some luck using BnZ with SASMs, its easier to catch someone not in a wild turn and the SASMs at least get a little chip damage which adds up over the match. The Devs missed a lot of opportunity by not having some objective modes in the larger maps, most of the strike aircraft are pretty useless in multi without something to bomb. Having some strike targets to attack/defend would add a little dynamism from the typical furball QAAM meta.
Anyway time to get thrown in solitary!