Author Topic: RELEASE: Ancient-Shivan War, Act I  (Read 101934 times)

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Offline yuezhi

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Re: RELEASE: Ancient-Shivan War, Act I
i did and i feel kind of spread thin. regrets...
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Offline Androgeos Exeunt

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Re: RELEASE: Ancient-Shivan War, Act I
Facebook wall notified, but I've linked directly to the SG thread instead of this one. Cheers. :)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: RELEASE: Ancient-Shivan War, Act I
Yeah, if you don't wanna register on SG, just feedback here. I didn't think a beta would warrant its own thread here, there's one on SG already :P

 

Offline MatthTheGeek

  • Captain Obvious
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Re: RELEASE: Ancient-Shivan War, Act I
In ASW2_04, after the cutscene where
Spoiler:
the Lucifer blows up the friendly destroyer
the player's afterburner is still locked. Not that it matters much, since you're supposed to RTB just afterward, but still.


EDIT: ASW2_05 is the perfect example of what happens when you remove shields to all fighters but don't reduce shockwave damage from bombs. It is nearly rigorously impossible to go past the second wave simply because of the sheer warhead density thrown by the enemy bombers, and I'm just playing in medium here.
« Last Edit: June 09, 2012, 08:50:40 am by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

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Offline NeonShivan

  • Previously known as BTA
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Re: RELEASE: Ancient-Shivan War, Act I
Alright, so far I like the campaign. It looks great, I don't notice any problems in terms of game stopping events etc. However, there is a small bug in the first mission. I'm not sure if the Assault fighter's warp in time is off but it appears that they arrive right after the Scorpions do. Is that intentional or?

In ASW2_04, after the cutscene where
Spoiler:
the Lucifer blows up the friendly destroyer
the player's afterburner is still locked. Not that it matters much, since you're supposed to RTB just afterward, but still.


EDIT: ASW2_05 is the perfect example of what happens when you remove shields to all fighters but don't reduce shockwave damage from bombs. It is nearly rigorously impossible to go past the second wave simply because of the sheer warhead density thrown by the enemy bombers, and I'm just playing in medium here.

And yes, as what Matth said the Afterburners locked. I found that luck saved my ass in that mission cause I was gonna get swarmed by dragons.
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Author of Dusk Wars - A modification for Freespace 2.

 

Offline MatthTheGeek

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Re: RELEASE: Ancient-Shivan War, Act I
Just had a brain wave here. What's the FSO version required to play this, and what did you playtest with ? Cause I'm running a recent trunk build here, and my shockwaves difficulties might just be the same thing than what's been plaguing WiH's DE.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
MatthTheGeek, bomb shockwave damage IS reduced. From when I played, there are no shockwaves.
(´・ω・`)
=============================================================

 

Offline MatthTheGeek

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Re: RELEASE: Ancient-Shivan War, Act I
What build were you playing with ? Because my ten deaths in a row exclusively by shockwaves in just the second minute of the mission tells otherwise.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Dragon

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Re: RELEASE: Ancient-Shivan War, Act I
That's explosion blast. Shockwaves are merely a visual effect (well, they do affect the speed at which the blast damage propagates, but that's all). IIRC, they were turned off in ASW, due to how the explosions look.

 

Offline MatthTheGeek

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Re: RELEASE: Ancient-Shivan War, Act I
Well, shockwaves were definitely not off, even visually, when I played. I shall output a debug log next time I'm on my comp.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Droid803

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Re: RELEASE: Ancient-Shivan War, Act I
Then whatever build you're using is broken.

EDIT: Unless someone put them back >.> I swore they were removed when I *****ed about bombing being impossible.
« Last Edit: June 09, 2012, 01:39:44 pm by Droid803 »
(´・ω・`)
=============================================================

 
Re: RELEASE: Ancient-Shivan War, Act I
In ASW2_04, after the cutscene where
Spoiler:
the Lucifer blows up the friendly destroyer
the player's afterburner is still locked. Not that it matters much, since you're supposed to RTB just afterward, but still.

Ahh, good find :yes:

Alright, so far I like the campaign. It looks great, I don't notice any problems in terms of game stopping events etc. However, there is a small bug in the first mission. I'm not sure if the Assault fighter's warp in time is off but it appears that they arrive right after the Scorpions do. Is that intentional or?
They're supposed to arrive shortly after the Scorpions send their recon info back to base, yes. Though normally, the Scorpions should be destroyed by the time the Basilisks arrive?

Re: bomb/shockwave/etc, Aesdherian and Ancient bombs have shockwaves turned off completely, but the Shivan ones have simply been nerfed using armor.tbl (due to being inherited from the MVP TBMs). Perhaps not nerfed enough though, we'll probably address this in ASW1 3.6.14.

Re: version, the current ASW2 should be compatible with 3.6.12 and above.

 

Offline Commander Zane

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Re: RELEASE: Ancient-Shivan War, Act I
I had fun with this act, great backgrounds and music as before.

The only thing I caught was at the end of ASW2_08, River of Iron.
Spoiler:
The secondary objective was satisfied regardless of hull strength upon jumping out.

 

Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: RELEASE: Ancient-Shivan War, Act I
Re: bomb/shockwave/etc, Aesdherian and Ancient bombs have shockwaves turned off completely, but the Shivan ones have simply been nerfed using armor.tbl (due to being inherited from the MVP TBMs). Perhaps not nerfed enough though, we'll probably address this in ASW1 3.6.14.

Re: version, the current ASW2 should be compatible with 3.6.12 and above.
One of the pist for .14-related DE bugs were bugs in the armor classes code. So that might be why I died so much.

You didn't answer my question though : what build did you playtest with ? .12, nightlies, .14RCs ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: RELEASE: Ancient-Shivan War, Act I
In ASW2_04, after the cutscene where
Spoiler:
the Lucifer blows up the friendly destroyer
the player's afterburner is still locked. Not that it matters much, since you're supposed to RTB just afterward, but still.

Ahh, good find :yes:

Alright, so far I like the campaign. It looks great, I don't notice any problems in terms of game stopping events etc. However, there is a small bug in the first mission. I'm not sure if the Assault fighter's warp in time is off but it appears that they arrive right after the Scorpions do. Is that intentional or?
They're supposed to arrive shortly after the Scorpions send their recon info back to base, yes. Though normally, the Scorpions should be destroyed by the time the Basilisks arrive?

Re: bomb/shockwave/etc, Aesdherian and Ancient bombs have shockwaves turned off completely, but the Shivan ones have simply been nerfed using armor.tbl (due to being inherited from the MVP TBMs). Perhaps not nerfed enough though, we'll probably address this in ASW1 3.6.14.

Re: version, the current ASW2 should be compatible with 3.6.12 and above.

Yes but the timing between when they arrived and the Basilisks is too short to even get close to killing even one with the default loadout given.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 
Re: RELEASE: Ancient-Shivan War, Act I
You didn't answer my question though : what build did you playtest with ? .12, nightlies, .14RCs ?

All of those.

Yes but the timing between when they arrived and the Basilisks is too short to even get close to killing even one with the default loadout given.

Righty, we'll look into it.

 
Re: RELEASE: Ancient-Shivan War, Act I
Hey everyone first post over here, and I have been a FreesSpace nut since the first one way back in the day. I have 3.6.14 RC6, and the 3.6.12 Media VPs, and ASW1. But I cannot get the second act to work, it crashes after the initial loading screen. Here is the error message would appreciate any tips on how to fix this.

Weapon explosion 'HFlakExp' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! Warning + 430 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! parse_weapon + 8716 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! game_init + 1640 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

 
Re: RELEASE: Ancient-Shivan War, Act I
Don't run a debug build.
May the Force be with you

 
Re: RELEASE: Ancient-Shivan War, Act I
Hey everyone first post over here, and I have been a FreesSpace nut since the first one way back in the day. I have 3.6.14 RC6, and the 3.6.12 Media VPs, and ASW1. But I cannot get the second act to work, it crashes after the initial loading screen. Here is the error message would appreciate any tips on how to fix this.

*snip*

Could you post your fs2_open.log? There's likely something wrong in your mod setup (I cannot reproduce the error), the log will show us exactly what's wrong.

Don't run a debug build.

That's not very helpful, considering that everyone playing this is a beta tester right now :P

 

Offline Kobrar44

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Re: RELEASE: Ancient-Shivan War, Act I
Spoiler:
In mission where you had to scan lucifer and freighters, I did scan lucifer and did not scan freighters and command told me I haven't scanned neither.

Haven't doublechecked it, but during evac of Sopul random messages from Akrotiri appeared after it departed. Either I didn't get the context or civil ships which were already dead sent messages they were no longer supposed to send.

Also, I noticed lack of fancy cutscene after that mission :p
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/