Hey everyone first post over here, and I have been a FreesSpace nut since the first one way back in the day. I have 3.6.14 RC6, and the 3.6.12 Media VPs, and ASW1. But I cannot get the second act to work, it crashes after the initial loading screen. Here is the error message would appreciate any tips on how to fix this.
Weapon explosion 'HFlakExp' does not have an LOD0 anim!
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! Warning + 430 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! weapon_explosions::Load + 296 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! parse_weapon + 8716 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! parse_weaponstbl + 172 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! parse_modular_table + 267 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! weapon_init + 101 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! game_init + 1640 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! game_main + 519 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_14_RC6_DEBUG.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes