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Off-Topic Discussion => Gaming Discussion => Topic started by: Ashrak on July 10, 2007, 06:08:00 am

Title: Spaceforce Rogue Universe next try at FS3?
Post by: Ashrak on July 10, 2007, 06:08:00 am
http://www.gamespot.com/video/935506/6173812/videoplayerpop?rgroup=e32007_videos


vid link, looks interesting.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: miskat on July 10, 2007, 06:34:47 am
Vid does indeed look interesting.  I'll have to take a loot into this.  Not sure I like the HUD or the lead indicator, though.  =/
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Stormkeeper on July 10, 2007, 06:49:03 am
We don't need to be the best pilots in the universe. In Freespace, if your opponent is Alpha1, you know you're gonna die.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Flipside on July 10, 2007, 06:49:32 am
Interesting video, the music was incredibly FS2-esque.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Hades on July 10, 2007, 08:31:56 am
Looks alot, and i mean alot like freelancer.I tried the demo but it wouldn't work on my computer. :hopping:
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 10, 2007, 10:16:29 am
Damn! another mouse shooter... :mad: well at least i got my FPS experience to handle that! :)
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Polpolion on July 10, 2007, 02:00:03 pm
Freelancer 2!!!!

What? Oh.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 10, 2007, 02:06:46 pm
ya. thats what i thought.  :doubt:
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: BlueFlames on July 10, 2007, 04:22:23 pm
As much as I hate to be the bearer of bad news, I've got to say that I think the mouse-flight space combat games are here to stay.  Why?  Dropping money on a joystick, when they are only useful in one or two different types of game doesn't make sense to the average user anymore.  If the flight sim genre and space action genres hadn't crapped out, the joystick market would probably still be thriving, but the genres lost steam, so joystick sales tanked.  (The situation is a really ugly, cyclic thought process now:  You can't make a game depend on joysticks because they aren't prevalent, but joysticks aren't prevalent because there aren't many games that support/require them.)  In order for the genres to regain a solid user base, they need to adopt mouse-keyboard configurations for broader appeal.

Now, for all of FreeLancer's faults, I think they did a pretty respectable job of creating an intuitive mouse-keyboard control scheme, where other space combat games had half-assed the task, expecting users to have or buy joysticks.  That makes FreeLancer's gameplay the formula to build on and refine for the next several years.  Okay, FreeLancer was certainly no gem, in and of itself, but neither was the first Command & Conquer game, but when you look at the series' successors, they got progressively better, to the point where even modern RTS games still have that little seed of C&C floating around at their respective cores.  In ten years, I think we'll be seeing more space action games that still hang onto FreeLancer's basic control scheme.  Why?  Because it's intuitive; it works, and it doesn't require you double the cost of your game with the addition of your first joystick.

What got me in a twist about FreeLancer, before the game hit shelves, was the choice to completely drop joystick support.  While I fully agree with and support the decision of developers to design the game around mouse-keyboard configurations, it's really, really weak to nix joystick configurations entirely.  I had other complaints about the game, but nothing hit me quite so early or hard as the loss of joystick support.

At any rate, Rogue Universe looks nifty right now, but really, when has a publisher ever put out a trailer that makes a game they're producing look like crap?  I'll certainly be keeping an eye on this game, but I'll withhold judgement for now.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 10, 2007, 04:28:33 pm
they should include mouse flight, i agree. but they should AT LEAST make a joystick compatible.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Flipside on July 10, 2007, 04:33:54 pm
If they are using DirectInput, then, as far as I'm aware, it wouldn't be hard to add Joystick support. I suppose the problem is the scarcity of Joysticks these days, as was mentioned before, it's a vicious circle.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: achtung on July 10, 2007, 06:31:26 pm
Feels way too cheesy.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 10, 2007, 08:15:11 pm
the game or the idea of joystick + mouse steering?
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Stormkeeper on July 10, 2007, 08:31:23 pm
I think he means the game. I used to have a joystick long ago, a Microsoft Sidewinder. Damn, that was one of the best joysticks i ever had!







..... Actually, it was the .... only ... joystick I ever had.  :wtf:
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: phreak on July 10, 2007, 08:37:01 pm
The title itself looks full of cheesiness.  Still looks interesting, but it really hasn't gotten many good reviews from the players
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 10, 2007, 08:37:47 pm
I think he means the game. I used to have a joystick long ago, a Microsoft Sidewinder. Damn, that was one of the best joysticks i ever had!

Oh, hell ya...i remember having that. It busted a long time ago...damn, i loved that thing :(
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Stormkeeper on July 10, 2007, 08:43:21 pm
Dang you phreak. I got rick rolled again >.>



I used the Sidewinder to play Hellbender and Fury. Of course, a 8 yr old didn't get very far, but still fun.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 10, 2007, 08:46:03 pm
i played it up until the time multiplayer died for freespace 2...i have no idea when that happened, it was so long ago for my pathetic memory  :)
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: phatosealpha on July 10, 2007, 10:45:03 pm
SFRU is a very moddable engine.  Unfortunately, I'm pretty sure I haven't seen anything to mod the AI, which is broken like *everything* else in the game.  It's like someone ended the the AI target selection with if (inrange(player) && hostile(player)) then target = player.  IE, you're target number one, all the time.  Combat against more then 2 enemies if therefore very difficult.

And that's before you get into the stuff that desperately needs to be modded - the absurd "take a mission for anyone, including the targets" mission system, the crappy mission design to begin with, the laughably bad plot, and the MMORPG level timesink of a leveling system.

Modders are going to have their hands full just modding the suck out of retail.

Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: WeatherOp on July 12, 2007, 06:11:21 pm
Interesting video, the music was incredibly FS2-esque.

Not just that, but alot of everything else as well, like the way the ship moved in third person.

I'm really wondering if :v: licensed out the game engine. Everything is just too similar.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: IceFire on July 12, 2007, 07:35:14 pm
Sorry...what does this have to do with FS3? Its another try at a space combat game.  Thats relevant but FS3 not so much.

Looks interesting but a bit cheesy...
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: achtung on July 12, 2007, 08:28:16 pm
Looks interesting but REALLY cheesy...

fix'd
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: IceFire on July 14, 2007, 12:57:27 pm
Looks interesting but REALLY cheesy...

fix'd
Ahh thanks...no idea what came over me :)
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 14, 2007, 12:59:01 pm
:lol:
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Bobboau on July 15, 2007, 11:09:48 am
the weapon effects, the ships, it all looks like something that could be done in FSO, and I don't mean comparable, I mean if someone told me that was FSO, I'd be like 'yeah, it certainly looks that way'.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: haloboy100 on July 15, 2007, 11:11:07 am
Ditto
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Flipside on July 20, 2007, 07:58:24 pm
I got it over Steam, it's very close to freelancer, there's enough to make you think that you are playing a seriously uprated Freelancer engine. The graphics are nice, but suffer from terrible 'Bloom' attacks, where you can hardly see a thing for all the glints, reflections and glows. That said, the texturing work leaves a lot to be desired in a lot of cases, a lot of the stations lack texture AND model detail, and lod-jumping is pretty visible sometimes.

That said, the game isn't bad from what I've played of it, it's extremely hard at the moment, but quite fun to play if you were ok with Freelancer.

Oh, and the full version supports Joystick as well as Mouse :)

Edit: I just wanted to add, from a personal point of view, ships with Red and Yellow 'flames' coming out of the engines should be left in the days of Flash Gordon.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Getter Robo G on July 21, 2007, 03:55:40 am
Bite your tongue, cause he's comming back in August sometime... And God help me if Sci-Fi screws this one up... (at least they aren't going after Rogers...Yet!)

As much as I liked Freelancer for gameplay (the mods afterward didn't really do anything for me though) nothing caused me to lose interest more than the lack of a joystick. By the time I finished the game I heard of a workaround (I think?) but I was done with it... I just prefer my space combat to be with a joystick...

  Plus if it's a pain in the arse to mod (or not very many options) then I would think it would seriously hurt replay value...
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Flipside on July 21, 2007, 11:51:45 am
Actually, from many points, it's quite easy to mod, it uses unarchived .X models and .dds textures, all that's really needed is instructions on how to define gun-points etc, which I haven't bothered to look for yet.

And the full version DOES support Joystick. That doesn't make it a better game, but it does support it.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Flipside on July 21, 2007, 02:55:44 pm
Been playing it for a while now, errr.. I'll agree, theres a LOT that needs fixing on it.

Enemy ships seem to have an endless supply of missiles, kind of odd when you consider that your level defines how many missiles you can have loaded onto your own ship. As was mentioned earlier, having any ship that isn't friendly attack you personally makes doing missions incredibly hard, since you go through about 3 battles to get from system entrance to the mission itself,  it means it's actually pretty profitable just to fly around in a safer system and farm pirates.

Also, the savegame system is... odd, it kind of saves what system you are in, but if you are halfway through a battle and you store and restart the game, you appear at the system entrance, but still with the battle damage.

I just get the feeling this is a game that will start out incredibly hard and you'll end up with the Uber-ship of death by the end of the storyline, and then it'll get boring, similar to Freelancer in that respect.
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Unknown Target on July 22, 2007, 01:31:32 pm
Sorry...what does this have to do with FS3? Its another try at a space combat game.  Thats relevant but FS3 not so much.

Looks interesting but a bit cheesy...

For some reason the general fad for people these days is to assume that any new space sim coming out is somehow trying to beat/become FS3.

As for the game itself...the combat looks boring, and I think I just heard the worst line ever in a trailer "Just blast something in a swirling asteroid field...".
Title: Re: Spaceforce Rogue Universe next try at FS3?
Post by: Flipside on July 22, 2007, 03:42:10 pm
The dialogue is pretty cheesy throughout, there's lines like 'he found his hand clenched into a fist whenever his mind ran through those green fields'. I think it's more a case of translation than bad writing, there's quite a few grammar and spelling and, most notably, context problems throughout, you'll get Galactic News reports like 'The system has discovered a large deposit of gold', but, grammar aside, it doesn't actually say which system, I assume the local one, but it's never really made clear.

It's got potential, but it stops there, at the moment it kind of reminds me of 'Oblivion in Space', but with more wash-repeat and less varied storylines. The 1.1 Patch in development seems to be set on fixing the most notable gameplay problems, so lets hope later ones address the content a bit more heavily.