Author Topic: Freespace Endless Nights  (Read 3155 times)

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Offline Spidey-

  • 27
Freespace Endless Nights
So I wanted to try my hand at making a videogame. I spent the last couple of weeks hunkered down learning Game Maker Studio and here is what came of it. It's a basic Freespace 2 themed side scrolling shooter with the majority of visual and audio assets adapted and edited from Freespace 2 and FSU MediaVPs. It's a proof of concept level with some of the mechanics/features I'd like to further develop.
If I end up continuing this, I'd hope to include more objective oriented gameplay, more dynamic AI, weapons, advanced targeting, wingman commands, RPG elements, etc.

You can download and play it on Windows here. (default resolution is 1920x1080)
http://www.mediafire.com/download/a74r7mhx1vcdrwu/Freespace_Endless_Nights_P1-R1.exe

Or, watch my playthrough.
https://www.youtube.com/watch?v=rBGqx5iiNXw

Thanks and enjoy!
« Last Edit: April 07, 2016, 05:43:28 pm by Spidey- »

 

Offline karajorma

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    • Karajorma's Freespace FAQ
Re: Freespace Endless Nights
That does look like fun actually. Downloading.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Spidey-

  • 27
Re: Freespace Endless Nights
Please let me know if there are any bugs!

 
Re: Freespace Endless Nights
Works good :yes:

 

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
Re: Freespace Endless Nights
Awesome! This is really good looking! If you choose to take this further, we would love to see what you come up with next.


-DefCynodont119
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Freespace Endless Nights
looks cool, any chance of exporting a Linux version from Game Maker: Studio?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline procdrone

  • Formerly TheHound
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Re: Freespace Endless Nights
We need moar levels ! :D
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Offline Spidey-

  • 27
Re: Freespace Endless Nights
looks cool, any chance of exporting a Linux version from Game Maker: Studio?

In the future, if I decide to invest in the pro-version of GMS, it can do multiplatform export. It's a drop in the bucket in terms of dev costs, but still a bit much for me as a hobby right now.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Freespace Endless Nights
ah right, didn't realise that was a pro option only, c'est la vie
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Lepanto

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Re: Freespace Endless Nights
Awesome. No detectable bugs. Moar! :)

Gets REALLY hectic the further you get. I was really feeling overwhelmed toward the end. Still, the GTVA forces arriving at the end was a real "aw yeah" moment.

One thing: it's a bit hard to line up your shots exactly when a Shivan fighter is rushing toward you. Maybe have a button that, when held, switches between fast movement and slower/more precise movement?
« Last Edit: April 09, 2016, 10:49:59 pm by Lepanto »
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Offline Droid803

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Re: Freespace Endless Nights
That's pretty cool. I didn't know command had that many lines for the Rampart.
(´・ω・`)
=============================================================

 

Offline procdrone

  • Formerly TheHound
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    • Steam
Re: Freespace Endless Nights
Why this is not highlighted yet ?
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Spidey-

  • 27
Re: Freespace Endless Nights
Awesome. No detectable bugs. Moar! :)

Gets REALLY hectic the further you get. I was really feeling overwhelmed toward the end. Still, the GTVA forces arriving at the end was a real "aw yeah" moment.

One thing: it's a bit hard to line up your shots exactly when a Shivan fighter is rushing toward you. Maybe have a button that, when held, switches between fast movement and slower/more precise movement?

Thanks for the feedback! Yeah, level/difficulty design is something I'm not so familiar with. Have to look into practices for making things challenging without being hard for hard's sake.


That's pretty cool. I didn't know command had that many lines for the Rampart.

The Rampart was secretly the real star of FS2

  

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Re: Freespace Endless Nights
That's pretty cool. I didn't know command had that many lines for the Rampart.
Seconded.

And holy crap this is awesome. I could not take my eyes off the play through.  All 12 some minutes of it.
Great work man, we want more!

Why this is not highlighted yet ?
Highlight worthy.
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