Hard Light Productions Forums
Hosted Projects - Standalone => Diaspora => Diaspora Tech Help => Topic started by: JohnnyDNGRSLY on November 16, 2014, 10:50:12 am
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Quick question.
Most of the screenshots I've seen of the HUD show a top-down ship icon (like http://i5.minus.com/iFDIGbz6r9jxt.jpg (http://i5.minus.com/iFDIGbz6r9jxt.jpg)) where the missile hard points are, but my installation just shows the missile hard points themselves without any ship overlay.
I have version 1.1.1; is this correct behavior, something I'm missing, or something I can toggle?
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I *think* that's a bug in the code for that particular HUD gauge, introduced somewhere between 1.0.4 and 1.1.1.
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Does it have anything to do with this Mantis issue (http://scp.indiegames.us/mantis/view.php?id=3108) (seems unlikely since I think r11087 was after the 1.1.1 patch)?
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I don't think so since the issue still occurs on the latest trunk (afaik).
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I don't think so since the issue still occurs on the latest trunk (afaik).
Which wouldn't be surprising, since Diaspora's hud_gauges.tbl probably hasn't been changed to account for it.
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I was curious if anyone knows of a fix for losing the ship overlay. I know it's a minor detail, but its a VERY cool detail. I was using 1.04 with the 3.6.9 exe and it's present there. When I went to 1.1 or 1.1.1 with the 3.7.1 exe it's gone.
I'm playing in 5760x1200 so having the interface centered in 4:3 format in the new exe ROCKS. Thanks to whomever did this. :) I just really miss my viper/raptor overlays.
Is there another exe file even a beta one that has this corrected? In my own experimentation if I drop in the older exe I get the overlays back but lose the centered interface. It's certainly been introduced in the new exe build.
Thanks!
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Is there another exe file even a beta one that has this corrected?
Here you go (http://deviance.duckish.net/downloads/fs2_open_hardpoint_fix.7z).
I *think* that's a bug in the code for that particular HUD gauge
This turned out to be correct; r9453 broke it, just like with ship selection wireframes (fixed in r10797 (http://www.cliftongordon.com/websvn/diff.php?rev=10797&peg=10797&sc=1&path=%2Ftrunk%2Ffs2_open%2Fcode%2Fmissionui%2Fmissionscreencommon.cpp&repname=fs2open)). I've committed this fix to trunk; you can either wait for the next Nightly build or use the build I linked above (just a plain build of trunk after committing the fix; r11247).
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That is awesome thank you! It's nice to have the feature back and be able to read everything in the main interface :)
I'll check out the next nightly build too.
Thanks again.
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Any chance this can be reuploaded? Or has it been fixed another way by now? (Extra credit: any way to fix on the Mac version?)
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This fix is in the 3.7.2 final build, which you can get here: http://www.hard-light.net/forums/index.php?topic=89597.0
There are also cutting-edge builds available here: http://www.hard-light.net/forums/index.php?board=173.0
These are considerably more up-to-date than the 3.7.2 release.