That looks *almost* right except for two things:
1) The texture is being displayed at a very low res. There is a known problem there (see below) but that looks much worse than usual. What's your graphics card?
2) In the second pic on the second shell there appears to be some sort of problem. Because the shells are quite thin, I suspect it's something to do with your graphics card muddling the layers up (Z buffer issues or something). Do those black areas shift around and/or dissappear a lot?
Also, the Lucifer does have a bit of a problem with anisotropic filtering making the textures look quite blurry from a distance. I'm not quite sure how I'll improve on that, if indeed I can, but I'll try eventually. I need to fix some of the smoothing as well.