Author Topic: BattleTech Megathread - Because HLP Should Have One Too  (Read 25183 times)

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Offline NGTM-1R

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Re: BattleTech Megathread - Because HLP Should Have One Too
And here I was plotting to force you to do the Locust.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Scotty

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Re: BattleTech Megathread - Because HLP Should Have One Too
I will stab anyone who tries to make me do that with the Locust*.

* At least right this minute.  Give me a year to recover.

 

Offline Scotty

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Re: BattleTech Megathread - Because HLP Should Have One Too

 

Offline BirdofPrey

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Re: BattleTech Megathread - Because HLP Should Have One Too
SQUEE
I like that Warhammer more than both the unseen and reseen.   Now when can I get some of that MAD action
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline NGTM-1R

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Re: BattleTech Megathread - Because HLP Should Have One Too


No words.

Should have sent a poet.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline The E

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Re: BattleTech Megathread - Because HLP Should Have One Too
And in other day-making news:

Harebrained Schemes, the company that made the excellent Shadowrun Returns games, will make a new BattleTech game.
To quote the page:
Quote
Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.



pleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpl easebegood
« Last Edit: July 29, 2015, 08:42:48 am by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline AdmiralRalwood

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Re: BattleTech Megathread - Because HLP Should Have One Too
pleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegood
* AdmiralRalwood crosses his fingers so hard it hurts
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Scotty

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Re: BattleTech Megathread - Because HLP Should Have One Too
Truly, we are living in a golden age of Battletech.

 

Offline BirdofPrey

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Re: BattleTech Megathread - Because HLP Should Have One Too
Battletech?  That game's dead isn't it?
====
I hope this turn based game works out.
Luckily I didn't put any money into it, but I was disappointed the last attempt crashed and burned.
Still Harebrained schemes seems to have done well so far.

I wonder what era we will get (though many of the units I like debuted in the Civil War era or at least the end of the clan invasion), but regardless, I hope we get more than mechs.  I do lives me combined arms.
What's the deal with the mechcommander icon sitting in for the 'A' though?
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline Scotty

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Re: BattleTech Megathread - Because HLP Should Have One Too
If this is another MechCommander type game, I will flip **** in the best way possible.

 

Offline BirdofPrey

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Re: BattleTech Megathread - Because HLP Should Have One Too
Agreed, though Mechcommander was real-time while they said this is turn-based.

I could use some more real time tactics games in my arsenal, though.  I am not so hot with basebuilding, but take that aspect out and I am top notch.
Yes, my units DID just wipe out their hard counter.
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline Polpolion

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Re: BattleTech Megathread - Because HLP Should Have One Too
Quote from: The E
pleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegoodpleasebegood
I'd be satisfied with a mega mek with some ui improvements and a better ai. Automate some AtB rules and it'd be great.

 

Offline Scotty

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Re: BattleTech Megathread - Because HLP Should Have One Too
Painting some stuff today.  Up today and tonight: a pair of Main Gauche Support Tanks, these ones painted in the colors of the 1st Covenant Guards.







Those "108" decals are actually thinner than the edge of that quarter.  And I have three more tanks, 8 'Mechs, and 12 different battle armor suits to put them on.  That's right, they are actually small enough to fit on the shoulder packs of my battle armor suits.

Yay.

 

Offline The E

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Re: BattleTech Megathread - Because HLP Should Have One Too
Some more info about the HBS Battletech game in this Sarna.net interview.

Bullet points:
* Set in 3025
* Single-player Mercenary campaign, "MechWarrior 2 is a good reference"
* Multiplayer support as a stretch goal
* 2017 release goal
* Fully 3D engine
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline StarSlayer

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Re: BattleTech Megathread - Because HLP Should Have One Too
If this is another MechCommander type game, I will flip **** in the best way possible.

Somebody call Eugen Systems and tell them to rework Wargame into a Battletech Total Conversion  :yes:

...and a One Year War version as well :D

“Think lightly of yourself and deeply of the world”

 

Offline NGTM-1R

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Re: BattleTech Megathread - Because HLP Should Have One Too
Somebody call Eugen Systems and tell them to rework Wargame into a Battletech Total Conversion  :yes:

...and a One Year War version as well :D

Wargame Gihren's Greed?

Be still my heart...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Polpolion

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Re: BattleTech Megathread - Because HLP Should Have One Too
Some more info about the HBS Battletech game in this Sarna.net interview.

Bullet points:
* Set in 3025
* Single-player Mercenary campaign, "MechWarrior 2 is a good reference"
* Multiplayer support as a stretch goal
* 2017 release goal
* Fully 3D engine

Quote
You’re going to command a lance of 4 ‘Mechs on the battlefield.

Man... I hope we're not limited to a single lance. I don't want regiments or battalions but the cap should be at least a company, or tonnage based.

 

Offline Patriot

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Re: BattleTech Megathread - Because HLP Should Have One Too
Well, if read the interview, as i just did, a company-level command is a possibility in "stretch-goal land"

Also, i will totally back the ever loving crap out of this, and it shall be my first time kicking a start on kickstarter.

 

Offline Polpolion

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Re: BattleTech Megathread - Because HLP Should Have One Too
Kickstarter goes live on September 29th. Can't wait to get some more details about this game.

 

Offline The E

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Re: BattleTech Megathread - Because HLP Should Have One Too
Aaaand it's live.

And already funded. Because of course it is.

https://www.kickstarter.com/projects/webeharebrained/battletech/description
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns