Wow... lotsa responses in the 24 hours I was gone
Now that is a good trailer. Well done! Here's a highlight.
I only have two small issues with it. One, as Ransom said, the battle scenes are all pretty static -- pans and zooms would have helped (especially with WMC's new camera code). The other is that I'm not a fan of those models; a few of them are kind of ugly looking, being over-polied and poorly textured.
Thank you! It's always nice to know one's work is appreciated.
Great minds do think alike... I never was satisfied with the battle scenes. I believe the ships have to remain static so they don't migrate to some other dimension before the camera gets there... but once I figure out how to work the code to get the camera to transition, I'm think of a camera that moves into the battle, circles through it, and then out again to the next one. Or something to that effect, anways
Yeah that was pretty cool, story's a bit different from the usual fare.
It might've been cool to have uh, events being portrayed at the same time as the text. Though, at the same time perhaps it would've been distracting. Or even just had a few different views, like . . . have some convoy moving through sorta thing, then when you talk about the station, switch to that sorta thing.
Thank you also. I've got some really good ideas of where I want the story to lead. I have two distinct ways to go... one very exciting and fast paced, the other intensely creepy. Haven't ecided which way to go yet.
I actually tried having more activity during the story titles, but I always ended up watching the movement of ships and missing the story. I figured that te story was important, so the station just sits thee as a background.
I watch the mission, but I'm having two sound problems. One, no music. Yes, music is turned on. I hear music if I play a mission from the FreeSpace 2 campaign. Either the build I'm using (3.6.9) doesn't support ogg vorbis, or I'm doing something wrong. A weirder possibility is that it's some sort of hardware/driver issue. I can play the music successfully with VLC media player.
The other issue is that only small amount of the weapons fire is heard, and frequently I only hear bits of it, as though a beam started to power up, but was cut off. Perhaps part of this is to do with the distance the ships are from the camera, I don't know how FS2 handles that. Again, seems fine in the FS2 campaign, but I haven't properly tested the distance issue.
Hmm... not sure what could be causing he sound problems. I would think that 3.6.9 can handle ogg files, but I don't know for sure.
As for the weapons fire... that's the distance from the camera. Happens on my machine as well.
For dramatic music, I always think that "Requiem for a Tower", which is a rock remix of Lux Aeterna, is a fitting kind of piece. Very majestic, which would fit your needs.
I'll check that out. Might do a remake of the trailer so I can get in good practice for the cutscene code.
For images like JPG, where there is no alpha channel (transparency), the game uses additive blending (eg. black = transparent, white = opaque, anything in between will show the background partially through). You can see this a little in the end title (it's not very noticeable though).
Ahh, you're correct... a good thing to know for future designs.
A couple of things:
-As Hyper Ion mentioned, all of the Jump Gate's ring segments rotate the same way. Half should rotate one way, half the other.
-Like others, I'm not a fan of the battle music. What might have helped even more was having some music during the intro (the text part)
-When using in-game cutscenes, use the set-fov SEXP. Many people, like me, use an ajusted field of view, which tends to make in-game cutscenes look odd (the edges are cut off).
- I agree, but I didn't design the model and don't have the slightest idea oln how to fix it
In fact, modelling is the one thing I wish I knew how to do, so I could design all my own ships for a campaign.
- There is music during the intro... should be one song for the intro, then a faster piece for the battle scenes.
- I saw this sexp, but had no idea exactly how to use it. I'll play with it and see how it works.
Other than that, nice work
Thanks!
Nice trailer... but where are the images? I don't see any in-game.
The text subtitles in the first 2mins are images, and then the campaign title at the end of the trailer is an image. That's all that should be in there.
It looks promising, but as others have said, it could have used more variation in the camera positioning and orientation.
Yeah, I'm gonna work on that part of my cutscene skills. I desperately wanted a moving camera but haven't had the time to really sit down and tinker with it. Hopefully I'll be able to this weekend.