Inferno = OverkillYou know, I have been planning an Inferno related parody campaign, where a mission consists of the GTVA and the Shivans fighting it off and always trying to top the enemy by sending in an even bigger ship than what the enemy just sent. The culmination would, of course, be the arrival of an equivalent of the ****ing Death Star.
The Icanus's most powerful weapon does .1% damage to the Gargant's turrets.Aye. Didn't it include some sort of a supernova SEXP as well? Just in case...
Woomeister designed it to be invincible.
Inferno = OverkillYou know, I have been planning an Inferno related parody campaign, where a mission consists of the GTVA and the Shivans fighting it off and always trying to top the enemy by sending in an even bigger ship than what the enemy just sent. The culmination would, of course, be the arrival of an equivalent of the ****ing Death Star.
Aproximately 45kmApprox 38.7km, thank you.
Here, I have a better quality picture of it.
(http://img442.imageshack.us/img442/648/ownedxn9.jpg)That's the Gargant pwning the GTVA fleet with its rear cannons only. That's the back of the ship.
And the Icanus'AuroraPunisher cannon does .5% damage to its turrets.
Or not. Apparently they renamed it.And the Icanus'AuroraPunisher cannon does .5% damage to its turrets.
Fixed.
Eh?Yeah, I took on a bet that the Icanus could kill the Gargant if you set it to fire overly often. (fire-beam with repeat count of zillion, with 1 repeat delay [seconds])
Woomeister himself took the screenies...
Those beams really need their +Range: set higher. They appear to be reaching their max of 30k.
And that ship has serious overtiling! :shaking:
A Fenris (http://www.hard-light.net/forums/index.php/topic,25406.msg974152.html#msg974152)?
I don't even know if the Gargant has dockpoints...
And that brings me to "What does having or not having dock points to do with a trench-run style mission?"
It's supposed to be a "hive" ship... Something I don't think the Shivans are ( I don't think they are a "hive" society ).
You could maybe set it to self - destruct if a certain subsystem is destroyed (like the Lucifer and its reactors or the Shivan Comm Node and its crystal), then either give the subsystem less hitpoints so the player can destroy it or give the player a specialized weapon that can take it out, then they have to fly over the thing's hull avoiding turret fire and fighters to kill it, and escape before the explosion kills them (give it a long time before it explodes so they can get to safety).
So how large is the Icanus, anyway?
Hmmm... Decided that I need to use my literalic talent to full extent by writing a (what other could it be) Sci-Fi book. It contains a 275 km long Flagship, not counting extremely ridiculous numbers to allow my universe to win a vs. Star Trek and even a vs. Star Wars battle by including stats literally a thousand times higher then their own (including 600 Billion Zettawatta/second power output, possibly rivaling the output of Beta Centauri, six humongeous anti-capship guns able to obliterate planets in one shot and - the crème de la crème of overpowerization - two forward fixed anti-sadron torpedo swarm launchers, with a 800 yottatons payload each, able to obliterate entire system by destroying their sun).
Yeah, I took on a bet that the Icanus could kill the Gargant if you set it to fire overly often. (fire-beam with repeat count of zillion, with 1 repeat delay [seconds])You lost big time :D
I have my personal sci-fi universe/story created. It's a secret actually, but all I can say is that it's realistic ( as all the tech is explained on how it works, and doesn't get ridiculous ), unique ( all things in it are original, not some copies/rip-offs, and you've never seen anything like it, trust me on that one ) and can beat any other sci-fi by power, as ships are much stronger, and STILL remain realistic, and not over-powered.
Hmmm... Decided that I need to use my literalic talent to full extent by writing a (what other could it be) Sci-Fi book. It contains a 275 km long Flagship, not counting extremely ridiculous numbers to allow my universe to win a vs. Star Trek and even a vs. Star Wars battle by including stats literally a thousand times higher then their own (including 600 Billion Zettawatta/second power output, possibly rivaling the output of Beta Centauri, six humongeous anti-capship guns able to obliterate planets in one shot and - the crème de la crème of overpowerization - two forward fixed anti-sadron torpedo swarm launchers, with a 800 yottatons payload each, able to obliterate entire system by destroying their sun).
It's literary talent, not literalic. And how do these things work?
Hmmm... Decided that I need to use my literalic talent to full extent by writing a (what other could it be) Sci-Fi book. It contains a 275 km long Flagship, not counting extremely ridiculous numbers to allow my universe to win a vs. Star Trek and even a vs. Star Wars battle by including stats literally a thousand times higher then their own (including 600 Billion Zettawatta/second power output, possibly rivaling the output of Beta Centauri, six humongeous anti-capship guns able to obliterate planets in one shot and - the crème de la crème of overpowerization - two forward fixed anti-sadron torpedo swarm launchers, with a 800 yottatons payload each, able to obliterate entire system by destroying their sun).
It's literary talent, not literalic. And how do these things work?
I decided to replace to swarm to torpedo launcher with a swarm matter collapsing torpedos, creating ultra-strong black holes sucking in a entire galaxy in a matter of second (Which the ubership is naturally able to withstand, thanks to it's drives which can provide 400'000'000'000'000'000'000 g accelleration)
But still a theory, nothing more.To be fair, the 'Hive' designation is only GTVA, not Shivan. Woo said there are more than one 1 Gargant.
I'd call it a mothership... Ok, whatever. It's Inferno, and for Inferno it's good.Woomeister said a while ago he'd make a super big Shivan installation like the Hara but 500 times bigger. But he admitted that he'd never get a good design...
But Ok now, seriously, more than 1 Gargant ?! This is getting ridiculous. 1 Gargant is enough.
x_x *dead*Finally.
I'd call it a mothership... Ok, whatever. It's Inferno, and for Inferno it's good.
But Ok now, seriously, more than 1 Gargant ?! This is getting ridiculous. 1 Gargant is enough.
No. But even by Shivan standarts it sounds ridiculous. Besides, we survived 2 Shivan incursions already. How could we survive another one when there are multiple Gargants fooling around ?Using plot shields, of course.
1) Are we supposed to survive?I hope so... :nervous:
2) Are those ships supposed to penetrate in GTVA space? What if they're trapped outside with Meson bombs?Woo said they wouldn't end Inferno by blocking off jump nodes, though there would be some node collapsing. Sid said that we're all assuming that the Gargy is used in an offensive role... It could be purely a defensive measure.
We can see many Gargants and trap most of them outside GTVA space. There will be only one Gargant pissing Terrans and Vasudans off.Says who? There could be 3 Gargants in GTVA space, but doing nothing... Ominously planning something else. ;7
No, everyone would commit suicide ---> end of campaign.I would have committed suicide at the 80 saths mark.
Delayed suicide?Go do it yourself.
The story/universe is original, and most of the stuff in it. Though certain parts can be considered similar due to it being realistic, their origin, idea, use and look is unique. Sorry, won't PM details, because I keep it very secret. The story/universe was being developed by me for a long time, and is very precious to me. I just don't want to share info about it until I finish it. ;)
1. Let's advertise FS2 SCP. Not only as an amazing game with an incredible and unique story/universe, but also as a game engine of endless possibilities.Someone (not me, I'd mess it up somehow :P) e-mail X-Play.
2. HLP members create a story/universe/movie/book together, that brings new life to sci-fi. Something that could give some interest to other people.*looks for ambition* nope nothing.
I'm waiting for the right moment, and a certain level of 'complete'.
As for science fiction dieing, I got only 2 suggestions:
1. Let's advertise FS2 SCP. Not only as an amazing game with an incredible and unique story/universe, but also as a game engine of endless possibilities...
[snip]
But those are just my suggestions. The 1st option is easy. And as for the 2nd, I'm thinking of writing FS2 as a book/long story when I'm on free time.
Well in any case, I think that the GTVEA will think of something.
Combine the Bigg battles from the Following
EarthMinbari War/Dilgar War/Shadow War/Drakh War/Both EA Civil War (2nd one refered to in Deconstuction of Falling Stars) > Babylon5
All big battles from the Star Wars films
The dominion War + Battle of Wolf 359 + Battle of Sector 001 (ST First Contact) from Star Trek
The Time War (Doctor Who)
And that will be the scale of The Last Battle Against the ShivansTM
In the words of Dr Leonard H. McCoy, Son of David McCoy: "we're talking about universal armageddon"
Youd need a whole floor of servers to deal with the lag
suppositions are all we have today! it's better than nothing. I would kill to hear the signification of the "much bigger problem" the shivans were only a symptom of, or the "think bigger than a uber mega juggernaut" directive.
FS3 could basically be a campaign before being a game. FS's legendary flexibility would allow that (authors of another game with a huge fan base have done that once). And we know that a "real" FS3 game is unlikely.
A mini-supernova. You think a fighter would survive a shockwave from the Gargant ?
Let's nuke the bastardsThe Harby's a nuke and that does less than 0.1x10^-16 damage, doesn't it?
make someone nuke a star while the Gargant is in system.You know, it sounds really simple, when you put it that way.
P.S. I think we just found out how to kill the Gargant - make someone nuke a star while the Gargant is in system.Well they'd jump out.
Haha. So what will Inferno team say about THAT ? There's no way to make a ship survive a FreeSpace supernova. [voice-slowing-down]Unless it makes an intersystem jump during the 60 seconds that take for the supernova to reach it.[/voice-slowing-down] DAMMIT !!!
WTF? The Harbinger has 5 Gigatons payload, that's a hundred times the Tsar Bomb. It released 5.3 ****ing yottawatts of energy! Multiplied with hundred, it's got more power than the luminosity of the sun! Measuring by this, one might need more power to destroy the Gargant than the event horizon allows, or even a planck power (3.63 × 1052W, a simply unbelievably stupid high amount of energy).IMO a megaton isn't a megaton of TNT, but a megaton of pussycrap explosive in the future. It helps to explain it.
Or there are confounding variables beyond megatonnage that make the Gargant tough. Armor isn't simply 'ability to absorb gigatons of damage.' Maybe it has a subspace shunt that vents energy into subspace. Maybe it has one of those cliche power-absorber systems that transmutes mechanical impact and radiation pressure into some kind of skinshield.Woo will probably give it surface_shields when it's fully implemented... On top of the armor it already has.
In soft science fiction, there's always some bull**** you can pull.
Seems true: However, I once read that combat was NOT the main use of the big G. :DProbably used for babysitting small freighter convoys, like the Fenris. :D
No, escape pod guard duty.Seems true: However, I once read that combat was NOT the main use of the big G. :DProbably used for babysitting small freighter convoys, like the Fenris. :D
It Most likely doesI seriously doubt the Shivans are that stupid. I can kill the president by tricking all his guards into buying ice cream.
As for destroying the Gargant, Id like to see it survive being Tossed into a black hole.
> Done by tricking it into entering a system like Cygnus X-1 or one othe the many other black-star systems
At least in my own humble opinion, any ship as absurdly massive and ridiculously overpowered as the Gargant can only be used as some sort of plot device. It really becomes a prop instead of a standard ship. Its destruction (if it was even intended to be destroyed) could only come about by some external circumstance or force acting upon it. Essentially, it's a Death Star; the only reason its destruction could possibly occur would be if the plot required it.That's the whole point, same with the Gigas.
At least in my own humble opinion, any ship as absurdly massive and ridiculously overpowered as the Gargant can only be used as some sort of plot device. It really becomes a prop instead of a standard ship. Its destruction (if it was even intended to be destroyed) could only come about by some external circumstance or force acting upon it. Essentially, it's a Death Star; the only reason its destruction could possibly occur would be if the plot required it.That's the whole point, same with the Gigas.
Or lack of a plot if used in a Deus Ex Machina/Just Another Day type campaign
Gargant: Where are you going?
Alpha 1: I am Leaving. You are about to explode.
(Gargant explodes)
Cookie to anyone who guesses what show that is from
No, the Gigas can be destroyed by the Icanus.Just because it can be destroyed by another ship doesn't mean it's not a plot device, and not a proper ship designed to combat the player. Even with Apocalypse warheads, you can't destroy the Gigas... Unless you have a lot of time and patience.
The Iceni is a canon example of not-so-big ship used as plot device.Yeah, but it can be used as a normal ship. The Gargant, Gigas and Icanus can't really.
They can be used as normal ships, the point is that they need reasonable environments.Yeah, like if you give the player a Notus... :lol:
A Notus with nothing more than Helios torpedoes? Weaponry has its influence.I didn't say that. :rolleyes:
Subspace jump Meson bombs INTO INSIDE the Gargant. That way you'd leave just a floating exterior armour.I have to say that doing that isn't possible, or else we would have done that on the Sathanas and Lucifer.
any portable meson bombs? ;7There's the Armageddon (called the Apocalypse now) which is a black hole maker, and there's the Executioner in INFR1 which was a meson bomb... Not sure what it's replacement is called though.
Subspace jump Meson bombs INTO INSIDE the Gargant. That way you'd leave just a floating exterior armour.I have to say that doing that isn't possible, or else we would have done that on the Sathanas and Lucifer.
That's because our current Meson bombs weren't portable, and had to be tacticaly deployed. I'm pretty sure noone would have sent a freighter full of people on such a truely-suicide mission, which results in a very horrible and painfull death. In Inferno, all you need is to add some engines to the bomb holder :PIt has become common consensus, at least on the Inferno forum, that you can't warp things into other things.
Easy way to destroy it...As the blowfish said, the Lucifer can survive an explosion of 1,250 gigatons. I bet the Gargant could survive several hundred teratons.
Launch a few dozen Titan-II missiles, currently in the US military, at it.
Would devastate anything smaller than a thousand kilometers.
Easy way to destroy it...
Launch a few dozen Titan-II missiles, currently in the US military, at it.
Would devastate anything smaller than a thousand kilometers.
Easy way to destroy it...
Launch a few dozen Titan-II missiles, currently in the US military, at it.
Would devastate anything smaller than a thousand kilometers.
Yeah, I'm afraid your love for nuclear missiles (as espoused in the beams thread) is seriously outclassed here.
I'd like to know if the damage inflicted by the Helios is comparable to a 5 gigatons nuke....any canon source/reliable theory?It's the Harbinger, not Helios. In the FS1 TD, it says it has a high payload (wonderful understatement) of 5000 megatons, which is 5 gigatons.
In real life an Orion or Sathanas travelling at top speed would leave fighters in the dust, instead of travelling at a measly 10-20m/s as in game.I'd have to disagree there. Fighters IMO would definitely be far faster than capital ships.
Agility is maneuverability. Fighters are by far more maneuverable than the ships. And they're faster too. As it should be in something that's basically WWII style combat in space. Even in modern warfare, a fighter is much faster than a carrier or any other ship in the navy. One of the US Navy's nuclear carriers, Nimitz class, or even the Enterprise, which has no vessel class, as she was a prototype, with a public top speed of some 48 knots, probably really can pull about 60, and no problems with motors burning out like on the AEGIS cruisers and tin cans, who might keep up for a little while, but not long, whereas the carriers with the steam generated by nuclear reactors can sustain their top speed as long as the equipment will take the vibration. Even so, fighter craft go a LOT faster.Your basic F-14 takes off from a ground based runway at 150 Kts, and can break the sound barrier. The F-22 cruises about about 1.5 mach with no afterburner. Fighters being much faster than ships is expected. Hell, the USAF F-15 has a positive thrust to mass ratio, meaning it can accelerate in a sustained climb. Fighters are faster than capships and supercaps, period.
Petition for the Gargant's max speed to be 9001ms-1! :P
That might break something though.
Isn't that 9000 m/s to the -1 power, which would be 1/9000 m/s?
Where did you learn your exponent laws? :PAmerican skool sistern.
Where did you learn your exponent laws? :PAmerican skool sistern.
I'm afraid it won't be released until INF SCP is out (not 'till 2010 at the earliest). Sorry :(
I want to use this nice big :) ship
it is dozens of km long :shaking:37.8km to be precise... Why do I keep saying that?
It's a game.I've heard rumours that using that particular argument has some dire results, hmm.
That's three + dozen km. That basically qualifies as dozens. (Alright, its 3 and a bit, but meh).it is dozens of km long :shaking:37.8km to be precise... Why do I keep saying that?
But it's still fun.Thats the reason why we do these pointless discussions :)
They're not pointless. It keeps us occupied until the release of INF SCP. ;):yes: True, that.
Since it's a Shivan Hive, couldn't it be regarded as the Shivans' homeworld? Or is that too messed up a plot device? :nervous:
the REAL Shivans are nice and cool and just want to dring tea and eat cookies with you.That, and gettin' toasted. Nicely toasted.
That, and gettin' toasted. Nicely toasted.
Since we have a Gargant, I'd also like to see the Shivan equivalent of the Death Star. Only bigger and with numerous Beam Cannons of Ultimate Doomage.
Meh, although 35.7 km long is semi-ridiculous, there's no way you can stuff an entire civilization into it. You'd need an entire armada of Gargants to stuff the Shivans into them. Hm... maybe the Gargant got lost of the 'home-fleet', or is a Shivan rebel ship or such and the REAL Shivans are nice and cool and just want to dring tea and eat cookies with you.38km actually.
Since we have a Gargant, I'd also like to see the Shivan equivalent of the Death Star. Only bigger and with numerous Beam Cannons of Ultimate Doomage.
That sounds more like the Sun Crusher, to me.No, the Sun Crusher was more like a fighter.
True. But the Death Star couldn't blow up a star. The Sun Crusher could.Yes, I know, I read the book.
I want to fly a sun crusher. It can ram itself through a ship and come out the other side unharmed.I wonder how they would do that in-game... Really high $mass values I guess. :lol:
Besides, the SPD Vinashaak can't blow up stars. Only planets.A few of them probably could.
It's bid, it's bad and it likes to blow stuff up.
That about covers that ship...
What differentiates the GIANT SQUID! from the SSJ Gigas besides look?
Nope, no beams on those
...FIVE prongs, and all of them probably fire a SBFRed or something like that.
Anybody knows what an amritaya looks like? That and the diablo ssd?
Also, I heard the vinashaak would still be used somewhere in a user campaign. That's good!
Yeah, those two are in INFR1
In fact, you have to take down a Diablo in one mission... The Diablo is also in ITDoH Ch3.
It looks like a tube with spikes and armor plates all over and a huge cannon at the front (BFRED)
The Amritaya looks like a spiky fortress thing.
However, I do wonder if these have been HTL'ed
However, I do wonder if these have been HTL'edThe Diablo is out, replaced by the HTL Lucifer. The Amritaya now looks like a 3 armed Sath.
Nope, no beams on thoseSo it is a Vinashaak but cooler looking?
any pics?They are in INFR1 so instead of getting pictures go get them and blow them up.
Don't think of Inferno as a catch all term for oversized ships, it's becoming much more.
Yea. InfSCP is different- you fly alongside an almost invulnerable 300m long cruiser with BFbeams while pwned by kinetic weapons.The GTC Escargot.
Shipname SSD Diablos | In INFR1 Yes | In INFSCP No | Changes between versions removed infavor of the HTL SSD Lucifer |
Yea. InfSCP is different- you fly alongside an almost invulnerable 300m long cruiser with BFbeams while pwned by kinetic weapons.
Is it just me though, or does the new Gigas look like a giant Rakshasa?I think so too.
You can catch it at random places
Is it just me though, or does the new Gigas look like a giant Rakshasa?
You can catch it at random placesIt doesn't just LOOK like a giant Rakshasa. it is a giant Rakshasa.
Is it just me though, or does the new Gigas look like a giant Rakshasa?
(http://inferno.hard-light.net/Screens/GigasR4-6.jpg)
And this is the Three-Armed Sath known as the SJ Amritaya.
(http://img.photobucket.com/albums/v36/SadisticSid/amri.jpg)
I'm guessing the Sath textures are better.
On the Amritaya...is it stronger or weaker than the Sathanas now?The Amritaya has quite a bit more firepower but lacks a subspace weapon.
Does the Kismat still look the same as compared to INFR1, or has it changed as well?Same model, different maps.
On the Amritaya...is it stronger or weaker than the Sathanas now?The Amritaya has quite a bit more firepower but lacks a subspace weapon.Does the Kismat still look the same as compared to INFR1, or has it changed as well?Same model, different maps.
The new Gigas is more disappointing than the original. It looks like a Rakshasa and a Moloch combined. It doesn't look very original is the problem. But the original Gigas (the one released with Inferno in 2003, not the very first stretched Sathanas one) was more original. I wish the 2003 Gigas was brought back instead of having this Moloch/Rakshasa looking version. Meaning keep the 2003 Gigas model and then maybe change some maps.That certainly is not happening on both counts.
Also, the new Amritaya is too much like the Sathanas and not original looking either. Maybe the creators of Inferno ran out of modelling ideas? Having a non-original Gigas and Amritaya will reduce the quality of INF SCP. I suggest bringing back the 2003 Gigas model with SCP map enhancements and making a completely different model for the Amritaya before releasing INF SCP.
That certainly is not happening on both counts.
The original models of both were horrible, in fact the original Gigas (minus submodels) was like under 800 polys. You haven't seen the best pictures of the new Amritaya, it looks a lot better from different angles. It might look a bit like a Sathanas, but trust me it is millions of times better than the old one. Seriously, the old one makes me sick.
We wonder why, although I do note that the old Amritaya was symmetrical. :nervous:It's not symmetrical, and it looked like some kind of cluster**** of you-know-whats.
Will it have the same firepower on the new model?I think it has 1 SBFRed and 3 BFReds, or something like that.
Hey, don't insult the kismat.
Its one of the better-looking INFR1 ships!
I'd rather have a Lamia as a Shivan Aeolus.
It looks much better. (At least it's not a block with a bowl and arms).
The SFg Damini also had a bowl, but that never showed up.
<snip>You know what? I agree with most, if not all, of that stuff. But since we do not have a modeller on the team, a few of our ships are going to show up very similar to some of the old stuff. If we get a new modeller on the team I hope that changes, but for now we'll just have to deal with it.
I don't like the Dante in most applications, in BP and NukeMod it fits, but it's not Shivan, it looks more Victorian.
Snail, would it be a good idea to replace the current Amritaya with the Dante from Blue Planet? It would be easy enough to just take that model and resize it to be of similar size to a Sathanas and maybe even change some maps if wanted. The Dante seems to be less like the Sathanas compared to the current Amritaya. Would the Dante be considered ugly since the back of that model looks out of proportion? I could say for example that since the Amritaya looks much like the Sathanas, it would appear to have the same role as the Sathanas, but if there are two juggernaut classes of the same species, that would mean they would have to have different roles. If they look a lot different than each other, then you can tell they have different roles. Also, if it looks much different, it makes it not as boring ;) So is it possible you would consider using the Dante in Inferno as the Amritaya?No, we won't be using the Dante. It doesn't fit with our Inferno pack. Plus it has all those weird spike turret things, which we would have to delete to make it use our current Shivan weapons turret uniform. We'll most likely be keeping the Amritaya unless a really good model comes by that fits our needs.
@High Max: There's already a good Amritaya. I like the new one, the old bowl-things made me want to puke - the only bowl I could stand was the Diablo's, since it had gaps in it. The Iblis still exists in INFSCP AFAIK, it just looks like a "morphed Ravana with a demon head", which is, frankly, a whole lot of a better idea that a block with legs and a cylinder at the front.The old Amritaya didn't have bowls, did it? I didn't see any, but that's probably because the old Amritaya was a cluster**** (literally). The new Iblis would be better described as a Demon with the Ravana's spikes... Kinda like a flipped Ravana sorta thing. Ehh, dunno.
Also, I doubt the Dante will look right shrunk.
When you say cluster****, Snail, are you referring to the rear of the old Amritaya? That part is an eyesore. :blah:The whole of the old Amritaya.
New Icanus model in the works or old model+new maps?Possibly...
New Icanus model in the works or old model+new maps?Possibly...
Ambiguity is ambiguous :doubt:Fine, there's a good candidate that's available but it'd entail a radical redesign (Woo said something about it about a year ago in some thread, so it's safe to say nothing's happened or Woo's not telling us).
The only consolation about INFR1 is that the SCP glowmaps work on certain portions of the new Shivan ships. :blah:Why does everyone always bash INFR1? Why don't I see people bashing Derelict for Poseidon 7 appearing too early on the escort list?
I was reading the tech description of the Stentor a few days ago in INFR1, and it seems to glorify the fighter.The Stentor has 5 gunmounts in INFR1, which gives it more firepower than the other interceptors. Its central gunmount is also the absolute best for hitting bombs in-flight. Other than that, yeah, it is a piece of crap.
Geez, Snail, it's a compliment. :eek2:Well, you said "the only consolation", which makes me feel saaaaaaaaaad. :(
Well, you said "the only consolation", which makes me feel saaaaaaaaaad. :(
I can't hit a cruiser properly with all 8 guns on a Claymore mk2. Its like a Seraphim...If I got a penny for every time I said that, there wouldn't be a single poor hooker in the world.... Wait... Oooops... :nervous:
Don't get me started on the Claymore mk1. Its firepower is PATHETIC, and it turns so fast I can't aim with it at all. (not to mention I end up crashing into stuff).Do you use a mouse or joystick? You could always change the sensitivity in the options menu.
M<eh, its prolly cause I just suck and stick to the noob-friendly ships.What, like the Keres? :drevil:
somethings tell me that well gonna love INF:SCP (and maybe INF:A2 earlier) Claymores :DYou'll love them in INFA2, but loathe them in INFSCP.
I'm on a joystick, but turning down sensitivity makes bombers even more unresponsive.Then you crank it back up when you're flying a bomber. :P
I haven't tried the Keres (is it the thing with too many gunpoints?).16 isn't too much. I'd draw the line at 70.
I haven't tried the Keres (is it the thing with too many gunpoints?).16 isn't too much. I'd draw the line at 70.
Why would you drag it into the main folder to use FRED? Simply make a shortcut to FRED, right click on the shortcut, and add "-mod INFR1" (without quotations) to the end of the application path.I haven't tried the Keres (is it the thing with too many gunpoints?).16 isn't too much. I'd draw the line at 70.
Drag the INFR1 main file out into your root FS2 folder and run FRED2.
I love 16 guns. Keep it that way, please. :yes:
Why would you drag it into the main folder to use FRED? Simply make a shortcut to FRED, right click on the shortcut, and add "-mod INFR1" (without quotations) to the end of the application path.
:wtf:OSX is unix-based (BSD) and will work with Wine.
No
Wikipedia is Wikipedia, but it suggests that the Mac port of WINE is well-maintained.
I was.Wikipedia is Wikipedia, but it suggests that the Mac port of WINE is well-maintained.
Oh, I thought you were referring to the drink... :nervous:
Vindhyachals?
Play ITDOH. You have to fight them there.
Who necro'ed?
Who necro'ed?
Vasudan Commander
INFR1 also featured an Ancient bomber with capabilities similar to that of the "gian Shivan bomber that looked like a spider"... ;)Ugh, Satyrs. IMO even more annoying than Vindhyachals...
I'd like superbombers to have four or more turrets...I'd like them to be like WWII heavy bombers, although mine is a kind of weird idea...
The Seraphim puts out a wall of fire...but can't hit anything with it.A wall of Shivan Light Lasers.
Oh yeah, 'cause in Inferno Shivan ships use Terran and Vasudan weapons :P(for any fools who didn't notice he was being sarcastic there)
Give one Shivan Seraphim bomber wing all banks filled with Maxims and Shivan megabombs. Try and stop a single wing of them from nuking a Hecate or something.Give me a few A.C.Rs and Ripper cannons and they'll be dead in seconds.
Has there ever been a warship created thats bigger then the Gargant?Well, there was a scrapped ship for an unknown race in Inferno that was 150km. No turrets.
There's a special warship that is far bigger than the Gargant but is only a bitmap...Uhh, no it wasn't a bitmap. It was an actual model, but was used as a background prop (ie. not involved in fighting but still a model).
I don't know if there are installations as big as the Gargant(maybe the Atlantis?)...but yeah, the Gargant's the bigger warship.I think the Hara and Atlantis are bigger than the Gargy.
Has there ever been a warship created thats bigger then the Gargant?Well, there was a scrapped ship for an unknown race in Inferno that was 150km. No turrets.
Speaking of warships and warships alone, the Gargant's the biggest and the toughest of them all...Woomeister has expressed interest in creating something bigger........ ;7
INF would win any scenario(INF Vs. FreeSpace, INF Vs. Star Wars...and even INF Vs. Dragon Ball :lol:)...The last one makes me feel nauseous.
Bah. I'm sure Naruto could singlehandedly break any ship with the Rasengan.[*snip*]INF would win any scenario(INF Vs. FreeSpace, INF Vs. Star Wars...and even INF Vs. Dragon Ball :lol:)...[/shadow][/i][/color]The last one makes me feel nauseous.
Can the Gargant fit into a Knossos?
Can the Gargant fit into a Knossos?I've got two comments for that. First, I seem to recall that the Gargant, like the Gigas, has an internalized Knossos system, so it wouldn't need one to make a jump through an unstable or collapsed node. Second, that statement could very easily lead the discussion towards a thread locking. :nervous:
If you take the ending a certain way in Freespace 2, then the Sathanas can make intersystem jumps without using nodes at all. The Shivans don't need a Knossos, period. All their ships can travel through unstable nodes. Remember when it said that in Freespace 2? The Shivans have been known to have traveled through uncharted nodes and nodes too unstable for Terran and Vasudan vessels. Then it goes to say that command thinks they are as dependent on jump nodes as the alliance is. But it said that during the Great War, they may have made intersystem jumps without using nodes in Ikeya, Ross 128, etc. Like when they somehow circumvented Terran/Vasudan blockades like it said a breifing in FS1. Then at the ending cutscene of Capella blowing up, it is revealed that the Sathanas and maybe some vessels lower in class can make intersystem jumps without using nodes. Why can't the community see that they can make these jumps without nodes? I'm sure Volition intended us to take it that way when we see the Sathanas' jump out of the system without using nodes before the Capella star explodes. They return to Shivan space without a node or jump from that point of the capella system to Gamma Draconis through the node but not directly into it (maybe an intra/intersystem jump in one. As long as one node exists in the system "unstable or not" they can make an intra/intersystem jump at the same time). Jump from any part of the Capella system and into any part of the Gamma Draconis system. Like the effects of an inter and intrasystem jump rolled into one making it so you can jump from Capalla into Gamma Draconis in one step instead of 3 steps. I'm sure that Volition put the "Skeptics argue that the Shivans made intersystem jumps without using nodes" comment in the command breifing towards the end for a reason. Maybe the Shivans only use this ability in extreme emergencies though since it may consume a lot of energy, which would explain why they didn't use the ability until the end. In other words, creating temporary intersystem nodes for one time travel in front of the ship like at the end of Freespace 2 when they escaped. The ability to create subspace. Afterall, didn't the ending of FS1 say that Shivans can rebuild jump points back to Earth if they wanted to (the Shivans can rebuild them)? Like they can create nodes? They seem to be powerful enough to make them since they can blow up stars using subspace. Shivans may have created subspace itself? Who knows? Since they demonstrated a great ability to use subspace, it isn't far fetched to say they can do much more with subspace. Maybe subspace energy is what powers their vessels and they either somehow create subspace (subspace energy) or can manipulate subspace in anyway you can imagine.
I don't need a paragraph break. The subject had not changed.Paragraphs make it easier on the eyes, easier to read.
I don't need a paragraph break. The subject had not changed.In the same manner scientific articles do not need paragraphs, since they most often handle just one issue.
Already fix that paragraph issue, Mobius.
Has anyone given a thought as to what the shivan "core" unit might be like? the thing (provided they function as a hive pattern) around which they would birth/organise? planet? star? supership? installation?
Has anyone made theories as to that and as to what a "last" encounter with the shivans might look like?
By the way, in the 80's, all there was were sprites as far as I know. It wouldn't be Freespace if lowered to that tech level. It couldn't play like that in 3D and that means all the gaming elements that make it Freespace couldn't exist. It would be like original NES where if it did show what you could call 3D, it was all sprite based and each room would be only 3 frames and you could only walk forward (referring to the original Contra, level 2 and 4, as the example). That would make a Freespace game impossible and no gameplay features that make Freespace what it is could exist. For example, there could be no dog fighting. Plus, there would be no way to aim and hit your target at such a poor frame rate and the ships couldn't be models, among other limitations.Don't forget that the original Wing Commander came out in 1990, and that managed to pull off space-based combat using nothing but sprites. ;)
The other is that the supernova did something to local subspace, opening some kind of rift that the Saths were able to jump through. It would seem to fit with the general notion from the final cutscene, where Petrarch speculates that the Shivans needed to destroy the Capellean sun to get home. Its the general belief among the community that there was more to the triggering of the supernova than a simple weapon of mass, mass, mass destruction.
Then just prove to us your so-called being a genius and tell us your idea. But I'm sure they can sometimes make jumps without using node if absolutely necessary (at least the big ships can). Why else would Volition even bother to put "Skeptics have argued that the Shivans made intersystem jumps without using node in the great War" comment near the end? Also, they seem to have mastered subspace in everyway, so it isn't far fetched to say the Shivans can do this.
Go email Volition and ask them why the Shivans destroyed Capella.
Also, I edited my previous post at the same time you posted and didn't finish editing until after you posted. You can read it again now?
Also, before the 2nd and 3rd Knossos' were activated by Bosch, does that mean that the Shivans in the nebula were cut off from the Shivans in the systems beyond Knossos 2. I guess not since the first Sathanas appeared well before Bosch activated the 2nd Knossos. Which means that the Shivans can still use the node without any knossos. I find it unlikely that the Shivans were using other points of entry into the nebula besides Knossos 2.
Ah crap, Akala...Spoiler:IS BOSCH A SHIVAN?
I don't believe that they blew up the star to open a gateway to their universe since for one, if that was the case, they would have done it a long time ago, and two, they jumped out before the star exploded. So that means they would have left before the destruction of the star could open a gateway to their universe. Also, I'm sure they have blown up many other star systems in the past. Just look at the Nebula beyond Gamma Draconis and the wing leader (Commander Samsa is his name maybe) saying that it was possibly the remnants of a supernova during the breifing when the Alliance first entered the nebula. Then we find out the Shivans caused a supernova at the end in Capella. So it makes perfect sense that the nebula beyond Gamma Draconis had the same fate as Capalla from the Shivans. See, it is all connected.
The Lucifer returned home. You are missing key points mentioned in FS2. The node remains stable for centuries after being restablized. Also, The Lucifer fleet came from around Ikeya and Ross 128, not Capella. A point into Shivan space lies in the Ikeya system. Go back and play FS1 and listen to all breifings.
Also note the bright glowing starts in the background in the final monologue in FS1 of the player speaking. Those might be a few of the suns the Shivans destroyed. Or it could be a star system with about 7 stars. I heard those are possible and systems with only one star are less common than binary systems.
Bosch wasn't trying to go home. He was trying to form an Alliance with the Shivans to stop the fighting out of fear that the Shivans would wipe humanity out unless an understanding could be formed. When did Bosch say the words "I want to go home"? He wasn't even heading home at all. The promised land means going into Shivan space or where ever they are from, like where he was heading. He was moving further away form Earth, not toward it.
Also, Shivans don't need Capella to make a supernova. Any star of the same class will do. Why would only one star be suitable when there are 200 billion stars in this galaxy and 200 billion galaxies in the universe? It makes sense that they blew up the Capella star to seal GTVA space off from their space because the Alliance invaded and was pushing deeper. Does that make sense?
The Alliance collapsed the Epsilon Pegasi/Capella node for nothing thinking that the Shivans were going to spread through allied space like they did before in the Great War. But the shockwave of the supernova destroyed the nodes connecting Capella to the other systems.
Bosch saying "I want to go home" is bad writing.
Bosch saying "I remember stories of a glorious civilisation, of cities with spires that reached the sun, of a blue planet with vast seas, of people with myths of humanity everlasting, of children who saw in the embers of dying stars the destiny of their race" is good writing because he's saying he misses Earth. He longs for it. Clearly he wants to go there. If he didn't why would he care to remember it?
Bosch saying "I want to go home" is bad writing.
Bosch saying "I remember stories of a glorious civilisation, of cities with spires that reached the sun, of a blue planet with vast seas, of people with myths of humanity everlasting, of children who saw in the embers of dying stars the destiny of their race" is good writing because he's saying he misses Earth. He longs for it. Clearly he wants to go there. If he didn't why would he care to remember it?
Since when the FS2 intro voice is supposed to be Bosch's one? That's Alpha 1, not Bosch...
If you read the back of the FS2 box, it will say the Lucifer force was a scouting force. They thought it was sufficient to destroy the Alliance, but underestimated them. Then it says after 30 years of no contact with the Lucifer fleet, the main Shivan fleet got worried, or something. Smaller Shivans ships and lesser Shivans may have been controlled by the Lucifer and the Lucifer may be the only one who has the authority, know how, or strong enough equipment to communicate with the main Shivan fleet and comm nodes may be a few systems beyond Ross128 (out of comm range of smaller Shivan craft).
That was a narrator, not Bosch. I never once thought it was Bosch. Where did you get that idea from? I never once heard that ever mentioned even on this forum.
I didnt say they were cowering. I heard that story of them cowering in the Shivan Manifesto too and I don't buy it either and I know they wouldn't cower. I said maybe Bosch was cowering and he requested that the Shivans destroy the star to collapse the nodes so the Alliance couldn't folllow or maybe the Shivans did it to give them an advantage of invasion in the future without the Alliance being able to follow them back to Shivan space since Shivans can travel through unstable nodes but the GTVA can't.
The Shivans would have gone home long before if that was what they were trying to do, but they are not stranded from home and that clearly isn't their motive. Their motive is to protect subspace, which may be their true home, and to wipe out any species who has the ability to use subspace. Their tech is too advanced to ever be stranded. If the Ancients can build a knossos, then the Shivans can do so much more and incorperate that tech into their ships. The command breifing in FS2 even says that Shivans can use nodes too unstable for Terran and Vasudan vessels.
He is talking about the GTVA being a new alliance from the old GTA and PVN. You are being silly. It shows a bunch of GTVA vessels as it says that. I'm like thinking, "what the hell"? You came up with some pretty weird interpretations. If you have the Shivans as your allies, what would your alliance be guarding the tomb of space from? Don't you see? They mean guard the tomb of space from the Shivans. You see a ruined Orion and a dead planet caused by the Shivans and then it says that.
Hmmn, well Bosch's voice seems a bit creakier.
But, I don't know how you figure it's Alpha 1. The end of the monologue talks about forging a new alliance. That's Aken Bosch's whole mission throughout FS2. If it's not Aken Bosch's voice actor, it's someone else supposed to be him I would venture. And why would Alpha 1 be given a voice at the start and then never again throughout the whole game? That makes no sense.
The FS series definitely drew inspiration from Wing Commander (or so I've heard, since I haven't played any of that series myself), as well as the old Star Wars sims (which I sadly haven't played either). The general consensus I can gather from the reviews of the day is that FS (and in particular, FS2) didn't innovate so much as gather the best elements of the genre into one game and polish them very well.
The whole intro is pretty personal. We guess it's Alpha 1 the one who's talking. In Endgame(FS1) the one who talk is also supposed to be the player. :)[/i][/color]
Args...
Eons ago I posted a thread in which I observed that the narration of the introduction was basically foreshadowing everything that would happen in the game, and that the only one who would reasonably know all of that would have to be Bosch. There was discussion about the voice not matching, and yeah, it's a different voice actor.
Carry on.
Why don't the community members just email Volition if they have questions about Shivans and stuff? Should I try to email them?
Why don't the community members just email Volition if they have questions about Shivans and stuff? Should I try to email them?
it couldn't hurt if Derik made a FS3
You guys (all of you), stop trying to pass off wild speculation as fact.
And Akalabeth Angel, you should save that idea. Maybe we should make a write-only forum where all the disused campaign ideas can go. :)
You guys (all of you), stop trying to pass off wild speculation as fact.
And Akalabeth Angel, you should save that idea. Maybe we should make a write-only forum where all the disused campaign ideas can go. :)
Call it theJunkyardNebulaDebris Field if you want to. ;)
it couldn't hurt if Derik made a FS3
b) you don't pronounce it "ffffffffssssssssssssssssthree", you pronounce it "effff esss threee", so you say "an FS3", not "a FS3", and anyway you don't really even need an article, just say "FS3"
No, I pronounce FS3 like Freespace 3. So when I see the letters FS3, I always imagine I'm reading it as Freespace 3. Now does that make sense that I say a FS3 or you still don't get what I mean? A FS3 = A Freespace 3. Man, you are so picky like many on the forum. Maybe if you knew why I said that, you would have understood in the first place. Now you should be able to understand.
does Derik Smart still plan to make a FS3?
Well, to be fair, High Max, whenever anybody mentions "Derek Smart" and "FS3" in the same sentence it's usually to make fun of the idea. Naturally they thought to make some jokes on the subject as well.
Well, to be fair, High Max, whenever anybody mentions "Derek Smart" and "FS3" in the same sentence it's usually to make fun of the idea. Naturally they thought to make some jokes on the subject as well.
To be fair, Dark Hunter, whenever someone mentions Derek Smart or FS3 and isn't joking then 10 other people jump on him either telling him to effectively shutup, or start making jokes of their own. It's like to the forums have come to a point where people can't have meaningful discussions about these things without at least one or five people putting in their two bits why FS3 or Derek Smart is a bad idea.
Possibly because it has been discussed to death already...
And nothing that's said will change anything?
The flamers are the ones who should be getting in trouble and ridiculed, not the topic makers.I disagree.
t's just in your head. I don't like that.
Quotet's just in your head. I don't like that.
Everything is just in everybody's head.
Have you ever heard of the Hive Mind theory?
Have you ever heard of the Hive Mind theory?
I suspect the Sathanas was a hive anyway. There's a reason it jumped and the horde of other shivan forces in system did not when Capella went boom boom.
Have you ever heard of the Hive Mind theory?
I suspect the Sathanas was a hive anyway. There's a reason it jumped and the horde of other shivan forces in system did not when Capella went boom boom.
There were 80 Juggernauts... :rolleyes:
The Hive refers to something centralized. I don't think the Sathanes were hives while the Gargant is likely to be a Hive thanks to its dimensions, invincibility and weaponry.
Have you ever heard of the Hive Mind theory?
I suspect the Sathanas was a hive anyway. There's a reason it jumped and the horde of other shivan forces in system did not when Capella went boom boom.
There were 80 Juggernauts... :rolleyes:
The Hive refers to something centralized. I don't think the Sathanes were hives while the Gargant is likely to be a Hive thanks to its dimensions, invincibility and weaponry.
Why not? The Lucifer was effectively a hive from what we know from the techroom. The Sathanas seemed less a warship and more a huge transport with big guns on the front. The Shivan sacrificed most of their warships in Capella just blasting the GTVA.
Have you ever heard of the Hive Mind theory?Hmm. I see. So that's why the Gargant was given the "SH" tag.
I'm expecting SS Humongous (Shivan Sun) to make an appearance and go supernova.You're forgetting the SG Rahu, Shivan
Indeed I am, old chap. Pardon. Which, of course, is a mere escor ship for the SU Peewee, the ultimazor Shivan Universe class ship.I'm expecting SS Humongous (Shivan Sun) to make an appearance and go supernova.You're forgetting the SG Rahu, ShivanGas MinerGalaxy ship.
Indeed I am, old chap. Pardon. Which, of course, is a mere escor ship for the SU Peewee, the ultimazor Shivan Universe class ship.How do you know about that ship? I thought only the INF SCP members knew about it... :wtf:
There is a spy among you who has provided me with much information, which I shall use in my... oops, I think I said too much. :nervous:Indeed I am, old chap. Pardon. Which, of course, is a mere escor ship for the SU Peewee, the ultimazor Shivan Universe class ship.How do you know about that ship? I thought only the INF SCP members knew about it... :wtf:
Every Shivan ship bigger than another plays the role of the Hive. A Demon is a Hive for a cruiser and corvette group, the Lucifer is a Hive for anything below its size, etc. etc.
Every Shivan ship bigger than another plays the role of the Hive. A Demon is a Hive for a cruiser and corvette group, the Lucifer is a Hive for anything below its size, etc. etc.
If that were true why did the loss of the Lucifer doom the Shivan fleet? Surely there were other Demons in the area.
We don't know if there were other Demons. Shivan ships might have also been spread in a wide area thus making the coordination nearly impossible.There almost certainly were other Demons. Many other named ones appeared in FS1 multiplayer missions, and I seriously doubt there were only 2 Demons (the Eva and Tantalus) in the entire Lucifer fleet.
Remember that there was a Demon in the Battle of Deneb as well...Thus reinforcing the argument that there were other Demons and undermining the argument that there weren't any other Demons...
Either way, it's possible there was ''internal drama'' (for lack of a better term) in which some Demons may not have wanted to cooperate with each other (disintegration of the hive mind authority) or, as stated, might not have been able to coordinate over such long distances.
Remember that there was a Demon in the Battle of Deneb as well...Thus reinforcing the argument that there were other Demons and undermining the argument that there weren't any other Demons...
But it's important to determine wheter or not these Demons(or most of them) got annihilated before the Lucifer.
So you're giving for sure that the Demon seen in the Battle of Deneb was the Tantalus?
The Eva has entered the Deneb system. She is fully armed and poised to attack the Deneb-Vasuda Prime Jump Node.
She is protected by Arjuna and Krishna wings.
Alpha wing will lead an attack squadron to destroy the Eva. Alpha wing will fly bombers. Gamma and Beta will cover them.
We suggest you damage the weapons system on the Eva before you launch your Tsunami bombs. This will prevent the Eva from shooting them down.
You may need to call in a support ship to rearm yourself. It is estimated that at least twenty Tsunami bombs will be needed to take the Eva down.
Destroying the Eva is imperative. With the Lucifer in the system as well, we cannot tolerate the presence of another Shivan capital ship.
Good luck.
It's likely the Demon was the Eva, but it could easily be another destroyer not mentioned in FS1.Unlikely, it is specifically stated no other Shivan destroyers were present in Deneb, unless it arrived during the battle.
I only noticed that Hades after watching the intro four times over.
What?I've never noticed the Hades actually ... For some reason my senses treat it as 'background noise'.
It's hard not to notice it... easier not to know what it is, but hard not to notice it.
From what I've seen that would still take hours if not days or even weeks to stop. :P What was that screenshot with the modified Icanus's cannon, firing 14 USilvs at once and it still only did 1% hull damage?
And an explosion of epic proportions? :shaking:
I hit the Vorlon Planet Killer with about 12 or so battlecrabs once. I think it took and hour to destroy and several hours to finish blowing up. By that time the debris was about umpteen billion km away :lol:From what I've seen that would still take hours if not days or even weeks to stop. :P What was that screenshot with the modified Icanus's cannon, firing 14 USilvs at once and it still only did 1% hull damage?
Two weeks to destroy. One week to explode.
Here are the Earth ones
(http://inferno.hard-light.net/GargSpam01.jpg)
(http://inferno.hard-light.net/GargSpam02.jpg)
or maybe because it might not work in the story they have planned now.Well the chapter it was for doesn't exist anymore...
The extremely large beam impacts seem to suggest otherwise, last I remember someone said they changed the table of the USilv to have no refire delay.
By the way, the Icanus is not using its Usilver in that pic. The Punisher cannon is on the front of the Icanus and it uses the Usilver, so I know its not multiple Punisher beams coming from the Icanus since its the side that its coming from. Also, the Icanus only has one Punisher cannon....
That test was done using a fire-beam sexp with no delay on it and 9999 repeats. The real beam wouldn't fire that fast.
The Icanus needs the Giga Drill Breaker. After that point, the Shivans are of no concern... :D
Inappropriately huge ship is huge. :P
Inferno: GIANT SQUID!!
It was from a couple pages back, someone couldn't remember how to spell one of the Shivan ships with a long V-name, so he just called it the GIANT SQUID!! or GIANT SPIDER!! or something like that.
I just thought it sums up Inferno Shivans quite well :p
It was from a couple pages back, someone couldn't remember how to spell one of the Shivan ships with a long V-name, so he just called it the GIANT SQUID!! or GIANT SPIDER!! or something like that.
I just thought it sums up Inferno Shivans quite well :p
Nah, not really. Unless you're talking of the INFR1 Shivans :P
I heard somewhere that the Vinashaak was actually a reskinned Nightmare juggernaut, rather than being a Shivan design in the beginning.
I'd like to see what the original looked like if that was the case.
The six-tentacle squid the Vidyahar.Vidyadhar actually. :P
The Vindhyachal is a bomber (with a beam cannon)...that looks like a spider. Giant for a bomber but it's still well below cruiser size.
Compare http://www.hard-light.net/wiki/index.php/ND_Unknown to http://www.hard-light.net/wiki/index.php/SPD_Vinaashak then.Who's that directed at?
I'd like to see what the original looked like if that was the case.The original was untextured
Compare http://www.hard-light.net/wiki/index.php/ND_Unknown to http://www.hard-light.net/wiki/index.php/SPD_Vinaashak then.Who's that directed at?
I heard somewhere that the Vinashaak was actually a reskinned Nightmare juggernaut, rather than being a Shivan design in the beginning.
I'd like to see what the original looked like if that was the case.
EDIT: Wrong thread :nervous:
Wait **** wrong thread :nervous:
Ludicrously gigantic warships are alluring.
<Erik> i liked inferno because it had big ships
<Erik> 8D
<Erik> i was like WOOHOO BIG SHIPS
<Erik> ...and then i realised they were stupid
Mine? :p
They weren't stupid when they came out. :doubt:
Seriously, quit your whining it gets old.
No. The ships were balanced. Balanced differently to many mods, but good mission design could have fixed that. Unfortunately, the earlier missions in the INFR1 package weren't exactly the best.They weren't stupid when they came out. :doubt:
Seriously, quit your whining it gets old.
I'm not whining, I'm just saying when everything corvette or bigger has at the very least 6 or 7 big beams that can take out another corvette or badly cripple a ship a whole class above it in a single volley, it gets stupid. Which is why I don't particularly like the first mission of INFR1.
And the custom sound effects sucked.
And the custom explosion animations were way too ****ing long.
No, just INFR1.Any reason? Or just to be a rebel (despite the fact that it's "in fashion" to bash Inferno and everyone does it for no good reason)?
I really liked INFR1, in retrospect. It had some clumsy design choices, but it also had adrenaline-pumping awesomeness. And it had 'Nemesis', which was just a great mission.QFT.
We just like poking fun at those said design choices, I think.Hell even we do that :D
I really liked INFR1, in retrospect. It had some clumsy design choices, but it also had adrenaline-pumping awesomeness. And it had 'Nemesis', which was just a great mission.
Solar Wars but I can't get it to work. :doubt:
Does this gigaship appear in the last INF misson or in one of the super-confusing sidecampaigns?If you are talking about the Gargant, it has not appeared in any publicly released campaigns yet.
Does this gigaship appear in the last INF misson or in one of the super-confusing sidecampaigns?If you are talking about the Gargant, it has not appeared in any publicly released campaigns yet.
I really liked INFR1, in retrospect. It had some clumsy design choices, but it also had adrenaline-pumping awesomeness. And it had 'Nemesis', which was just a great mission.
Does this gigaship appear in the last INF misson or in one of the super-confusing sidecampaigns?That's the Gigas, not the Gargant.
I just want to see a Super Juggernaut brawl. :PPlay the aforementioned sidecampaign, it's named Solar Wars.
Does this gigaship appear in the last INF misson or in one of the super-confusing sidecampaigns?
Solar Wars but I can't get it to work. :doubt:
I sort of know where the Icanus Vs. Gigas mission is found already, but like I said I've never gotten it to work. :rolleyes:I just want to see a Super Juggernaut brawl. :PPlay the aforementioned sidecampaign, it's named Solar Wars.
It's decent, though a Gigas vs. Icanus battle is a bit boring.