Hosted Projects - Standalone > Diaspora Multiplayer Open Beta

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MrFroho:
I actually came here from /r/StarCitizen looking for something exactly like this. If you announce a Multiplayer Beta thing I can get about 20 or more of my guildmates in. If you post it on the subreddit you would get even more.

karajorma:
Actually I'm only a few days away from getting the first converted singleplayer mission ready to play. Once that's done, I'll really need playtesters.

Fury:
Has there actually been any improvement in FSO multiplayer code to make such games anything more than an exercise in frustration? The last time I played multiplayer and I wasn't hosting, the game as usual was lagging so bad you need magical skills because HUD lies to you. We can't all be QuantumDeltas and I'd imagine most people have very little interest in learning to be a QuantumDelta through exercises of frustration that is FSO multiplayer.

karajorma:
When was the last time you played? There are some improvements but they weren't that recent.

That said, improving multiplayer is definitely something I want to do.

Fury:
Sometime around when WiH R1 was released.

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