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Mission 2 - The Strike

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Geallen:
Its when I'm making my own missions from scratch. I just have a fade in, a message is sent. Then the Viper is launched.

Edit: I thought this topic appropriate since the Multi-beta DL-link is on this topic.

karajorma:
If you want, I can take a look at the mission. Or you can just post the SEXPs involved in the launch.

Geallen:
This is the SP version wherein I test stuff. So its only meant to accommodate one player. I didn't put any triggers/timers on it to trigger it yet, because I just wanted to see that it worked.

$Formula: ( when
   ( true )
   ( do-nothing )
   ( multi-eval
      "tblParShip('BS Dalliance')"
      ( true )
   )
   ( multi-eval
      "tblSelDock('Stbd Tube1')"
      ( true )
   )
   ( multi-eval
      "tblSelShip('Alpha 1')"
      ( true )
   )
   ( multi-eval
      "tblLaunch('Alpha 1')"
      ( true )
   )
)
+Name: Tube Launch Alpha 1
+Repeat Count: 1
+Interval: 1
+Chained: 5

karajorma:
Try having two events instead and putting a delay between the events with the docking and the launch.

Geallen:
I get an error now whenever I try to launch. I took your suggestion and put it up intwo different parts. First I chained the launch part with no delay to the first scipts. Then I unchained it. When I break into debugger mode I just have no sound or camera shake, but have the same results as when I didn't run into an error.

This was the same error as to when I didn't have the data needed. Also was the same for both failed script executions. Will put a DL link up soon. The mission itself isn't really filled to the brim with events as I've been working to make my first complete.

http://www.sendspace.com/file/ba0emr

Could not find index 'Player' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "tubeLaunch-sct.tbm - On Gameplay Start"]:132: in function 'processLaunchStartDef'
   [string "tubeLaunch-sct.tbm - On Gameplay Start"]:113: in function 'processTubeDef'
   [string "tubeLaunch-sct.tbm - On Gameplay Start"]:100: in function 'onFrame'
   [string "Simulation"]:2: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Player]
------------------------------------------------------------------

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