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Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: fightermedic on September 09, 2011, 04:52:15 am

Title: Need testers for Titan Rebellion
Post by: fightermedic on September 09, 2011, 04:52:15 am
ok guys,
i have finished it to a degree where i would like it to be tested by somebody other than me (god damn i must have played some of the missions like 30 times now  :lol: )
there are still a bunch of typos in my own missions (the last 3) that i just couldn't get myself to fix yet, will do it one day i promise  :pimp:

well, anybody who would like to test the campaign, grap it here: http://www.mediafire.com/?ralzr4f37ebrp8k

satan will come to get you, if you download the campaign and do not provide feedback!  :mad: this is a TEST release!
Title: Re: Need testers for Titan Rebellion
Post by: Dragon on September 11, 2011, 05:36:02 am
First one: the Titan uses retail textures and has weird lighting on rotator.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on September 11, 2011, 07:07:47 am
could you post a screenshot? i can see nothing amiss with the lighting in my game
don't know about the textures, i took the model as it was, are those really retail ones?
anyway, i don't have the slightest clue about modelling so somebody else would have to fix that,
however the titan doesn't look too bad in my opinion, whatever the textures are  :shaking:

thanks for the feedback anyway, i was just starting to think everybody would simply ignore me  :wtf:
Title: Re: Need testers for Titan Rebellion
Post by: WouterSmitssm on September 11, 2011, 02:40:24 pm
i will testing too
Title: Re: Need testers for Titan Rebellion
Post by: Nyctaeus on October 04, 2011, 02:08:08 pm
Ok. I started to testing this campaign. For now, I have a few bugs including:
- victory music in inappropriate moments [mission with test of vulcan weapons and first meeting with the Titan]
- no primary weapons in the mission where we're escorting Metatron [only Trebs and Tornadoes]
- Titan's weapons subsystem is unscannable.
I can't test more. Impossibility of scanning Titan's weapons make me stuck in this mission.
and...
- Titan model is BUGGY as hell. The one which Hades patched [nice patch anyway]. Holes in main hull, turrets not coapted with the main hull of the ship, badly mapped turrets. I remember I saw first version of the Titan somewhere, with hangarbay airstrip and more turrets, and witchout bugs. If someone have original model on HD, please upload it somewhere. I'd like to make my own fixed version  for Titan Rebellion.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 04, 2011, 05:01:24 pm
the bugs with the primary weapons and the not scanable weapon system  are VERY strange
i have played through the campaign several times without any of this issues..
till now.. just tested it, i too do not have primary weapons in m8 any longer, no matter what kind of weapon i assign, only changing the ships back to terran vessels brings back weapons... no idea what to do here, but i'll try to fix it
why does something like this occur all of a sudden when nothing ever was wrong with it before??

will look into the unscannable subsystem tomorrow, this problem too did never occur through my previous playthroughs  :confused:
i hate it  :no:

thank you very much for your feedback however  :yes:

edit: ok i have fixed the weapon problem - the rest tomorrow
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 05, 2011, 05:23:06 pm
i have tested mission 9 now, nothing seems to be amiss with the weapon system scanning
are you sure you did scan it from "inside" the Titan? (i mean from the inner side of the "arm" the system is attached to)
it's not possible to scan from the outside

you are right about the titans model, it is indeed flawed
i did never register that the model is missing textures though (how did i miss that? it's bloody obvious, damn!) , i will add them, but lack the skill to change anything else *shrug*
Title: Re: Need testers for Titan Rebellion
Post by: Nyctaeus on October 06, 2011, 03:22:53 pm
There is just no option to scan it [option Scannable in FRED is not enabled].

We're planning to make a HTL rebuild of the Titan, but now I can make a better version of the current model. I'm planning to change the turrets [current ones are ugly]. Can I alter the turret setup? Current setup is a bit weird, all turrets on the arms on the front of the ship, only big beams on bottom part.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 06, 2011, 04:58:18 pm
There is just no option to scan it [option Scannable in FRED is not enabled].

We're planning to make a HTL rebuild of the Titan, but now I can make a better version of the current model. I'm planning to change the turrets [current ones are ugly]. Can I alter the turret setup? Current setup is a bit weird, all turrets on the arms on the front of the ship, only big beams on bottom part.

wtf? scanning is enabled on my copy of the campaign .. strange thing indeed
if you would fix the titan model i would be most grateful for certain, but please do not change the turret positions, i'm quite confident this would break one mission at least

i have updated the download link for the campaign with the latest fixes, everyone who downloaded the old version is strongly encouraged to redownload!
Title: Re: Need testers for Titan Rebellion
Post by: Nyctaeus on October 06, 2011, 06:13:56 pm
Ok, I'll keep the turrets positions as they are now. It will be done when I have some free time.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 06, 2011, 07:21:39 pm
Ok, I'll keep the turrets positions as they are now. It will be done when I have some free time.

unexpected help is the best one ;)
thank you very much
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 09, 2011, 07:00:15 am
You need to use a Vasudan type translator voice for Mizraim's voice to be consistent with Canon that has all Vasudan communication via translator.

OOPs, nevermind.  I was listening to the wrong voice.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 09, 2011, 07:36:08 am
can you specify?
i just checked mizraims voice files, and the vasudan backround speech is absolutely there
whats wrong?

edit: lol posted 1 minute too early :D
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 11, 2011, 05:21:24 am
In mission 8 the briefing voice files are messed up.  There are 5 briefing stages and only 4 voice files.  It appears the voice file for stage 2 is missing.  The one labelled 2 is actually for 3, labelled 3 for 4 and labelled 4 for 5.

I'm also having the subsystem scanning problem in mission 9.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 12, 2011, 03:13:06 am
In mission 8 the briefing voice files are messed up.  There are 5 briefing stages and only 4 voice files.  It appears the voice file for stage 2 is missing.  The one labelled 2 is actually for 3, labelled 3 for 4 and labelled 4 for 5.

I'm also having the subsystem scanning problem in mission 9.
i have corrected the voice files, good catch

would you mind to test some changes i have made on that stupid mission 9?
i can't test it myself as it always worked for me *shrug*
odd bug

here is the mission file http://www.mediafire.com/?x2444sb4p0a5pe1

Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 12, 2011, 09:23:34 am
would you mind to test some changes i have made on that stupid mission 9?
i can't test it myself as it always worked for me *shrug*
odd bug
Still could not scan the weapons system.
I modified the mission and got one to work.
I attached the revised mission

[attachment deleted by ninja]
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 12, 2011, 10:26:58 am
thanks a lot
i will test it  :yes:
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 12, 2011, 03:25:32 pm
everything seems to be working fine, aside from the fact that one does need a recent nightly build now, couldn't open the mission with 3.6.12
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 12, 2011, 03:30:30 pm
Oops I'm used to running on the recent nightly so I modified it with the recent nightly version of FRED.

I attached a fixed version FREDed with 3.6.12

Mission 13 has no voice.  It appears the voice files are not associated with the briefings and messages

Also fixed mission 13

[attachment deleted by ninja]
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 12, 2011, 05:37:21 pm
ooops, how did i miss that  :banghead:
thanks
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 17, 2011, 01:03:31 pm
Mission 14:
There should be more capital ships in Hossel's support fleet.
Mission 15:
If the AWACS can disguise the transports why can't it disguise the fighters?  Are the stealth fighters necessary?
The load out and the use of one wing of stealth fighters almost telegraph that this mission is designed to fail.  The subach used with a stealth fighter with limited primaries and secondaries almost makes failure inevitable. 
You have the Prometheus D in the mission loadout should that be the Prometheus S?
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 18, 2011, 01:59:49 pm
Mission 14:
There should be more capital ships in Hossel's support fleet.
those are not really his support ships, rather just some of his ships resupplying, suprised by the neointel attack
thats the reason why they are attacked with such haste -> why most of the briefing takes place ingame

If the AWACS can disguise the transports why can't it disguise the fighters?  Are the stealth fighters necessary?
The load out and the use of one wing of stealth fighters almost telegraph that this mission is designed to fail.  The subach used with a stealth fighter with limited primaries and secondaries almost makes failure inevitable.
You have the Prometheus D in the mission loadout should that be the Prometheus S?
i imagined it that way: not only is the Awacs' disguising range limited (hence why it has to fly near the ganymede rings at all) so the fighters could probably fly out of disguising range, also can't we just say it can not disguise many ships, and 3 transports + a full squadron would be too much? why not just use already stealthed fighters then..
but mostly because i think having to fight in a pegasus is something different for once and i needed a reason to have them fight :D
oh and it adds to the whole "stealthy" atmosphere of the mission *shrug*
the prometheus is wrong of course, have to cange that!

regarding the language stuff you sent me a pm about:
i can see were you are coming from, but i don't think missions 14 and 15 are that bad, are they? (any particular phrases in mind in those missions? i'm not a native speaker so might regard one or two things wrong)
anyway i will have a look at them, can't remember every exact word right now

in mission 16 you might very well be right, i indeed might have overdone especially hossels comments, they indeed are a bit out of his character in earlier missions - i'm very much considering to change them to some degree

all in all i think you do not really like them missions, do you?
i have to confess that has me worrying a bit, since not only do i like them quite a bit myself (and that is mostly NOT due to the fact that i have made them!), also a lot of time went into getting them right

regardless, thanks a lot for the feedback !
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 18, 2011, 03:32:23 pm
Actually I do like the missions.  They just still need some work.  I think the use of the Prometheus in mission 15 will help immensely.  I had got the impression we were taking out the support fleet rather than just engaging some of his ships that were resupplying.  For both mission 14 and 15 most of my comments had more to do with dialogue rather than the mission mechanics.  I'll have some comments on mission 16 though as soon as I get through it.
Edit:
Mission 16:
Distances are too great.  You have Alpha wing performing a number of functions that require movement of great distances.

There are a large amount of ships in the mission.  58 capital ships is seems a lot for even a large battle.  Although that being said, it doesn't seem to affect the performance.

You may want to add goal changes to the events for Alpha wing as priorities change.

Beta and Gamma wings never lasted long enough to actually launch any bombs, you may want to provide them with their own escorts.

The only way I could successfully complete this mission was to head for the Titan at the beginning of the mission and take out as many beam cannons as I could before the Shade showed up.  Then I had to disable and destroy the shade myself since the bombers were destroyed before they could accomplish anything.

Halloween and Pumpkin wings sound strange.  Change Halloween and Pumpkin wings to Aries and Taurus wings. 

The emperor's speech needs to be split over a couple of Command briefing stages.  It is too long and the display is cutting off the last of the speech.  The use of thee, thou and thy is archaic and would not be translated that way by the translator the emperor would be using.

Many of the in-game messages are too long.  Messages should be limited to two lines at the most.  Otherwise they will not fully display.
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 19, 2011, 04:01:15 pm
Actually I do like the missions.  They just still need some work.  I think the use of the Prometheus in mission 15 will help immensely.  I had got the impression we were taking out the support fleet rather than just engaging some of his ships that were resupplying.  For both mission 14 and 15 most of my comments had more to do with dialogue rather than the mission mechanics.  I'll have some comments on mission 16 though as soon as I get through it.

fixed the prometheus bug and reduced the worst of the swearing in the missions

Edit:
Mission 16:
Distances are too great.  You have Alpha wing performing a number of functions that require movement of great distances.

the player flies a fast ship, when switching all power to the engines it's not THAT bad actually (and thats something absolutely critical in this mission, don't know if you did)

There are a large amount of ships in the mission.  58 capital ships is seems a lot for even a large battle.  Although that being said, it doesn't seem to affect the performance.

well, the vasudans are throwing 3 whole fleets at the titan, it always buged me how few ships are involved in large vanilla battles, tried to do a "realistic" amount of ships   :nervous:
there is a serious performance hit when all the vampires are launched though

You may want to add goal changes to the events for Alpha wing as priorities change.

this is a good idea, i think i will do so (erm, if it's possible *scratches head*)

Beta and Gamma wings never lasted long enough to actually launch any bombs, you may want to provide them with their own escorts.

The only way I could successfully complete this mission was to head for the Titan at the beginning of the mission and take out as many beam cannons as I could before the Shade showed up.  Then I had to disable and destroy the shade myself since the bombers were destroyed before they could accomplish anything.

ok, thats definitely not the way it is ment to be done ;) but i think it's cool creativity is possible :D
if beta and gamme do not survive it's your fault entirely, really ;)
it is absolutely possible to not loose a single bomber upon attacking the shade (i have done so several times!), you have to switch full power to the engine as soon as you hear that they are being intercepted and rush towards the interceptors, and after that take out the maras guarding the shade with haste (your wingmates in alpha wing should ALL survive to this point too, it's important to let none of them be destroyed by pumkin and helloween wings!  (that also makes it at LOT easier to guard the pharaoh) )
the one special thing about this mission really is that you never have the time to complete anything, as soon as the new threat arises, ignore the old ones entirely and focus on the new threat! (maybe this would be clearer if the object list would change indeed)


Halloween and Pumpkin wings sound strange.  Change Halloween and Pumpkin wings to Aries and Taurus wings. 

no! just because   :p

The emperor's speech needs to be split over a couple of Command briefing stages.  It is too long and the display is cutting off the last of the speech.  The use of thee, thou and thy is archaic and would not be translated that way by the translator the emperor would be using.

it's supposed to sound achaic, and if the emperor uses achaic wording why would a translator not translate it that way?
german translations of shakespeare sound achaic too, you know :D
will do the splitting, didn't regard it as bad, as you can scroll down, but if you say so i shall obey  :nod:

Many of the in-game messages are too long.  Messages should be limited to two lines at the most.  Otherwise they will not fully display.

oooh, thats lot's of sound files to be changed :doubt: (there really are people out there who read the messages when they can listen?  :pimp:)
ah well, i guess i have no choice

sorry for tearing your post apart like that :nervous: and thanks for the detailed feedback!

oh and hopefully one or two guys more will provide some feedback for the last missions
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on October 20, 2011, 05:25:01 am
Mission 16:
There are a large amount of ships in the mission.  58 capital ships is seems a lot for even a large battle.  Although that being said, it doesn't seem to affect the performance.

well, the Vasudans are throwing 3 whole fleets at the titan, it always bugged me how few ships are involved in large vanilla battles, tried to do a "realistic" amount of ships   :nervous:
there is a serious performance hit when all the vampires are launched though

You may want to add goal changes to the events for Alpha wing as priorities change.

this is a good idea, i think i will do so (erm, if it's possible *scratches head*)

Halloween and Pumpkin wings sound strange.  Change Halloween and Pumpkin wings to Aries and Taurus wings. 

no! just because   :p

The emperor's speech needs to be split over a couple of Command briefing stages.  It is too long and the display is cutting off the last of the speech.  The use of thee, thou and thy is archaic and would not be translated that way by the translator the emperor would be using.

it's supposed to sound archaic, and if the emperor uses archaic wording why would a translator not translate it that way?
German translations of Shakespeare sound archaic too, you know :D
will do the splitting, didn't regard it as bad, as you can scroll down, but if you say so i shall obey  :nod:

Many of the in-game messages are too long.  Messages should be limited to two lines at the most.  Otherwise they will not fully display.

ooh, that's lot's of sound files to be changed :doubt: (there really are people out there who read the messages when they can listen?  :pimp:)
ah well, i guess i have no choice

The vanilla battles used a smaller number of ships because in the original FreeSpace engine if you put too many ships in it would cause the mission to crash.  The high number of ships in the mission may prevent people with low end computers from being able to run the mission.

There are options in FRED to clear goals and add goals for the wings.  These could be tied to the messages that announce the event rather than the player trying to give orders for each change.

You have to keep in mind that we are building on someone else's work and need to follow the character development and conventions that the original author used.  In the original missions signs of the Zodiac are used for wings with Shivan fighters and bombers hence Aries and Taurus vice Halloween and Pumpkin.

Even with scrolling down the last of the emperor's speech is cut off.  I think that the translation of archaic forms is a human choice that a computer would not make.  If you took a sentence from Shakespeare and used a computer translator it wouldn't use the archaic forms.  Since the Vasudans talk via a mechanical translater it would not be able to capture those nuances.

To get a boost in performance some people with lower end machines will turn off the sounds to play missions that have high processor use, such as ones with large amounts of capital ships.

I would wait on changing the sound files until you get more feedback
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on October 21, 2011, 09:06:28 am
but.. but.. i luv me pumkin wing! how dare you take offense at me pumkin?????
ah those are dark times, when everything has to be so serious *sniff*
oh well, maybe i'll change them.. but it will break me little heart for sure!

i will not, hovever, change the achaic language! (at least not as long as not a good deal more people complain about it!)

the speech will definitely be broken into several pages however

There are options in FRED to clear goals and add goals for the wings.  These could be tied to the messages that announce the event rather than the player trying to give orders for each change.


oh, THAT is what you mean
i did completely misunderstand you before, since what you want is already there
changing ai goals are in the mission and are tied to events just as you suggested, it's working too. i have tested that!
no need to give a single order to alpha wing in the whole mission!
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on December 01, 2011, 08:56:19 pm
I made some changes to missions 14, 15 and 16.
Cleaned up some grammer and punctuation.  Reworded some messages for brevity and clarity.  Split some messages into parts to reduce the size of the messages.  Changed wing names to correspond to usage established in the first 13 missions.  The changes will require some additional voice acting and some replacement voice acting files.  I have attached the revised missions as well as files showing the revisions to messages, briefings, command briefings and debriefings.

[attachment deleted by a basterd]
Title: Re: Need testers for Titan Rebellion
Post by: starlord on December 02, 2011, 09:15:24 am
any news on the titan model?
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on December 02, 2011, 01:17:50 pm
any news on the titan model?

no news here,
macfie i will have a look at it, thanks :)
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on December 02, 2011, 05:35:43 pm
i had my look now
wow, thats lots of changes you have made...
i will not adopt every single one, but the majority, especially the dialogs in mission 16 sound a lot smoother now, good work :)
Title: Re: Need testers for Titan Rebellion
Post by: fightermedic on December 04, 2011, 09:14:25 am
fail: seems like i have accidentally deleted the file where i noted which voice did which char... :(
there are a few who i still know, but the rest is lots of guesswork now :(
Title: Re: Need testers for Titan Rebellion
Post by: Macfie on December 15, 2011, 07:18:30 am
I'm locking this topic.  Comments should go in the release thread.