Author Topic: Need testers for Titan Rebellion  (Read 9402 times)

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Offline Macfie

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Re: Need testers for Titan Rebellion
Mission 14:
There should be more capital ships in Hossel's support fleet.
Mission 15:
If the AWACS can disguise the transports why can't it disguise the fighters?  Are the stealth fighters necessary?
The load out and the use of one wing of stealth fighters almost telegraph that this mission is designed to fail.  The subach used with a stealth fighter with limited primaries and secondaries almost makes failure inevitable. 
You have the Prometheus D in the mission loadout should that be the Prometheus S?
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline fightermedic

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Re: Need testers for Titan Rebellion
Mission 14:
There should be more capital ships in Hossel's support fleet.
those are not really his support ships, rather just some of his ships resupplying, suprised by the neointel attack
thats the reason why they are attacked with such haste -> why most of the briefing takes place ingame

If the AWACS can disguise the transports why can't it disguise the fighters?  Are the stealth fighters necessary?
The load out and the use of one wing of stealth fighters almost telegraph that this mission is designed to fail.  The subach used with a stealth fighter with limited primaries and secondaries almost makes failure inevitable.
You have the Prometheus D in the mission loadout should that be the Prometheus S?
i imagined it that way: not only is the Awacs' disguising range limited (hence why it has to fly near the ganymede rings at all) so the fighters could probably fly out of disguising range, also can't we just say it can not disguise many ships, and 3 transports + a full squadron would be too much? why not just use already stealthed fighters then..
but mostly because i think having to fight in a pegasus is something different for once and i needed a reason to have them fight :D
oh and it adds to the whole "stealthy" atmosphere of the mission *shrug*
the prometheus is wrong of course, have to cange that!

regarding the language stuff you sent me a pm about:
i can see were you are coming from, but i don't think missions 14 and 15 are that bad, are they? (any particular phrases in mind in those missions? i'm not a native speaker so might regard one or two things wrong)
anyway i will have a look at them, can't remember every exact word right now

in mission 16 you might very well be right, i indeed might have overdone especially hossels comments, they indeed are a bit out of his character in earlier missions - i'm very much considering to change them to some degree

all in all i think you do not really like them missions, do you?
i have to confess that has me worrying a bit, since not only do i like them quite a bit myself (and that is mostly NOT due to the fact that i have made them!), also a lot of time went into getting them right

regardless, thanks a lot for the feedback !
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Macfie

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Re: Need testers for Titan Rebellion
Actually I do like the missions.  They just still need some work.  I think the use of the Prometheus in mission 15 will help immensely.  I had got the impression we were taking out the support fleet rather than just engaging some of his ships that were resupplying.  For both mission 14 and 15 most of my comments had more to do with dialogue rather than the mission mechanics.  I'll have some comments on mission 16 though as soon as I get through it.
Edit:
Mission 16:
Distances are too great.  You have Alpha wing performing a number of functions that require movement of great distances.

There are a large amount of ships in the mission.  58 capital ships is seems a lot for even a large battle.  Although that being said, it doesn't seem to affect the performance.

You may want to add goal changes to the events for Alpha wing as priorities change.

Beta and Gamma wings never lasted long enough to actually launch any bombs, you may want to provide them with their own escorts.

The only way I could successfully complete this mission was to head for the Titan at the beginning of the mission and take out as many beam cannons as I could before the Shade showed up.  Then I had to disable and destroy the shade myself since the bombers were destroyed before they could accomplish anything.

Halloween and Pumpkin wings sound strange.  Change Halloween and Pumpkin wings to Aries and Taurus wings. 

The emperor's speech needs to be split over a couple of Command briefing stages.  It is too long and the display is cutting off the last of the speech.  The use of thee, thou and thy is archaic and would not be translated that way by the translator the emperor would be using.

Many of the in-game messages are too long.  Messages should be limited to two lines at the most.  Otherwise they will not fully display.
« Last Edit: October 19, 2011, 02:15:00 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline fightermedic

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Re: Need testers for Titan Rebellion
Actually I do like the missions.  They just still need some work.  I think the use of the Prometheus in mission 15 will help immensely.  I had got the impression we were taking out the support fleet rather than just engaging some of his ships that were resupplying.  For both mission 14 and 15 most of my comments had more to do with dialogue rather than the mission mechanics.  I'll have some comments on mission 16 though as soon as I get through it.

fixed the prometheus bug and reduced the worst of the swearing in the missions

Edit:
Mission 16:
Distances are too great.  You have Alpha wing performing a number of functions that require movement of great distances.

the player flies a fast ship, when switching all power to the engines it's not THAT bad actually (and thats something absolutely critical in this mission, don't know if you did)

There are a large amount of ships in the mission.  58 capital ships is seems a lot for even a large battle.  Although that being said, it doesn't seem to affect the performance.

well, the vasudans are throwing 3 whole fleets at the titan, it always buged me how few ships are involved in large vanilla battles, tried to do a "realistic" amount of ships   :nervous:
there is a serious performance hit when all the vampires are launched though


You may want to add goal changes to the events for Alpha wing as priorities change.

this is a good idea, i think i will do so (erm, if it's possible *scratches head*)

Beta and Gamma wings never lasted long enough to actually launch any bombs, you may want to provide them with their own escorts.

The only way I could successfully complete this mission was to head for the Titan at the beginning of the mission and take out as many beam cannons as I could before the Shade showed up.  Then I had to disable and destroy the shade myself since the bombers were destroyed before they could accomplish anything.

ok, thats definitely not the way it is ment to be done ;) but i think it's cool creativity is possible :D
if beta and gamme do not survive it's your fault entirely, really ;)
it is absolutely possible to not loose a single bomber upon attacking the shade (i have done so several times!), you have to switch full power to the engine as soon as you hear that they are being intercepted and rush towards the interceptors, and after that take out the maras guarding the shade with haste (your wingmates in alpha wing should ALL survive to this point too, it's important to let none of them be destroyed by pumkin and helloween wings!  (that also makes it at LOT easier to guard the pharaoh) )
the one special thing about this mission really is that you never have the time to complete anything, as soon as the new threat arises, ignore the old ones entirely and focus on the new threat! (maybe this would be clearer if the object list would change indeed)



Halloween and Pumpkin wings sound strange.  Change Halloween and Pumpkin wings to Aries and Taurus wings. 

no! just because   :p

The emperor's speech needs to be split over a couple of Command briefing stages.  It is too long and the display is cutting off the last of the speech.  The use of thee, thou and thy is archaic and would not be translated that way by the translator the emperor would be using.

it's supposed to sound achaic, and if the emperor uses achaic wording why would a translator not translate it that way?
german translations of shakespeare sound achaic too, you know :D
will do the splitting, didn't regard it as bad, as you can scroll down, but if you say so i shall obey  :nod:


Many of the in-game messages are too long.  Messages should be limited to two lines at the most.  Otherwise they will not fully display.

oooh, thats lot's of sound files to be changed :doubt: (there really are people out there who read the messages when they can listen?  :pimp:)
ah well, i guess i have no choice


sorry for tearing your post apart like that :nervous: and thanks for the detailed feedback!

oh and hopefully one or two guys more will provide some feedback for the last missions
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Macfie

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Re: Need testers for Titan Rebellion
Mission 16:
There are a large amount of ships in the mission.  58 capital ships is seems a lot for even a large battle.  Although that being said, it doesn't seem to affect the performance.

well, the Vasudans are throwing 3 whole fleets at the titan, it always bugged me how few ships are involved in large vanilla battles, tried to do a "realistic" amount of ships   :nervous:
there is a serious performance hit when all the vampires are launched though


You may want to add goal changes to the events for Alpha wing as priorities change.

this is a good idea, i think i will do so (erm, if it's possible *scratches head*)

Halloween and Pumpkin wings sound strange.  Change Halloween and Pumpkin wings to Aries and Taurus wings. 

no! just because   :p

The emperor's speech needs to be split over a couple of Command briefing stages.  It is too long and the display is cutting off the last of the speech.  The use of thee, thou and thy is archaic and would not be translated that way by the translator the emperor would be using.

it's supposed to sound archaic, and if the emperor uses archaic wording why would a translator not translate it that way?
German translations of Shakespeare sound archaic too, you know :D
will do the splitting, didn't regard it as bad, as you can scroll down, but if you say so i shall obey  :nod:


Many of the in-game messages are too long.  Messages should be limited to two lines at the most.  Otherwise they will not fully display.

ooh, that's lot's of sound files to be changed :doubt: (there really are people out there who read the messages when they can listen?  :pimp:)
ah well, i guess i have no choice


The vanilla battles used a smaller number of ships because in the original FreeSpace engine if you put too many ships in it would cause the mission to crash.  The high number of ships in the mission may prevent people with low end computers from being able to run the mission.

There are options in FRED to clear goals and add goals for the wings.  These could be tied to the messages that announce the event rather than the player trying to give orders for each change.

You have to keep in mind that we are building on someone else's work and need to follow the character development and conventions that the original author used.  In the original missions signs of the Zodiac are used for wings with Shivan fighters and bombers hence Aries and Taurus vice Halloween and Pumpkin.

Even with scrolling down the last of the emperor's speech is cut off.  I think that the translation of archaic forms is a human choice that a computer would not make.  If you took a sentence from Shakespeare and used a computer translator it wouldn't use the archaic forms.  Since the Vasudans talk via a mechanical translater it would not be able to capture those nuances.

To get a boost in performance some people with lower end machines will turn off the sounds to play missions that have high processor use, such as ones with large amounts of capital ships.

I would wait on changing the sound files until you get more feedback
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline fightermedic

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Re: Need testers for Titan Rebellion
but.. but.. i luv me pumkin wing! how dare you take offense at me pumkin?????
ah those are dark times, when everything has to be so serious *sniff*
oh well, maybe i'll change them.. but it will break me little heart for sure!

i will not, hovever, change the achaic language! (at least not as long as not a good deal more people complain about it!)

the speech will definitely be broken into several pages however

There are options in FRED to clear goals and add goals for the wings.  These could be tied to the messages that announce the event rather than the player trying to give orders for each change.


oh, THAT is what you mean
i did completely misunderstand you before, since what you want is already there
changing ai goals are in the mission and are tied to events just as you suggested, it's working too. i have tested that!
no need to give a single order to alpha wing in the whole mission!
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Macfie

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Re: Need testers for Titan Rebellion
I made some changes to missions 14, 15 and 16.
Cleaned up some grammer and punctuation.  Reworded some messages for brevity and clarity.  Split some messages into parts to reduce the size of the messages.  Changed wing names to correspond to usage established in the first 13 missions.  The changes will require some additional voice acting and some replacement voice acting files.  I have attached the revised missions as well as files showing the revisions to messages, briefings, command briefings and debriefings.

[attachment deleted by a basterd]
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline starlord

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Re: Need testers for Titan Rebellion
any news on the titan model?

 

Offline fightermedic

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Re: Need testers for Titan Rebellion
any news on the titan model?

no news here,
macfie i will have a look at it, thanks :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: Need testers for Titan Rebellion
i had my look now
wow, thats lots of changes you have made...
i will not adopt every single one, but the majority, especially the dialogs in mission 16 sound a lot smoother now, good work :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: Need testers for Titan Rebellion
fail: seems like i have accidentally deleted the file where i noted which voice did which char... :(
there are a few who i still know, but the rest is lots of guesswork now :(
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

  

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: Need testers for Titan Rebellion
I'm locking this topic.  Comments should go in the release thread.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.