Do not read if you suffer from stress, anxiety or heart problems.
Well this ones still got me stumped, I've read the post on the VBB which tells you how to implement them, and very useful it was too. Getting them to work is no problem, all the one's I've created work properly, in so far as that they get bigger correspoding to how fast you set your speed and such. The problem is getting the animated texture to appear on them. In the VBB post is says give them any texture not used by the rest off the model and then afterwards edit the model file with a hex heditor and change the name of the texture to thruster01.bmp (thats no problem to do either) - then FS2 should use the animateed texture on it in game. Sounds easy enough, so i do this and all I get is the thuster flame no animated texture. The bit I'm unsure of is that is says to make sure the texture flame maps only once onto the thruster model, so I've gotta feeling that this is more a problem to do with truspace 2, presumably it's a UV mapping thing - I dont know if anyone else has got truspace 2, but there are only 3 UV maps you can apply, cylinder, planer and spherical, there is no "box" like option.
I know some of you can do it...please help me.
Oh and one more little thing, any one know how do you do the single texture maps used on, for instance fighters?
Thank you bearing with with me, those of you who made it through this post alive anyway.