Modding, Mission Design, and Coding > The Modding Workshop
Open world?
CMDR Duckenheart:
--- Quote from: Zarax on January 20, 2022, 11:38:23 pm ---One feature that could be explored more (IMHO, I didn't play every mod) is the ability to store data between missions in one campaign.
With a relatively small settings you could keep track of individual ship health at the end of one mission and depending on scripts you could associate battle damage and secondary objectives with ship/weapon availability.
Not exactly open world, but with enough effort it's pretty dynamic.
--- End quote ---
--- Quote from: wookieejedi on January 21, 2022, 06:43:40 am ---Tracking ship stats between missions like that could likely even be done with the sexp container features being added in. Ultimately though, yeah lua will let you do almost anything, including writing/overriding mission files, tracking as many variables as you want, and even doing things like selecting options such as planets from a galaxy map, typing in call sign names for ships, and more.
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I guess I'm learning Lua now. Does anyone have a favorite tutorial series/book?
Strygon:
Quick question, are you intending to take on all aspects of the mod by yourself? That is, ships, effects, level design, etc. ?
CMDR Duckenheart:
--- Quote from: Strygon on January 22, 2022, 12:44:14 am ---Quick question, are you intending to take on all aspects of the mod by yourself? That is, ships, effects, level design, etc. ?
--- End quote ---
Initially. I'm not so sure anymore. That said, I've never gotten a good outcome from trying to start a team. I would love help but I don't bring much to the table to make it worth anyone's while. At least not with how little I know now. Asking for said help with nothing to offer is so intimidating to me.
wookieejedi:
If you are planning on learning LUA and doing something like this feel free to PM me on Discord.
CMDR Duckenheart:
wookieejedi, how do I find you on discord?
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