Half Life 2 is going have freakin cutting edge graphics, so we dont have to worry about that. But now, I have to get into a WHOLE nother profession. First it was teaching mofo's how to MOD with Starcraft (easy as pie when you have the right tools. A little bit of Arsenall III, some MOD openers, and a TBL modifyer and you're on your way) and then I got Freespace 2 and FRED was my NEW profession, and then after that I got struck in the ass with Aliens vs Predator 2, and IMEDIATELY got into mapmaking with really really nice atomspheric effects using DEdit. (My first FPS Map editor) I tell ya, things change over long periods of time. Hell, I even got into Flash and started making stick figure movies. They are pretty good, and maybe I can put them on my webspace if you guys feel like seeing them. But now, when you guys say that making models is kinda easy. How do you do it though? What are the steps involved? I mean like, you make a basic geometric shape, right? Then you mesh it (or texture it. whatever you call it) and then you just uh... I dont know...