Originally posted by Raptor
Just as a point of infomation, I did hi-poly versions of the Hornet, the Trebuchet, and two Shivan Missiles (hornet and treb counterparts). I mapped+textured both the Hornet and the Treb, then passed the whole lot to Lighty.
This development might get me to finish off that project, and get those bombs done. They were the main reason I started doing hi-poly warheads.
The ship/weapon selection screen should also have support for 3D guns. Add a $Tech model: field with a POF after +Tech Description and it should show up in the tech room.
Edit: While I'm thinking 'bout that, Bobb, is there any way to easily rotate a model around an offcenter point? eg I have the center point for the actual missile subobject, but I'm at a loss as to how to rotate it because passing a different matrix to model_render will always rotate the whole model around the center point of the whole thing, including the nonexistent engines. (Or I suppose I could look into displaying the engines in the weap select screen.)