Author Topic: Fmod?  (Read 2210 times)

0 Members and 1 Guest are viewing this topic.

Offline Inquisitor

Anyone have any experience with the fmod MP3 sdk? openAL is good for sound f/x, but, not so good (at least not that I have seen) with mp3 decoding.

Anywho, the license is cool so long as you are not making a commercial game (which we can't do anyway) and the SDK is pretty clear, someone hacked it into TQ, so I have seen it.

It's cross platform, it also does other sound, but I think I like openAL for the rest of it.

SDK can be found here:
http://www.fmod.org


I know people are thinking of Orgg Vorbis (sp?), but, this would open the world up to all that mp3 content that already exists :)
No signature.

 
There is something better available for music or large audio files. mp3 should be avoided if at all possible due to possible patent/licensing issues with Fraunhoffer. Ogg Vorbis is certainly preferable, and patent and royalty free:

http://www.xiph.org/ogg/vorbis/index.html

For playing .mod/.xm/.s3m modplug provides much higher quality audio playback with 8-tap fir sampling:

http://modplug-xmms.sourceforge.net/

Ignore the xmms part, it's now a library that can be used in C or C++ programs. It's under a public domain license.

 
Yeah, I'd stay away from mp3. Just too many issues, IMO.

 

Offline penguin

  • Eudyptes codus
  • 28
  • Still alive.
Does anyone know where the OpenAL stuff is now?  openal.org was hosted by the now-defunct Loki Entertainment :( and most of the links seem to be dead.
your source code slave

 

Offline Inquisitor

Licensing is avoided by not doing something commercial ;)

That's why I posted :)

I get all my openAL  from creatives developer site, fyi.

http://developer.creative.com/scripts/DC_D&H_Games-Downloads.asp?opt=2
« Last Edit: May 09, 2002, 09:14:13 am by 122 »
No signature.