Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Cross-Platform Development => Topic started by: sanchox on October 02, 2009, 02:26:49 pm
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So I have wandered the forums in search of an answer, but have yet to find one that would fix my issue. First and foremost, I have installed FreeSpace 2 Open 3.6.10, the debug app, and the latest launcher for OSX. I updated my installation with the hotU crack (replaced my root_fs2.vp with a new, larger one roughly 6.1mb in size). I can run the normal game just fine, but when I attempt to use the mediavps addon I run into problems. Without the mediavps enabled, I can play the first mission following the tutorial missions just fine. With it enabled (no matter what settings I turn off or on or if i remove MV_Advanced.vp or not) it crashes every time to the desktop just as a battle occurs (keep in mind i did make it through all of the tutorial missions...). It seems that when the missles start flying, it crashes. Here is my crashlog, fs2_open.log and computer stats:
Crashlog Process: FS2_Open (debug) [1865]
Path: /Applications/games/fs2/FS2_Open-3.6.10 (debug).app/Contents/MacOS/FS2_Open (debug)
Identifier: FS2_Open (debug)
Version: FreeSpace 2 Open version 3.6.10 (3.6.10-trunk)
Code Type: PPC (Native)
Parent Process: launchd [77]
Interval Since Last Report: 949 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 1
Date/Time: 2009-10-02 13:16:51.696 -0600
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: CF3E0FBA-962A-43F8-8F14-FA53CE5BCB76
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ca2c8c2a
Crashed Thread: 0
Thread 0 Crashed:
0 FS2_Open (debug) 0x001b2fcc fvi_ray_boundingbox(vec3d*, vec3d*, vec3d*, vec3d*, vec3d*) + 136
1 FS2_Open (debug) 0x00275aec mc_check_sldc(int) + 324
2 FS2_Open (debug) 0x00275b60 mc_check_sldc(int) + 440
3 FS2_Open (debug) 0x00275b3c mc_check_sldc(int) + 404
4 FS2_Open (debug) 0x00275c6c mc_check_shield() + 80
5 FS2_Open (debug) 0x00275f84 mc_check_subobj(int) + 544
6 FS2_Open (debug) 0x00276948 model_collide(mc_info*) + 1664
7 FS2_Open (debug) 0x0031e560 ship_weapon_check_collision(object*, object*, float, int*) + 876
8 FS2_Open (debug) 0x0031f3ac collide_ship_weapon(obj_pair*) + 476
9 FS2_Open (debug) 0x0031b900 obj_check_all_collisions() + 256
10 FS2_Open (debug) 0x00319f50 obj_move_all(float) + 748
11 FS2_Open (debug) 0x0000fc8c game_simulation_frame() + 1844
12 FS2_Open (debug) 0x00014f8c game_frame(int) + 884
13 FS2_Open (debug) 0x00015950 game_do_frame() + 404
14 FS2_Open (debug) 0x00017728 game_do_state(int) + 608
15 FS2_Open (debug) 0x000ef5c4 gameseq_process_events() + 432
16 FS2_Open (debug) 0x0001a470 game_main(char*) + 460
17 FS2_Open (debug) 0x0001a66c SDL_main + 444
18 FS2_Open (debug) 0x00004104 -[SDLMain applicationDidFinishLaunching:] + 112
19 com.apple.Foundation 0x9514c734 _nsnote_callback + 372
20 com.apple.CoreFoundation 0x960eb438 _CFXNotificationPostNotification + 920
21 com.apple.Foundation 0x95149dc0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
22 com.apple.AppKit 0x914b3854 -[NSApplication _postDidFinishNotification] + 108
23 com.apple.AppKit 0x914b376c -[NSApplication _sendFinishLaunchingNotification] + 80
24 com.apple.AppKit 0x9143b110 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 260
25 com.apple.AppKit 0x9143a948 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 88
26 com.apple.Foundation 0x9516d004 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 480
27 com.apple.Foundation 0x9516cdd8 _NSAppleEventManagerGenericHandler + 236
28 com.apple.AE 0x9442ece0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 164
29 com.apple.AE 0x9442ebe8 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 40
30 com.apple.AE 0x9442e9ec aeProcessAppleEvent + 212
31 com.apple.HIToolbox 0x94a1440c AEProcessAppleEvent + 52
32 com.apple.AppKit 0x91438474 _DPSNextEvent + 1156
33 com.apple.AppKit 0x91437bfc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
34 com.apple.AppKit 0x9143189c -[NSApplication run] + 744
35 FS2_Open (debug) 0x00004044 CustomApplicationMain + 428
36 FS2_Open (debug) 0x00004498 main + 408
37 FS2_Open (debug) 0x00002778 _start + 756
38 FS2_Open (debug) 0x0000247c start + 44
Thread 1:
0 libSystem.B.dylib 0x94e8f1f8 mach_msg_trap + 8
1 libSystem.B.dylib 0x94e9611c mach_msg + 56
2 com.apple.CoreFoundation 0x96109394 CFRunLoopRunSpecific + 1812
3 com.apple.audio.CoreAudio 0x910d5fa8 HALRunLoop::OwnThread(void*) + 212
4 com.apple.audio.CoreAudio 0x910d5de4 CAPThread::Entry(CAPThread*) + 104
5 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 2:
0 libSystem.B.dylib 0x94e8f278 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x94ed2368 _pthread_cond_wait + 1320
2 com.apple.audio.CoreAudio 0x910e79f0 HP_IOThread::WorkLoop() + 488
3 com.apple.audio.CoreAudio 0x910e77f0 HP_IOThread::ThreadEntry(HP_IOThread*) + 12
4 com.apple.audio.CoreAudio 0x910d5de4 CAPThread::Entry(CAPThread*) + 104
5 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 3:
0 libSystem.B.dylib 0x94e8f378 mach_wait_until + 8
1 libSystem.B.dylib 0x94f1a6ec nanosleep + 324
2 SDL 0x300395dc SDL_SYS_StopTimer + 136
3 SDL 0x3002b450 SDL_RunThread + 68
4 SDL 0x30039300 SDL_SYS_KillThread + 20
5 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 4:
0 libSystem.B.dylib 0x94e95c0c __semwait_signal + 12
1 libSystem.B.dylib 0x94ed246c _pthread_cond_wait + 1580
2 libGLProgrammability.dylib 0x9544bb68 glvmDoWork + 120
3 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 0 crashed with PPC Thread State 32:
srr0: 0x001b2fcc srr1: 0x0200f030 dar: 0xca2c8c2a dsisr: 0x00200000
r0: 0x00000000 r1: 0xbfffd380 r2: 0xca2c8c2a r3: 0xca2c8c2a
r4: 0xca2c8c36 r5: 0x01428874 r6: 0x0142885c r7: 0xbfffd418
r8: 0x3e14ac18 r9: 0x00000001 r10: 0x001b2f58 r11: 0xa0836b74
r12: 0x94eaa8a0 r13: 0xa0a0ed70 r14: 0x019146f0 r15: 0xbfffe318
r16: 0x00000000 r17: 0xa0247bf0 r18: 0x019235f4 r19: 0x01913cd0
r20: 0x01908fe0 r21: 0xa0a0ed70 r22: 0x00000000 r23: 0x00000100
r24: 0xa0a0ed70 r25: 0x00000001 r26: 0x00000000 r27: 0x019235f0
r28: 0x00000000 r29: 0xbfffdfb0 r30: 0xbfffd380 r31: 0x002740bc
cr: 0x44002428 xer: 0x00000000 lr: 0x0027420c ctr: 0x94eaa8a0
vrsave: 0x00000000
Binary Images:
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0x94d2f000 - 0x94d96ffb libstdc++.6.dylib ??? (???) <a4e9b10268b3ffac26d0296499b24e8e> /usr/lib/libstdc++.6.dylib
0x94e8e000 - 0x9502eff3 libSystem.B.dylib ??? (???) <900415cd2c829b2de9a6cdcdaa6307e3> /usr/lib/libSystem.B.dylib
0x9502f000 - 0x9505aff7 libauto.dylib ??? (???) <a64d088b2d17e013b9ee5a08d3a20d33> /usr/lib/libauto.dylib
0x9505b000 - 0x95069fff libz.1.dylib ??? (???) <1a70dd3594a8c5ad39d785af5da23237> /usr/lib/libz.1.dylib
0x9513b000 - 0x95142fff com.apple.CommonPanels 1.2.4 (85) <0d1256175c5512c911ede094d767acfe> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x95143000 - 0x95389ffb com.apple.Foundation 6.5.9 (677.26) <c30e4aea51bbae480d4550cd53abb441> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x9539f000 - 0x95424fff libsqlite3.0.dylib ??? (???) <daf55b073488086ef5b9a3781be53f14> /usr/lib/libsqlite3.0.dylib
0x95425000 - 0x95425fff com.apple.Accelerate 1.4.2 (Accelerate 1.4.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x95426000 - 0x95854ffe libGLProgrammability.dylib ??? (???) <5d52750ec9e438b25d3a4db51361fa2b> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x95855000 - 0x958e4ffb com.apple.DesktopServices 1.4.8 (1.4.8) <efaf20fbcdf58c7da37ddbcf190bba75> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x958e5000 - 0x95c4affe com.apple.QuartzCore 1.5.8 (1.5.8) <60e54cfb861dc5e66bb4f263a192d558> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x95c4b000 - 0x95c8ffff com.apple.CoreMediaIOServicesPrivate 20.0 (20.0) /System/Library/PrivateFrameworks/CoreMediaIOServicesPrivate.framework/Versions/A/CoreMediaIOServicesPrivate
0x95c90000 - 0x95d47fff com.apple.QTKit 7.6.4 (1327.73) /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit
0x95d97000 - 0x95da2ff9 com.apple.helpdata 1.0.1 (14.2) /System/Library/PrivateFrameworks/HelpData.framework/Versions/A/HelpData
0x95da3000 - 0x95daeffb libgcc_s.1.dylib ??? (???) <ea47fd375407f162c76d14d64ba246cd> /usr/lib/libgcc_s.1.dylib
0x95daf000 - 0x95e49ff7 com.apple.ApplicationServices.ATS 3.7 (???) <2e748b84ad5232add84d6aaad73b832f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x95e4a000 - 0x95e4fff6 libmathCommon.A.dylib ??? (???) /usr/lib/system/libmathCommon.A.dylib
0x95e56000 - 0x95e69fff com.apple.LangAnalysis 1.6.5 (1.6.5) <2a661ad6e432dd62dd831e234904061f> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x95e6a000 - 0x95f7effa com.apple.vImage 3.0 (3.0) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x96010000 - 0x96038fff libxslt.1.dylib ??? (???) <bb985380f353bbc7ce694d56884ea156> /usr/lib/libxslt.1.dylib
0x9609f000 - 0x9609fffa com.apple.CoreServices 32 (32) <42b6dda539f7411606187335d9eae0c5> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x960a0000 - 0x961c5ff3 com.apple.CoreFoundation 6.5.7 (476.19) <dee0f0024f3bf976cfa0a0816e8aa338> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x961ca000 - 0x961e9fff com.apple.vecLib 3.4.2 (vecLib 3.4.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x96207000 - 0x962b7fff edu.mit.Kerberos 6.0.13 (6.0.13) <2ed20a450576465ee4f9c317b8ce8c44> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x962b8000 - 0x962e9fff com.apple.coreui 1.2 (62) /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x962ea000 - 0x96365fff com.apple.SearchKit 1.2.2 (1.2.2) <a9d0033a5e1e55b5e382e52fe578d734> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x96366000 - 0x96419ffc com.apple.CFNetwork 438.14 (438.14) <6e213ab40eabfc276ca46a7c7cfad01a> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x9645a000 - 0x96476ffb com.apple.openscripting 1.2.8 (???) <01f86cdb8f7347d2f3f13066e954acb6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x96477000 - 0x9648effb com.apple.ImageCapture 5.0.2 (5.0.2) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x9648f000 - 0x96497ffb libCGATS.A.dylib ??? (???) <2e2b3379b58eef41b4a0858c1b76236c> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x96498000 - 0x96548fff com.apple.QD 3.11.56 (???) <5e3f7cbff6ff025da4ce6ec610845f5e> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x96549000 - 0x9654dffe libGIF.dylib ??? (???) <755ca03546f380942649cb38cec37ba2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x965dc000 - 0x96623fff com.apple.NavigationServices 3.5.2 (163) <453fd79dd63debad4908dcc726f9aa04> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x96624000 - 0x96661fff libRIP.A.dylib ??? (???) <6b828c9a37142b6c1a472a5a32bbe4ca> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x96749000 - 0x96d03fff libBLAS.dylib ??? (???) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x96da7000 - 0x96dc6fff libresolv.9.dylib ??? (???) <c5c72e1cf61cb844163156956a1d8407> /usr/lib/libresolv.9.dylib
0x96dc7000 - 0x96df4fff libGL.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x96df5000 - 0x96df7ffd libRadiance.dylib ??? (???) <34621dd441aab91846ed399a4801e9f8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x96df8000 - 0x97374ffb com.apple.CoreGraphics 1.409.4 (???) <e5f06c8ccf181e362a13a96940b454ac> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0xfffec000 - 0xfffeffff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff8000 - 0xffff9703 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
-
too long of a post, here is the rest!
fs2_open.log ==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/ryan/Library/FS2_Open/data/fs2_open.log', Fri Oct 02 13:15:55 2009 ...
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35.00
-env
-missile_lighting
-glow
-spec
-3dshockwave
-3dwarp
-warp_flash
-snd_preload
-mod mediavps
-no_glsl
-window
Building file index...
Found root pack '/Applications/games/fs2/mediavps/3610_Patch.vp' with a checksum of 0x07e72699
Found root pack '/Applications/games/fs2/mediavps/MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack '/Applications/games/fs2/mediavps/MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack '/Applications/games/fs2/mediavps/MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack '/Applications/games/fs2/mediavps/MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack '/Applications/games/fs2/mediavps/MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack '/Applications/games/fs2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Applications/games/fs2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/games/fs2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/games/fs2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/games/fs2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/games/fs2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/games/fs2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/games/fs2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/games/fs2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/ryan/Library/FS2_Open/mediavps/' ... 30 files
Searching root '/Users/ryan/Library/FS2_Open/' ... 71 files
Searching root '/Applications/games/fs2/mediavps/' ... 0 files
Searching root pack '/Applications/games/fs2/mediavps/3610_Patch.vp' ... 180 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Advanced.vp' ... 2868 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Assets.vp' ... 1810 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Core.vp' ... 146 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Effects.vp' ... 1046 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Music.vp' ... 32 files
Searching root '/Applications/games/fs2/' ... 14 files
Searching root pack '/Applications/games/fs2/root_fs2.vp' ... 157 files
Searching root pack '/Applications/games/fs2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/games/fs2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/games/fs2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/games/fs2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/games/fs2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/games/fs2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/games/fs2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/games/fs2/warble_fs2.vp' ... 52 files
Found 19 roots and 13192 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon 9600 XT OpenGL Engine
OpenGL Version : 2.0 ATI-1.5.48
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Max texture units: 8 (8)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1070
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 0.359 (0.359)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-04.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Starting mission message count : 205
Ending mission message count : 228
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0xdd06054f -- "fighter2t-02.pof"
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xd44695de -- "cruiser2s-01.pof"
BMPMAN: Found EFF (cruistiles2-glow.eff) with 50 frames at 25 fps.
BMPMAN: Found EFF (cruistiles4-glow.eff) with 50 frames at 25 fps.
BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps.
Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship cruiser2s-01.pof
Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use).
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x980452f1 -- "cargo05.pof"
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x170c2a7e -- "cargo06.pof"
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0xefff5acf, IBX checksum: 0x642880c5 -- "transport03.pof"
BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0xa7fe6c7b -- "freighter06.pof"
BMPMAN: Found EFF (freighter06-01-glow.eff) with 37 frames at 15 fps.
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0x7179fbb8 -- "freighter07.pof"
BMPMAN: Found EFF (freighter07-01-glow.eff) with 37 frames at 15 fps.
BMPMAN: Found EFF (freighter07-02-glow.eff) with 37 frames at 20 fps.
Loading model 'freighter2s-01.pof'
IBX: Found a good IBX to read for 'freighter2s-01.pof'.
IBX-DEBUG => POF checksum: 0x0853bc1b, IBX checksum: 0x38822dbb -- "freighter2s-01.pof"
BMPMAN: Found EFF (stiles2-glow.eff) with 50 frames at 25 fps.
BMPMAN: Found EFF (tile2-glow.eff) with 50 frames at 25 fps.
Unknown special object type $path01 while reading model freighter2s-01.pof
Loading model 'cargo2s-01.pof'
IBX: Found a good IBX to read for 'cargo2s-01.pof'.
IBX-DEBUG => POF checksum: 0xc0e9ca3f, IBX checksum: 0x1b70dcc5 -- "cargo2s-01.pof"
BMPMAN: Found EFF (tile4-glow.eff) with 50 frames at 25 fps.
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xf525c214 -- "fighter2s-02.pof"
BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps.
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x41c592f6 -- "capital01.pof"
Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship capital01.pof
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x1c381f2d -- "corvette2v-01.pof"
Loading model 'fighter2s-03.pof'
IBX: Found a good IBX to read for 'fighter2s-03.pof'.
IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xe525090a -- "fighter2s-03.pof"
BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps.
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0x4584e2b8 -- "cruiser03.pof"
BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps.
BMPMAN: Found EFF (cruiser03-01-glow.eff) with 37 frames at 15 fps.
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0xe76d5c9c -- "bomber10.pof"
BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps.
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x8c5a5505 -- "fighter2t-05.pof"
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xa4758e9b -- "fighter2v-01.pof"
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0x0a7df511 -- "Gate2a-01.pof"
Potential problem found: Unrecognized type subsystem 'jump2a', believed to be in ship Gate2a-01.pof
Potential problem found: Unrecognized type subsystem 'jump1a', believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 237 new ship subsystems ... a total of 400 is now available (75 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0x68d03676 -- "support2t-01.pof"
ANI shieldfv-01 with size 112x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x9697b2de -- "support2v-01.pof"
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
ANI shield-b10 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x2e59c4e8 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xa6cb3445 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0x65d66729 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x6006ae66 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xfd8da6af -- "crossbow.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0xbfb205ee -- "cmeasure01.pof"
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof"
BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof"
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps.
Loading model 'S_Infyrno.pof'
IBX: Found a good IBX to read for 'S_Infyrno.pof'.
IBX-DEBUG => POF checksum: 0x670850d0, IBX checksum: 0xaa88a090 -- "S_Infyrno.pof"
Loading model 'S_Bomb.pof'
IBX: Found a good IBX to read for 'S_Bomb.pof'.
IBX-DEBUG => POF checksum: 0x5d0706f9, IBX checksum: 0x7e75b232 -- "S_Bomb.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x48c0c692 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x70ea1e53 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2620/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 625, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_sm1-04_a.ani with size 440x200 (21.9% wasted)
ANI cb_sm1-04_b.ani with size 440x200 (21.9% wasted)
ANI cb_sm1-04_c.ani with size 440x200 (21.9% wasted)
ANI cb_sm1-04_d.ani with size 440x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 23.380 (23.380)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI 2_SD4.ani with size 332x304 (40.6% wasted)
ANI 2_Scalpel.ani with size 332x304 (40.6% wasted)
ANI 2_PromR.ani with size 332x304 (40.6% wasted)
ANI 2_mx64.ani with size 332x304 (40.6% wasted)
ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_cross.ani with size 332x304 (40.6% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted)
Frame 0 too long!!: frametime = 0.345 (0.345)
ANI icont-node.ani with size 100x100 (21.9% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 32.894
Frame 1 too long!!: frametime = 1.091 (1.091)
ANI Head-CM2b.ani with size 160x120 (6.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
system specs Model: PowerMac7,3, BootROM 5.1.8f7, 2 processors, PowerPC G5 (2.2), 2 GHz, 2 GB
Graphics: kHW_ATIrv360Item, ATY,RV360, spdisplays_agp_device, 128 MB
Memory Module: DIMM0/J11, 512 MB, DDR SDRAM, PC3200U-30330
Memory Module: DIMM1/J12, 512 MB, DDR SDRAM, PC3200U-30330
Memory Module: DIMM2/J13, 512 MB, DDR SDRAM, PC3200U-30330
Memory Module: DIMM3/J14, 512 MB, DDR SDRAM, PC3200U-30330
Modem: Jump, V.92, Version 1.0
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST3400633AS, 372.61 GB
Serial ATA Device: ST3160023AS, 149.05 GB
Parallel ATA Device: SONY DVD RW DW-U21A
USB Device: USB Receiver, (null) mA
USB Device: Hub in Apple Extended USB Keyboard, (null) mA
USB Device: Apple Extended USB Keyboard, (null) mA
-
First of all, let me thank you for doing everything I could have asked for without me having to ask you for it :D
Now, can you try the same with a nightly build?
I have a feeling this might be an issue that was already corrected in 3.6.11.
-
Same crash as before... I downloaded the latest nightly r5615 and gave it a shot. I tested each method I mentioned previously, with crashes coming whenever I used the mediavps. I did notice however that occasionally the crash would happen a bit later than previously... anyhow, here are the new logs:
crashlog Process: FS2_Open (debug) [2020]
Path: /Applications/games/fs2/FS2_Open (debug)-20090929_r5615.app/Contents/MacOS/FS2_Open (debug)
Identifier: FS2_Open (debug)
Version: FreeSpace 2 Open version 3.6.11 (3.6.11-trunk)
Code Type: PPC (Native)
Parent Process: launchd [77]
Interval Since Last Report: 644 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 0 sec
Per-App Crashes Since Last Report: 1
Date/Time: 2009-10-02 15:45:00.670 -0600
OS Version: Mac OS X 10.5.8 (9L31a)
Report Version: 6
Anonymous UUID: CF3E0FBA-962A-43F8-8F14-FA53CE5BCB76
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ca2c242a
Crashed Thread: 0
Thread 0 Crashed:
0 FS2_Open (debug) 0x001ba99c fvi_ray_boundingbox(vec3d*, vec3d*, vec3d*, vec3d*, vec3d*) + 136
1 FS2_Open (debug) 0x0028b27c mc_check_sldc(int) + 324
2 FS2_Open (debug) 0x0028b2f0 mc_check_sldc(int) + 440
3 FS2_Open (debug) 0x0028b2cc mc_check_sldc(int) + 404
4 FS2_Open (debug) 0x0028b3fc mc_check_shield() + 80
5 FS2_Open (debug) 0x0028b724 mc_check_subobj(int) + 560
6 FS2_Open (debug) 0x0028c0e8 model_collide(mc_info*) + 1664
7 FS2_Open (debug) 0x00335540 ship_weapon_check_collision(object*, object*, float, int*) + 876
8 FS2_Open (debug) 0x0033638c collide_ship_weapon(obj_pair*) + 476
9 FS2_Open (debug) 0x00332994 obj_check_all_collisions() + 256
10 FS2_Open (debug) 0x00331064 obj_move_all(float) + 748
11 FS2_Open (debug) 0x0000e384 game_simulation_frame() + 1844
12 FS2_Open (debug) 0x00018afc game_frame(int) + 884
13 FS2_Open (debug) 0x000194c0 game_do_frame() + 404
14 FS2_Open (debug) 0x00019928 game_do_state(int) + 608
15 FS2_Open (debug) 0x000f87d8 gameseq_process_events() + 432
16 FS2_Open (debug) 0x0001aaf4 game_main(char*) + 460
17 FS2_Open (debug) 0x0001acf0 SDL_main + 444
18 FS2_Open (debug) 0x0000455c -[SDLMain applicationDidFinishLaunching:] + 112
19 com.apple.Foundation 0x9514c734 _nsnote_callback + 372
20 com.apple.CoreFoundation 0x960eb438 _CFXNotificationPostNotification + 920
21 com.apple.Foundation 0x95149dc0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88
22 com.apple.AppKit 0x914b3854 -[NSApplication _postDidFinishNotification] + 108
23 com.apple.AppKit 0x914b376c -[NSApplication _sendFinishLaunchingNotification] + 80
24 com.apple.AppKit 0x9143b110 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 260
25 com.apple.AppKit 0x9143a948 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 88
26 com.apple.Foundation 0x9516d004 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 480
27 com.apple.Foundation 0x9516cdd8 _NSAppleEventManagerGenericHandler + 236
28 com.apple.AE 0x9442ece0 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 164
29 com.apple.AE 0x9442ebe8 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 40
30 com.apple.AE 0x9442e9ec aeProcessAppleEvent + 212
31 com.apple.HIToolbox 0x94a1440c AEProcessAppleEvent + 52
32 com.apple.AppKit 0x91438474 _DPSNextEvent + 1156
33 com.apple.AppKit 0x91437bfc -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 112
34 com.apple.AppKit 0x9143189c -[NSApplication run] + 744
35 FS2_Open (debug) 0x0000449c CustomApplicationMain + 428
36 FS2_Open (debug) 0x000048f0 main + 408
37 FS2_Open (debug) 0x00002bd0 _start + 756
38 FS2_Open (debug) 0x000028d4 start + 44
Thread 1:
0 libSystem.B.dylib 0x94e8f1f8 mach_msg_trap + 8
1 libSystem.B.dylib 0x94e9611c mach_msg + 56
2 com.apple.CoreFoundation 0x96109394 CFRunLoopRunSpecific + 1812
3 com.apple.audio.CoreAudio 0x910d5fa8 HALRunLoop::OwnThread(void*) + 212
4 com.apple.audio.CoreAudio 0x910d5de4 CAPThread::Entry(CAPThread*) + 104
5 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 2:
0 libSystem.B.dylib 0x94e8f278 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x94ed2368 _pthread_cond_wait + 1320
2 com.apple.audio.CoreAudio 0x910e79f0 HP_IOThread::WorkLoop() + 488
3 com.apple.audio.CoreAudio 0x910e77f0 HP_IOThread::ThreadEntry(HP_IOThread*) + 12
4 com.apple.audio.CoreAudio 0x910d5de4 CAPThread::Entry(CAPThread*) + 104
5 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 3:
0 libSystem.B.dylib 0x94e8f378 mach_wait_until + 8
1 libSystem.B.dylib 0x94f1a6ec nanosleep + 324
2 SDL 0x300395dc SDL_SYS_StopTimer + 136
3 SDL 0x3002b450 SDL_RunThread + 68
4 SDL 0x30039300 SDL_SYS_KillThread + 20
5 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 4:
0 libSystem.B.dylib 0x94e95c0c __semwait_signal + 12
1 libSystem.B.dylib 0x94ed246c _pthread_cond_wait + 1580
2 libGLProgrammability.dylib 0x9544bb68 glvmDoWork + 120
3 libSystem.B.dylib 0x94ed10c4 _pthread_start + 316
Thread 0 crashed with PPC Thread State 32:
srr0: 0x001ba99c srr1: 0x0200f030 dar: 0xca2c242a dsisr: 0x00200000
r0: 0x00000000 r1: 0xbfffd350 r2: 0xca2c242a r3: 0xca2c242a
r4: 0xca2c2436 r5: 0x01574578 r6: 0x01574560 r7: 0xbfffd3e8
r8: 0xbdb9b6fa r9: 0x00000001 r10: 0x001ba928 r11: 0xa0836b74
r12: 0x94eaa8a0 r13: 0xa0a0ed70 r14: 0x01b14990 r15: 0xbfffe2f8
r16: 0x00000000 r17: 0xa0247bf0 r18: 0x01b23964 r19: 0x01b13f70
r20: 0x01b08ff0 r21: 0xa0a0ed70 r22: 0x00000000 r23: 0x00000100
r24: 0xa0a0ed70 r25: 0x00000001 r26: 0x00000000 r27: 0x01b23960
r28: 0x00000000 r29: 0xbfffdf90 r30: 0xbfffd350 r31: 0x00289818
cr: 0x44002428 xer: 0x00000000 lr: 0x00289968 ctr: 0x94eaa8a0
vrsave: 0x00000000
Binary Images:
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0x96df8000 - 0x97374ffb com.apple.CoreGraphics 1.409.4 (???) <e5f06c8ccf181e362a13a96940b454ac> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0xfffec000 - 0xfffeffff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff8000 - 0xffff9703 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
-
fs2_open.log
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/Users/ryan/Library/FS2_Open/data/fs2_open.log', Fri Oct 02 15:43:51 2009 ...
FreeSpace version: 3.6.11
Passed cmdline options:
-snd_preload
-mod mediavps
-no_glsl
-window
Building file index...
Found root pack '/Applications/games/fs2/mediavps/3610_Patch.vp' with a checksum of 0x07e72699
Found root pack '/Applications/games/fs2/mediavps/MV_Advanced.vp' with a checksum of 0xd06bf123
Found root pack '/Applications/games/fs2/mediavps/MV_Assets.vp' with a checksum of 0xc9e372bb
Found root pack '/Applications/games/fs2/mediavps/MV_Core.vp' with a checksum of 0x0dc7bb8f
Found root pack '/Applications/games/fs2/mediavps/MV_Effects.vp' with a checksum of 0xa3141c30
Found root pack '/Applications/games/fs2/mediavps/MV_Music.vp' with a checksum of 0x4dbbbe96
Found root pack '/Applications/games/fs2/root_fs2.vp' with a checksum of 0xce10d76c
Found root pack '/Applications/games/fs2/smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack '/Applications/games/fs2/sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack '/Applications/games/fs2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack '/Applications/games/fs2/stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack '/Applications/games/fs2/tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack '/Applications/games/fs2/tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack '/Applications/games/fs2/tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack '/Applications/games/fs2/warble_fs2.vp' with a checksum of 0xd85c305d
Searching root '/Users/ryan/Library/FS2_Open/mediavps/' ... 30 files
Searching root '/Users/ryan/Library/FS2_Open/' ... 71 files
Searching root '/Applications/games/fs2/mediavps/' ... 0 files
Searching root pack '/Applications/games/fs2/mediavps/3610_Patch.vp' ... 180 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Advanced.vp' ... 2868 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Assets.vp' ... 1810 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Core.vp' ... 146 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Effects.vp' ... 1046 files
Searching root pack '/Applications/games/fs2/mediavps/MV_Music.vp' ... 32 files
Searching root '/Applications/games/fs2/' ... 14 files
Searching root pack '/Applications/games/fs2/root_fs2.vp' ... 157 files
Searching root pack '/Applications/games/fs2/smarty_fs2.vp' ... 10 files
Searching root pack '/Applications/games/fs2/sparky_fs2.vp' ... 3027 files
Searching root pack '/Applications/games/fs2/sparky_hi_fs2.vp' ... 1337 files
Searching root pack '/Applications/games/fs2/stu_fs2.vp' ... 2355 files
Searching root pack '/Applications/games/fs2/tango1_fs2.vp' ... 32 files
Searching root pack '/Applications/games/fs2/tango2_fs2.vp' ... 15 files
Searching root pack '/Applications/games/fs2/tango3_fs2.vp' ... 10 files
Searching root pack '/Applications/games/fs2/warble_fs2.vp' ... 52 files
Found 19 roots and 13192 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
Initializing SDL...
Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 2
Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 2
OpenGL Vendor : ATI Technologies Inc.
OpenGL Renderer : ATI Radeon 9600 XT OpenGL Engine
OpenGL Version : 2.0 ATI-1.5.48
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Unable to find extension "GL_ATI_shader_texture_lod".
Max texture units: 8 (8)
Max elements vertices: 2048
Max elements indices: 150000
Max texture size: 2048x2048
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'flak-sct.tbm' ...
TBM => Starting parse of 'velindc-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_density-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 1531
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_mainwalk with size 209x477 (6.8% wasted)
ANI 2_mainflyby with size 509x189 (26.2% wasted)
ANI 2_maincrane with size 192x116 (9.4% wasted)
ANI 2_mainexit with size 319x174 (32.0% wasted)
ANI 2_mainbarracks with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom with size 231x145 (43.4% wasted)
ANI 2_maintechroom with size 69x119 (7.0% wasted)
ANI 2_mainoptions with size 337x206 (19.5% wasted)
ANI 2_maincampaign with size 308x190 (25.8% wasted)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame 0 too long!!: frametime = 3.697 (3.697)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps.
SHOCKWAVE => Default animation load: SUCCEEDED!!
MISSION LOAD: 'SM1-04.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 107th Ravens
Someone passed an extension to bm_load for file 'ravens.pcx'
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Using alternate ship type name: Unknown
Starting mission message count : 205
Ending mission message count : 228
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0xdd06054f -- "fighter2t-02.pof"
Loading model 'cruiser2s-01.pof'
IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xd44695de -- "cruiser2s-01.pof"
Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof
Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use).
Loading model 'cargo05.pof'
IBX: Found a good IBX to read for 'cargo05.pof'.
IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x980452f1 -- "cargo05.pof"
Loading model 'cargo06.pof'
IBX: Found a good IBX to read for 'cargo06.pof'.
IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x170c2a7e -- "cargo06.pof"
Loading model 'transport03.pof'
IBX: Found a good IBX to read for 'transport03.pof'.
IBX-DEBUG => POF checksum: 0xefff5acf, IBX checksum: 0x642880c5 -- "transport03.pof"
Loading model 'freighter06.pof'
IBX: Found a good IBX to read for 'freighter06.pof'.
IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0xa7fe6c7b -- "freighter06.pof"
Loading model 'freighter07.pof'
IBX: Found a good IBX to read for 'freighter07.pof'.
IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0x7179fbb8 -- "freighter07.pof"
Loading model 'freighter2s-01.pof'
IBX: Found a good IBX to read for 'freighter2s-01.pof'.
IBX-DEBUG => POF checksum: 0x0853bc1b, IBX checksum: 0x38822dbb -- "freighter2s-01.pof"
Unknown special object type $path01 while reading model freighter2s-01.pof
Loading model 'cargo2s-01.pof'
IBX: Found a good IBX to read for 'cargo2s-01.pof'.
IBX-DEBUG => POF checksum: 0xc0e9ca3f, IBX checksum: 0x1b70dcc5 -- "cargo2s-01.pof"
Loading model 'fighter2s-02.pof'
IBX: Found a good IBX to read for 'fighter2s-02.pof'.
IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xf525c214 -- "fighter2s-02.pof"
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x41c592f6 -- "capital01.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
Loading model 'corvette2v-01.pof'
IBX: Found a good IBX to read for 'corvette2v-01.pof'.
IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x1c381f2d -- "corvette2v-01.pof"
Loading model 'fighter2s-03.pof'
IBX: Found a good IBX to read for 'fighter2s-03.pof'.
IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xe525090a -- "fighter2s-03.pof"
Loading model 'cruiser03.pof'
IBX: Found a good IBX to read for 'cruiser03.pof'.
IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0x4584e2b8 -- "cruiser03.pof"
Loading model 'bomber10.pof'
IBX: Found a good IBX to read for 'bomber10.pof'.
IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0xe76d5c9c -- "bomber10.pof"
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x8c5a5505 -- "fighter2t-05.pof"
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xa4758e9b -- "fighter2v-01.pof"
Loading model 'Gate2a-01.pof'
IBX: Found a good IBX to read for 'Gate2a-01.pof'.
IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0x0a7df511 -- "Gate2a-01.pof"
Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Gate2a-01.pof
Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Gate2a-01.pof
Unknown special object type $path01 while reading model Gate2a-01.pof
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump2a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
Found live debris model for 'jump1a'
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0x68d03676 -- "support2t-01.pof"
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x9697b2de -- "support2v-01.pof"
Allocating space for at least 237 new ship subsystems ... a total of 400 is now available (75 in-use).
About to page in ships!
ANI shieldft-02 with size 112x93 (27.3% wasted)
ANI shieldft-05 with size 112x93 (27.3% wasted)
ANI shieldfv-01 with size 112x93 (27.3% wasted)
ANI shieldfs-02 with size 112x93 (27.3% wasted)
ANI shieldfs-03 with size 112x93 (27.3% wasted)
ANI shield-b10 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x2e59c4e8 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xa6cb3445 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0x65d66729 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x6006ae66 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xfd8da6af -- "crossbow.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0xbfb205ee -- "cmeasure01.pof"
Loading model 'S_Rockeye.pof'
IBX: Found a good IBX to read for 'S_Rockeye.pof'.
IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof"
Loading model 'S_Hornet.pof'
IBX: Found a good IBX to read for 'S_Hornet.pof'.
IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof"
Loading model 'S_Trebuchet.pof'
IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof"
Loading model 'S_Infyrno.pof'
IBX: Found a good IBX to read for 'S_Infyrno.pof'.
IBX-DEBUG => POF checksum: 0x670850d0, IBX checksum: 0xaa88a090 -- "S_Infyrno.pof"
Loading model 'S_Bomb.pof'
IBX: Found a good IBX to read for 'S_Bomb.pof'.
IBX-DEBUG => POF checksum: 0x5d0706f9, IBX checksum: 0x7e75b232 -- "S_Bomb.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x48c0c692 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x70ea1e53 -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shieldft-02.ani with size 112x93 (27.3% wasted)
ANI shieldft-05.ani with size 112x93 (27.3% wasted)
ANI shieldfv-01.ani with size 112x93 (27.3% wasted)
ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
ANI shield-b10.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 2759/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 512, Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_sm1-04_a with size 440x200 (21.9% wasted)
Frame 0 too long!!: frametime = 11.827 (11.827)
ANI cb_sm1-04_a.ani with size 440x200 (21.9% wasted)
Frame 0 too long!!: frametime = 4.170 (4.170)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
ANI iconfighter2t-02 with size 32x28 (12.5% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconMX-64 with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI icont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node with size 100x100 (21.9% wasted)
ANI Fadeicont-node.ani with size 100x100 (21.9% wasted)
ANI icons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
ANI icons-fighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW with size 59x40 (37.5% wasted)
ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted)
Frame 0 too long!!: frametime = 0.388 (0.388)
ANI icont-node.ani with size 100x100 (21.9% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time = 29.194
ANI Head-CM2b.ani with size 160x120 (6.2% wasted)
ANI Head-CM2a.ani with size 160x120 (6.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
1782 frames executed in 30.006 seconds, 59.388 frames per second.
ANI Head-TP1b.ani with size 160x120 (6.2% wasted)
-
Hmm. I think I'll need to bump this over to the SCP guys. I have no real clue what's going wrong there.
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Thanks for your time! If the discussion does in fact move from this board to another, please provide me with a link or whatever :)
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Can't see anything you're doing wrong either. I'll bump this over to the cross-platform forum to see if they have any ideas.
-
fvi_ray_boundingbox(vec3d*, vec3d*, vec3d*, vec3d*, vec3d*) + 136
Would love to know what the parameters passed to that were.
It's crashing at the same place each time.
There's dereferencing of passed variables going on all over the place in there, so without more information (specifically, what data is being used - mod md5 hash might be a good start) this might be a difficult one to figure out.
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000ca2c242a
I think this means that it's not a NULL pointer dereference, but I'm not entirely sure.
Would love to get this one recreated somewhere with good debugging access.
Is that a usual set of mac command line parameters (being windows-bound, I'm not exactly sure - Echelon9?)?
-
I don't see anything wrong with those params. Windowed mode is supposed to work fine on Macs. Sound preloading and no_gls should both work too.
-
I'd really love to get this issue sorted out. I am more than happy to provide any information and further testing you require, so let me know if you need any more information. Just as a side note, I am seeing a correlation between the firing of locked missles and crashing. I have no idea if that means anything :)
-
Here are the MD5 checksums of the mediavps files I am using:
3610_Patch.vp f7127394e444b90aa7d59fa4db0e4582
MV_Advanced.vp 13ede8d8ff3e2e85e990201bbe730457
MV_Assets.vp e63afe7761edf35e28b9f3327f0979ba
MV_Core.vp 8136a080c77c842f16456b30f006f009
MV_Effects.vp 65367d1ad88ce6f05fcee16e2d0bbb3a
MV_Music.vp a0a247fdafd173d9f6574a693f5f3fa1
-
For what it's worth, those MD5's are spot on to what they should be.
-
Recent mac builds seem to be crashing just going to the tech room/Intelligence area as well, at least on FotG. We don't even have any intelligence data though. Is this crashing FS2 on macs as well?
-
I've had a look at the code (very briefly).
We really do need more information with this one - someone able to attach GDB and tell us what the bung operation is?
Information like which model is causing the issue would be very useful - we're not seeing this crash under other platforms.
-
Out of curiosity though, if it's the techroom doing it, try putting this (http://www.mediafire.com/?dyejkjlqmm3) into mediavps\data\effects
It might be related to the issue of Woolies CubeMap not having any mip-maps.
I'm also going to sticky that link on the MediaVPs reRelease thread.
-
i tried adding that file to my mediavps/data/effects folder... the crashing continues. currently i am testing these problems on the Mystery of the Trinity mission. at roughly 3 minutes into the mission i encounter the first wave of enemies and with 90% reliability the game crashes when the fighting ramps up, missles flying etc. i have on occasion made it to the second wave of enemies without a crash, but never beyond that. i was able to pass the previous "problem" levels by disabling mediavps, but this level is unplayable without the mediavps enabled ---the transparencies simply do not work--- .
or so i thought.
here is where i noticed something new. with mediavps disabled, transparencies in this level do not work when the app is set to fullscreen, but when it is in windowed mode it works fine. sorry for opening so many cans of worms, but man i'd love to play this game and would love to help get this fixed for those of us using the mac build. i have the dev tools installed but am a complete newb when it comes to gdb. i'd be glad to do any work with gdb if someone were to give me a small tutorial or something.
one final thought. this issue may be ppc specific (or even specific to the gfx card i have in my g5...) i copied my fs2 install over to a mbpro and had none of the problems (no crashes, no transparency issues...).
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so a month has passed and this thread has received over 300 views, yet there is no inkling of a solution. i wanted to post this to ask if anything has been discovered that may lead to the solution of this problem, or if i am needed to provide any other information regarding the crashes. i anxiously await the next osx nightly or release in hopes that i can once again return to freespace.
also, are there any other people out there running FSO on a ppc computer? has anyone else had this problem??
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I'm not aware of any devs running on G5 hardware. I have a G4 in my basement but it hasn't been the most stable of boxes and probably won't run the MediaVPs.
-
well, one final post then i guess. seeing as there are no devs using the ppc platform, should i hold any hope for a future fix? i do realize that pretty much every project is shifting toward the x86 architecture so the dwindling population of ppc users are certainly not a priority. after all, it is just a matter of time before my g5 moves to a closet or whatever :P
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The current stance is still to support PPC, but I just don't know if we have any devs who can at the moment, so I can't say whether or not that stance is going to change.
-
I realize this is an old thread but the original post describes the exact same problem I am having so I'm wondering if there has been any progress resolving it. I am on a iMac G5 (PPC) running Mac OS X 10.4.11 with no current plans to upgrade anytime soon so I am particularly interested in seeing a solution.
In particular, I crash to the desktop repeatedly when using mediavps_3612 at a particular point in certain missions. Recently, I have been testing this with Training Mission 4 of the FS2 campaign: I will always crash after being hit by one or two missiles from the cruiser during countermeasures training.
My last crash log:
Date/Time: 2010-09-24 06:07:14.799 -0700
OS Version: 10.4.11 (Build 8S165)
Report Version: 4
Command: FS2_Open-Inferno
Path: /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/MacOS/FS2_Open-Inferno
Parent: WindowServer [70]
Version: FreeSpace 2 Open version 3.6.12 RC1 (3.6.12)
PID: 533
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0xcb300d95
Thread 0 Crashed:
0 FS2_Open-Inferno 0x00188b74 std::vector<light*, SCP_vm_allocator<light*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<light**, std::vector<light*, SCP_vm_allocator<light*> > >, light* const&) + 47668
1 FS2_Open-Inferno 0x00236b00 std::vector<buffer_data, SCP_vm_allocator<buffer_data> >::_M_insert_aux(__gnu_cxx::__normal_iterator<buffer_data*, std::vector<buffer_data, SCP_vm_allocator<buffer_data> > >, buffer_data const&) + 6384
2 FS2_Open-Inferno 0x00236b00 std::vector<buffer_data, SCP_vm_allocator<buffer_data> >::_M_insert_aux(__gnu_cxx::__normal_iterator<buffer_data*, std::vector<buffer_data, SCP_vm_allocator<buffer_data> > >, buffer_data const&) + 6384
3 FS2_Open-Inferno 0x00236d88 std::vector<buffer_data, SCP_vm_allocator<buffer_data> >::_M_insert_aux(__gnu_cxx::__normal_iterator<buffer_data*, std::vector<buffer_data, SCP_vm_allocator<buffer_data> > >, buffer_data const&) + 7032
4 FS2_Open-Inferno 0x00237384 std::vector<buffer_data, SCP_vm_allocator<buffer_data> >::_M_insert_aux(__gnu_cxx::__normal_iterator<buffer_data*, std::vector<buffer_data, SCP_vm_allocator<buffer_data> > >, buffer_data const&) + 8564
5 FS2_Open-Inferno 0x002cb348 std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> >::_M_insert_aux(__gnu_cxx::__normal_iterator<multi_create_info*, std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> > >, multi_create_info const&) + 135912
6 FS2_Open-Inferno 0x002cbb98 std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> >::_M_insert_aux(__gnu_cxx::__normal_iterator<multi_create_info*, std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> > >, multi_create_info const&) + 138040
7 FS2_Open-Inferno 0x002c8de0 std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> >::_M_insert_aux(__gnu_cxx::__normal_iterator<multi_create_info*, std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> > >, multi_create_info const&) + 126336
8 FS2_Open-Inferno 0x002c8a24 std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> >::_M_insert_aux(__gnu_cxx::__normal_iterator<multi_create_info*, std::vector<multi_create_info, SCP_vm_allocator<multi_create_info> > >, multi_create_info const&) + 125380
9 FS2_Open-Inferno 0x00033eec ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 82924
10 FS2_Open-Inferno 0x00038f60 ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 103520
11 FS2_Open-Inferno 0x000397cc ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 105676
12 FS2_Open-Inferno 0x000edaf0 std::vector<color, SCP_vm_allocator<color> >::_M_insert_aux(__gnu_cxx::__normal_iterator<color*, std::vector<color, SCP_vm_allocator<color> > >, color const&) + 17984
13 FS2_Open-Inferno 0x00036558 ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 92760
14 FS2_Open-Inferno 0x00036668 ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 93032
15 FS2_Open-Inferno 0x0002c7bc ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 52412
16 com.apple.Foundation 0x92be6e1c _nsnote_callback + 180
17 com.apple.CoreFoundation 0x90805ec0 __CFXNotificationPost + 368
18 com.apple.CoreFoundation 0x907fdf20 _CFXNotificationPostNotification + 684
19 com.apple.Foundation 0x92bd1224 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
20 com.apple.AppKit 0x93793be8 -[NSApplication _postDidFinishNotification] + 112
21 com.apple.AppKit 0x93793ad4 -[NSApplication _sendFinishLaunchingNotification] + 92
22 com.apple.AppKit 0x9379361c -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
23 com.apple.AppKit 0x937931c4 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
24 com.apple.Foundation 0x92be7e28 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
25 com.apple.Foundation 0x92be7c88 _NSAppleEventManagerGenericHandler + 92
26 com.apple.AE 0x91500960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
27 com.apple.AE 0x915007fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
28 com.apple.AE 0x91500654 aeProcessAppleEvent + 284
29 com.apple.HIToolbox 0x932b02e0 AEProcessAppleEvent + 60
30 com.apple.AppKit 0x9379190c _DPSNextEvent + 856
31 com.apple.AppKit 0x937913f8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
32 com.apple.AppKit 0x9378d93c -[NSApplication run] + 472
33 FS2_Open-Inferno 0x0002cdc4 ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 53956
34 FS2_Open-Inferno 0x0002bfec ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 50412
35 FS2_Open-Inferno 0x0002bcf0 ade_obj<CFILE*>::ade_obj[not-in-charge](char*, char*, ade_lib_handle*) + 49648
Thread 1:
0 libSystem.B.dylib 0x9000af48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000ae9c mach_msg + 60
2 com.apple.CoreFoundation 0x907de9ac __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907de2b0 CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x91459524 HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 2:
0 libSystem.B.dylib 0x90053f88 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900707e8 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x9146a6ac CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x9146a5bc CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x91468800 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91468498 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 3:
0 libSystem.B.dylib 0x90040df8 mach_wait_until + 8
1 libSystem.B.dylib 0x90040bc4 nanosleep + 388
2 SDL 0x3003a2b4 SDL_Delay + 532
3 SDL 0x3002cc84 SDL_Linked_Version + 416
4 SDL 0x30039ec0 SDL_SemWait + 24
5 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 0 crashed with PPC Thread State 64:
srr0: 0x0000000000188b74 srr1: 0x100000000200f030 vrsave: 0x0000000000000000
cr: 0x24002424 xer: 0x0000000000000000 lr: 0x0000000000236acc ctr: 0x0000000090162f70
r0: 0x0000000000236acc r1: 0x00000000bfffd880 r2: 0x0000000000000002 r3: 0x00000000cb300d95
r4: 0x00000000cb300da1 r5: 0x000000000190aa6c r6: 0x000000000190aa54 r7: 0x00000000bfffd8b8
r8: 0x0000000000188b80 r9: 0x00000000bfffdc10 r10: 0x00000000bfffd8e8 r11: 0x00000000cb300da1
r12: 0x0000000090162f70 r13: 0x0000000001e08ab0 r14: 0x0000000000550000 r15: 0x0000000000000000
r16: 0x0000000000a55178 r17: 0x0000000000a1bf2c r18: 0x00000000bfffdc10 r19: 0x00000000015eaaf4
r20: 0x00000000bfffdac8 r21: 0x0000000001906bc0 r22: 0x0000000001906bc0 r23: 0x0000000001906bc0
r24: 0x000000000190aa54 r25: 0x000000000190aa6c r26: 0x00000000019069d0 r27: 0x00000000cb300db1
r28: 0x00000000c8050b90 r29: 0x00000000cb300dad r30: 0x00000000cb300d90 r31: 0x00000000002369d0
Binary Images Description:
0x1000 - 0x54cfff FS2_Open-Inferno FreeSpace 2 Open version 3.6.12 RC1 (3.6.12) /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/MacOS/FS2_Open-Inferno
0x196c000 - 0x196efff org.xiph.ogg 1.1.2 (1.1.2d1) /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/Frameworks/Ogg.framework/Versions/A/Ogg
0x1971000 - 0x1984fff org.xiph.theorak 1.0alpha7 (1.0alpha7d1) /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/Frameworks/Theora.framework/Versions/A/Theora
0x19fb000 - 0x19fcfff com.google.GearsEnabler ??? (1.0) /Library/InputManagers/GearsEnabler/GearsEnabler.bundle/Contents/MacOS/GearsEnabler
0x1b05000 - 0x1b20fff org.xiph.vorbis 1.1.1 (1.1.1d1) /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/Frameworks/Vorbis.framework/Versions/A/Vorbis
0x1cc6000 - 0x1db4fff libxml2.2.dylib /usr/lib/libxml2.2.dylib
0x2ffb000 - 0x2ffcfff com.apple.aoa.halplugin 2.5.6 (2.5.6b5) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x6578000 - 0x65e0fff com.DivXInc.DivXDecoder 6.4.0 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x6b0f000 - 0x6c1efff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x6c4d000 - 0x6db0fff com.apple.GeForceFXGLDriver 1.4.18 (4.1.8) /System/Library/Extensions/GeForceFXGLDriver.bundle/Contents/MacOS/GeForceFXGLDriver
0x6dd1000 - 0x6deafff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x6df0000 - 0x6e0bfff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x7544000 - 0x7555fff com.apple.iokit.IOHIDLib 1.4.13 /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x30000000 - 0x30060fff SDL 1.2.14 /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x70000000 - 0x700fdfff com.apple.audio.units.Components 1.4.7 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8fe00000 - 0x8fe52fff dyld 46.16 /usr/lib/dyld
0x90000000 - 0x901bcfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
0x90214000 - 0x90219fff libmathCommon.A.dylib /usr/lib/system/libmathCommon.A.dylib
0x9021b000 - 0x90268fff com.apple.CoreText 1.0.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90293000 - 0x90344fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90373000 - 0x9072efff com.apple.CoreGraphics 1.258.85 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x907bb000 - 0x90895fff com.apple.CoreFoundation 6.4.11 (368.35) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908de000 - 0x908defff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908e0000 - 0x909e2fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
0x90a3c000 - 0x90ac0fff libobjc.A.dylib /usr/lib/libobjc.A.dylib
0x90aea000 - 0x90b5cfff IOKit /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x90b72000 - 0x90b84fff libauto.dylib /usr/lib/libauto.dylib
0x90b8b000 - 0x90e62fff com.apple.CoreServices.CarbonCore 681.19 (681.21) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90ec8000 - 0x90f48fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90f92000 - 0x90fd4fff com.apple.CFNetwork 129.24 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe9000 - 0x91001fff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
0x91011000 - 0x91092fff com.apple.SearchKit 1.0.8 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x910d8000 - 0x91101fff com.apple.Metadata 10.4.4 (121.36) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x91112000 - 0x91120fff libz.1.dylib /usr/lib/libz.1.dylib
0x91123000 - 0x912defff com.apple.security 4.6 (29770) /System/Library/Frameworks/Security.framework/Versions/A/Security
0x913dd000 - 0x913e6fff com.apple.DiskArbitration 2.1.2 /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x913ed000 - 0x913f5fff libbsm.dylib /usr/lib/libbsm.dylib
0x913f9000 - 0x91421fff com.apple.SystemConfiguration 1.8.3 /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x91434000 - 0x9143ffff libgcc_s.1.dylib /usr/lib/libgcc_s.1.dylib
0x91444000 - 0x914bffff com.apple.audio.CoreAudio 3.0.5 /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x914fc000 - 0x914fcfff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x914fe000 - 0x91536fff com.apple.AE 312.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x91551000 - 0x91623fff com.apple.ColorSync 4.4.13 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91676000 - 0x91707fff com.apple.print.framework.PrintCore 4.6 (177.13) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x9174e000 - 0x91805fff com.apple.QD 3.10.28 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91842000 - 0x918a0fff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x918cf000 - 0x918f0fff com.apple.LangAnalysis 1.6.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91904000 - 0x91929fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x9193c000 - 0x9197efff com.apple.LaunchServices 183.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9199a000 - 0x919aefff com.apple.speech.synthesis.framework 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x919bc000 - 0x91a02fff com.apple.ImageIO.framework 1.5.9 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91a19000 - 0x91ae0fff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91b2e000 - 0x91b43fff libcups.2.dylib /usr/lib/libcups.2.dylib
0x91b48000 - 0x91b66fff libJPEG.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x91b6c000 - 0x91c23fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91c72000 - 0x91c76fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91c78000 - 0x91ce2fff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91ce7000 - 0x91d02fff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91d07000 - 0x91d0afff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91e0a000 - 0x91e48fff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91e4f000 - 0x91e4ffff com.apple.Accelerate 1.2.2 (Accelerate 1.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91e51000 - 0x91f36fff com.apple.vImage 2.4 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x91f3e000 - 0x91f5dfff com.apple.Accelerate.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x91fc9000 - 0x92037fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x92042000 - 0x920d7fff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x920f1000 - 0x92679fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x926ac000 - 0x929d7fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x92a07000 - 0x92af5fff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92af8000 - 0x92b80fff com.apple.DesktopServices 1.3.7 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x92bc1000 - 0x92df4fff com.apple.Foundation 6.4.12 (567.42) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x92f27000 - 0x92f45fff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92f50000 - 0x92faafff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92fc8000 - 0x92fc8fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92fca000 - 0x92fdefff com.apple.ImageCapture 3.0 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92ff6000 - 0x93006fff com.apple.speech.recognition.framework 3.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
0x93012000 - 0x93027fff com.apple.securityhi 2.0 (203) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
0x93039000 - 0x930c0fff com.apple.ink.framework 101.2 (69) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x930d4000 - 0x930dffff com.apple.help 1.0.3 (32) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
0x930e9000 - 0x93117fff com.apple.openscripting 1.2.7 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x93131000 - 0x93140fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x9314c000 - 0x931b2fff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x931e3000 - 0x93232fff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x93260000 - 0x9327dfff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x9328f000 - 0x9329cfff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x932a5000 - 0x935b3fff com.apple.HIToolbox 1.4.10 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x93703000 - 0x9370ffff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93787000 - 0x93787fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93789000 - 0x93dbcfff com.apple.AppKit 6.4.10 (824.48) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x94149000 - 0x941bbfff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x941f4000 - 0x942b9fff com.apple.audio.toolbox.AudioToolbox 1.4.7 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x9430c000 - 0x9430cfff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x9430e000 - 0x944cefff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94518000 - 0x94555fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x9455d000 - 0x945adfff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x945b6000 - 0x945cffff com.apple.CoreVideo 1.4.2 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9477c000 - 0x9478bfff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x94793000 - 0x947a0fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x947e6000 - 0x947fffff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94806000 - 0x94b39fff com.apple.QuickTime 7.6.4 (1327.73) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94c21000 - 0x94c92fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x9741b000 - 0x9743afff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x97ba8000 - 0x97c69fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x97c94000 - 0x97c95fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x97c97000 - 0x97ca4fff com.apple.agl 2.5.6 (AGL-2.5.6) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x97cbe000 - 0x97cfefff com.apple.glut 3.3.8 (GLUT-3.3.8) /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x9917f000 - 0x99db8fff com.apple.QuickTimeComponents.component 7.6.4 (1327.73) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9b0a7000 - 0x9b0d5fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x9ff40000 - 0x9ffe2fff com.apple.QuickTimeImporters.component 7.6.4 (1327.73) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
Model: PowerMac8,1, BootROM 5.2.2f2, 1 processors, PowerPC G5 (3.0), 1.8 GHz, 1 GB
Graphics: GeForce FX 5200, GeForce FX 5200, AGP, 64 MB
Memory Module: DIMM0/J4000, 512 MB, DDR SDRAM, PC3200U-30330
Memory Module: DIMM1/J4001, 512 MB, DDR SDRAM, PC3200U-30330
Modem: Jump, V.92, Version 1.0
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST380013AS, 74.53 GB
Parallel ATA Device: MAT****ADVD-R UJ-825
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: Kensington Expert Mouse, Kensington, Up to 1.5 Mb/sec, 500 mA
USB Device: Hub, Up to 12 Mb/sec, 500 mA
USB Device: Saitek X45 Flight Control Stick, Saitek, Up to 1.5 Mb/sec, 500 mA
USB Device: Keyspan USA-19H, Keyspan, a division of InnoSys Inc., Up to 12 Mb/sec, 500 mA
FireWire Device: HDD, Iomega, Up to 400 Mb/sec
Going over crash logs, I noticed this particular block is always present:
20 com.apple.Foundation 0x92be6e1c _nsnote_callback + 180
21 com.apple.CoreFoundation 0x90805ec0 __CFXNotificationPost + 368
22 com.apple.CoreFoundation 0x907fdf20 _CFXNotificationPostNotification + 684
23 com.apple.Foundation 0x92bd1224 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
24 com.apple.AppKit 0x93793be8 -[NSApplication _postDidFinishNotification] + 112
25 com.apple.AppKit 0x93793ad4 -[NSApplication _sendFinishLaunchingNotification] + 92
26 com.apple.AppKit 0x9379361c -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
27 com.apple.AppKit 0x937931c4 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
28 com.apple.Foundation 0x92be7e28 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
29 com.apple.Foundation 0x92be7c88 _NSAppleEventManagerGenericHandler + 92
30 com.apple.AE 0x91500960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
31 com.apple.AE 0x915007fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
32 com.apple.AE 0x91500654 aeProcessAppleEvent + 284
33 com.apple.HIToolbox 0x932b02e0 AEProcessAppleEvent + 60
34 com.apple.AppKit 0x9379190c _DPSNextEvent + 856
35 com.apple.AppKit 0x937913f8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
36 com.apple.AppKit 0x9378d93c -[NSApplication run] + 472
The debug log is over 50k so I will post it if needed. Awesome job on the whole project, by the way. Cheers!
-
Please post the debug log.
-
I'm not sure you would have the right debug log, the crash log you posted says you were running the regular, non-debug build which does not generate the fs2_open.log file that we need. Run the (debug) build and try to generate the crash, then find the fs2_open.log in your FreeSpace2/data/ folder (I thought it was in the ~/Library/FS2_Open folder on a mac, but apparently not on mine). That's the debug log we need. Also, before you run the debug build, create an empty FreeSpace2/data/debug_filter.cfg file. It will populate itself with the possible debug log options and you can - or + which ones you want, I would + just about everything because I don't think too much info will hurt in this case, although someone might be able to suggest a more useful set of settings. I would not enable +parse though. I do want to get this bug fixed, but I don't any current coders who still have a usable Gx laying around. I had a G4 at one point but it has since lost its usefulness. If you have any more questions or info feel free to post it. If you have the time to help troubleshoot, there are almost always coders and other help around in #hard-light or #scp on the EsperNet IRC server. If you're not familiar with setting up IRC, click this link for the HLP IRC (http://widget.mibbit.com/?settings=b73fe961ed217d9a3cbd9637dc7ba9bf&server=irc.esper.net&channel=%23hard-light&noServerTab=false) channel and go from there.
More info on the debug log (http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359).
The_E, I don't think he has the debug log we need, unless he ran the (debug) build after getting that crash log.
-
Both fs2_open.log and debug_filter.cfg are found in ~/Library/FS2_Open on my Mac. This might be because my Freespace 2 folder is in ~/Games and not my Applications folder or, perhaps, because I am running 10.4.11. Either way, the game runs fine as is.
After my last test crash, debug_filter.cfg got populated with the below:
+General
+Registry
+Parse
+Error
+BmpMan
+Paging
+JOYSTICK
+BmpFastLoad
+Sound
+SEXP
+Warning
+Maps
+Model
+wash
+AB TRAIL
+Weapons
+BmpInfo
+BMP DEBUG
+Alan
+lethality
+Particles
+Messaging
+Sandeep
My fs2_open.log is now 450k so I have zipped it and will attach it to this post.
Here is the latest crash log associated with the attached debug log:
Date/Time: 2010-09-24 08:44:56.803 -0700
OS Version: 10.4.11 (Build 8S165)
Report Version: 4
Command: FS2_Open-Inferno (debug)
Path: /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12 (debug).app/Contents/MacOS/FS2_Open-Inferno (debug)
Parent: WindowServer [70]
Version: FreeSpace 2 Open version 3.6.12 RC1 (3.6.12)
PID: 710
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_INVALID_ADDRESS (0x0001) at 0xcb281995
Thread 0 Crashed:
0 FS2_Open-Inferno (debug) 0x002094e4 fvi_ray_boundingbox(vec3d*, vec3d*, vec3d*, vec3d*, vec3d*) + 136
1 FS2_Open-Inferno (debug) 0x002d76b8 mc_ray_boundingbox(vec3d*, vec3d*, vec3d*, vec3d*, vec3d*) + 360
2 FS2_Open-Inferno (debug) 0x002d8fd0 mc_check_sldc(int) + 328
3 FS2_Open-Inferno (debug) 0x002d9044 mc_check_sldc(int) + 444
4 FS2_Open-Inferno (debug) 0x002d9044 mc_check_sldc(int) + 444
5 FS2_Open-Inferno (debug) 0x002d9150 mc_check_shield() + 84
6 FS2_Open-Inferno (debug) 0x002d9478 mc_check_subobj(int) + 564
7 FS2_Open-Inferno (debug) 0x002d9e3c model_collide(mc_info*) + 1668
8 FS2_Open-Inferno (debug) 0x0038232c ship_weapon_check_collision(object*, object*, float, int*) + 880
9 FS2_Open-Inferno (debug) 0x003831b0 collide_ship_weapon(obj_pair*) + 536
10 FS2_Open-Inferno (debug) 0x0037f74c obj_check_all_collisions() + 260
11 FS2_Open-Inferno (debug) 0x0037ddd4 obj_move_all(float) + 752
12 FS2_Open-Inferno (debug) 0x00053a68 game_simulation_frame() + 1848
13 FS2_Open-Inferno (debug) 0x00055df0 game_frame(int) + 888
14 FS2_Open-Inferno (debug) 0x000567c0 game_do_frame() + 408
15 FS2_Open-Inferno (debug) 0x00056c28 game_do_state(int) + 612
16 FS2_Open-Inferno (debug) 0x0014451c gameseq_process_events() + 436
17 FS2_Open-Inferno (debug) 0x000520e4 game_main(char*) + 512
18 FS2_Open-Inferno (debug) 0x000522e0 SDL_main + 448
19 FS2_Open-Inferno (debug) 0x00040258 -[SDLMain applicationDidFinishLaunching:] + 132
20 com.apple.Foundation 0x92be6e1c _nsnote_callback + 180
21 com.apple.CoreFoundation 0x90805ec0 __CFXNotificationPost + 368
22 com.apple.CoreFoundation 0x907fdf20 _CFXNotificationPostNotification + 684
23 com.apple.Foundation 0x92bd1224 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
24 com.apple.AppKit 0x93793be8 -[NSApplication _postDidFinishNotification] + 112
25 com.apple.AppKit 0x93793ad4 -[NSApplication _sendFinishLaunchingNotification] + 92
26 com.apple.AppKit 0x9379361c -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
27 com.apple.AppKit 0x937931c4 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
28 com.apple.Foundation 0x92be7e28 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
29 com.apple.Foundation 0x92be7c88 _NSAppleEventManagerGenericHandler + 92
30 com.apple.AE 0x91500960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
31 com.apple.AE 0x915007fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
32 com.apple.AE 0x91500654 aeProcessAppleEvent + 284
33 com.apple.HIToolbox 0x932b02e0 AEProcessAppleEvent + 60
34 com.apple.AppKit 0x9379190c _DPSNextEvent + 856
35 com.apple.AppKit 0x937913f8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
36 com.apple.AppKit 0x9378d93c -[NSApplication run] + 472
37 FS2_Open-Inferno (debug) 0x0003ffb4 CustomApplicationMain + 560
38 FS2_Open-Inferno (debug) 0x000405c0 main + 368
39 FS2_Open-Inferno (debug) 0x0003ef14 _start + 760
40 FS2_Open-Inferno (debug) 0x0003ec18 start + 48
Thread 1:
0 libSystem.B.dylib 0x9000af48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000ae9c mach_msg + 60
2 com.apple.CoreFoundation 0x907de9ac __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907de2b0 CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x91459524 HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 2:
0 libSystem.B.dylib 0x90053f88 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900707e8 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x9146a6ac CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x9146a5bc CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x91468800 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91468498 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 3:
0 libSystem.B.dylib 0x90040df8 mach_wait_until + 8
1 libSystem.B.dylib 0x90040bc4 nanosleep + 388
2 SDL 0x3003a2b4 SDL_Delay + 532
3 SDL 0x3002cc84 SDL_Linked_Version + 416
4 SDL 0x30039ec0 SDL_SemWait + 24
5 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 0 crashed with PPC Thread State 64:
srr0: 0x00000000002094e4 srr1: 0x100000000200f030 vrsave: 0x0000000000000000
cr: 0x44004428 xer: 0x0000000000000000 lr: 0x00000000002d76b8 ctr: 0x0000000090162f70
r0: 0x0000000000000000 r1: 0x00000000bfffd6f0 r2: 0x00000000cb281995 r3: 0x00000000cb281995
r4: 0x00000000cb2819a1 r5: 0x0000000001ae7b94 r6: 0x0000000001ae7b7c r7: 0x00000000bfffd788
r8: 0x3f760269bda22c2a r9: 0x0000000000000001 r10: 0x0000000000209470 r11: 0x00000000a00070b4
r12: 0x0000000090162f70 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000002b14d40 r19: 0x0000000002b0f510
r20: 0x00000000a378f134 r21: 0x00000000a07b5d60 r22: 0x0000000000000001 r23: 0x0000000000000000
r24: 0x0000000002b05700 r25: 0x0000000000000000 r26: 0x0000000000000000 r27: 0x0000000002b1d120
r28: 0x0000000001fed000 r29: 0x00000000bfffe340 r30: 0x00000000bfffd6f0 r31: 0x00000000002d7568
Binary Images Description:
0x1000 - 0x6f8fff FS2_Open-Inferno (debug) FreeSpace 2 Open version 3.6.12 RC1 (3.6.12) /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12 (debug).app/Contents/MacOS/FS2_Open-Inferno (debug)
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0x1dd5000 - 0x1de8fff org.xiph.theorak 1.0alpha7 (1.0alpha7d1) /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12 (debug).app/Contents/Frameworks/Theora.framework/Versions/A/Theora
0x1ff5000 - 0x1ff6fff com.google.GearsEnabler ??? (1.0) /Library/InputManagers/GearsEnabler/GearsEnabler.bundle/Contents/MacOS/GearsEnabler
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0x914fc000 - 0x914fcfff com.apple.ApplicationServices 10.4 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x914fe000 - 0x91536fff com.apple.AE 312.2 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x91551000 - 0x91623fff com.apple.ColorSync 4.4.13 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
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0x9174e000 - 0x91805fff com.apple.QD 3.10.28 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91842000 - 0x918a0fff com.apple.HIServices 1.5.3 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x918cf000 - 0x918f0fff com.apple.LangAnalysis 1.6.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x91904000 - 0x91929fff com.apple.FindByContent 1.5 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/FindByContent.framework/Versions/A/FindByContent
0x9193c000 - 0x9197efff com.apple.LaunchServices 183.1 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
0x9199a000 - 0x919aefff com.apple.speech.synthesis.framework 3.3 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x919bc000 - 0x91a02fff com.apple.ImageIO.framework 1.5.9 /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x91a19000 - 0x91ae0fff libcrypto.0.9.7.dylib /usr/lib/libcrypto.0.9.7.dylib
0x91b2e000 - 0x91b43fff libcups.2.dylib /usr/lib/libcups.2.dylib
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0x91b6c000 - 0x91c23fff libJP2.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib
0x91c72000 - 0x91c76fff libGIF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x91c78000 - 0x91ce2fff libRaw.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRaw.dylib
0x91ce7000 - 0x91d02fff libPng.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x91d07000 - 0x91d0afff libRadiance.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x91e0a000 - 0x91e48fff libTIFF.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x91e4f000 - 0x91e4ffff com.apple.Accelerate 1.2.2 (Accelerate 1.2.2) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x91e51000 - 0x91f36fff com.apple.vImage 2.4 /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
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0x91fc9000 - 0x92037fff libvMisc.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
0x92042000 - 0x920d7fff libvDSP.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x920f1000 - 0x92679fff libBLAS.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x926ac000 - 0x929d7fff libLAPACK.dylib /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
0x92a07000 - 0x92af5fff libiconv.2.dylib /usr/lib/libiconv.2.dylib
0x92af8000 - 0x92b80fff com.apple.DesktopServices 1.3.7 /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
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0x92f27000 - 0x92f45fff libGL.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x92f50000 - 0x92faafff libGLU.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
0x92fc8000 - 0x92fc8fff com.apple.Carbon 10.4 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
0x92fca000 - 0x92fdefff com.apple.ImageCapture 3.0 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
0x92ff6000 - 0x93006fff com.apple.speech.recognition.framework 3.4 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
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0x930e9000 - 0x93117fff com.apple.openscripting 1.2.7 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x93131000 - 0x93140fff com.apple.print.framework.Print 5.2 (192.4) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x9314c000 - 0x931b2fff com.apple.htmlrendering 1.1.2 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0x931e3000 - 0x93232fff com.apple.NavigationServices 3.4.4 (3.4.3) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices
0x93260000 - 0x9327dfff com.apple.audio.SoundManager 3.9 /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x9328f000 - 0x9329cfff com.apple.CommonPanels 1.2.2 (73) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
0x932a5000 - 0x935b3fff com.apple.HIToolbox 1.4.10 (???) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x93703000 - 0x9370ffff com.apple.opengl 1.4.7 /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x93787000 - 0x93787fff com.apple.Cocoa 6.4 (???) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
0x93789000 - 0x93dbcfff com.apple.AppKit 6.4.10 (824.48) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x94149000 - 0x941bbfff com.apple.CoreData 91 (92.1) /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
0x941f4000 - 0x942b9fff com.apple.audio.toolbox.AudioToolbox 1.4.7 /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x9430c000 - 0x9430cfff com.apple.audio.units.AudioUnit 1.4 /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x9430e000 - 0x944cefff com.apple.QuartzCore 1.4.12 /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
0x94518000 - 0x94555fff libsqlite3.0.dylib /usr/lib/libsqlite3.0.dylib
0x9455d000 - 0x945adfff libGLImage.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x945b6000 - 0x945cffff com.apple.CoreVideo 1.4.2 /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x9477c000 - 0x9478bfff libCGATS.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGATS.A.dylib
0x94793000 - 0x947a0fff libCSync.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
0x947e6000 - 0x947fffff libRIP.A.dylib /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x94806000 - 0x94b39fff com.apple.QuickTime 7.6.4 (1327.73) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x94c21000 - 0x94c92fff libstdc++.6.dylib /usr/lib/libstdc++.6.dylib
0x9741b000 - 0x9743afff com.apple.vecLib 3.2.2 (vecLib 3.2.2) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x97ba8000 - 0x97c69fff libGLProgrammability.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
0x97c94000 - 0x97c95fff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
0x97c97000 - 0x97ca4fff com.apple.agl 2.5.6 (AGL-2.5.6) /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x97cbe000 - 0x97cfefff com.apple.glut 3.3.8 (GLUT-3.3.8) /System/Library/Frameworks/GLUT.framework/Versions/A/GLUT
0x9917f000 - 0x99db8fff com.apple.QuickTimeComponents.component 7.6.4 (1327.73) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
0x9b0a7000 - 0x9b0d5fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL
0x9ff40000 - 0x9ffe2fff com.apple.QuickTimeImporters.component 7.6.4 (1327.73) /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
System specs broken out just for clarity:
Model: PowerMac8,1, BootROM 5.2.2f2, 1 processors, PowerPC G5 (3.0), 1.8 GHz, 1 GB
Graphics: GeForce FX 5200, GeForce FX 5200, AGP, 64 MB
Memory Module: DIMM0/J4000, 512 MB, DDR SDRAM, PC3200U-30330
Memory Module: DIMM1/J4001, 512 MB, DDR SDRAM, PC3200U-30330
Modem: Jump, V.92, Version 1.0
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST380013AS, 74.53 GB
Parallel ATA Device: MAT****ADVD-R UJ-825
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: Kensington Expert Mouse, Kensington, Up to 1.5 Mb/sec, 500 mA
USB Device: Hub, Up to 12 Mb/sec, 500 mA
USB Device: Saitek X45 Flight Control Stick, Saitek, Up to 1.5 Mb/sec, 500 mA
USB Device: Keyspan USA-19H, Keyspan, a division of InnoSys Inc., Up to 12 Mb/sec, 500 mA
FireWire Device: HDD, Iomega, Up to 400 Mb/sec
I'm willing to help troubleshoot as long as things don't get too complicated as the crash is dependably repeatable.
[attachment deleted by admin]
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Just out of curiosity, any reason you don't upgrade the OS? I get wanting to keep the G5 around as long as you can, but Leopard is like $20. Or free, depending on your moral compass. Newer versions of Xcode are coming with new compilers that are increasingly sketchy compiling for a target as low as 10.4, and I would love to be able to bump the min requirement to 10.5.
Also, delete tangoA and tangoB. Don't need those in your root folder, or anywhere.
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Thanks to all for the prompt response. I've deleted the files you suggested. Also, I want to make clear that the only time I encounter this particular bug is when using the mediavps_3612 mod. I ran through the entire FSport campaign and ran into the exact same problem: certain missions (not all missions) would always crash to the desktop at about the same time in each mission but only when the mediavps_3612 mod was also loaded.
chief1983, to satisfy your curiosity: Actually, I have a copy of 10.5 and used to use it but I got tired having to constantly switch startup disks and rebooting whenever I wanted to break out the joystick and fly the unfriendly skies. I used to fly flight sims quite often and the only decent ones for the Mac, even after all these years, is Falcon 4 and F/A-18 Korea, both of which only run under OS 9/Classic. 10.4 is the last OS X version that supports the Classic environment and since everything else I currently use runs under 10.4 or Classic I haven't found a compelling need to upgrade.
However, I do see the writing on the wall as expecting compatibility with such an old operating system is getting harder and harder to justify. It's hard enough as it is with finding software that doesn't require an Intel Mac nowadays but I'm not buying a new Mac until I absolutely need to and, unfortunately, games don't qualify - my days of chasing the bleeding edge of technology are long over. More than likely, I'll soon upgrade to 10.5 and relegate 10.4/Classic to another partition anyway but I could do it sooner given a compelling reason (like playing FreeSpace).
By the way, I can run test builds to solve this bug, if needed. Cheers!
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Many features of the MediaVPs are still enabled/disabled by the various command line options, such as glow, normal, and shine/env maps. If you have all those on, you could try turning them off to see if one in particular is leading to crashes. You may as well uncheck Normal Maps as you have no GLSL support. I have no idea which flags would be suspect really from your log, so I'd just try a few at a time and see what happens. Also, perhaps try a recent nightly build instead of the latest 3.6.13. We will also have a test build from our major feature development branch up shortly you could try, I will keep you updated.
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I ran mediavps_3612 with everything deselected in the launcher except for no_glsl - result was same error in same place in Training Mission 4 after being hit by a missile. Attached are the crash logs. I will start to use the debug build by default and try to document crashes in other missions as they occur. Cheers.
[attachment deleted by admin]
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Hmm.
0 FS2_Open-Inferno (debug) 0x002094e4 fvi_ray_boundingbox(vec3d*, vec3d*, vec3d*, vec3d*, vec3d*) + 136
Looks like something went wrong in the vector code.
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Why does a vector error on OS X ring a bell...
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Why does a vector error on OS X ring a bell...
Because the vector code actually has some error checking so when something messes up it finally gets caught by the vector code.
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Crash to desktop during Argonautica using mediavps_3612. Logs attached. This is a more random bug which doesn't always happen and occurs at different points in the mission. Cause may not be mediavps_3612 related; will run without and see if I can get it to happen again.
[attachment deleted by admin]
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The current stance is still to support PPC, but I just don't know if we have any devs who can at the moment, so I can't say whether or not that stance is going to change.
Interestingly rasxvc has come across some PPC related issues (http://www.hard-light.net/forums/index.php?topic=68371.0) while getting FS2_Open to compile and run on Solaris (working now on Solaris/x86).
While the situation remains that we have no Mac devs with PPC hardware to test, it could be useful to get rsaxvc's view on the PPC issues.
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Non-Mediavps_3612 crash. This one happens every now and then when I Turn Off Targeting with Option-T. Crash happens independent of whether or not Mediavps_3612 is loaded and has occurred in missions both staid and frantic. Crash log is attached.
Their Finest Hour
No mediavps_3612
Command: Turn off targeting
Date/Time: 2010-10-07 11:47:57.946 -0700
OS Version: 10.4.11 (Build 8S165)
Report Version: 4
Command: FS2_Open-Inferno (debug)
Path: /Users/Wildeye/Games/Freespace2/FS2_Open-Inferno 3.6.12 (debug).app/Contents/MacOS/FS2_Open-Inferno (debug)
Parent: WindowServer [71]
Version: FreeSpace 2 Open version 3.6.12 RC1 (3.6.12)
PID: 745
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x042761a4
Thread 0 Crashed:
0 FS2_Open-Inferno (debug) 0x001823ac hud_cease_subsystem_targeting(int) + 136
1 FS2_Open-Inferno (debug) 0x001824b8 hud_cease_targeting() + 136
2 FS2_Open-Inferno (debug) 0x001c56e0 button_function(int) + 3040
3 FS2_Open-Inferno (debug) 0x001c6320 button_info_do(button_info*) + 360
4 FS2_Open-Inferno (debug) 0x001c6874 game_process_keys() + 1204
5 FS2_Open-Inferno (debug) 0x00055d10 game_frame(int) + 664
6 FS2_Open-Inferno (debug) 0x000567c0 game_do_frame() + 408
7 FS2_Open-Inferno (debug) 0x00056c28 game_do_state(int) + 612
8 FS2_Open-Inferno (debug) 0x0014451c gameseq_process_events() + 436
9 FS2_Open-Inferno (debug) 0x000520e4 game_main(char*) + 512
10 FS2_Open-Inferno (debug) 0x000522e0 SDL_main + 448
11 FS2_Open-Inferno (debug) 0x00040258 -[SDLMain applicationDidFinishLaunching:] + 132
12 com.apple.Foundation 0x92be6e1c _nsnote_callback + 180
13 com.apple.CoreFoundation 0x90805ec0 __CFXNotificationPost + 368
14 com.apple.CoreFoundation 0x907fdf20 _CFXNotificationPostNotification + 684
15 com.apple.Foundation 0x92bd1224 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92
16 com.apple.AppKit 0x93793be8 -[NSApplication _postDidFinishNotification] + 112
17 com.apple.AppKit 0x93793ad4 -[NSApplication _sendFinishLaunchingNotification] + 92
18 com.apple.AppKit 0x9379361c -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264
19 com.apple.AppKit 0x937931c4 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92
20 com.apple.Foundation 0x92be7e28 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380
21 com.apple.Foundation 0x92be7c88 _NSAppleEventManagerGenericHandler + 92
22 com.apple.AE 0x91500960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208
23 com.apple.AE 0x915007fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
24 com.apple.AE 0x91500654 aeProcessAppleEvent + 284
25 com.apple.HIToolbox 0x932b02e0 AEProcessAppleEvent + 60
26 com.apple.AppKit 0x9379190c _DPSNextEvent + 856
27 com.apple.AppKit 0x937913f8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116
28 com.apple.AppKit 0x9378d93c -[NSApplication run] + 472
29 FS2_Open-Inferno (debug) 0x0003ffb4 CustomApplicationMain + 560
30 FS2_Open-Inferno (debug) 0x000405c0 main + 368
31 FS2_Open-Inferno (debug) 0x0003ef14 _start + 760
32 FS2_Open-Inferno (debug) 0x0003ec18 start + 48
Thread 1:
0 libSystem.B.dylib 0x9000af48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000ae9c mach_msg + 60
2 com.apple.CoreFoundation 0x907de9ac __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907de2b0 CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x91459524 HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 2:
0 libSystem.B.dylib 0x90053f88 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x900707e8 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x9146a6ac CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x9146a5bc CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x91468800 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91468498 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914592c4 CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 3:
0 libSystem.B.dylib 0x90040df8 mach_wait_until + 8
1 libSystem.B.dylib 0x90040bc4 nanosleep + 388
2 SDL 0x3003a2b4 SDL_Delay + 532
3 SDL 0x3002cc84 SDL_Linked_Version + 416
4 SDL 0x30039ec0 SDL_SemWait + 24
5 libSystem.B.dylib 0x9002b908 _pthread_body + 96
Thread 0 crashed with PPC Thread State 64:
srr0: 0x00000000001823ac srr1: 0x100000000200f030 vrsave: 0x0000000000000000
cr: 0x44004224 xer: 0x0000000000000000 lr: 0x000000000018233c ctr: 0x00000000001c56d4
r0: 0x0000000000000000 r1: 0x00000000bfffdd00 r2: 0x00000000042761a4 r3: 0x0000000000000000
r4: 0x0000000000000000 r5: 0xffffffffffffffff r6: 0xffffffffffffffff r7: 0x000000000000004d
r8: 0x0000000000000043 r9: 0x0000000000000000 r10: 0x00000000001bdb60 r11: 0x0000000000000000
r12: 0x00000000900013a0 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x0000000000000000
r16: 0x0000000000000000 r17: 0x0000000000000000 r18: 0x0000000002b14d40 r19: 0x0000000002b0f510
r20: 0x00000000a378f134 r21: 0x00000000a07b5d60 r22: 0x0000000000000001 r23: 0x0000000000000000
r24: 0x0000000002b05700 r25: 0x0000000000000000 r26: 0x0000000000000000 r27: 0x0000000002b1d120
r28: 0x0000000001fed000 r29: 0x00000000bfffe340 r30: 0x00000000bfffdd00 r31: 0x000000000018233c
Binary Images Description:
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Model: PowerMac8,1, BootROM 5.2.2f2, 1 processors, PowerPC G5 (3.0), 1.8 GHz, 1 GB
Graphics: GeForce FX 5200, GeForce FX 5200, AGP, 64 MB
Memory Module: DIMM0/J4000, 512 MB, DDR SDRAM, PC3200U-30330
Memory Module: DIMM1/J4001, 512 MB, DDR SDRAM, PC3200U-30330
Modem: Jump, V.92, Version 1.0
Network Service: Built-in Ethernet, Ethernet, en0
Serial ATA Device: ST380013AS, 74.53 GB
Parallel ATA Device: MAT****ADVD-R UJ-825
USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 500 mA
USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12 Mb/sec, 250 mA
USB Device: Kensington Expert Mouse, Kensington, Up to 1.5 Mb/sec, 500 mA
USB Device: Hub, Up to 12 Mb/sec, 500 mA
USB Device: Saitek X45 Flight Control Stick, Saitek, Up to 1.5 Mb/sec, 500 mA
USB Device: Keyspan USA-19H, Keyspan, a division of InnoSys Inc., Up to 12 Mb/sec, 500 mA
FireWire Device: HDD, Iomega, Up to 400 Mb/sec
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That's one lengthy path...
Unless FS2_Open has problems accessing public files from within a user's folder, however, that shouldn't be an issue.
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That's one lengthy path...
Unless FS2_Open has problems accessing public files from within a user's folder, however, that shouldn't be an issue.
That path is normal on OSX. Also it is the path of the binary which doesn't matter to FSO anyway.
@WildEye: The cause of the crash is not apparent looking at the code, so I have added some code to trunk that will hopefully show us better what the problem is. I have asked chief1983 to generate a new OSX nightly build with this new code in it and post a link to it in this thread. Once the link is posted I would like you to use the new binary and try and reproduce the error.
Please remember to post an updated debug log if you can get the error to occur.
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Okay the new build is available from url (http://www.hard-light.net/forums/index.php?topic=72025.msg1423351#msg1423351).
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See I could have waited until I got to work :P
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Hmm, what did I mess up.
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There was an extra ] before the word 'url'. So it had ']url'
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FS2_Open-Inferno (debug)-20101012_r6595 build:
- No audio.
- Turn Off Targeting crashes to the desktop but in a nice way using Training Mission 4 in the FreeSpace 2 campaign both with and without mediavps_3612; FS2_Open crashes to the desktop but I don't get an error report from the system. Attached are the crash logs.
- With mediavps_3612: 1010140740 fs2_open.log.zip
- Without mediavps_3612: 1010140752 fs2_open.log.zip
- Training Mission 4 in the FreeSpace 2 campaign with mediavps_3612.
- 1010140737 Crash.zip
- 1010140737 Crash fs2_open.log.zip
As before, above crash does not occur in Training Mission 4 in the FreeSpace 2 campaign without mediavps_3612. Cheers!
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Initializing OpenAL...
OpenAL Vendor : Apple Computer Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
os_config_read_string(): section = "Sound", name = "PlaybackDevice", default value: "NULL"
os_config_read_string(): section = "Sound", name = "CaptureDevice", default value: "NULL"
ERROR: Unable to find suitable playback device!
... OpenAL failed to initialize!
SOUND ==> Fatal error initializing audio device, turn sound off.
SOUND => Audio init unsuccessful, continuing without sound.
As expected. Either something is wrong with your audio drivers, or apple's OpenAL implementation, or FSO's audio config. Please check the latter.
OpenGL Version : 1.5 NVIDIA-1.4.18
That's not good.
Unable to find extension "GL_ARB_texture_non_power_of_two".
That's worse.
Now, regarding the actual error. It seems to me like the code makes the assumption that this function will only ever be called if the player has _something_ targeted, that seems to be wrong, obviously. It is my opinion that we should exit gracefully in that case, instead of erroring out.
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Created a new pilot, checked the sound config in both the app and the launcher; still no sound when running FS2_Open-Inferno (debug)-20101012_r6595. Sound is fine with default apps (both standard and debug).
Wondering where the sound config info is stored; in the pilot file or a .ini file somewhere because I don't see a sound section in fs2_open.ini.
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Now, regarding the actual error. It seems to me like the code makes the assumption that this function will only ever be called if the player has _something_ targeted, that seems to be wrong, obviously. It is my opinion that we should exit gracefully in that case, instead of erroring out.
Confirmed, engine is making assumptions.
ASSERTION: "Player_ai->target_objnum >= 0" at hudtarget.cpp:4443 Player_ai->target_objnum (-1) less than zero.
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Created a new pilot, checked the sound config in both the app and the launcher; still no sound when running FS2_Open-Inferno (debug)-20101012_r6595. Sound is fine with default apps (both standard and debug).
Wondering where the sound config info is stored; in the pilot file or a .ini file somewhere because I don't see a sound section in fs2_open.ini.
Sound config info is stored in fs2_open.ini, it should be under something like:
[sound]
PlaybackDevice=<OpenAL name for device>
CaptureDevice=<OpenAL name for device>
[/quote]
But that is not really that important, the real concern there is the engine should still grab any sound card that has enough channels but for some reason it is not. Please modify your debug_filter.cfg to have +OpenAL and then run the engine through init (you just need to go to the pilot selection screen) and post the resulting log.
As for the crash, we think we have it fixed. You can test our fix in the this nightly (http://www.hard-light.net/forums/index.php?topic=72081.0).
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Using FS2_Open-Inferno (debug)-20101015_r6609, Turn Off Targeting bug seems to be fixed. Yay!
Attached is the fs2_open.log with +OpenAL using 20101015_r6609.
In case it helps, from System Profiler:
OpenAL:
Version: 1.1
Last Modified: 3/24/06 12:38 AM
Location: /System/Library/Frameworks/OpenAL.framework
Private: No
Below is my /Users/Wildeye/Library/FS2_Open/fs2_open.ini which hasn't changed much since I first loaded the game. I don't know if there are supposed to be other sections but the game has run fine as is.
[Default]
VideocardFs2open=OGL -(1440x900)x32 bit
LastPlayer=WildeyeS
GammaD3D=1.00
[PXO]
FS2OpenPXO=1
Login=Wildeye
Password=
SquadName=
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