Hard Light Productions Forums

Archived Boards => The Archive => Halo for FreeSpace => Topic started by: aurora_energy on January 11, 2012, 08:04:26 am

Title: Updates soon?
Post by: aurora_energy on January 11, 2012, 08:04:26 am
Hey Devrous. Board has been inactive for 2 months as of today, was wondering if you were able to give us a progress update on the project
Title: Re: Updates soon?
Post by: Felix 039 on January 30, 2012, 01:30:14 am
Guess not >.>
Title: Re: Updates soon?
Post by: Charismatic on January 30, 2012, 03:35:45 am
Send him a PM maby? Or Email.
Title: Re: Updates soon?
Post by: starlord on February 08, 2012, 12:53:30 pm
Oh he's still here. Don't worry.
Title: Re: Updates soon?
Post by: Devrous on February 10, 2012, 09:39:54 am
Sorry, been out of town for five weeks taking a good long vacation from work!

Before the break, I managed to get a couple more models updated, fixed a few turrets and odd submodel issues with some of the main ships (it was putting them way outside the ship). Also, I tried a build to balance the fighters better by slowing them down and giving them some uber-afterburners. It's fun for the player but the AI has trouble with it; looks like a group of angry hornets coming after you when they aburn!!!

I've been focused more on quality of the tables and missions as of late instead of worrying about the models/textures. It could be beautiful and no fun to play or fun and passable,  and I think people would enjoy the later much more.

I'll whip up a few screenies soon. Also halfway done on an intro cinematic! Just need to hunker down and get a server, revive the old website, etc. etc. Fun times ahead!

Thanks for keeping the interest! I'll have files and actual gameplay out as soon as I it gets closer to a beta state.
Title: Re: Updates soon?
Post by: haloboy100 on February 11, 2012, 02:07:45 pm
Sweeet. :)
Title: Re: Updates soon?
Post by: Devrous on February 13, 2012, 12:43:09 pm
Also want to point out something that will certainly eat up a bit of time over the coming days!

Released back in October of last year (how did I miss this?!?!?!?!  :banghead:) was Halo: Glasslands. Aside from continuing the story arc set up in GoO (Ghosts of Onyx), it introduces a glimpse into the post-war struggle.

Personally I'm quite happy some literature has come out about this. The plot from what I read of the summary follows closely what I set up for Chapter III years ago! Why am I happy, then? A) I probably don't have to change my plans or details for Chapter III and B) reinforces my resolve that I was thinking in-line with Bungie storytellers.

Linky: http://www.halopedian.com/Halo:_Glasslands (http://www.halopedian.com/Halo:_Glasslands)