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11
FreeSpace Discussion / Re: Descent 3 source code released
« Last post by Novachen on April 20, 2024, 12:33:34 pm »
Interesting. Finally there will campaigns in the FreeSpace Universe with proper Planetary Missions  :)
12
The FreeSpace Port Upgrade / Re: Errors
« Last post by Goober5000 on April 20, 2024, 11:52:45 am »
If you run a debug build, the errors will appear.  After clicking through all the errors, you can then upload a debug build using Knossos or Knossos.NET.

In most cases, these errors are caused by mismatches in the versions, so make sure all your mod dependencies are updated to the most recent version.
13
The Modding Workshop / Re: PVDi Aker-class Interdictor
« Last post by Iain Baker on April 20, 2024, 11:30:27 am »
Looks great, and I like the subspace interdictor concept.
14
FreeSpace Discussion / Re: Ordering support ship to repair and rearm wingmen?
« Last post by Mongoose on April 20, 2024, 10:59:07 am »
I always wanted this feature for those occasions when one of my poor bastard wingmen would end the mission disabled and with their comms destroyed, so they couldn't even call for help to fix their engines.
15
FreeSpace Discussion / Re: Descent 3 source code released
« Last post by Mongoose on April 20, 2024, 10:57:25 am »
Awesome! I haven't touched Descent in far too long, but I spent many hours in D3 multi back in the day.
16
FreeSpace Discussion / Descent 3 source code released
« Last post by Col. Fishguts on April 20, 2024, 10:28:54 am »
In Freespace-adjacent news, the source code for Descent 3 has been released by Kevin Bentley (one of the original devs): https://github.com/kevinbentley/Descent3
And it looks like there are people actively working on the code to get it running on modern systems.
17
The Modding Workshop / Re: PVDi Aker-class Interdictor
« Last post by Colonol Dekker on April 20, 2024, 07:49:03 am »
Well I think it's a neat design.

I look forward to seeing it realised.
18
The Modding Workshop / Re: PVDi Aker-class Interdictor
« Last post by Trivial Psychic on April 20, 2024, 07:32:55 am »
It's difficult to read the labels on your diagram.  Any chance you could link a higher-res image?
19
The Modding Workshop / GVDi Aker-class Interdictor
« Last post by Muninn_Crow on April 20, 2024, 06:02:52 am »
   I would LOVE to get opinions on my design for a next-gen Vasudan Destroyer in the Interdictor role. Fire away!


   Blue Planet has such fun lore, and equally fascinating discussions. One of these discussions I stumbled upon while researching for a mod I am making mentioned a Vasudan push towards Node Denial in the Post-Capella GTVA. Terran military doctrine is pushing towards the terrifying reality of subspace weaponry, as demonstrated in War In Heaven, and shock-jump assets, and we get to see plenty of that. But we only get the tiniest peek at what the Vasudans are doing.
   A couple comments I came upon mentioned the need for Vasudan ships that feel right, and the likelihood of making their own. Having taken a look at existing fan-made Vasudan destroyers, I conclude that there aren't that many that really look Vasudan. Some are so incredibly old that they now look like the low-poly model has entered the battle in modern Freespace. Those that do look good are either Hatshepsut or Typhon extrapolations or kitbashes, often leaning towards the ridiculously skinny side with long necks. Read their descriptions, and they are all the absolute best, next-gen destroyer that can top anything thrown at them. More guns equals next-gen. Dang.

   With my tirade over, I decided to try my hand at designing a Vasudan ship, inspired by the patterns and shapes of existing Vasudan ships, and the best of the fan-made ones.
   The Aker-class destroyer seeks to meet the desires of a Blue Planet-esque next-gen Vasudan destroyer in the node denial role.
Quote
A guardian ship of GTVA space, the Aker-class is in the prototype stage. Currently just the GVDi Duaj, the Vasudans hope to test its Interdiction technologies for the official PGDi Sefer. If successful, the twin destroyers will secure the Alliance's borders and safeguard generations to come.

https://www.deviantart.com/varsaigen/art/WIP-PVDi-Aker-1043905025

Quote
Following the destruction of Capella, the GTVA needed new methods of war. Terran war doctrine focused on the development of subspace weaponry and jump-strike assets.
Meanwhile, the Vasudan admiralty longed to prevent another Vasuda Prime, and decided the best solution was to prevent Shivan forces from entering GTVA space. With the advancement of subspace technology and the Terran construction of the Sol Gate, Vasudan scientists applied this knowledge towards an equally hopeful endeavor. The ability to prevent subspace usage by invading forces.
The Aker-class destroyer features an Interdiction Ring, designed to ripple space around it, preventing ship computers from accurately calculating jumps. Intended to guard hostile borders, the Aker presents its most powerful weaponry towards new threats, while its flanking systems shred passerby's.
Alas, Interdiction comes with extraordinary power requirements, which limit the Aker's side-mounted weaponry. To combat this issue, the majority of its weaponry are missile and flak munitions, and the power-efficient Houndstooth pulse turret.
Massive AWACS arrays provide counter-jam precision jumps for allies, subspace sensor packages, aspect lock jamming, electronic countermeasures, intercept and decryption, and defensive stealth.

   AWACS description mirrors Blue Planet's Setehk AWACS capabilities. A bit overboard in my opinion, but I imagine the Aker would have quite the tech shops under that primary array. It's probably quite toasty over that belly of nebula fuel, too!
   Good ol' Terrans, forcing their brand new Winter King beam cannon toys on their alien allies.
Quote
"You will fire our awesome new beam cannon at the Shivans, or else! Afterall, only cool kids have Winter Kings" -Some Terran admiral, probably
20
Nightly Builds / Nightly: 20 April 2024 - Revision 2642fa22d
« Last post by SirKnightly on April 20, 2024, 01:31:39 am »
Here is the nightly for 20 April 2024 - Revision 2642fa22d



Group: Linux
nightly_20240420_2642fa22d-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240420_2642fa22d-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240420_2642fa22d-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240420_2642fa22d-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240420_2642fa22d-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 2642fa22d
Author: Taylor Richards
Commit: GitHub

    add preliminary support for Windows ARM64 (#6079)
 cmake/globals.cmake                          | 14 ++++++++++----
 cmake/toolchain-msvc.cmake                   |  6 +++++-
 code/globalincs/mspdb_callstack.cpp          |  5 +++++
 lib/discord/thirdparty/rapidjson/rapidjson.h |  2 +-
 lib/prebuilt.cmake                           |  4 +++-
 5 files changed, 24 insertions(+), 7 deletions(-)
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