Author Topic: [FA] - New Campaign Ideas (retail)  (Read 9609 times)

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Offline karajorma

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[FA] - New Campaign Ideas (retail)
Sounds fair enough. One of the goals of the FA was to prevent the hosted campaigns from being declared dead due to a lack of FREDders.

Admittedly the idea was that the hosted campaigns would recruit individual FREDders from the academy rather than getting everyone in one big lump but I'm okay with the idea as long as everyone else is. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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[FA] - New Campaign Ideas (retail)
As I said in the other topic, I have an idea for a campagin. Currently, I am going through the original FS2 campaign and taking notes, so I think my campaign is going to be pretty accurate.
My tentative title is "Running the Gauntlet," and it is about the NTF side of FS2. This is a brief outline of how it might go (subject to change. It probably will change). The first couple missions will be about you protecting the Iceni, until the GTVA's find you at the cargo depot (Place of the Chariots I think the mission is called). I might include a couple missions about Bosch's dealings with the Shivans after that. Then comes the canon of the campaign - you are apart of the assault on Epsilon Pegasi, and its working out great until the Collosus makes its first appearance on the mission where you attack Enif Station. Then, its up to you to protect NTF ships as they "run the gauntlet" of GTVA blockades. Then I might include some more stuff with the Iceni in the nebula, but I'm a little afraid of doing Shivan missions because I don't want issues to come up like, "That's not what I think Bosch was doing in the Nebula!!"
I'm not going to be putting up anything concrete until I finish my notes and get a story board down. But I think it's going to be pretty cool!
:D
My friend's a computer geek and all I got was this crappy signature

 

Offline karajorma

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[FA] - New Campaign Ideas (retail)
How come everyone likes doing NTF campaigns so much? :D
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Offline Singh

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[FA] - New Campaign Ideas (retail)
Cause we never get to see their sides :P

Another campaign idea could be an alternative ending to the main campiagn. We all know the Bastion entered the node - it was mostly assured. But what if other node wasn't closed completely? What if that effort failed, and before Capella went Kaplooie, several shivan forces made it through? I bet chasing down these forces as they ran rampant through GTVA space would make an intresting campaign :)
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
[FA] - New Campaign Ideas (retail)
I think Topace already posted a campaign along those lines in the other thread if I'm not mistaken.

 

Offline TopAce

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[FA] - New Campaign Ideas (retail)
I posted that campaign idea twice. Considering I received almost no feedback on it, I guess it was not such a success. :o

[EDIT] This is it:

Quote
You are a pilot on board an unimportant destroyer(let's say GTD Kelleps, just to give it a :cool: name) which is tasked with the destruction of a larger cargo depot and its defences, but an NTF/Shivan destroyer interferes. It is the best to face this destroyer as soon as possible to kick the Shivans/NTF hard. In the first mission, you hinder some freighters/transports from transfering more cargo containers to the site. While you are away from the GTD, it comes under attack by some bombers, which cause some damage to it. Destroy the cargo and help the Kelleps in taking down the bombers. The next mission should be the direct assault on the cargo depot, but unexpectedly, the evil enemy destroyer jumps in and threatens the Kelleps. There is no choice, but to escape. The next mission should be a tactical engagement: As there is no enough weapon(bombs and bombers) on the Kelleps to destroy it and the Kelleps is damaged, you have to disarm the enemy destroyer's main beam cannons. You fly a LIGHT bomber in this mission and you are armed with the Stiletto or Trebuchets. Unfortunatly, the enemy destroyer escapes but you chase it on. The last is a RED alert mission, there the Kelleps will help you, you must finish your job and let the Kelleps destroy the enemy destroyer.
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Singh

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[FA] - New Campaign Ideas (retail)
which one? The NTF one or shivans escaping?
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 
[FA] - New Campaign Ideas (retail)
Ive never had much experience in designing the nitty gritty of campaigns themselves, im more of an idea man.
I can think if the broader storyline ideas, but ive never fleshed it out to a full size campaign.

One that has persisted is the campaign i once tried to create single-handedly. A roughly 10 mission campaign, before the time of SCP, back when modders were using standard FRED, and huge graphical updates were just twinkles in some very gifted coders combined eyes.

I called it Freespace: Distant Thunder, though since i never got past a technical dificulty on the missions i created it never got past a few prototypes, and had literally no exposure.

It was PARTIALLY inspired by a campaign i played a long time ago whoes name escapes me now. The setting being its main inspiration.


Freespace: Distant Thunder


In the distant Tau Sigma sector, the GTVA contingent is little more than a couple of partially mothballed destroyers running skeleton crews. And the biggest threats to the security of the alliance are a couple of loose asteroids, cosmic dust and dry rot.

During the settling of a minor commercial dispute between the captains of 2 Poseidon class private hire freighters, a couple of pilots discover a subspace spike consistant with a artificial jump node similar to the one destroyed in Gamma Draconis.

A new class of Shivan ship is detected, unarmed but heavily armoured. A kind of variant on the Azrael transport ship but far far more compact and strong.

The pilots relay this information to regional command for the foregone conclusion of recieving orders to engage.

Regional command is a rather articulate and lavish title for what is, in this system little more than a glorified private gentlemens club.
From the GTI Atlus, an Arcadia class installation on the edge of a small asteroid belt. They dish out routine orders, sign the routine forms, dot the i's and cross the t's.

The issue becomes accademic when it emerges that the pilot's moth eaten valkyrie class fighters arent even carrying live weaponry.
However the presence of shivans in this system is of far bigger concern than wether these old space dogs get to rack up their first shivan kill.

GTVA Command orders the forces in the area to not get involved, the mission logs of the incident are classified level Phi.

Nothing more of the shivans is heard.

The 2 original pilots are the only 2 who know what REALLY happened that day, and the devil makes work for idle thumbs, a detour from standard course allows them a closer sweep of the area where they pinpoint the real location of the jump node device.

They enter the portal to find themselves sitting near the head of a shivan armarda...

Flight Liutenant Phillip Montgomery woke up to the blinding lights of the infirmary aboard the GTC Hunter, Fenris Class.
It was a few days before he was in any condition to be briefed or questioned.

2 weeks had passed. The liutenants wingman was MIA, presumed destroyed.
The Hunter had picked up a large piece of debris emitting an emergency signal. They found the cockpit section of a recon craft, designation unknown, and of course, his unconcious body, bloody and bruised, covered in the wreckage of the fighters dials and instrumentation.

Meanwhile, in a neighbouring system, Admiral Petrarch of the 3rd Fleet flagship GTD Aquitaine was pouring over the scrambled logs sent to him in an urgent command briefing.
The flight camera showed typical shivan battle groups, 3 Moloch corvettes in vanguard formation.
A couple of patrolling cruisers, no fighter escorts, clearly the Shivans were not expecting company.
The camera lurches as the ship buckles under the red beam of an unknown shivan cruiser or corvette, and as the core of the reactor on the second fighter blows, a structure unlike anything ever recorded by terran or vasudan life comes into view.
The record ends.

The GTVA, still reeling from the destruction of Capella, and the economic, military, and humanitarian crisis it left in its wake, deemed itself not strong enough to tackle this new threat, and decides not to investigate the matter further, a task force would be sent to destroy the portal, despite this actions failure in Gamma Draconis.

There would be no additional forces deployed to the Tau Sigma system.

The word among the disheartened Hunter's crew, is that Tau Sigma is to be a buffer system, a lightly defended early warning of invasion. They felt abandoned, unvalued, and their warnings of the danger fell on open ears but tied hands as their COs were powerless to act.

Their thoughts are echoed among the crews of other ships. Even a couple of fringe captains, transports mainly.
The forerunning theory is that the shivans were amassing their forces for a new invasion of GTVA space.
But what they are unable to comprehend is, why dont they attack?
Why have they allowed the pathetically under-funded and loosely supported groups of barely spaceworthy ships the system contains to survive?


If anyone finds the campaign intresting, either as a possible project, or just to hear the rest of the story, let me know and i will continue. But its 6:27AM and i dont even know if this is the worst campaign ever concieved.

And please dont be to brutal, im not a professional, nor do i ever profess to be :)

 

Offline Goober5000

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[FA] - New Campaign Ideas (retail)
:welcome:

Calaerial, your name sounds incredibly familiar.  How did you pick that for your username?

 
[FA] - New Campaign Ideas (retail)
Well ive used it on MANY forums, and also your name is very familiar to me, maybe we've encountered each other before.

I read an online comic named Real Life Comics (I thoroughly recommend it, i like it so much i even bought the book! www.reallifecomics.com)

Almost all the characters play Final Fantasy XI, and Liz (The lead characters girlfriend) uses the name Calaerial, in both RL and....RL since its semi-autobiographic.

*EDIT*

Just to clarify, i shamelessly stole the name because i liked it, i am not the guys girlfriend :P

 

Offline Goober5000

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[FA] - New Campaign Ideas (retail)
Aha.  Real Life Comics is where I saw it before, yes. :nod:

I haven't used the name Goober5000 anywhere except here and the now-defunct VolitionWatch Bulletin Board, so I guess you're on your own for that one. :p

 
[FA] - New Campaign Ideas (retail)
I think i may have heard it from a mod you were involved with.

Are you the one who mapped the Freespace font?

 

Offline Goober5000

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[FA] - New Campaign Ideas (retail)
No, that was Galemp.  Perhaps you're thinking of the Orion nameplates?

 
[FA] - New Campaign Ideas (retail)
Yeah thats what i meant :)

 

Offline Grimloq

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[FA] - New Campaign Ideas (retail)
erk. i hope im not too late...

first off, hello, blah blah blah, im a new guy, but you may call me 'hey you' instead of 'grimloq' if you wish. i dont mind :nervous:

anywayz, id thought up a generic, yet fun campaign idea a while back. the name 'We, the People...' seemed to fit well.

NOT EXACTLY A SPOILER:

basicly, you are part of a planetary militia. after the capella supernova, everything was kinda collapsing, especially the economy. you and thousands of otehrs suddenly find yourselves out of a job, with little money. you join a resistance movement, and, with the entire planet on your side, decide to revolt. the GTVA, while not wanting to attack their own planet, tries to stop you. you are NOT afraid to use force, so your resistance movment (not necesarily YOURS, but you get the idea) fight back, hard. and, well, the campaign just kinda goes along those lines. whether its a happy ending (you gain your own government for your planet, or something) or an unhappy ending (you lose :p ) it doesnt really matter. just an idea i had...

i thought it would use little or no MODs, so its good practice (somebody linked me here from the FRED academy thingey-thing...)

ok, now its time to go get my bloody avatar to work...
A alphabetically be in organised sentences should words.

 
[FA] - New Campaign Ideas (retail)
You don't get an avator. You have to be on a project.

This place is great and all, but you have to be royalty to get a custom title, let alone an avator.

One day...i'll get myself a title...and then...i'll conquer switzerland...and rename it....Blitzerland. ;7

 

Offline Grimloq

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[FA] - New Campaign Ideas (retail)
Quote
Originally posted by Blitzerland
You don't get an avator. You have to be on a project.
This place is great and all, but you have to be royalty to get a custom title, let alone an avator.


ya, i found that out just after i posted that :) too bad. i gotz a cool avatar... i THINK itshere , but im not sure.

[edit] yup, thats it :p

and BTW, thats not how you spell 'avatar' :)
A alphabetically be in organised sentences should words.

 
[FA] - New Campaign Ideas (retail)
Quote
Originally posted by Grimloq

and BTW, thats not how you spell 'avatar' :)


No one complains about your chatspeak...why? Because like poor spelling here...no one cares.

That is the number five rule here: bother not regarding the grammatical and spelling errors of others.

 

Offline NGTM-1R

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[FA] - New Campaign Ideas (retail)
Lies. It annoys the heck out of me. You claim to speak English, so speak it or I shall be forced to post numerous parody pictures.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline NGTM-1R

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[FA] - New Campaign Ideas (retail)
Spoiler:
You are part of the 39th Heavy Fighter Squadron, a Vasudan unit flying Taruets (Vasudan-focused campaign! W00t!) off of the Vega Installation, the main fleet base in Vega. Despite three months of active duty, you've seen almost no action. Things are pretty quiet, it's been six months since Capella.

Mission #1: Whoops
You're flying a patrol mission at a civilian Arcadia. Lots of civvie traffic about, maybe you do some scanning but don't really find anything wrong.
The 3rd Independant Cruiser Squadron (4-6 cruisers of mixed lineage.) stops by as part of their routine system patrol.
So does a pirate Deimos going by the name of Manhunter. The Manhunter turns to flee seeing an array of cruisers coming at it, and the classic "Alpha, stop that ship!" scenario ensues. Manhunter is disabled, disarmed, refuses to surrender, and dies.
The debriefing mentions that the Manhunter was lasted sighted in Ross 128, and it would have had to transit several nodes under direct observation by GTVA installations and ships to get to Vega. The GTVI is looking into it.

Mission #2: Domestic Disturbance
Your wing is scrambled to assist the Vega III shipyards. They called for reinforcements only a few minutes ago. Details are sketchy, but the attackers are apparently Terran.
You arrive to find a huge battle going on about five klicks out. Friendly fighter wings are protecting the main shipyard station, an Arcadia, from multiple hostile wings of Terran bombers and fighters. Multiple hostile Terran cruisers (3 is probably a good number) are engaging the defending capital ships, (a Sobek, a Leviathan, and the Aeolus-class GTC Typhoon) while fighter wings from both sides defend and attack the capital ships.
Off in the distance, friendly fighters are trying to protect the uncompleted Hecate-class GTD Agincourt from an enemy bomber wing and escorting fighters. Strangely, however, the other destroyer under construction here, the completed but uncrewed GTD Kurita, is being left alone.
None of this, however, is your problem. Your problem is defending the repair and refitting docking ring right next to you, as well as the various freighters, transports, and misc. craft housed therein where they are undergoing refitting. Several bomber wings and escort arrive to keep you busy. As you fend off the second wave or so of attackers, the GTD Aquitane and two friendly corvettes arrive, responding to the station's distress call.
Several things happen at once. The docking ring holding the GTD Kurita self-destructs, and the Kurita warps out. The remaining hostiles warp out as well. And you get a mission complete, RTB message.
While the shipyards sustained minimal damage, and the GTD Agincourt will be completed on-schedule in two weeks, Command is worried. The attackers were too numerous and too sophisicated for pirates, and now they've made off with an Orion-class destroyer. More forces, including the GVD Memphis and her battlegroup, are being dispatched to Vega.

Mission 3: Cruisin'
Things haven't gotten any better in Vega. The hijacked Kurita has destroyed several civilian installations and cargo depots, and other enemy forces have struck targets in the system. All attempts at communication have ended in violence, and the GTVI hasn't got a clue as to who they are or where they're coming from.
The attacks on civilian targets bring you to the purpose of this mission: your wing and the GTC Typhoon (Aeolus-class) will cover the evacuation of a civilian cargo facility.
It all looks pretty simple: you just have to fly around looking tough while civilian freighters recover the cargo. Then, of course, things change. A Leviathan jumps in. It's a friendly, but it's suffered some damage, not too much, and reports beating off a wing of hostile fighters. So, now you have to protect the Leviathan too.
And then, of course, the baddies show up in the form of multiple hostile Fenris-class cruisers with fighter escort. You have to beat them off, while protecting the Tornado and the Leviathan. In the background, the civvies continue evacutating the depot. When they're done, regardless of the number of remain hostiles, you're ordered to warp out.

Mission 4: Panic Attack
Your wing and the GTC Typhoon (get used to that Aeolus, you're gonna be working with it a lot) are to escort a convoy carrying supplies for both your squadron and the 3rd Independant Cruiser Squadron.
Simple escort mission, the most that bothers you is a few wings of hostile fighters. You're pretty much off in the middle of nowhere, waiting while the convoy recharges its jump drives.
...Or not. A science ship in the convoy detects an uncharted subspace node...out of which emerges none other then the GTD Kurita, which fries a random convoy ship with its beams and then launches bombers to finish the job.
You protect the convoy as it flees through the node and then flee after them yourself. Red Alert to next mission.

Mission 5: Sprint to First
You come out of subspace in an uncharted system and are confronted with a hostile Leviathan, several fighter wings, and a bunch of sentry guns. You have to defend the GTC Typhoon and convoy while the Typhoon makes a quick scan of the area for an intrasystem jump.
Once the Typhoon finds a good place to run to a few minutes later, it and the convoy warp out. You follow. Red Alert to next mission.

Mission 6: Steal Second
Apparently somebody else thought this asteroid field made a good spot to hide too, because you are attacked by several wings of older-model Vasudan fighters and an Aten cruiser. The Typhoon fries the Aten without apparent effort, and you deal with the fighters. The convoy eases into the asteroids and hides out.

Mission 7: Rounding Third
The GTC Typhoon suffered damage to its intersystem jump drive, but fortunately the parts to repair it could be found in the convoy cargo. The same is true of its hull damage. Since the convoy was carrying parts for your fighters as well, repairs on them could be done, and there are some primary weapons you can switch out for if you want. The only missiles available were Tornados, though.
Your wing will make a diversionary strike on an Arcadia that the Typhoon detected when making its scan earlier. Your task is simple: wreak as much havoc as you can so that the Arcadia will call for reinforcements, hopefully drawing off some of the defenders at the jump node. Don't attack the Arcadia, though, it's defenses are apparently much better then those of a normal installation. (Translation: all those Terran Turrets? AAAf beams.)
There are a lot targets: cargo containers, two understrength fighter wings, freighters, transports, a Fenris-class cruiser. After you've destroyed enough stuff, two Deimos corvettes show up, and it's time to go.

Mission 8: The Run for Home
Escort the Typhoon and the convoy as they make a run for the node back to GTVA space. The same amounts and types of weapons are available to you as the in last mission
Simple stuff: Alpha 1 must survive to make the node and jump, so must the Typhoon. Depending on your performance, however, you ought to get some hefty rewards for bringing back more of the convoy. (If you get every convoy ship back alive, I'd say a GTVA Legion of Honor and a promotion, at least.)
There is plenty of stuff to oppose you. Multiple fighter and bomber wings, at least two cruisers, a bunch of normal sentry guns, and four Elysium transports fitted out as SGreen RBCs. This mission should be, at the least, VERY challenging. Don't go easy on the player.

Mission 9: Curtain Call
Now that the secret is out, the GTVA has moved decisively to deal with these renegades, whoever they are. Your wing will join the GVD Memphis and her battlegroup for the final assault. The Memphis' fighters and bombers will handle her defense, your task is to destroy enemy ship's beam cannons.
The GVD Memphis, two Sobeks, a Mentu, thirty-some fighters, and your four Taurets against an armada of Terran cruisers, corvettes, and two Orion destroyers, one of which is the Kurita. Make up a name for the other one. Oh, and that all-Terran-Turret-changed-to-AAAf Arcadia too.
You just have to go kill beam cannons. Unfortunately, it seems that these guys are anti-cap beamhappy, and have converted all their Terran Huge Turrets to SGreen beams. They're also all pretty close together, so a bunch of them will be able to shoot at you as you make your runs. And you don't get any Maxims to do this mission with.
Have fun. :lol:
« Last Edit: October 01, 2004, 03:22:48 am by 2191 »
"Load sabot. Target Zaku, direct front!"

A Feddie Story