Author Topic: New Campaign/Mod - FSAR  (Read 22177 times)

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Offline Art Kelson

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Code: [Select]
flags = <FSAR needed flags here, eg -spec>;

...should I use the Flag Settings from the original .Ini ???

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GVC Mafdet, by Aldo I think.

DL Inferno...you may change the number of ships you actually want to insert

You mean this isnt free to use ?...if so i will instantly remove it...

 
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Offline karajorma

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The Flags line is neither needed nor even used. You can delete the whole

[settings]
flags = <FSAR needed flags here, eg -spec>;

Section if you want.
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Offline Mobius

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?

The Mafdet is a cruiser, not a carrier...

And everything is free here...
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Offline Art Kelson

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Sorry misunderstanding...

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you may change the number of ships you actually want to insert

I thought you said I should better remove it... :D

I did everything like you´d advice to...FSAR Folder and Mod.ini is set up...im already drawing a FSAR Picture... :D

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The Mafdet is a cruiser, not a carrier...

Thats right...but in FSAR its the...VLCa.2e Antlion-Class...a light Carrier... :nod:

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Offline Mobius

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The Mafdet...turned into a light carrier?!?

Inferno builds of FS Open allow you to use about 250 ships....I don't know if your ship renaming spree will make your mod incompatible or something...
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Offline Art Kelson

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The Mafdet...turned into a light carrier?!?

Its bigger then 2000 Meters and smaller as 2500 Meters...it has fighter Bays...so its a light Carrier in FSAR...

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Inferno builds of FS Open allow you to use about 250 ships....I don't know if your ship renaming spree will make your mod incompatible or something...

No the Mafdet was a single Download...i dont have Inferno installed...well I had...until I had to reinstall FS2...
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Offline Mobius

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Are you sure? The Mafdet model I have is a normal Vasudan cruiser...

You can find the Mafdet in Inferno:Alliance.
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Offline Art Kelson

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I got it from here...

http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=151

Yes i know its in Inferno:Alliance,and its a Cruiser...but I thought about a different Classification...thats why it is no Cruiser anymore...to be Honest i din´t classified it yet...but if its about that Size it´s a light Carrier... ;7

This is how the Ships in FSAR are classified...based on they´re Size and/or the Armament...in my Imagination,a Destroyer doesn´t have Fighter Bays and isn´t bigger then a Carrier...

Military Vessels:

TF=Fighter
TB=Bomber
TGB=Gunboat
TCo=Corvette
TFr=Frigate
TDe=Destroyer
TLCr=light Cruiser
TCr=Cruiser
TBCr=Battle Cruiser
TDN=Dreadnaught
TLCa=light Carrier
TCa=Carrier
TBC=Battlecarrier
TBS=Battleship
TSBS=Superbattleship

other Vessels:

TCO=Comm Device
TSC=Stationary Gun(Beam)
TT=Transport
TTG=Turret Gun
TEP=Escape Pod
TFD=Fighter Drone
TMB=Mining Base
TSB=Star Base
TSD=Space Dock
TSS=Support Ship
TTD=Transporter Drone
TIF=Industrial Frigate
TOP=Outpost

...is there a Flag,so I can see ALL Ships in the Ingame Tech Description ?

And thanks again for the Help...after I deleted the 3.6.7 Stuff...FS2 works about 5 Times faster...and the weird Bumb Mapings are also gone... :D

« Last Edit: March 06, 2007, 07:09:59 pm by Art Kelson »
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Offline TrashMan

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a lot of differnt ship classes..the ships you listed you're gona use make up for only a small portion of them.

Where are the other ships? Plan on makig them yourself or using some other ships? And which ships?
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Offline jr2

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The Flags line is neither needed nor even used. You can delete the whole

[settings]
flags = <FSAR needed flags here, eg -spec>;

Section if you want.
Quote from: \FreeSpace2\derelict\mod.ini
Code: [Select]
[settings]
flags = -spec;

I realize the flag might not be necessary, but doesn't it improve the look of ships (enable specular lighting, right)?

 

Offline Art Kelson

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I realize the flag might not be necessary, but doesn't it improve the look of ships (enable specular lighting, right)?

It made an extra "settings.Ini",right after I started the Mod,for first Time...everythings inside that (speculars etc.)

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a lot of differnt ship classes..the ships you listed you're gona use make up for only a small portion of them.

No ALL Ships have been completely rearranged...not only the Class,but the Type sometimes too...Ships are FIRST classified by Size...they get special Definitions if they are somehow modified...everything that has Fighter Bays are in Fact light Carriers,Carriers,Battlecarriers,Dreadnaughts or Baseships(Flagships)...here the Size Definition...

up to 200   Meters = Gunboat
up to 350   Meters = Corvette
up to 750   Meters = Frigate
up to 1000 Meters = Destroyer
up to 1500 Meters = light Cruiser
up to 2000 Meters = Cruiser
up to 3000 Meters = Battlecruiser
up to 3500 Meters = Battleship
over  3500 Meters = Superbattleship,Flagship

Vessels with fighter Bays:

under 2000 Meters = light Carrier
under 2500 Meters = Dreadnaught
up to  3000 Meters = Carrier
up to  6000 Meters = Battlecarrier
over   6000 Meters = Baseship

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Where are the other ships? Plan on makig them yourself or using some other ships? And which ships?

No I don´t plan to get in Ships by myself,cause I suck at .poffing .3Ds Models...the other Ships are listed in the ReadMe ,or in the first Post of that Thread...

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Offline karajorma

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I realize the flag might not be necessary, but doesn't it improve the look of ships (enable specular lighting, right)?

I think you're misunderstanding me. The -spec flag itself isn't pointless. Putting it in the mod.ini file is however. The entire settings section will be completely ignored by the launcher. Settings are parsed from the launcher6.ini not the mod.ini or settings.ini. 
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Offline Art Kelson

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I guess I let it like it is...if Problems occuring,I can still change it...

I also finally found the Problem with the renaming of Ships...its the "Sobek"...if I alter its Name in any Way,the Game crashes...



« Last Edit: March 07, 2007, 11:29:05 am by Art Kelson »
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Offline Mobius

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I don't know why you want to change the designation.
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Wanderer

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When does it crash? In mission load?

As you probably shouldnt even be trying to run the old missions without editing anyway
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Offline Art Kelson

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I don't know why you want to change the designation.

I dont change theyr ingame Designation...only theyr Tech descripted Designation...a Ship with Fighter Bay should be something like a Carrier,not a Destroyer or Corvette...that´s what I thought...just an Idea...

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When does it crash? In mission load?

exactly...the "Sobek",the "Mara" and almost every Shivan Ship...

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As you probably shouldnt even be trying to run the old missions without editing anyway

I have 3 Different Games in different Stages...everytime the Same,also in my own made Testmissions...

I have uploaded the whole new Stuff...all Vasudan and Terran Vessels renamed,7 new Ship Vessels,4 new Bases...and the best everythings packed into a Modfile...look in the first Post of that Thread... :cool:
« Last Edit: March 07, 2007, 01:32:26 pm by Art Kelson »
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Offline Wanderer

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Just try first editing the tables and then making new missions in fred (missions that use Sobek).
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Offline Art Kelson

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OK THX again...i cleaned up the Structure-Mess,put everything in an appropriate Folder and now it works...it even let me rename the Asteroid to "twisting Rock"...what was completely impossible before...

There´s only one Limit...to build the Campaign with the Mod Files,I have to put them into the Freespace/Data Folders...otherwise Fred Open won´t read it...is there a Way around this ???

I playtest the Missions only within the FSAR Folder,so there shouldn´t be any Problems... :confused:

 
« Last Edit: March 07, 2007, 04:46:34 pm by Art Kelson »
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Offline karajorma

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Create a shortcut to FRED. Rightmouse click -> Properties. You should add -fredhtl -mod foldername where foldername is the name of the folder you've played your mod in. Then the game will look in foldername\Data\Missions instead of Data\Missions
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Offline jr2

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There´s only one Limit...to build the Campaign with the Mod Files,I have to put them into the Freespace/Data Folders...otherwise Fred Open won´t read it...is there a Way around this ???

I playtest the Missions only within the FSAR Folder,so there shouldn´t be any Problems... :confused:
fred2_open_3_6_9.exe  -fredhtl -mod FSAR,mediavps
@kara:  you beat me!  :D
EDIT: oops, should be -fredhtl, not -htl... found that in the wiki under FRED Command Line Reference.  Of course, since kara had already posted it, I should have just looked at his post...
Also, @kara, does adding the ,mediavps have any effect when using FRED?  eg, aren't a few ships changed some, eg the Lucifer?
EDIT2: oops again, the -mod switch has to be last in the switch list..  I'm batting a thousand here.
« Last Edit: March 08, 2007, 03:32:55 am by jr2 »