Author Topic: BP 3.6.10 (OLD)  (Read 44107 times)

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Offline Darius

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I definitely wouldn't say no to a graphical upgrade and mediavp/nameplate support :)

Only thing is it needs to keep the same table structure and file names as the vp I'm putting out now so that the sequel tbms can just plug into the first one. We'll probably need to collaborate on it.

 

Offline blowfish

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I tried creating a Vishnan mainhall ... this is what resulted:


 

Offline Dilmah G

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Hmmm, eeeriiee

 

Offline Darius

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Have you had a look at the UEF mainhall yet?

 

Offline blowfish

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Have you had a look at the UEF mainhall yet?

Yup :nervous:

 

Offline Mobius

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I tried creating a Vishnan mainhall ... this is what resulted:



No offense, but I see it as an Ancient mainhall... :nervous:
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Offline blowfish

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Vishnan ships == Ancient ships with modified textures ... have you even played Blue Planet? :wtf:

 

Offline Pred the Penguin

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I think it looks pretty cool, definitely fits the atmosphere.

 

Offline Mobius

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Vishnan ships == Ancient ships with modified textures ... have you even played Blue Planet? :wtf:

Of course I have. The problem is that the blue background reminds the Ancients and not the Vishnans, which used a completely different set of textures.
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito
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Offline Tomo

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I'm getting exactly the same crash under 3.6.10 nightly b5078

I haven't tried the updated TBMs yet - where should they go?
"blueplanet/data", or somewhere else? (Edit - stupid question, found it in the wiki)
« Last Edit: March 08, 2009, 09:08:49 am by Tomo »

 

Offline Tomo

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Sorry to doublepost, but "The Great Preservers" will not complete with the VPs given in this thread by Darius.
(This does clear the crash though)

I take out the Cain myself because the two 'big' Vishnans don't seem to bother attacking it - they just sit there doing sweet FA.
- They aren't disabled.

So I knock every subsystem out on the Moloch, including every turret.
This gets it down to around 18%

I wipe out everything Shivan on the map (including the banks of cargo containers) and tell every fighter to take out the Moloch.

I end up with the Moloch fixed at 10% health - I gave it 45 minutes of continuous fire under x64 time compression, and nothing happens.

WTF is going on here?
« Last Edit: March 08, 2009, 10:31:55 am by Tomo »

 
No offense, but that's what edits are for.  :)

And try running a debug build and posting the log here.
Sig nuked! New one coming soon!

 

Offline General Battuta

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Sorry to doublepost, but "The Great Preservers" will not complete with the VPs given in this thread by Darius.
(This does clear the crash though)

I take out the Cain myself because the two 'big' Vishnans don't seem to bother attacking it - they just sit there doing sweet FA.
- They aren't disabled.

So I knock every subsystem out on the Moloch, including every turret.
This gets it down to around 18%

I wipe out everything Shivan on the map (including the banks of cargo containers) and tell every fighter to take out the Moloch.

I end up with the Moloch fixed at 10% health - I gave it 45 minutes of continuous fire under x64 time compression, and nothing happens.

WTF is going on here?

The Moloch, like most ships above cruiser size, has a flag which prevents it from being damaged by fighter-caliber weapons past 10%. It has to be killed by weapons with a special flag.

 

Offline Droid803

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Vishnan ships == Ancient ships with modified textures ... have you even played Blue Planet? :wtf:

The problem here is:

Vishnans = Brown Textures
Ancients = Blue Textures

The lighting there is blue (and is too dark to see the brown), and it appears to be blue. Therefore, it is an Ancients mainhall.

EDIT:
Holy Crap @ UEF Mainhall.
Is that Mygeeto though? lol.
« Last Edit: March 08, 2009, 12:54:40 pm by Droid803 »
(´・ω・`)
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Offline Tomo

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The Moloch, like most ships above cruiser size, has a flag which prevents it from being damaged by fighter-caliber weapons past 10%. It has to be killed by weapons with a special flag.
Thanks.

What is supposed to trigger the two Vishnans to attack the Moloch?
It seems like this trigger may be missing - possibly I attacked things in a strange order.

 

Offline ShadowGorrath

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Can someone send me or post here direct links to the Vishnan and UEF mainhall pictures please? My PC is dead and I really wanna see them.

 

Offline Droid803

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I find it funny how you can post with a dead PC.
But: http://i274.photobucket.com/albums/jj251/blowfishpro/mainhall_vishnan.png

'vishnan' mainhall.

I'm not bothering with extracting, converting, and uploading the UEF one.
It's a Raynor flying above a burning city, with a bridge-thing in the foreground. Looks like (if it isn't) Mygeeto from SW:III RotS.
(´・ω・`)
=============================================================

 

Offline ShadowGorrath

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Thanks.

There's always my phone and HLP Lite, and my sister's PC, which I can't use now.

Can anyone show me the UEF one?

 

Offline Darius

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"The Great Preservers" hasn't changed from the original version, but now that you mention it, I probably should put a trigger for the two ships to attack the Moloch.

I'm getting exactly the same crash under 3.6.10 nightly b5078

I haven't tried the updated TBMs yet - where should they go?
"blueplanet/data", or somewhere else? (Edit - stupid question, found it in the wiki)


Is this for Keepers of Hell?
« Last Edit: March 08, 2009, 06:49:02 pm by Darius »

 

Offline ShadowGorrath

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Ok, now that my PC is alive once more, hopefully never to die again, I can join in this little party.

Firstly, why are some of the weapons using retail effects? Some that shouldn't have retail effects cause they're upgraded in the mediavps ( terran turrets and all ), and some of the other new ones.

Then ( while it might be due to the img2dds flag; YES, I am still using that, and you can't stop me! ), the UEF thrusters appear like in low colour-count/badly compressed. Might just be the flag though, but better not risk letting it through.