Author Topic: Giga Sathanas  (Read 6715 times)

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Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
For my campaign I need a bigger Shivan Juggernaught. With no way to create a new one from scratch I created this:

 
FRED comparison
 http://members.tripod.co.uk/SocWoo/test.jpg  
The thing is since it is 4x longer, some of it's data needs redoing. I think I can handle the subsystems but I think I'll need help with the turrets, docking and path data.
I could use some help on this one. Is anyone interested?

This ship (as far as I know) is the second largest in FS. Slightly shorter than Machina Terra Apocalypse.  

I want to turn this into a planet destroyer. It will include new beams and some new weapons.

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 Inferno

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Offline Sushi

  • Art Critic
  • 211
Wow.
If you add all the turrets and stuff for that thing, give it one big fat beam coming out of the front, and maybe change the model a bit to make it SOMEWHAT different from the current S., then you've got a winner IMO.  

A fighterbay big enough to launch a Lilith, probably.  

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Sushi- the OTHER white meat!

Velocity Mod

 

Offline NeoHunter

  • Primo Novus Venator
  • 28
Looks the same Sathanas to me. Only bigger that's all.

Change the design.

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Offline Woomeister

  • Infyrno Missile
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I plan on reskinning it and changing the weapons once the model is complete.

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
Ok I've had an attempt to reskin it

 

Now I'm off to uni.  

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
 
Quote
Originally posted by NeoHunter:
Looks the same Sathanas to me. Only bigger that's all.

Change the design.

Uhh, dude, that's the whole point. Change the design - easier said than done, would you like to do it?    
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Yes! I would! just send me a 3ds file  

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venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Woomeister

  • Infyrno Missile
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    • Inferno SCP
I can't change it, I can't create models never mind edit one this big. I'd love to add tons of turrets to it. It'll have to do with the ones it already has  

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 Inferno

Home of the Shield project.

 

Offline Woomeister

  • Infyrno Missile
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Quote
Originally posted by Sushi:
A fighterbay big enough to launch a Lilith, probably.  

It's big enough to launch a wing of them.


 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
 
Quote
Originally posted by venom2506:
Yes! I would! just send me a 3ds file  

I can give you one of the ship if you really want it.  

Oops the pics are of the smaller version the actual size is 23691m. (23.6km) The render is the correct size, the rest are not.

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Well the turrets are starting to work.

 http://members.tripod.co.uk/SocWoo/firetst.jpg

Still another 50+ to go  

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
well, if you send me a 3ds file of the Sathanas, I can modfy it enough to make it very different. Then you'll have to size it under TS like you want, and do all the remaining stuff. I have no time to do anything else, but I can quickly tweak the model.

------------------
venom2506
Member of the Robotech mod for FS2

and of Hidden Terror, the Shivan campaign

and My own page
SCREW CANON!

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Well I've ran into a bit of a problem with it. I'll need a bit of help.

For some reason FS2 sometimes won't render parts of the ship so you can see right through it.

Also you don't collide with it you pass through it! (most of it)

Can anyone help with this?

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
   Boosting the size like that probably caused the problem... is there some sort of 'hull' designator in the texture programs or anything that tells you where you can pass through and where not to?  Probably not.

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-Leader and Director of the Shivan Campaign named Hidden Terror
-Mission Creator

Hidden Terror Homepage-  http://hiddenterror.cjb.net

 
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Terminal_Decline

  • Guest
Looks good, but it needs bigger beams.  

 

Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
 
Quote
Originally posted by Terminal_Decline:
Looks good, but it needs bigger beams.  

Like these?

 

Or do they need to be bigger?  



------------------
 Inferno

Home of the Shield project.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Jabu

  • One of our many cases
  • 29
Damn that red x beam looks scary...

 

Terminal_Decline

  • Guest
Well, maybe just a little bigger...

 

Offline Woomeister

  • Infyrno Missile
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I'm having tons of problems with this ship, but I'll still be using it in my campaign. It only has to appear two or three times and fire a couple of beams. It's fine for what I need it for. Believe me you won't get anywhere near it. (50ish anti fighter beams)  
But, if anyone wants to try and fix this thing tell me.

I better tone down those beams, they blow everything up with one shot. Which is quite fun to watch  
They also have a massive range and usually fires 70000m from the target.