Author Topic: Other Jump Nodes from Sol?  (Read 8219 times)

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Offline Lucika

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Re: Other Jump Nodes from Sol?
Holy ****, has anyone ever addressed this before? :O
I've replayed Enter the Dragon and the cb-ani shows the Galatea jumping from ****ING BETA AQUILAE to Sol and from there, to ****ING DENEB!
WTF? WTF? WTF?!!!

?????
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Offline General Battuta

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Re: Other Jump Nodes from Sol?
Yes. FS1 was not entirely well-thought-out.

 

Offline The E

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Re: Other Jump Nodes from Sol?
Just watch this: http://epichadesmaneuver.ytmnd.com/

It will explain everything.

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Offline Thaeris

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Re: Other Jump Nodes from Sol?
There's also the potential of semi-stable nodes for FS1/FS2. Perhaps the node traveled was almost a "seasonal" thing, where it would be stable for only so much time before it became untraversable...
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Offline NGTM-1R

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Re: Other Jump Nodes from Sol?
Or the long-running war in FS1 meant their definitions of stability were different and they were willing to accept a higher risk of lost in transit?
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Offline Thaeris

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Re: Other Jump Nodes from Sol?
Maybe. I think Homesick used an idea similar to that for some of its story elements.
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline -Norbert-

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Re: Other Jump Nodes from Sol?
If you mean a cruiser trying to jump through a previously unkown jumpnode which makes it collaps, taking the ship down with it, then yes.
But on the other hand in Homesick it was enough to blow up a corvette inside a subspace corridor to collapse the node. But if it is that easy, why did the GTVA have to use an Orion destroyer stuffed with Meson bombs to blow up the two capella nodes?

 

Offline eliex

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Re: Other Jump Nodes from Sol?
Because the subspace corridor wasn't fully stable to begin with . . . or perhaps I'm confused it with Transcend.

 

Offline NGTM-1R

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Re: Other Jump Nodes from Sol?
If you mean a cruiser trying to jump through a previously unkown jumpnode which makes it collaps, taking the ship down with it, then yes.

We don't actually know what "collapsed" means. We assume it means the node is impassible to entry attempts.

It may mean it's impassible to exit attempts.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Colonol Dekker

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Re: Other Jump Nodes from Sol?
Collapsed is a pretty conclusive term. If I applied it to a tunnel or bridge it'd be final, no transit either way. I would expect the same from nodes. Anyway, nodes aren't really entities in themselves. It's a term that applies to points of congruence or intersection, weaknesses in space in this case. If you imagine a node as a hole in a brick wall, and A collapse as well. . . . . You get the idea ;)
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