Author Topic: oh man this is so cool  (Read 24099 times)

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Offline -Norbert-

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Re: oh man this is so cool
EDIT: And you could explain the cloud not continuing (being shut off when the beam dies) to self-repairing forcefields of some sort that compartmentalize the ship.
Or because all the air in the breached sections of the ship escaped and thus there is nothing to sustain the fire, much less propell it out into space.

Would be nice if the slashers after-effect could feature a bit more orange or even red towards the outer edges of the effct. Right now it looks like it is completely yellow.

But I agree with the others here. This is absolutely great!

 

Offline MatthTheGeek

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Re: oh man this is so cool
Definitely needs a way to be toned done via table editing or whatever, but definitely one of the coolest FSO effect I've seen yet :D
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Offline Snail

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Re: oh man this is so cool
The slash destruction trail looks pretty good up close.
http://www.youtube.com/watch?v=9iOH5s24rvU
Urgh, I do not like the synchronized explosions. :ick:

 

Offline Colonol Dekker

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Re: oh man this is so cool
I'm not opposed to a little ultra AAA abuse. . . Make it Nao.
 
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Offline Nutcase

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Re: oh man this is so cool
:jaw:
Friggin awesome.

 

Offline Droid803

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Re: oh man this is so cool
Does the slash effect only appear when it's almost dying? Cause adding a trail of glowing stuff after the slash beam passes through looks pretty awesome.
(´・ω・`)
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Offline General Battuta

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Re: oh man this is so cool
No. The 'normal' slash effect, i.e. the glowing trail on the hull, always appears.

The jets of debris will only occur when ships are on the verge of death or actuall dying.

 
Re: oh man this is so cool
When dying though, it does add the trail of destruction plumes even with the slash.  However, as snail noted, the explosions are in sync right now (which is pretty funny if you take the time to notice it).
« Last Edit: January 21, 2010, 08:17:02 pm by ChronoReverse »

 
Re: oh man this is so cool
It is funny and way over the top, but I can live with that  :nod:
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Re: oh man this is so cool
Amazing! Now if there was a way to code holes actually being formed in the ship without it actually exploding... man wouldn't that be awesome as well.... so when will this actually be released to be used until its actually fully implemented in the next mediavps?

 

Offline General Battuta

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Re: oh man this is so cool
We released it right in this thread.

No sense making everyone wait until War in Heaven is out. Use it to make your mods better.

 

Offline jr2

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Re: oh man this is so cool
With a normal beam on the hull of a ship that's not almost dead, does it leave a glowing spot on the hull?  Just curious.  :D

 

Offline General Battuta

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Re: oh man this is so cool
Yes. The glowing spot and the debris plume are separate effects. Only the later is contingent on near-deathliness.

 

Offline High Max

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Re: oh man this is so cool
;-)
« Last Edit: May 26, 2010, 02:35:10 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 
Re: oh man this is so cool
 :eek2:

Awesome.

 

Offline NGTM-1R

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Re: oh man this is so cool
I'm going to show up here on the limit the length side of things.
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Offline General Battuta

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Re: oh man this is so cool
Already in progress. We've got it working for non-beam weapons as well now (hooray Wanderer).

 

Offline High Max

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Re: oh man this is so cool
;-)
« Last Edit: May 26, 2010, 02:34:58 am by High Max »
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Offline Droid803

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Re: oh man this is so cool
Already in progress. We've got it working for non-beam weapons as well now (hooray Wanderer).

I'm not so sure that's a good idea.
It would look awkward to say the least if a subach makes a hugeass plume erupt when blowing up a cruiser.
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Offline General Battuta

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Re: oh man this is so cool
It's completely optional on a per-weapon basis, and again, the plume size will be adjustable.

Pay attention! This feature was designed for massive UEF railguns, not Subachs (though you could put it on a tiny Subach with a small flare if you wanted.)