Author Topic: Where is this?  (Read 25221 times)

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Offline Geezer

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I'd like to know if both the Starborn and that thingie described by McDevitt in his book have been inspired by something else.

I haven't read Cauldron. I can tell you that the only external inspiration I had for the SB  - at least consciously - was a faint memory of some stories I'd read about sentient stars. Since you brought it up, I just did some searching and found stuff  by Frank Herbert, especially "Whipping Star" (circa 1970). I've got no idea if McDevitt read Herbert. I would suspect he did, given Herbert's reputation. So, whether there's actually a thin thread between me and McDevitt, your guess is as good as mine.   
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Offline karajorma

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I haven't seen any MG cutscenes. Lt Cannonfodder certainly means he has them on his HD.

They were on the MG FTP back in the day. I have them all on my PC at home anyway. CF would probably complain if I released them since he's several orders of magnitude better now but I feel they still have a lot of charm.
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Offline Mobius

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So... are you going to remake these cutscenes from scratch? It'd be nice to get the old ones published now, though... with CF's permission, of course.
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Offline Geezer

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I don't think we can publish the cutscenes without giving away a lot of the story.
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Offline Mobius

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May we know, at least, if they actually show people and/or Starborn, or if they're more like the kind of cutscenes we can create via FRED?
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Offline Geezer

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And the dust gets another year thicker *cough* :pimp:
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Offline karajorma

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Fortunately I'm even closer to putting Diaspora R1 to bed so I should be able to give this serious attention in the near(ish) future.

I'd be interested in knowing who'd be willing to work on this with you and me. With the possible exception of TopAce I don't think there are any former members still actively modding.

I think the best thing to do would be to recruit a new team. We don't need much, a few FREDders, a table guy and one modeller to make up the 2-3 custom mods we absolutely have to have.

I'm more determined than ever to only use already released assets for MG (with the exception of the small ones we really need). It was the modding side of things that really stalled us last time and we won't be making that mistake again!
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Offline karajorma

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Sounds cool The Force. I'll contact you once the initial Diaspora rush is over and I start pulling things together again for MG.
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Offline Black Wolf

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I think the best thing to do would be to recruit a new team. We don't need much, a few FREDders, a table guy and one modeller to make up the 2-3 custom mods we absolutely have to have.

What are these specifically? Or would that be too much plot?
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Offline MatthTheGeek

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I bet #2. Since kara clearly stated they wanted to use as many existing assets as possible, it has to be some very specific stuff for them to be ready to make em from scratch.
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Offline karajorma

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What are these specifically? Or would that be too much plot?

A little too much plot + we'd need to go over the plot and see if we really need them all. We could probably trim some out without affecting things too badly. There is one which is central to the plotline though which we can't do the last mission without.

The problem is that MG has been sleeping so long that I get the feeling that a lot of stuff which was good in 2006 would be hopelessly quaint now. Basically once I get back in the swing of things I'm not certain how much stuff would be retained.
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Offline TopAce

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I remember FREDding the most prototypical "Escort destroyer until it jumps" mission for MG, and I do want to polish it up, if not rebuild it completely.
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Offline karajorma

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To be honest, I doubt there's many missions we couldn't improve as we're all so much better than we were back when MG started.

I think once Diaspora is out, the first order of the day will be to take stock of the currently released ships and see what exactly we should use. Most of the stuff we currently have is showing its age badly.

We'll also want to polish up our storyline. I think we can improve things a lot in terms of missions while keeping much of the original story.
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Offline Goober5000

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There's something to be said for quaint 2006-era design though.

 

Offline mjn.mixael

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There's something to be said for quaint 2006-era design though.

Lol, Goober. I still think you are the only one who really prefers that.  :lol:
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Offline karajorma

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Nah, Goober prefers quaint 2000 design. He probably thinks 2006 should get off his lawn or something. :p
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