Author Topic: Game Thread  (Read 28143 times)

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Offline Spoon

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Sol Union:
Send 3000 money to CRF

Commonwealth:
Researched 50% - Reached tech level 4
Received 3000 money from SF
Completed upgrade of St. Heira's shipyards to Starbase
Completed construction of a garrison Carrier Center and two Carrier flanks at St. Heira's shipyard for St. Heira.

Delest Dynasty:
Researched 50%
Received 1300 money from UGC
Initiated construction of Invasion fleet at Valkyrie Shipyards
Initiated special technology project: Fleet modernization
[Upgrades various aging ship functions, increasing the maximum potential of DD fleets by 2, as well as adding a +10 bonus to shields for flanks and +15 for centers. Requires fleets to be refitted at a shipyard (no cost).]
Initiated special technology project: Undying loyalty
[Initiates a massive propaganda and educational program to instill a sense of national pride and loyalty to the empress. Raises moral by 1 for all fleets.]

United Guilds of Commerce:
Send 1300 money to DD
Construction of a Regulars right flank at Capital for 1st UGCR paused due to combat.
Initiated special technology project: Fleet Insurance Policy
[When a player fleet (flank or center) is destroyed, regain half the money and resources cost of that fleet.]

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.

Edit: Fixed Delest resources being calculated incorrectly.
« Last Edit: December 17, 2015, 12:10:45 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Tactical combat result at two locations:

Hidden Text: Capital • Show
Capital


Last frame

1) 1st SF Center, Advance fleet Forward
1) 2nd SF Center, Advance fleet Forward
1) 3rd SF Center, Advance fleet Starboard
1) 1st UGCR Center, Advance fleet Backwards
1) 2nd UGCR Center, Advance fleet Backwards
1) Garrison UGCR Center, Advance fleet Starboard

2) 3rd SF Center, Valor Forward
 - In range for Main Batteries 30 x 16, 65% chance to hit = 12 hits, 360 damage
Starbase destroyed!
2) 3rd SF Center fire on UGCR Garrison Center - Target of opportunity - Flanking
 - In range for Missiles 10 x 12, 102% chance to hit = 12 hits, 150 damage
 - In range for EMP 20 x 2, 82% chance to hit = 2 hits, 50 damage - 20% EMP status inflicted on Center

2) Starbase Fire on 3rd SF
 - In range for Point defense 6 x 20, 51% chance to hit = 10 hits, 60 damage
 - In range for Missiles 10 x 5, 91% chance to hit = 5 hits, 50 damage

2) 1st SF Center, Advance fleet Forward
2) 2nd SF Center, Advance fleet Forward
2) 1st UGCR Center, Holds
2) 2nd UGCR Center, Holds
2) Garrison UGCR Center, Advance fleet Forward

3) 1st SF Center, Fire on UGCR Garrison Center - Flanking
 - In range for Main Batteries 30 x 10, 62% chance to hit = 7 hits, 263 damage
UGCR Garrison Center destroyed!

3) Garrison UGCR Center, Fire on any target - 2nd SF Center - 20% EMP
 - In range for Main Batteries 17 x 16, 42% chance to hit = 5 hits, 77 damage
 - In range for Fighters 13 x 16, 57% chance to hit = 10 hits, 117 damage

3) 2nd SF Center, Fire on 2nd UGCR - Mirage fields
 - In range for Missiles 10 x 16, 82% chance to hit = 11 hits, 110 damage
 - In range for EMP 20 x 2, 62% chance to hit = 1 hits, 20 damage - 10% EMP status inflicted on Center

3) 3rd SF Center, Advance fleet Backwards
3) 1st UGCR Center, Advance fleet Forward
3) 2nd UGCR Center, Advance fleet Forward

4) 1st SF Center, Advance fleet Backwards
4) 2nd SF Center, Advance fleet Backwards
4) 3rd SFCenter, Advance fleet Backwards
4) 1st UGCR Center, Advance fleet Forward
4) 2nd UGCR Center, Advance fleet Forward

5) 1st UGCR Center, Fire on any target - 2nd SF Left
 - In range for Main Batteries 17 x 9, 59% chance to hit = 7 hits, 107 damage
 - In range for Fighters 13 x 16, 74% chance to hit = 8 hits, 94 damage
2nd SF Left Destroyed!
5) 1st UGCR Center, Fire on any target - Target of opportunity - 2nd SF Right
 - In range for EMP 20 x 2, 74% chance to hit = 2 hits, 36 damage - 20% EMP status inflicted on Right
 - In range for Main Batteries 17 x 16, 49% chance to hit = 7 hits, 138 damage
 - In range for Fighters 13 x 16, 64% chance to hit = 12 hits, 140 damage
2nd SF Right Destroyed!

5) 2nd UGCR Center, Fire on any target - No target in range

5) 1st SF Center, Advance fleet Backwards
5) 2nd SF Center, Advance fleet Backwards
4) 3rd SF Center, Holds

1st SF TheHound has sunk a Center fleet, achieved the Leadership trait [+1 morale to own fleet]
3rd SF Admiral Wolfgang has destroyed a Starbase, achieved the Inspiring trait [+1 morale to own fleet and allied fleets]

Hidden Text: Uuni II • Show
Uuni II


Last frame

1) 3rd DD Center, Fire on any target - No target in range
1) 2nd CRF Center, Advance fleet Port
1) 3rd CRF Center, Advance fleet Starboard
1) Garrison DD Center, Advance fleet Backwards
1) Invasion fleet, Advance Starboard

2) 2nd CRF Center, Advance fleet Port
2) 3rd CRF Holds
2) 3rd DD Center and Left, Advance fleet Starboard
2) Garrison DD Center, Advance fleet Starboard
2) Invasion fleet, Advance Starboard

3) 2nd CRF Center, Fire on any target - 3rd DD Center - Mirage fields
 - In range for Fighters 9 x 39, 57% chance to hit = 19 hits, 205 damage
 - In range for Main Beams 30 x 3, 27% chance to hit = 2 hits, 72 damage

3) 3rd CRF Center, Advance fleet Port
3) 3rd DD Right, Advance fleet Forward
3) Garrison DD Center, Advance fleet Starboard
3) Invasion fleet, Advance Port

4) 3rd DD Center, Fire on any target - 2nd CRF Center
 - In range for Fighters 11x 8, 82% chance to hit = 7 hits, 92 damage

4) 3rd CRF Center, Advance fleet Forward
4) 2nd CRF Center, Advance fleet Backwards
4) Garrison DD Center, Advance fleet Forward
4) Invasion fleet, Advance Forward

5) 3rd CRF Center, Valor Forward - Starbase
 - In range for Main batteries 20 x 8, 60% chance to hit = 4 hits, 96 damage
 - In range for Point defense 3 x 23, 85% chance to hit = 19 hits, 68 damage
 - In range for Fighters 9 x 24, 90% chance to hit = 19 hits, 216 damage
Starbase destroyed!
5) 3rd CRF Center, Target of opportunity - DD Garrison Center
 - In range for Missiles 6 x 18, 80% chance to hit = 14 hits, 101 damage (Not enough to penetrate shields)

5) 2nd CRF Center, Valor Starboard

5) Garrison DD Center, Fire on any target - 3rd CRF Center
 - In range for Artillery 40 x 4, 80% chance to hit = 2 hits, 80 damage

5) Starbase Fire on 3rd CRF Center
 - In range for Point defense 6 x 20, 55% chance to hit = 12 hits, 72 damage
 - In range for Missiles 10 x 5, 95% chance to hit = 5 hits, 50 damage

5) 3rd DD Right, Fire on any target - Invasion Fleet
 - In range for Main batteries 14 x 12, 62% chance to hit = 7 hits, 118 damage


3rd CRF Orph3u5 has destroyed a Starbase, achieved the Inspiring trait [+1 morale to own fleet and allied fleets]

« Last Edit: December 13, 2015, 05:18:01 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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The 1st UGCR fired Subspace Torpedoes at Capital.
The 1st, 2nd and 3rd SF take 10% damage!

The 2nd UGCR fired Subspace Torpedoes at Capital.
The 1st, 2nd and 3rd SF take 10% damage!

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
« Last Edit: January 03, 2016, 06:54:25 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Tactical combat at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon




Hidden Text: Uuni II • Show
Uuni II



Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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Sol Union:
Received tech level from CRF, reached Tech level 4

Commonwealth:
Send tech level to SF
Initiated special technology project: Field Repair
[Instantly repairs two flank or one center for 20% strength. The minister can initiate this project as many times as resources allow for. Does not require the fleet to request repairs first. Cannot be used to go into debt with. The two flanks do not have to be of the same fleet. ]

1st CRF refitted at MingXing Shipyards, repaired 37% to Left Flank, 10% to Right flank
3rd CRF refitted at MingXing Shipyards, repaired 59% to Center fleet, 10% to Left Flank, 10% to Right flank
Invasion fleet repaired at MingXing Shipyards, repaired 35%

Delest Dynasty:
Researched 50%, reached tech level 5
Received 1300 money from UGC
Completed construction of Invasion fleet at Valkyrie Shipyards
1st DD refitted at Valkyrie Shipyards

United Guilds of Commerce:
Received tech from DD, reached Tech level 5
Send 1300 money to DD
Construction of a Regulars right flank at Capital for 1st UGCR cancelled due to destruction of Starbase.


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.

Edit: Removal of 2nd CRF and 3rd DD Inhibitor fields that ended due to combat.
« Last Edit: January 03, 2016, 06:54:54 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
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  • ヾ(´︶`♡)ノ
Tactical combat result at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon


Last frame

Hidden Text: Uuni II • Show
Uuni II


Last frame

1) 3rd DD Right, Fire on 2nd CRF Center - Target not in range
1) Garrison DD Center, Fire on 2nd CRF Center - Target not in range

2) 2nd CRF Center, Valor Forward - 3rd DD Right flank
 - In range for Fighters 9 x 39, 55% chance to hit = 20 hits, 216 damage
 - In range for Main Beams 30 x 3, 20% chance to hit = 1 hit, 36 damage
2nd DD Right Flank destroyed!

5) 3rd DD Center, Fire on 2nd CRF Center - Target not in range
5) Garrison DD Center, Fire on 2nd CRF Center
 - In range for Artillery 40 x 4, 82% chance to hit = 4 hits, 176 damage
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
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  • ヾ(´︶`♡)ノ


The 1st UGCR fired Subspace Torpedoes at Capital.
The 1st and 3rd SF take 10% damage!

The 2nd UGCR fired Subspace Torpedoes at Capital.
The 1st and 3rd SF take 10% damage!

The 2nd DD fired Subspace Torpedoes at Mingxing shipyards.
The 1st and 3rd CRF take 10% damage!

The 3rd DD fired Subspace Torpedoes at Mingxing shipyards.
The 1st and 3rd CRF take 10% damage!

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon™©®  has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.

AdmiralRalwood secured Noble and got the Conqueror achievement, +1 veterancy to the 1st DD

Edit: Forgot to move the 3rd UGCR to the Starlance
« Last Edit: January 03, 2016, 03:29:25 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Tactical combat at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon




Hidden Text: Uuni II • Show
Uuni II



Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
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  • ヾ(´︶`♡)ノ


Sol Union:
Received Field repair special technology from CRF

Commonwealth:
Send Field repair special technology to the SF

Delest Dynasty:
Researched 50%
Received 1375 money from UGC
Initiated special technology project: Siege mode
[Allows the use of a new tactical combat command: Siege mode     
Can only be issued as the 1st order of the combat. No move orders can be issued after going into Siege mode and Evasion drops to Zero (effects such as Mirage field still applies).
While in siege mode, the maximum weapon range of every weapon increases by 1 and gains +5 to hit.
Siege mode ends after the 5th order.]

United Guilds of Commerce:
Send 1375 money to DD
Initiated special technology project: Leech drones
[Allows the use of a new tactical combat command: Leech drones
This special order sends out a swarm of small drones that rip off 5% hull plating of the target fleet and then return to use it to repair 5% of your own Center fleet. These drones have a range of 2 and cost 250 resources to use. Can only be used once per tactical combat turn. Requires the Center fleet to be alive to use. Resolves before firing but after Valor movement. The resources are spend regardless of success or failure.]


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.

Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
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Tactical combat result at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon


Album

3) 3rd SF center, Valor forward - 1st UGCR Center
 - In range for Main batteries 30 x 16, 58% chance to hit = 6 hits, 198 damage
 - In range for Point Defense 5 x 18, 80% chance to hit = 13 hit, 72 damage

5) 2nd UGCR center, Fire on any target - 3rd SF Left
 - In range for EMP 20 x 2, 80% chance to hit = 0 hits, 0 damage

5) 1st UGCR center, Fire on any target - 3rd SF Left
 - In range for Fighters 13 x 20, 80% chance to hit = 18 hits, 234 damage
3rd SF Left destroyed!
Target of opportunity - 3rd SF Right
- In range for Main batteries 17 x 16, 65% chance to hit = 8 hits, 136 damage


Commands given:
1st SF:

1: Advance Fleet Center - Forward
2: Advance Fleet Center - Forward
3: Fleet Center - Valor Forward
4: Advance Fleet Center - Port
5: Advance Fleet Center - Backwards

3rd SF tactical orders

1: Advance Fleet Center - Port
2: Advance Fleet Center - Forward
3: Fleet Center - Valor Forward
4: Advance Fleet Center - Forward
5: Fleet Center - Fire at any target


1st UGCR
1) Advance Port
2) Advance Forward
3) Advance Forward
4) Advance Forward
5) Fire on Any Target

2nd UGCR
1: Advance Fleet Center - Hold position
2: Advance Fleet Center - Forwards
3. Advance Fleet Center - Forwards
4. Advance Fleet Center - Forwards
5: Advance Fleet Center - Fire on any target



Hidden Text: Uuni II • Show
Uuni II


Album

1) 3rd DD center, Fire on any target - 3rd CRF Center
 - In range for Main batteries 14 x 30, 65% chance to hit = 18 hits, 302 damage
3rd CRF Center destroyed!
Target of opportunity - 3rd CRF Left
 - In range for Fighters 11 x 8, 80% chance to hit = 7 hit, 92 damage

1) 3rd CRF Center, Valor Forward - 3rd DD Left flank
 - In range for Main batteries 20 x 8, 55% chance to hit = 5 hits, 130 damage
 - In range for Missiles 6 x 18, 94% chance to hit = 5 hits, 117 damage
3rd DD Left destroyed!
Target of opportunity - 3rd DD Center
 - In range for Fighters 9 x 24, 76% chance to hit = 19 hit, 222 damage

1) Garrison DD center, Fire on 2nd CRF Center
 - In range for Artillery 40 x 4, 82% chance to hit = 4 hits, 176 damage
 - In range for Main batteries 14 x 20, 67% chance to hit = 13 hits, 200 damage
2nd CRF Center destroyed!

1) 2nd CRF Center, Valor Forward - DD Garrison Center
 - In range for Fighters 9 x 39, 85% chance to hit = 26 hits, 304 damage
 - In range for Main beams 30 x 3, 50% chance to hit = 3 hits, 117 damage
Garrison DD Center Destroyed!


2) 1st CRF Center, Valor Forward - 3rd DD Center
 - In range for Point Defense 3 x 12, 76% chance to hit = 10 hits, 39 damage
 - In range for Fighters 9 x 18, 81% chance to hit = 17 hits, 199 damage
3rd DD Center Destroyed!

2) 2rd DD center, Fire on any target - 1st CRF Left
 - In range for Fighters 11 x 8, 83% chance to hit = 7 hits, 85 damage

Veers of the 1st CRF has achieved Leadership
Lorric of the 2nd CRF has achieved Leadership

Commands given:

2nd DD

1: Advance Fleet Right/Center - Forward
2: Fleet Center - Fire on any target
3: Fleet Center - Fire on any target
4: Fleet Center - Fire on any target
5: Fleet Left - Fire on any target

3rd DD

1: Fleet Center - Fire on any target
2: Fleet Center - Fire on any target
3: Advance Fleet Center - Backwards
4: Fleet Center - Fire on any target
5: Fleet Center - Fire on any target

Uuni II garrison

1: Fleet Center - Fire on 2nd CRF Center
2: Advance Fleet Center - Starboard
3: Advance Fleet Center - Forward
4: Advance Fleet Center - Forward
5: Do nothing (should be dead anyway)

1st CRF

1. Move Starboard
2. Valour 3rd DD (move Forward)
3. Move Backwards
4. Move Starboard
5. Move Starboard

2nd CRF

1. 2nd CRF Centre Valour Forward
2. 2nd CRF Centre backwards
3. 2nd CRF Centre backwards
4. 2nd CRF Centre backwards
5. Stay put

3rd CRF

1. 3rd CRF Centre VALOR FOWARD
2. 3rd CRF Centre ADVANCE STARBOARD
3. 3rd CRF Centre ADVANCE FOWARD
4. 3rd CRF Centre ADVANCE FOWARD
5. 3rd CRF Centre ADVANCE STARBPARD

Invasion Fleet:

1. ADVANCE STARBOARD
2. ADVANCE STARBOARD
3. ADVANCE STARBOARD
4. ADVANCE STARBOARD


Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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  • ヾ(´︶`♡)ノ


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Tactical combat at Three locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon




Hidden Text: Ihefulian Prime • Show
Ihefulian Prime




Hidden Text: Mingxing • Show
Mingxing



Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ


Sol Union:

Commonwealth:

Delest Dynasty:
Researched 50%, reached tech level 6
Received 1375 money from UGC

United Guilds of Commerce:
Received tech from DD, reached Tech level 6
Send 1375 money to DD

1st UGCR repaired at Capital, repaired 95% to Center, 20% to Right flank


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.

No escape route for 3rd CRF Admiral Orph3u5! Captured by the DD!
« Last Edit: January 24, 2016, 11:09:09 am by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • Moderator
  • 212
  • ヾ(´︶`♡)ノ
Tactical combat result at three locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon




Commands given:
2nd UCGR

1: Fleet Center - Fire on any target
2: Advance Fleet Center - Forward
3: Fleet Center - Fire on any target
4: Fleet Center - Leech drones 1st SF center
5: Fleet Center - Fire on any target

1st SF

None


Hidden Text: Ihefulian Prime • Show
Ihefulian Prime


Album

2) 3rd CRF Left+Right, Valor forward - DD Garrison Center
 - In range for Fighters 9 x 18, 85% chance to hit = 14 hits, 164 damage
 - In range for Point Defense 9 x 12, 80% chance to hit = 9 hits, 35 damage

Starbase firing on 3rd CRF Right
 - In range for Missiles 10 x 5, 100% chance to hit = 5 hits, 50 damage

3)  Starbase firing on 3rd CRF Right
 - In range for Missiles 10 x 5, 100% chance to hit = 5 hits, 50 damage

4) Garrison DD Center, Fire on any target - CRF Right
 - In range for Secondary batteries 10 x 5, 63% chance to hit = 4 hits, 40 damage
 - In range for Point Defense 6 x 16, 73% chance to hit = 12 hits, 72 damage
3rd CRF Right destroyed!

4) Garrison DD Center, Fire on any target - CRF Left - Target of opportunity
 - In range for Main batteries 14 x 28, 65% chance to hit = 20 hits, 280 damage
3rd CRF Left destroyed!

Invasion fleet is no longer escorted by a military fleet - automatic destruction.


Commands given:

3rd CRF:

1. ADVANCE FOWARD
2. VALOR FOWARD
3. ADVANCE FOWARD
4. FIRE AT WILL
5. FIRE AT WILL

Invasion Fleet:
1. ADVANCE FOWARD
2. ADVANCE FOWARD
3. ADVANCE FOWARD
4. ADVANCE FOWARD

DD Garrison

1. Centre - move starboard
2. Centre - do nothing
3. Centre - do nothing
4. Centre - Fire at any target
5. Centre - Fire at any target

Hidden Text: Mingxing shipyards • Show
Mingxing


Album

3) 2nd CRF Left, Valor forward - 3rd UGCR Center
 - In range for Fighters 9 x 9, 87% chance to hit = 7 hits, 82 damage

3) 3rd UGCR Center, Fire on any target - 2nd CRF Left
 - In range for Main batteries 17 x 32, 65% chance to hit = 23 hit, 430 damage

5) 2nd CRF Right, Fire on 3rd UGCR Center
 - In range for Fighters 9 x 9, 67% chance to hit = 6 hits, 70 damage


Commands given:
2nd CRF

1. 2nd CRF Left Flank Port
2. 2nd CRF Right Flank Starboard
3. 2nd CRF Left Flank Valour Forward
4. 2nd CRF Right Flank Forward
5. 2nd CRF Right Flank Attack 3rd UGCR Centre

3rd UCGR

1: Advance Fleet Center - Forward
2: Fleet Center - Fire on any target
3: Fleet Center - Fire on any target
4: Fleet Center - Fire on any target
5: Fleet Center - Fire on any target
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

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The end. Thanks for playing everyone~


Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them