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"One Future" FREDing Advice - Turret ROF Dependent on Energy Settings?

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Erebus Alpha:
In the Blue Planet WIH mission "One Future", the Vindicator's turrets will fire more quickly if you divert more power to guns, and less quickly if you divert more power away from guns.

I'd like to install a similar feature for some capship-dependent missions. How on Earth did you guys do that? Was it something in FRED? Some delicious coding shenanigans? Space magic?


General Battuta:
A ship’s turret ROF depends on the ship’s pilot AI class, even if it’s a player ship. Alter the AI class depending on the gun energy level - you can take apart One Future or The Blade Itself to see how it’s done.

Note that turret AI class has no function in the game.

Erebus Alpha:
FOUND IT! It's the "cruiser: respect ETS" event.

Darius:
I think there's also a sexp to alter turret rate of fire which is an alternative way to do it.

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