Author Topic: [FA] C1M7 Primus  (Read 28737 times)

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Offline Primus

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What is it?
The Damocles is protected and beam-protected with SEXP when it arrives. The wings have orders to disarm it and destroy it's comms. But when these goals are completed, the fighters keep bounding the Damocles. And I think that even the Sopedu fires turrets at it...
Why, for the love (some) god?!

[EDIT] I think the fighters keep shooting the comms, even after they are destroyed... :confused:
« Last Edit: January 25, 2005, 11:06:21 am by 2137 »
No surrender, no retreat.

 

Offline karajorma

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Post it up and I'll take a look see.
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Offline Primus

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I'll give it a try before I do that. I was thinking of clearing the wings' orders after they have destroyed the comms & turrets...

[EDIT] The waypoint bug exists no more :D
No surrender, no retreat.

 

Offline Primus

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I hope it isn't a bad thing... But I.. *cough*startedfromscratchagain*cough* And I've done most of it now and release tomorrow.  I didn't make big changes when it comes to story and the endings. But I can say one thing.. I like it now :)
No surrender, no retreat.

 

Offline karajorma

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Okay :) You know that starting from scratch all the time isn't a good habit to get into but speaking as someone who completely hates one of his own missions for MG and will probably do the same thing I can't complain too much :)
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Offline Primus

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One of the main reasons I decided to start from scratch, was the events. I had troubles reading them and didn't remember what is one for.. But now they are more clear.. I'd say much more. And I know that starting from scratch isn't always a good thing, but this one was an exception to the rule. And now I really like the mission.

[EDIT] I've added endings for disabled and destroyed (by player) Damocles.

[EDIT2] The mission is done, except for the playtesting. I'll play it couple of times and then drop it here tonight :)

[EDIT3] Damn, the mission basicly has 7 endings, not all are diffirent, though. And 8, if player's death is counted :p
« Last Edit: January 26, 2005, 12:18:44 pm by 2137 »
No surrender, no retreat.

 

Offline Primus

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FA Campaign 1, Mission 7

-REMOVED-
« Last Edit: February 02, 2005, 06:26:15 am by 2137 »
No surrender, no retreat.

 

Offline Primus

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:bump:

Anybody had the time to check out my third version of the mission? :) Karajorma? Again, I'm not trying to rush you, I know you're busy :)
No surrender, no retreat.

 

Offline karajorma

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I knew there was something I was forgetting :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

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You forgot me? I'm hurt :(

;)
No surrender, no retreat.

 

Offline karajorma

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Okay. Tried it again. I'm still finding it hard to disable the Damocles' comm systems in time. In fact I ignored the fighters and only attacked her and still only managed to knock out a couple of them.

I'm going to try reducing the strength of the systems in FRED next time I play it.

About the Damocles blowing up when disabled. I know that's one way around a problem but it provides the player with an easy way to win the mission. How hard would it be to have the Damocles refuse to surrender (but keep fighting) until it's escort are killed (maybe even provide an extra couple of wings for the player to fight during this time?

After the Damocles managed to transmit it's message I was ordered to take out its engines. The problem is that when I tried I found that my shots weren't doing any damage to it. Have you made the Damocles invulnerable somewhere?

Apart from that I noticed very little in the way of bugs. There were a few in the briefing though.

1) In 1024x786 you can just barely see the edge of the capella Jump node icon. You might as well remove it.
2) Although the mission brief cuts from brief 1 to brief 2 if you press the back button it doesn't cut back.
3) In Brief 4 the grid isn't properly aligned. Just go to scene 3, press the cut view button. Paste View back in 4 and then save view.

I couldn't test the victory chains though cause I never managed to take out the comms :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

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Quote
Originally posted by karajorma


About the Damocles blowing up when disabled. I know that's one way around a problem but it provides the player with an easy way to win the mission. How hard would it be to have the Damocles refuse to surrender (but keep fighting) until it's escort are killed (maybe even provide an extra couple of wings for the player to fight during this time?



Why I didn't think of that?? :D

Quote
Originally posted by karajorma


After the Damocles managed to transmit it's message I was ordered to take out its engines. The problem is that when I tried I found that my shots weren't doing any damage to it. Have you made the Damocles invulnerable somewhere?



Yes. Damo gets invulnerability after the message is sent. But now I'm thinking the same resolution than above?

I'll fix the brief bugs too

:)
No surrender, no retreat.

 

Offline Primus

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I used all SEXP trees :shaking: Luckily, I don't need more of them... I hope :nervous:
No surrender, no retreat.

 

Offline karajorma

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Wow. I don't think I've ever done that myself (although I've come close).

I'll take a look at what you've done to see if anything can be optimised :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

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I have to make a minor change and do some playtesting before I upload the 4th version. This might not happen soon as I just got out the hospital (with agony :() and playing isn't the first thing in my mind.  Well.. Actually.. It is, but I.. Can't...
No surrender, no retreat.

 

Offline karajorma

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Ouch. Nothing too serious I hope.

Anyway I'll test it whenever you're ready :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

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Quote
Originally posted by karajorma
Ouch. Nothing too serious I hope.
 


Let's just say that as a man, you do not want to know :shaking: :(

But I'll upload it soon.. I also hacked tables and dropped the comm strenghts of Damo to 12.0, but still I didn't managed to destroy them in time.  Just before the Damo send the message, two comms were destroyed and the last one was about 30%.
No surrender, no retreat.

 

Offline karajorma

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Yeah. I dropped it to about 7.5 last time I tried the mission :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Primus

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Fourth version of C1M7
DOWNLOAD

I forgot something.. I'm not surprised, though :lol:
No surrender, no retreat.

 

Offline Fergus

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I will give it a test tommorrow
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