Hard Light Productions Forums

Archived Boards => The Archive => Blackwater Operations => Topic started by: Ace on September 26, 2005, 11:17:25 pm

Title: Two new screenshots
Post by: Ace on September 26, 2005, 11:17:25 pm
(http://www.savant-online.net/graphics/bwo_screen14.jpg)
A scene from the first level, showing off the capabilities of FS Open.

(http://www.savant-online.net/graphics/bwo_screen15.jpg)
This shot is of the Charon, an older shot without any HT&L ships. You'll see those when we're ready to show them, no sooner ;)
Title: Two new screenshots
Post by: Taristin on September 26, 2005, 11:42:17 pm
Mm.
Title: Two new screenshots
Post by: StratComm on September 27, 2005, 12:08:23 am
As much as I never expected to say it, that new Aeolus is a thing of beauty :)

Nice screens, though I have to say they are particularly non-teasing as we've seen everything there before.  'Cept the backgrounds, of course.
Title: Two new screenshots
Post by: Cooked Salmon on September 27, 2005, 03:36:15 pm
Mallory: Alpha 1, requesting deactivation of the deflector shield!

Impressive shots.  That new Aeolus is a beauty.  I was wondering, are the backgrounds you used for the Charon area in BWO somewhat similar to the backgrounds used in the second last mission of FS1 (which takes place in the same area)?
Title: Two new screenshots
Post by: Ace on September 27, 2005, 03:58:59 pm
FS1 didn't maintain consistency in any of its backgrounds, but we've kept coloration similar to FS2's in game and cutscene backgrounds.
Title: Two new screenshots
Post by: MatthewPapa on September 27, 2005, 03:59:04 pm
would the designers deign to give us an updated estimated time of completion

please dont hurt me

*runs*
Title: Two new screenshots
Post by: Mad Bomber on September 27, 2005, 05:11:18 pm
Considering that Derelict and Warzone are also included in the count as of BWO, the count of Aeoluses reaches to almost _three_ dozen (at least half a dozen of which were non-GTVA in Derelict).

From this I surmise the crew just said "bah, Fenris sucks; let's just say they made another production run or two, and use the Aeolus as much as we want." :p

So IMO the tech entry oughta be updated, to say something like "Though the original order to build Aeolus cruisers only called for two dozen, the high levels of attrition in the NTF war and the Second Shivan Incursion forced the GTVA to build more in order to replace their aging Fenris and Leviathan cruisers." Summin like that.

(Or you could use that sentence verbatim if you want.) :)
Title: Two new screenshots
Post by: Ace on September 27, 2005, 05:41:25 pm
Actually yes, there was a second run.

Counting all of the ones we know were in FS2 (all of which could be potentially destroyed), Warzone, and Derelict there would be about two Aeoluses left. ;)

Several FS2 Aeoluses (and other ships) as well as ones from Warzone and Derelict are in the campaign.

However, there was a demand for the ship so a new variant was constructed in the five or so years since Warzone. (older surviving ships have also been refitted)

Slightly more powerful beams, longer range flak, etc.

There have been a few GTVA experiments in cruisers using meson cannons... nothing came out of them.

Also I don't see what's so unrealistic about a second run of the Aeolus. There's a precedent for it in FS, the Leviathan being a modified Fenris hull for the V-T war.

As opposed to declaring a second ship class though, these are just rearmed Aeoluses.
Title: Two new screenshots
Post by: Ace on September 27, 2005, 06:02:59 pm
Is it the "Fenris Advanced" or "Orion Advanced?" No.

We are debating doing a re-release of the demo before the final campaign with updated mods.

The current demo was designed to be used with retail FS2, not FSO. Unfortunately it appears that some of the FSO changes have made the demo no longer compatable.
Title: Two new screenshots
Post by: Taristin on September 27, 2005, 07:40:56 pm
Quote
Originally posted by High Max
There are no planet backgrounds in FS1.


Wrong.

Proof:
(http://mekhu.woodentoyandgift.com/images/screen00.gif)
Title: Two new screenshots
Post by: IceFire on September 27, 2005, 09:07:56 pm
There were planets in FS1 in the early stages of the game.  Not sure how to explain that shot...could be FS2...

Backgrounds in BWO are consistent with each other and somewhat consistent with what they were doing in FS2.  As much as possible.  Just a heck of alot cooler.

RE: Aeolous - Most of us campaign designers just agreed that there were more built later so we toss them in all over the place.  Its nice to have a good cruiser in there that isn't a Fenris or Leviathan.  Those have been done to death :D
Title: Two new screenshots
Post by: Taristin on September 27, 2005, 09:11:28 pm
Quote
Originally posted by IceFire
There were planets in FS1 in the early stages of the game.  Not sure how to explain that shot...could be FS2...


It's not. It's FS1 P3 OEM.
Title: Two new screenshots
Post by: StratComm on September 27, 2005, 09:24:28 pm
No better proof than that as to why the FS1 source no longer exists.  Background bitmaps are a FS2 feature that aren't present in most FS1 builds.
Title: Two new screenshots
Post by: IceFire on September 27, 2005, 10:43:00 pm
Quote
Originally posted by Raa


It's not. It's FS1 P3 OEM.

AHH YES!  I totally forgot about this version.  You are correct.
Title: Two new screenshots
Post by: Lt.Cannonfodder on September 28, 2005, 03:22:54 am
As I said before, the most stunning thing I see on the new shots is the starfield. Really, really nice :yes:
Title: Two new screenshots
Post by: Goober5000 on September 28, 2005, 10:40:14 am
Quote
Originally posted by Ace
The current demo was designed to be used with retail FS2, not FSO. Unfortunately it appears that some of the FSO changes have made the demo no longer compatable.
What changes?  Everything in retail should be compatible with FSO.

It's entirely possible you have bad table files, however. :p
Title: Two new screenshots
Post by: BlackDove on September 28, 2005, 01:08:51 pm
The demo works for me in FSO.

The problem is that the demo itself is a little out dated.
Title: Two new screenshots
Post by: IceFire on September 28, 2005, 04:10:55 pm
In order words...the demo can be more purty :D
Title: Two new screenshots
Post by: Ace on September 28, 2005, 04:26:23 pm
I think it's a given that we'll do a re-release of the demo with the finalized BWO mods. :)
Title: Two new screenshots
Post by: BlackDove on September 28, 2005, 05:35:43 pm
We'll have to really, it's part of the story.
Title: Two new screenshots
Post by: Genoism on October 11, 2005, 11:40:48 pm
...re-doing the demo and making sure it works with the new stuff delays the end project, dont do it lol not worth the time and effort me thinkgs :p
Title: Two new screenshots
Post by: BlackDove on October 11, 2005, 11:45:29 pm
Well now that you've said that, we'll definatly re-do it.
Title: Hello
Post by: Osiri on October 13, 2005, 02:02:45 am
I have been watching you guys since 2001 I think.  I know I was in college.  I registered back then when you were still voilitionwatch and only posted once.  Since then I have just logged in occasionally and checked out the situations with Freespace.  Anyway, this has become a pass time.
I loved FS1 and FS2 since I was in high school(like 14 or so).

Contrary to what everyone keeps on saying, I don't ever want BWO released.  I want you to keep on working on it forever.

IF YOU RELEASE IT, I WOULD BE VERY SAD.

You mustn't.  You must keep working on it so when I am in my mid-30s and bored I can still come back here and get a few laughs.

Seriously though, you guys are the most devoted developers I have ever met.  What started out as a simple campaign has span 5 years or is it 6 now, you have gone from just creating a campaign to actually helping to rewrite the source code for FS2.  Oh ya that was when I registered, I ask if I could help out with the SCP and I was going to put movies in or something but never got around to much after that.  

From a computer scientist, my hat is off to you.  You have no idea how many of my fellow students would die before putting the effort you have into this project.  I am referring to those students getting paid to do it too.

Anyway, I was sitting here working on patent and I just had to register and post.  

I just SNAPPED.  I DON'T KNOW WHAT IS WRONG WITH ME.

I guess I should read I have to have this done by morning.  

I really meant it though you guys are sooooooo much fun.  

Cross thread but I remember Dark and Agatheron along with many others who are no longer here.  

I loved watching you guys through the flame war with Derek.  I think it is hilarious that you always find something else to tweak or add.  

I am always half expecting to come back and find that you guys have finally quit. I thought for sure that when IceFire graduated(I guess that was what happened right?) BWO would die.  But you guys are still here torturing people.

OH AND I LOVE THE WEBSITE. THE GAME HAS BEEN OUT FOR OVER A YEAR NOW HUH.

Anyway, I posted this all as a joke and I hope no one takes offense.

PLEASE DON'T BAN ME.

PLEASE DON'T RIDICULE OR HATE ME.

Oh I definitely think that it you ever do finish BWO, you absolutely must do a sequel.  As BlackDove(I think?) said, you must then torture the community with it for the next 5 to 10 years.  I swear the most hillarious part is FS2 came out in 1998(7 or 8 years ago) and you guys are still working on it.

I have been watching BWO and I will consider it the true FS3 in many ways.  I think it is the most... true of any of the major plot additions. Inferno is good too but I don't know about the Gigas and the whats the biggest thing?(and I hope there is no insult with me saying that and I hope I am remembering my campaigns(its been a while))

Man you can tell I'm a windbag lawyer.  Either that or I am extremely sleep deprived and I have no clue what I am doing.  You know what **** this reading.  I will just tell the Prof I did not have time because I was posting.  He will be fine with that.  Hmmm, must think up better excuse.
Title: Two new screenshots
Post by: BlackDove on October 13, 2005, 05:23:04 am
Pressing the "post reply" button is bad for you. It causes me to hate you.

I'll be nice today. It's your first post (craziest first post I've ever seen, but still a first one)

Next time I won't. The "edit" button is right there.

Use it.

Oh and :welcome:

It's nice to have fans. Even if they're batshit insane.
Title: Two new screenshots
Post by: Osiri on October 13, 2005, 09:35:06 am
Sorry I got carried away.  I really am quite sane.  :nervous: Really I am.
Title: Two new screenshots
Post by: Osiri on October 13, 2005, 03:29:17 pm
No no no.  I want to play it bad.  Else, I honestly would not come back over and over for 5 years.  On the other hand, at this point I would be sad if the wait was over.  It has been soo long I would not know what to do if the wait was over.  I love coming back here and seeing that it is still not done.   On the other hand I would love to play it.  That is why I said you must continue and produce the further sequel to BWO and make me wait another 10 years for that one.  Else what would I have to do.

Seriously High Max I am just full of it and making a joke.  

I want the mod.  I want to play it.  I just can't write jokes like this in life. (Other lawyers and Profs would not like it very much)  I just wanted to play around.  Also consider I hadn't slept in 40 hours.   But I would be sad to some extent that the development of the wonderful mod was over.  I don't know.  Class
Title: Two new screenshots
Post by: Goober5000 on October 13, 2005, 03:39:33 pm
Quote
Originally posted by Osiri
Also consider I hadn't slept in 40 hours.
:lol:
Title: Two new screenshots
Post by: Mongoose on October 13, 2005, 04:29:13 pm
Best.  Posts.  Ever. :lol:
Title: Two new screenshots
Post by: Osiri on October 16, 2005, 08:56:23 pm
Man is this thread ever dead.  What happened I came in and ran everyone off.  (see my first post ever here above THE REALLY LONG ONE)

Do I smell that bad?  Was it something I said?  I guess I am doomed to loneliness for the rest of eternity.  

I am like Akin.  Oh well doomed to roam alone.  

YES I AM ALONE AGAIN WOO HOO.
Title: Two new screenshots
Post by: ToecrusherHammerjaw on October 16, 2005, 10:13:41 pm
It's not you, I rarely come across new posting on this forum myself.  That's probably a good thing, means they're working on getting BWO done :D.
Title: Two new screenshots
Post by: IceFire on October 16, 2005, 10:27:09 pm
Quote
Originally posted by Osiri
Man is this thread ever dead.  What happened I came in and ran everyone off.  (see my first post ever here above THE REALLY LONG ONE)

Do I smell that bad?  Was it something I said?  I guess I am doomed to loneliness for the rest of eternity.  

I am like Akin.  Oh well doomed to roam alone.  

YES I AM ALONE AGAIN WOO HOO.

Man...give me an hour to get to the post or something or other :)

I totally missed this one and its fantastic.  Thanks for joining us and sharing in the collective insanity...because really...we are.

Yeah BWO has gone on for a very long time.  When I started plotting this thing out with Kellan over ICQ years ago I was in High School.  Now I'm a university graduate starting at my first job (ironically at the university).  My role is backseat now...I just post stupid messages like this one.  The movers and shakers are BlackDove and Ace and really after all this time I couldn't stay very focused.

But I do my bit and I'm starting to work on some website stuff in the near future.  It needs some work and I need to get to it sometime soon.

Anyways, thanks for joining and welcome to the HLPBB!
Title: Two new screenshots
Post by: IceFire on October 19, 2005, 08:03:12 pm
And now I've killed the thread properly...
Title: Two new screenshots
Post by: Col. Fishguts on October 19, 2005, 08:16:36 pm
Make way! Make way, I'm a doctor and I know what to do.

*grabs defibrillator pads*

All clear--I'm shocking on 3--1, 2, 3

*BZZZZZZZ*

No reaction  ....come on ...you can do it.....don't you dare dying on me.

All clear--I'm shocking on 3--1, 2, 3

*BZZZZZZZ*

Damned, we're losing it. Inject another 50ccm of liquified new screenshots or it's gone for good!
Title: Two new screenshots
Post by: ToecrusherHammerjaw on October 19, 2005, 09:13:56 pm
(flatline noise)  He's dead, Jim........
Title: Two new screenshots
Post by: Osiri on October 19, 2005, 09:15:48 pm
lol this thread has just about had it

Not even the doctor can revive it

I can't believe that IceFire was the death of the Thread
Title: Two new screenshots
Post by: watsisname on October 21, 2005, 07:54:37 pm
Maybe I'm just totally out of it, but in that first screen, what is that object at the top center?  
Maybe it's some new kind of ship or sentry gun or something?  Maybe it's a secret... :nervous:  Maybe it's just debris and my eyes are fooling me.  Anyway, what is it?
Title: Two new screenshots
Post by: Taristin on October 21, 2005, 08:46:33 pm
would appear to be either a rock, or peice of debris.
Title: Two new screenshots
Post by: Ace on October 25, 2005, 01:07:19 am
Yup, no HTL asteroids yet in game.
Title: Two new screenshots
Post by: IPAndrews on October 26, 2005, 06:21:26 am
If by HTL you mean "high poly" then  TBP has higher poly asteroids. Go ask Sigma957 or Stithe2000 about them.

Oh and, finished yet? :D
Title: Two new screenshots
Post by: Osiri on October 26, 2005, 09:08:44 am
Never
Title: Two new screenshots
Post by: Selectah on October 28, 2005, 07:01:45 am
Quote
It's not. It's FS1 P3 OEM.
Where, oh God where can I find this most enigmatic FS1 version?!

Are the FS1 planet backgrounds real, or merely manifestations of PaintShop skillz? If they are, how can they be used in retail FS1? Any idea? Am I wasting my time?
Title: Two new screenshots
Post by: Selectah on October 31, 2005, 01:37:16 am
Hmm...,

I haven't found any other reference to the P3 OEM version, other than the posted screenshot. Does it really exist? And if so, where can I get my greedy hands on it? I guess the only difference is the EXE, so that's really all that's needed.
Title: Two new screenshots
Post by: Ace on October 31, 2005, 01:46:10 am
Actually the OEM version, Darkness Rising, did not have planet backgrounds.

Those were in an earlier build, shortly after the idea of fully 3d planets with gravity effects was dropped. (to be used as "space terrain" that blocked sensors, etc.)
Title: Two new screenshots
Post by: Goober5000 on October 31, 2005, 03:10:35 am
There must have been more than one OEM version then.  Because I have the FS1 Pentium III OEM version that came on DVD, which has both planet backgrounds and afterburner trails.
Title: Two new screenshots
Post by: Selectah on October 31, 2005, 06:22:42 am
And that's w/ a new EXE, innit? Alternatively, very weird looking FSM missions, wotsit? Just outta curio, if you have that ver, could u p'raps post the #Background part of, for instance, the EOD mission. For a comparison, y'kno.
Title: Re: Two new screenshots
Post by: bfobar on February 12, 2006, 01:44:41 am
I just like to say that I think another screenie or teaser pic of some sort is needed.  ;7
Title: Re: Two new screenshots
Post by: BlackDove on February 12, 2006, 04:02:07 pm
In two weeks. I'll make a bundle.
Title: Re: Two new screenshots
Post by: Genoism on February 12, 2006, 07:28:55 pm
dont u mean to say in two weeks your releasing BWO :p.....that'll be the day...
Title: Re: Two new screenshots
Post by: BlackDove on February 13, 2006, 11:40:25 am
God I hope so.
Title: Re: Two new screenshots
Post by: NGTM-1R on February 14, 2006, 10:09:44 am
God I hope so.

Feature creep will not help you. :P
Title: Re: Two new screenshots
Post by: Ace on February 14, 2006, 02:42:00 pm
Feature creep hasn't helped us either ;)
Title: Re: Two new screenshots
Post by: NGTM-1R on February 15, 2006, 04:26:45 pm
That's exactly what I meant. Though, I suspect, in a different sense from how it was interpreted.
Title: Re: Two new screenshots
Post by: Taristin on February 15, 2006, 04:39:25 pm
There must have been more than one OEM version then.  Because I have the FS1 Pentium III OEM version that came on DVD, which has both planet backgrounds and afterburner trails.

I know this post is from October, but this is the first I'm reading of it.  Apparently, Goober, you and I have the same FS1 DVD.
Title: Re: Two new screenshots
Post by: Night Hammer on February 18, 2006, 06:59:11 am
question, why does the jumpgate lead right into a planet?
Title: Re: Two new screenshots
Post by: FireCrack on February 18, 2006, 10:28:04 pm
I never got the impression that planets existed in subspace.
Title: Re: Two new screenshots
Post by: Mental Menace on February 19, 2006, 06:01:40 am
Because they don't ? :confused:
Title: Re: Two new screenshots
Post by: aldo_14 on February 19, 2006, 04:44:15 pm
question, why does the jumpgate lead right into a planet?

Because it looks pretty?
Title: Re: Two new screenshots
Post by: Nuclear1 on February 22, 2006, 08:54:15 am
Ah, must be the GTVA's recent invention, the Galactic Terran Suicide Booth.
Title: Re: Two new screenshots
Post by: IceFire on March 08, 2006, 10:11:21 pm
question, why does the jumpgate lead right into a planet?
Mmmm it doesn't.  What do you mean?

Subspace has no correlation with real space so where the subspace node exists has little to do with where a planet does.  Infact I bet that a subspace node can pass right through a planet with no ill effects.  Its barely present in normal space...its a slight tear. If its stable enough than a GTVA ship with suitably equipped inter-system subspace drive technology can make the subspace jump, travel the corridor, and arrive at the other side.

Planets matter not.  However, in terms of the BWO campaign, we use alot of planets (now completely high res and drop dead gorgeous) to show the player that they are in a particular location.  We're very consistent where planets appear and what is nearby.  Its part of the "space terrain" sort of feeling we initially set out to create when dealing with the MOD work on BWO.
Title: Re: Two new screenshots
Post by: FireCrack on March 08, 2006, 11:26:21 pm
I thaught subspace was connected to gravity, if that's the case a subspace node may not even be able to come near a planet...
Title: Re: Two new screenshots
Post by: Taristin on March 09, 2006, 12:44:02 am
Hmm. Now, if the node had an exit at a point in space, and a planet happened to block it while something tried to leave subspace, what would happen?

Would it be a wall of destruction like what Ace and I did to Trashman in nodewars? Or would it be a planet killer?
Title: Re: Two new screenshots
Post by: Dark Knight on March 09, 2006, 01:02:34 am
[Scotish]Yoo'd beam right into solid rock Cap'n[/Scotish]
Title: Re: Two new screenshots
Post by: Ace on March 09, 2006, 05:26:30 pm
Hmm. Now, if the node had an exit at a point in space, and a planet happened to block it while something tried to leave subspace, what would happen?

Would it be a wall of destruction like what Ace and I did to Trashman in nodewars? Or would it be a planet killer?

Assuming the jump is *into* the planet, the node opening would be equivalent to an anti-matter bomb, with further damage from the gravitational shearing of the "blue whoosy bits." The object coming through though would slam into the solid rock.

So, not a planet killer. Not even a small tremor probably. But a dead ship.

In the case of jumping inside of asteroids or ships, they'd be torn apart by the node opening and so a ship would just fly on through. (sort of like in B5)
Title: Re: Two new screenshots
Post by: Turnsky on March 09, 2006, 09:24:21 pm
Hmm. Now, if the node had an exit at a point in space, and a planet happened to block it while something tried to leave subspace, what would happen?

Would it be a wall of destruction like what Ace and I did to Trashman in nodewars? Or would it be a planet killer?

Assuming the jump is *into* the planet, the node opening would be equivalent to an anti-matter bomb, with further damage from the gravitational shearing of the "blue whoosy bits." The object coming through though would slam into the solid rock.

So, not a planet killer. Not even a small tremor probably. But a dead ship.

In the case of jumping inside of asteroids or ships, they'd be torn apart by the node opening and so a ship would just fly on through. (sort of like in B5)

sounds like a useful weapon, tho. strap a set of engines and subspace generator to a meson bomb, have one jump in right ontop of a city/station, and -boom-
Title: Re: Two new screenshots
Post by: Getter Robo G on March 11, 2006, 11:34:34 am
Jump Nodes? 

  I always thought they were like simply a current graphic on the hud, not actual permanent places, that show the outer la grange point so a ship can jump from one star system to the next so nothing is in the way (smack!) when you go FTL in subspace (hence calculating for planetary/star  masses like in star wars hyperdrive. Except you can't go anywahere like them, only to the next star system.). IS the FS2 info a contrdiction to that type of thought?.
Title: Re: Two new screenshots
Post by: Ace on March 11, 2006, 02:26:51 pm
Inter-system nodes aren't L-Points. Intra-system subspace drives are quite different in nature than inter-system drives. (thus the big deal in FS1 when they could be fitted for the Altair mission)

Intra-system drives require a large gravity field to work, otherwise energy requirements are going to be exponentially higher. (which is why we don't see hundreds of small jumps from Alpha Centauri to Earth working)

Inter-system jumps require a alot of energy, but enough that ships can generate them. Plus they require 'special' points in space, subspace nodes.

Technically though even inta-system drives 'activate' subspace nodes, they're just not the special 'inter-system' ones.
Title: Re: Two new screenshots
Post by: IceFire on July 04, 2006, 08:15:58 pm
Jump Nodes? 

  I always thought they were like simply a current graphic on the hud, not actual permanent places, that show the outer la grange point so a ship can jump from one star system to the next so nothing is in the way (smack!) when you go FTL in subspace (hence calculating for planetary/star  masses like in star wars hyperdrive. Except you can't go anywahere like them, only to the next star system.). IS the FS2 info a contrdiction to that type of thought?.
Not sure exactly what you mean....but...in FreeSpace the subspace conduits that run between star systems are totally removed from real space. The actual ship is traveling a normal speed but inside of the subspace corridor. So it can't run into another star or planet or whatever is "in the way" because nothing is in the way of the conduit...it doesn't exist in normal space...except for its two end points.  My guess on subspace nodes forming is that they are governed largely by overall gravitic influences within the galaxy...so system are linked based on the overall arrangement of stars in the galaxy which is why some nodes are unstable and become stable or other nodes are unstable and become stable. Mind you...you can accelerate the stability process with a Knossos portal or destabilize a node...but I think those are largely "time limited events" where the overall gravitational forces will either repair or further destabilize a node over thousands and millions of years.
Title: Re: Two new screenshots
Post by: JR2000Z on July 31, 2006, 03:22:39 pm
Using subspace near planets was never a problem. The node in that Bastion mission in FS2 had a planet behind it.
But if your using hyperspace, now that could be a problem.
Title: Re: Two new screenshots
Post by: Vasudan Commander on July 05, 2007, 11:29:44 pm
Also, when the Aelous was first produced, only 2 dozen were ever created. Many were destroyed in the NTF Rebellion, Warzone, and Derelect. I would think the Aelous line of cruisers would be extinct by now since its production ended after 2 dozen were made and about 24 were destroyed by now. So how can you have that class of cruiser in BWO if it is extinct? How about make a replacement cruiser class.

It might've been that alot of them were destroyed, but GTVA still would have blueprints to make more, and they were an effective cruiser
Title: Re: Two new screenshots
Post by: IceFire on July 05, 2007, 11:40:17 pm
Also, when the Aelous was first produced, only 2 dozen were ever created. Many were destroyed in the NTF Rebellion, Warzone, and Derelect. I would think the Aelous line of cruisers would be extinct by now since its production ended after 2 dozen were made and about 24 were destroyed by now. So how can you have that class of cruiser in BWO if it is extinct? How about make a replacement cruiser class.

It might've been that alot of them were destroyed, but GTVA still would have blueprints to make more, and they were an effective cruiser
Yep I agree...they still know how to build them and they were extremely effective.  Warzone and most of the other campaigns I've talked with people about assume that the production lines were just restarted and there were more of the cruisers made after FreeSpace 2 ended.
Title: Re: Two new screenshots
Post by: Vasudan Commander on July 17, 2007, 08:49:13 am
Jump Nodes? 

  I always thought they were like simply a current graphic on the hud, not actual permanent places, that show the outer la grange point so a ship can jump from one star system to the next so nothing is in the way (smack!) when you go FTL in subspace (hence calculating for planetary/star  masses like in star wars hyperdrive. Except you can't go anywahere like them, only to the next star system.). IS the FS2 info a contrdiction to that type of thought?.

In FS2 terminology, a jump node does not move or ship places. While it may appear that it does, judging by where you warp in, and the position of other ships in a battle, it doesn't. The jump node 'sphere' is there so all ships can see it, but with proper scientific equipment, you'd see its probably a stange natural reoccuring phenomenon in space, sort of like a black hole. Black holes are there. It's like the wind.


"Just because you can't see it, doesn't mean it isn't there."  ;)
Title: Re: Two new screenshots
Post by: Woolie Wool on July 17, 2007, 09:34:00 am
Also, when the Aelous was first produced, only 2 dozen were ever created. Many were destroyed in the NTF Rebellion, Warzone, and Derelect. I would think the Aelous line of cruisers would be extinct by now since its production ended after 2 dozen were made and about 24 were destroyed by now. So how can you have that class of cruiser in BWO if it is extinct? How about make a replacement cruiser class.

It might've been that alot of them were destroyed, but GTVA still would have blueprints to make more, and they were an effective cruiser

No, RNI Shipyards has the blueprints, and if they don't make anymore, the GTVA is screwed. The GTVA is not communist--it is supplied by contractor companies.
Title: Re: Two new screenshots
Post by: Snail on July 17, 2007, 10:53:48 am
I think the reason the Aeolus didn't succeed is because the Deimos is better. The Aeolus may be the best cruiser, but it's not as good as a corvette. I suppose if the GTVA wanted more Aeolus cruisers (wtf is the plural?) they could just commission more from RNI. RNI probably stopped since the GTVA stopped asking for them. Besides, the GTVA could just as easily get another contractor (Han-Ronald? Triton? Nankam?) to go and make a better cruiser (GTC Omgwtfisthat-abix).
Title: Re: Two new screenshots
Post by: Mad Bomber on July 17, 2007, 09:37:22 pm
Possibly also the Aeolus had a very poor cost-to-effectiveness ratio.

However, I'd think that in the aftermath of Capella, the GTVA would need something cheap that they could churn out to try and keep piracy in check.
Title: Re: Two new screenshots
Post by: Vasudan Commander on July 18, 2007, 12:14:26 am
IIRC, the Leviathan has about as much anti-capital ship firepower as the Aeolus. That missile turret at the bottom (mortar i think its called) can certainly put hurt onto another ship because it continues puts out rounds, instead of short bursts of beam cannon fire.
Title: Re: Two new screenshots
Post by: Hades on July 18, 2007, 12:36:44 am
But it only does like 35 damage.(Yes i have been reading table files to much :lol:).And a Levy has 1 S(mall)green While a Aeolus has 2.Also a Aeolus would pound the Levy with Flak.Aeolus also has more Health than the Levy.
Title: Re: Two new screenshots
Post by: Vasudan Commander on July 18, 2007, 02:48:00 am
But it only does like 35 damage.(Yes i have been reading table files to much :lol:).And a Levy has 1 S(mall)green While a Aeolus has 2.Also a Aeolus would pound the Levy with Flak.Aeolus also has more Health than the Levy.

pfffft. What have you been smokin? a Lev can take alot more punishment then an aeolus can! I could take out an Aeolus with maxims and trebuchets, but for a Lev i'd probably need a bomber wing.

Also an Aeolus' turrets are very exposed. the Leviathan has peepholes for turrets.
Title: Re: Two new screenshots
Post by: Snail on July 18, 2007, 04:49:35 am
pfffft. What have you been smokin? a Lev can take alot more punishment then an aeolus can! I could take out an Aeolus with maxims and trebuchets, but for a Lev i'd probably need a bomber wing.

Actually, Leviathan has 35k HP, but Aeolus has 38K HP. The Aeolus actually beats the Leviathan head on, but the Leviathan is better against fighters since it has FOUR AAAfs, the Aeolus only has two AAAf. Flak doesn't do crap.

However, I'd think that in the aftermath of Capella, the GTVA would need something cheap that they could churn out to try and keep piracy in check.

Like Axem's Cretheus! It's about as big as a Satis but has six flak guns!! :D
Title: Re: Two new screenshots
Post by: Vasudan Commander on July 18, 2007, 01:14:01 pm
pfffft. What have you been smokin? a Lev can take alot more punishment then an aeolus can! I could take out an Aeolus with maxims and trebuchets, but for a Lev i'd probably need a bomber wing.

Actually, Leviathan has 35k HP, but Aeolus has 38K HP. The Aeolus actually beats the Leviathan head on, but the Leviathan is better against fighters since it has FOUR AAAfs, the Aeolus only has two AAAf. Flak doesn't do crap.

However, I'd think that in the aftermath of Capella, the GTVA would need something cheap that they could churn out to try and keep piracy in check.

Like Axem's Cretheus! It's about as big as a Satis but has six flak guns!! :D

You're probably right, since i'm almost certain you've jumped on FRED 2 to have a look at their HP and i haven't bothered (lazy), but do you suppose its possible that some missions might edit the hull strength of a ship in a mission? It's just that most of the Aeolus' i've fought seemed to be dangerous, but weak hulled. Not as weak as a Fenris, but not as strong as a Leviathan.
Title: Re: Two new screenshots
Post by: Hades on July 18, 2007, 01:45:48 pm
Flak you. :lol: its because time go  faster or something....
Title: Re: Two new screenshots
Post by: Snail on July 18, 2007, 02:21:22 pm
You're probably right, since i'm almost certain you've jumped on FRED 2 to have a look at their HP and i haven't bothered (lazy), but do you suppose its possible that some missions might edit the hull strength of a ship in a mission? It's just that most of the Aeolus' i've fought seemed to be dangerous, but weak hulled. Not as weak as a Fenris, but not as strong as a Leviathan.

I looked at the Wiki. Retail can't have individual ship hull strengths, but FS2Open can with the 'Special Hits' tab. I think your illusion may be behind the fact that in missions you fight the Aeolus, you have lots of wingmen to help you, but some missions with the Leviathan you have only 3 Myrmidons with Subachs and Rockeyes to help.
Title: Re: Two new screenshots
Post by: Woolie Wool on July 18, 2007, 03:44:23 pm
I think the reason the Aeolus didn't succeed is because the Deimos is better. The Aeolus may be the best cruiser, but it's not as good as a corvette. I suppose if the GTVA wanted more Aeolus cruisers (wtf is the plural?) they could just commission more from RNI. RNI probably stopped since the GTVA stopped asking for them. Besides, the GTVA could just as easily get another contractor (Han-Ronald? Triton? Nankam?) to go and make a better cruiser (GTC Omgwtfisthat-abix).

Commissioning, developing, and building a new class of warship would likely take years.
Title: Re: Two new screenshots
Post by: Snail on July 18, 2007, 05:12:33 pm
It would be ready for when it's needed I suppose.
Title: Re: Two new screenshots
Post by: Bobboau on July 18, 2007, 11:43:50 pm
ok, first of all, no were does it say anything about the shivans except the obvius. it is mentioned that they MIGHT have a hive mind just one second before a comment about how you shouldn't atribute them with such a quality.

second the Shivans might, just possibly, maybe, have a technological advantage over everyone else not because of there social structure, but because they have been a spacefareing civilization for no less than ten _thousand_ ****ing years. that could posibly have an effect on things, maybe.

third, the concept of money causes humans to compete with each other, if we were only looking out for the benefit of our kind then we would only be motivated to improve things when there was some sort of problem. with competition you must constantly try to improve over everyone else. further only the successful survive the process allowing darwinian action to refine the species further. in a non-competitive society, the weak are held up by the strong, eventually this will weaken the entire population.
Title: Re: Two new screenshots
Post by: Snail on July 19, 2007, 04:24:26 am
Summary of long post: Humans will work for the good of the race, not for money in return.

Communism?

second the Shivans might, just possibly, maybe, have a technological advantage over everyone else not because of there social structure, but because they have been a spacefareing civilization for no less than ten _thousand_ ****ing years. that could posibly have an effect on things, maybe.

It is likely that they were around for longer than 10,000 ****ing years, too.
Title: Re: Two new screenshots
Post by: Ace on July 20, 2007, 03:09:42 pm
in a non-competitive society, the weak are held up by the strong, eventually this will weaken the entire population.

Thank you Ayn Rand :p
Title: Re: Two new screenshots
Post by: Ace on July 20, 2007, 10:21:34 pm
There are many, many documented cases of natural selection. talkorigins.net however is the place to take this and not the Blackwater Operations board.

Social Spencerism (Spencer developed the concepts of Social Darwinism, not Darwin) and Randian Objectivism are also falsely justified by flawed interpretations of concepts in the biological sciences, but this is once again a debate for another place.

Thread closed.