Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: Arcanum on November 02, 2006, 07:00:18 pm

Title: "Couldn't fix up turret indices in spline path" in mission "The Big Bang"
Post by: Arcanum on November 02, 2006, 07:00:18 pm
Warning: Couldn't fix up turret indices in spline path

Model: science01.pof
Path: $path04
Vertex: 0
Turret model id:16

<after this point, the message for each error is the same (same call stack etc.)>
This probably means that the turret was not specified in the ship table(s).
File:C:\temp\fs2_open_3_6_9.t\code\ship\Ship.cpp
Line: 8585
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_create_object_sub()    parse_create_object()   

mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()

   parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state

()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()   

WinMain()------------------------------------------------------------------


Warning: Couldn't fix up turret indices in spline path

Model: cruiser01.pof
Path: $path02
Vertex: 1
Turret model id:13

...
<same as above>
...


Warning: Couldn't fix up turret indices in spline path

Model: cruiser01.pof
Path: $path02
Vertex: 2
Turret model id:13

...
...

Warning: Couldn't fix up turret indices in spline path

Model: cruiser01.pof
Path: $path02
Vertex: 3
Turret model id:13

...
...


command line:
-2d_poof -env -jpgtga -mipmap -missile_lighting -glow -spec -orbradar -targetinfo -3dwarp -warp_flash -mod FS1
FS1 is the folder I have FSP 3.0.3 in, and I'm have 3.6.8 Zeta + 710 vps in the FS2 directory.  I'm using FSO 3.8.9 RC7.

The mission completes loading in spite of the errors.
Title: Re: "Couldn't fix up turret indices in spline path" in mission "The Big Bang"
Post by: Goober5000 on November 02, 2006, 07:33:56 pm
MediaVP problem.  Thread moved. :)
Title: Re: "Couldn't fix up turret indices in spline path" in mission "The Big Bang"
Post by: Vasudan Admiral on November 02, 2006, 07:58:24 pm
This should be fixed in the next media VP set.

In the meantime: http://sectorgame.com/ti-file-dump/VasudanAdmiral/FixedPofs.zip and http://sectorgame.com/ti-file-dump/VasudanAdmiral/FixedPofsIBX.zip

Stick the contents of both those zips in your models and cache folders respectively. They will fix that error (and all the other ships the same error will occur on), and the ones I've HTLed in there should run faster too. :)

Edit: Updated the download links. Note that the versions of my ships in here are now out of date. See this thread (http://www.hard-light.net/forums/index.php/topic,41374.msg917697.html#msg917697) for the latest ones.