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Hosted Projects - Standalone => Wings of Dawn => WoD Forum Game => Topic started by: Spoon on September 13, 2015, 01:13:27 pm

Title: Game Thread
Post by: Spoon on September 13, 2015, 01:13:27 pm
Game has started! Let eternal peace commence for 20 turns~
Minister orders are up for the first Intrique phase.

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T0_zpsmmks78w3.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T0_zpsmmks78w3.jpg~original)


Once again my apologies for being late on the fleet types for the Admirals. All Admirals can choose their starting fleet composition once I complete it.
Remember, the deadline for orders is 'Saturday' (Or roughly 13:00 CET - 07:00 EST - 10pm AEST Sunday)
Title: Re: Game Thread
Post by: Spoon on September 20, 2015, 10:53:28 am
Time for the Admirals to give their orders.
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T1i_zpszhkmtnra.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T1i_zpszhkmtnra.jpg~original)

Sol Union:
Researched 50%
Started construction of a Support Flank and Assault Flank at Sol's shipyards for Sol's Garrison fleet

Commonwealth:
Researched 50%
Initiated project: Gather Intel
Started construction of 2 Carrier Flanks at St. Heira's shipyards for St. Heira's Garrison fleet

Delest Dynasty:
Researched 50%

United Guilds of Commerce:
Researched 50%
Started construction of a Regulars Center and 2 Mercenary Flanks at Hydra shipyards for Chimera Prime Garrison fleet


Edit: 2nd DD Admiral MS's fleet, flank R changed from artillery to light
Title: Re: Game Thread
Post by: Spoon on September 27, 2015, 07:56:13 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T1S_zpsqgtlm4ti.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T1S_zpsqgtlm4ti.jpg~original)
Title: Re: Game Thread
Post by: Spoon on October 05, 2015, 11:58:23 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T2i_zpsxgqyxltg.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T2i_zpsxgqyxltg.jpg~original)

Sol Union:
Researched 50%, reached tech level 2
Finished construction of a Support Flank and Assault Flank at Sol's shipyards for Sol's Garrison fleet
Started construction of two Support Flanks and Assault Center at Harcon's shipyards for Harcon I's Garrison fleet

Commonwealth:
Researched 50%, reached tech level 2
Initiated project: Gather Intel
Finished construction of 2 Carrier Flanks at St. Heira's shipyards for St. Heira's Garrison fleet

Delest Dynasty:
Researched 50%, reached tech level 2
Received 500 money from UGC
Traded a tech level with UGC
Started construction of a Starbase at Uuni II
Started construction of a Artillery Center at Mingxing shipyards for Uuni II

United Guilds of Commerce:
Received tech from DD, reached tech level 2
Send 500 money to DD
Initiated project: Gather Intel
Finished construction of a Regulars Center and 2 Mercenary Flanks at Hydra shipyards for Chimera Prime Garrison fleet

Edit: Forgot the finishing of the Chimera garrison
Title: Re: Game Thread
Post by: Spoon on October 11, 2015, 11:27:58 am
So much for eternal peace.
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T2s_zpshirityvw.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T2s_zpshirityvw.jpg~original)

Title: Re: Game Thread
Post by: Spoon on October 11, 2015, 11:31:15 am
Tactical combat at two locations:

Hidden Text: Aldebaran Nebula Refinery • Show
Aldebaran Nebula Refinery
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF_zpszg6kre1m.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF_zpszg6kre1m.jpg~original)

Hidden Text: Fomalhaut Starlance to Harcon • Show
Fomalhaut Starlance to Harcon
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1_zpsg9naxfls.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1_zpsg9naxfls.jpg~original)
Title: Re: Game Thread
Post by: Spoon on October 18, 2015, 02:56:21 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T3i_zpsz1x3k97w.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T3i_zpsz1x3k97w.jpg~original)

Sol Union:
Researched 50%
Finished construction of two Support Flanks and Assault Center at Harcon's shipyards for Harcon I's Garrison fleet
Started construction of a Starbase at Harcon
Started upgrading to a Starbase at Sol

Commonwealth:
Researched 50%
Initiated special technology project: Academy
[Builds an academy on each planet owned. Fleets of your faction that visit a planet under your faction's control, will immediately have their Exp raised from Regular to Veteran. This also applies to any new planets that get added to your faction's control after initiating this project.]

Delest Dynasty:
Researched 50%
Received 1000 money from UGC
Finished construction of a Starbase at Uuni II
Finished construction of a Artillery Center at Mingxing shipyards for Uuni II
Initiated special technology project: Planetary Super Computers
[Constructs massive computers that help with research, reducing all future research cost by 25%]

United Guilds of Commerce:
Send 1000 money to DD
Started upgrading to a Starbase at Capital
Initiated special project: Expand economy
[Permanently increases money income on all currently owned planets by 500
Repeatable up to 5 times]
Title: Re: Game Thread
Post by: Spoon on October 18, 2015, 02:59:27 pm
Tactical combat result at two locations:


Hidden Text: Aldebaran Nebula Refinery • Show
Aldebaran Nebula Refinery
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-2_zpsnnyiebvf.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-2_zpsnnyiebvf.jpg~original)

1st DD Ordered:
1: Advance Left - Forward
2: Advance Left - Starboard
3: Fleet Left - Fire on any target - No valid targets in range, no shots fired.
4: Fleet Center - Fire on any target - No valid targets in range, no shots fired.
5: Fleet Left - Fire on any target - No valid targets in range, no shots fired.

3rd CRF Ordered:
1. ADVANCE 3rd CRF Centre FORWARD
2. ADVANCE 3rd CRF Centre STARBOARD
3. ADVANCE 3rd CRF Centre STARBOARD
4. ADVANCE 3rd CRF Right FORWARD
5. ADVANCE 3rd CRF Right BACK

UGCR 3rd ordered to hold position

Hidden Text: Fomalhaut Starlance to Harcon • Show
Fomalhaut Starlance to Harcon
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1-2_zpslaczket4.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1-2_zpslaczket4.jpg~original)

1st, 2nd and 3rd SF all ordered to hold position

2nd UGCR ordered:
1) 2nd UGCR  Centre Advance to port
2) 2nd UGCR  Centre Advance to port
3) 2nd UGCR  Centre Advance forward
4) 2nd UGCR  Centre fire on the 1st SF left flank - Target not in range, no shots fired.
5) 2nd UGCR  Centre fire on any target - No valid targets in range, no shots fired.
Title: Re: Game Thread
Post by: Spoon on October 25, 2015, 02:31:02 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T3S_zps5xlvpat8.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T3S_zps5xlvpat8.jpg~original)

1st DD jump to starlance leading to Harcon failed due to 3rd CRF's Inhibitor field
Title: Re: Game Thread
Post by: Spoon on October 25, 2015, 02:34:33 pm
Tactical combat at two locations:

Hidden Text: Aldebaran Nebula Refinery • Show
Aldebaran Nebula Refinery

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-2_zpsnnyiebvf.jpg~original)

Hidden Text: Fomalhaut Starlance to Harcon • Show
Fomalhaut Starlance to Harcon
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1-3_zpsxyekvn1m.jpg~original)
Title: Re: Game Thread
Post by: Spoon on November 01, 2015, 02:18:05 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T4i_zps2myc6glg.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T4i_zps2myc6glg.jpg~original)


Sol Union:
Researched 50%, reached tech level 3
Finished construction of a Starbase at Harcon
Finished upgrading to a Starbase at Sol
Started construction of an Invasion fleet at Harcon I
Initiated special technology project: Speed Doctrine
[When executed, immediately adds a +3 evasion bonus to all fleet types.]
Sol Union has gone into debt and will not be able to build, research or initiate projects next Intrigue phase.

Commonwealth:
Researched 50%, reached tech level 3
Started construction of an Invasion fleet at St. Heira

Delest Dynasty:
Researched 25%, reached tech level 3
Received 500 money from UGC
Traded a tech level with UGC
Started upgrade of Ihefulian prime shipyards to Starbase
Started construction of a Artillery left flank at Mingxing shipyards for Uuni II

United Guilds of Commerce:
Send 500 money to DD
Received tech from DD, reached tech level 3
Started construction of a Starbase at Chimera Prime
Finished upgrading to a Starbase at Capital
Title: Re: Game Thread
Post by: Spoon on November 01, 2015, 02:19:18 pm
Tactical combat result at two locations:

Hidden Text: Aldebaran Nebula Refinery • Show
Aldebaran Nebula Refinery
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-3_zpsnrkfvjej.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-3_zpsnrkfvjej.jpg~original)

1) 3rd UGCR Centre, Advance Forward
1) 3rd CRF Center, holds position
1) 1st DD Left, Advance Starboard

2) 1st DD Left, Fire on any target - No target in range
2) 3rd CRF Right, Advance Port
2) 3rd UGCR Centre, holds position

3) 1st DD Center, Fire on any target - No target in range
3) 3rd CRF Right, Advance Port
3) 3rd UGCR Centre, holds position

4) 1st DD Left, Fire on any target - 3rd CRF Center
 - In range for Main Batteries 14 x 12, 53% chance to hit =  9 hits, 126 damage

4) 3rd CRF Center, Advance Forward
4) 3rd UGCR Centre, holds position

5) 1st DD Center, Fire on any target - 3rd CRF Right
 - In range for Artillery 4 x 40, 68% chance to hit = 4 hits, 160 damage

5) 3rd CRF Center, Fire on the 1st DD Right - Target not in range
5) 3rd UGCR Centre, holds position

Hidden Text: Fomalhaut Starlance to Harcon • Show
Fomalhaut Starlance to Harcon
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-3_zpsam8ow8tw.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-3_zpsam8ow8tw.jpg~original)

1) 2nd SF Center, Fire on any target - No target in range
1) 2nd UGCR Centre, Advance Forward
1) 1st UGCR Center, Advance Port
1) 3rd SF Center, Advance fleet Starboard
1) 1st SF Center, Advance fleet Starboard - Invalid, space occupied.

2) 2nd SF Center, Fire on any target - No target in range
2) 2nd UGCR Centre, Fire on the 1st SF left flank
 - In range for EMP Missiles 20 x 2, 74% chance to hit = 2 hits, 36 damage, applied EMP

2) 1st SF Center, Fire on any target - 2nd UGCR Center
 - In range for Missiles 10 x 29, 102% chance to hit =  29 hits, 290 damage
 - In range for EMP Missiles 20 x 1, 82% chance to hit =  1 hits, 10 damage, applied EMP

2) 1st UGCR Center, Fire on any target - No target in range
2) 3rd SF  Center, Advance fleet Forward

3) 2nd SF  Center, Fire on any target - No target in range
3) 1st SF  Center, Fire on any target - Already fired
3) 1st UGCR Center, Fire on any target - No target in range
3) 2nd UGCR Centre, Advance Backwards
3) 3rd SF  Center, Advance fleet Forward

4) 2nd SF  Center, Fire on any target - No target in range
4) 1st SF  Center, Fire on any target - Already fired
4) 1st UGCR Center, Fire on any target - No target in range
4) 2nd UGCR Centre, Advance Backwards
4) 3rd SF  Center, Advance fleet Port

5) 2nd SF  Center, Fire on any target - No target in range
5) 1st SF  Center, Fire on any target - Already fired
5) 1st UGCR Center, Fire on any target - No target in range
3) 2nd UGCR Centre, Fire on any target - Already fired
5) 3rd SF  Center, Fire on any target - No target in range
Title: Re: Game Thread
Post by: Spoon on November 08, 2015, 11:34:50 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T4S_zpsh0kashpn.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T4S_zpsh0kashpn.jpg~original)
3rd CRF attempted to perform an orderly retreat and jump to the starlance leading to Ihefulian, but failed due to 1st DD's Inhibitor field.
Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Title: Re: Game Thread
Post by: Spoon on November 08, 2015, 12:17:33 pm
Tactical combat at three locations:

Hidden Text: Aldebaran Nebula Refinery • Show
Aldebaran Nebula Refinery
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1-2%20map_zpsb0lkldzi.jpg~original)

Hidden Text: Fomalhaut Starlance to Harcon • Show
Fomalhaut Starlance to Harcon
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1-4_zpslaiarl1u.jpg~original)

Hidden Text: Ihefulian Starlance to Carina • Show
Ihefulian Starlance to Carina
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/1v1%20DD-CRF-1_zpseallnftl.jpg~original)
Title: Re: Game Thread
Post by: Spoon on November 15, 2015, 02:43:25 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T5I_zpsztqb9amc.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T5I_zpsztqb9amc.jpg~original)

Sol Union:
Finished construction of an Invasion fleet at Harcon I
Sol Union has recovered from debt

Commonwealth:
Finished construction of an Invasion fleet at St. Heira
Initiated special technology project: Valor
[This allows for the special tactical combat order, Valor, to be used.
This order advances a fleet into the specified direction for two grids in a straight line and combines the 'fire on any target' into one command. Can only be used once per tactical combat turn, per fleet. The movement is resolved before any other firing action. If there is only space to move one grid into the specified direction, the move will end there and the 'fire on any target' will resolve after.]

Delest Dynasty:
Researched 50%
Received 625 money from UGC
Finished upgrade of Ihefulian prime shipyards to Starbase
Finished construction of a Artillery left flank at Mingxing shipyards for Uuni II
Initiated special technology project: Phase Torpedoes
[Can only be used during the Strategy phase. Allows a fleet to use one action to fire a spread of super heavy Subspace Phase Torpedoes. These can be fired at any location in the system the fleet is currently in. This hits ALL fleets currently at that location for 10% damage to all fleet flanks&center. One time use per fleet in a Strategy phase, costs 1000 resources to use.]
Received special technologies: Neutron weapons and Mirage Fields from UGC
Send special technology: Phase Torpedoes to UGC

United Guilds of Commerce:
Send 625 money to DD
Finished construction of a Starbase at Chimera Prime
Initiated special technology project: Mirage Fields
[Increases evasion of the fleet by 20 when under fire at a range of 2 and beyond. Requires fleets to be refitted at a shipyard (no cost).]
Received special technologies: Phase Torpedoes from DD
Send special technology: Neutron weapons and Mirage Fields to DD

2nd UGCR refitted at Capital, repaired 73% to Center fleet, 10% to Left flank, 10% to Right flank

Note: The * next to Admiral names means their fleet is not yet refitted with new available tech.
Title: Re: Game Thread
Post by: Spoon on November 15, 2015, 02:54:42 pm
Tactical combat result at three locations:

Hidden Text: Aldebaran Refinery • Show
Aldebaran Refinery

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%201v1v1%20DD-UGC-CRF-4_zpsckcqls1y.jpg~original)

1) 3rd CRF Center, Fire on 1st DD Left
 - In range for Main Batteries 20 x 13, 40% chance to hit = 5 hits, 110 damage
 - In range for Missiles 6 x 24, 85% chance to hit = 17 hits, 112 damage
 - In range for Fighters 9 x 6, 70% chance to hit = 6 hits, 60 damage
1st DD Left Destroyed!

1) 3rd UGC Center, Fire on 3rd CRF Center
 - In range for Main Batteries 17 x 32, 53% chance to hit = 25 hits, 425 damage
3rd CRF Center Destroyed!
1) 3rd UGC Center, Fire on 3rd CRF Left - Target of opportunity
 - In range for Fighters 13 x 32, 68% chance to hit = 23 hits, 299 damage
3rd CRF Left Destroyed!

1) 1st DD Center, Fire on any target  - 3rd CRF Right
 - In range for Artillery 40 x 4, 68% chance to hit = 3 hits, 120 damage
3rd CRF Right Destroyed!

Combat resolved
Executing remaining move orders

2) 3rd UGCR Center, Advance Port
3) 1st DD Center, Advance Forward
4) 3rd UGCR Center, Advance Port

Save escape route for Admiral Orph3u5, has returned to CRF space.
3rd UGCR Admiral Xinty has sunk a Center fleet, achieved the Leadership trait [+1 morale to own fleet]

Hidden Text: Fomalhaut Starlance to Harcon • Show
Fomalhaut Starlance to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC3v1-5_zpstkk1tzd7.jpg~original)

1) 1st UGCR Center, Advance Starboard
1) 1st SF Center, Advance fleet Port
1) 2nd SF Center, Advance fleet Forward
1) 3rd SF Center, Advance fleet Forward


2) 2nd SF Center, Fire on any target - 1st UGCR Center
 - In range for Missiles 10 x 16, 102% chance to hit = 15 hits, 150 damage
 - In range for EMP Missiles 20 x 2, 78% chance to hit =  2 hits, 40 damage, applied EMP
 - In range for Fighters 10 x 5, 88% chance to hit = 4 hits, 40 damage

2) 1st UGCR Center, Advance Starboard
2) 1st SF Center, Advance fleet Forward
2) 3rd SF Center, Advance fleet Port


3) 3rd SF Center, Fire on any target - 1st UGCR Left
 - In range for Main Batteries 30 x 16, 61% chance to hit = 8 hits, 240 damage
 - In range for EMP Missiles 20 x 2, 82% chance to hit = 2 hits, 40 damage, applied EMP
1st UGCR Left destroyed!
3) 3rd SF Center, Fire on any target - 1st UGCR Right - Target of opportunity
 - In range for Missiles 10 x 12, 101% chance to hit = 12 hits, 120 damage

3) 1st UGCR Center, Advance Starboard
3) 1st SF Center, Advance fleet Forward
3) 2nd SF Center, Advance fleet Forward


4) 1st SF Center, Fire on any target - No targets in range
4) 2nd SF Center, Fire on any target - Already fired
4) 1st UGCR Center, Advance Forward
4) 3rd SF Center, Advance fleet Port


5) 3rd SF Center, Fire on any target - Already fired
5) 1st UGCR Center, Advance Forward
5) 1st SF Center, Advance fleet Backwards
5) 2nd SF Center, Advance fleet Starboard

Hidden Text: Ihefulian Starlance to Carina • Show
Ihefulian Starlance to Carina

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/1v1%20DD-CRF-2_zpsm7ychoza.jpg~original)

1) 1st CRF Center, Advance Forward
1) 3rd DD Left, Advance Forward

2) 1st CRF Center, Fire on 3rd DD Center
 - In range for Main beams 30 x 3, 47% chance to hit = 1 hits, 36 damage
 - In range for Fighters 9 x 39, 82% chance to hit = 30 hits, 324 damage

2) 3rd DD Center, Advance Forward

3) 1st CRF Center, Fire on 3rd DD Center - Already fired
3) 3rd DD Center, Advance Forward


4) 1st CRF Center, Fire on 3rd DD Left - Already fired
4) 3rd DD Center, Advance Forward - Cannot Advance through Enemy fleet

5) 3rd DD Center, Fire on 1st CRF Center
Left and Right Flanks
 - In range for Main Batteries 14 x 24, 70% chance to hit = 17 hits, 238 damage
 - In range for Secondary Batteries 10 x 6, 68% chance to hit = 5 hits, 50 damage
 - In range for Point defense 6 x 14, 78% chance to hit = 10 hits, 60 damage
Center
 - In range for Main Batteries 14 x 16, 75% chance to hit = 10 hits, 105 damage
1st CRF Center Destroyed!
3rd DD Center, Fire on 1st CRF Left 3rd - Target of opportunity
 - In range for Secondary Batteries 10 x 2, 66% chance to hit = 1 hit, 8 damage
 - In range for Point defense 6 x 9, 76% chance to hit = 8 hits, 36 damage
 - In range for Fighters 11 x 8, 82% chance to hit = 7 hits, 58 damage

5) 1st CRF Center, Advance Backwards

3rd DD Admiral Spoor has sunk a Center fleet, achieved the Leadership trait [+1 morale to own fleet]
Title: Re: Game Thread
Post by: Spoon on November 22, 2015, 09:09:38 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T5S_zpscilcytvp.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T5S_zpscilcytvp.jpg~original)
Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Title: Re: Game Thread
Post by: Spoon on November 29, 2015, 10:39:36 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T6i_zpsi06xizvc.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T6i_zpsi06xizvc.jpg~original)

Sol Union:
Initiated special technology project: Advanced jump drives
[Allows fleets to make an additional action during the strategy phase, that can only be used to move. Requires fleets to be refitted at a shipyard (no cost).]
Send special technologies: Speed doctrine and Advanced jump drives to CRF
Recieved special technologies: Academy and Valor to SF

Commonwealth:
Researched 50%
Initiated upgrade of St. Heira's shipyards to Starbase
Initiated construction of a garrison Carrier Center and two Carrier flanks at St. Heira's shipyard for St. Heira.
Send special technologies: Academy and Valor to SF
Recieved special technologies: Speed doctrine and Advanced Jump drives

Delest Dynasty:
Researched 50%, reached level 4
Send 1125 resources to UGC
Send tech level to UGC

3rd DD refitted at Uuni II, repaired 92% to Center fleet, 10% to Left flank, 10% to Right flank

United Guilds of Commerce:
Received tech from DD, reached tech level 4
Recieved 1125 resources from DD
Initiated construction of a Regulars right flank at Capital for 1st UGCR

1st UGCR refitted at Capital, repaired 73% to Center fleet, 47% to Right flank
Title: Re: Game Thread
Post by: Spoon on December 07, 2015, 09:28:10 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T6s_zps98ylmfkm.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T6s_zps98ylmfkm.jpg~original)

The 3rd DD fired Subspace Torpedoes at the to Carina Starlance.
The 1st, 2nd and 3rd CRF take 10% damage!

The 2nd UGCR fired Subspace Torpedoes at the to Harcon Starlance.
The 1st, 2nd and 3rd SF take 10% damage!

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Title: Re: Game Thread
Post by: Spoon on December 07, 2015, 09:30:12 am
Tactical combat at two locations:

Hidden Text: Capital • Show
Capital

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Capital-1_zpsh0054ona.jpg~original)


Hidden Text: Uuni II • Show
Uuni II

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Uuni%20II-1_zpsbiwp3z2e.jpg~original)

Title: Re: Game Thread
Post by: Spoon on December 13, 2015, 03:45:36 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T7i_zpsobbpwdug.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T7i_zpsobbpwdug.jpg~original)

Sol Union:
Send 3000 money to CRF

Commonwealth:
Researched 50% - Reached tech level 4
Received 3000 money from SF
Completed upgrade of St. Heira's shipyards to Starbase
Completed construction of a garrison Carrier Center and two Carrier flanks at St. Heira's shipyard for St. Heira.

Delest Dynasty:
Researched 50%
Received 1300 money from UGC
Initiated construction of Invasion fleet at Valkyrie Shipyards
Initiated special technology project: Fleet modernization
[Upgrades various aging ship functions, increasing the maximum potential of DD fleets by 2, as well as adding a +10 bonus to shields for flanks and +15 for centers. Requires fleets to be refitted at a shipyard (no cost).]
Initiated special technology project: Undying loyalty
[Initiates a massive propaganda and educational program to instill a sense of national pride and loyalty to the empress. Raises moral by 1 for all fleets.]

United Guilds of Commerce:
Send 1300 money to DD
Construction of a Regulars right flank at Capital for 1st UGCR paused due to combat.
Initiated special technology project: Fleet Insurance Policy
[When a player fleet (flank or center) is destroyed, regain half the money and resources cost of that fleet.]

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.

Edit: Fixed Delest resources being calculated incorrectly.
Title: Re: Game Thread
Post by: Spoon on December 13, 2015, 03:51:11 pm
Tactical combat result at two locations:

Hidden Text: Capital • Show
Capital

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle-at-Capital-2_zpsjofg39rv.gif~original)
Last frame (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Capital%202-lastframe_zpsvgmx2r0o.jpg~original)

1) 1st SF Center, Advance fleet Forward
1) 2nd SF Center, Advance fleet Forward
1) 3rd SF Center, Advance fleet Starboard
1) 1st UGCR Center, Advance fleet Backwards
1) 2nd UGCR Center, Advance fleet Backwards
1) Garrison UGCR Center, Advance fleet Starboard

2) 3rd SF Center, Valor Forward
 - In range for Main Batteries 30 x 16, 65% chance to hit = 12 hits, 360 damage
Starbase destroyed!
2) 3rd SF Center fire on UGCR Garrison Center - Target of opportunity - Flanking
 - In range for Missiles 10 x 12, 102% chance to hit = 12 hits, 150 damage
 - In range for EMP 20 x 2, 82% chance to hit = 2 hits, 50 damage - 20% EMP status inflicted on Center

2) Starbase Fire on 3rd SF
 - In range for Point defense 6 x 20, 51% chance to hit = 10 hits, 60 damage
 - In range for Missiles 10 x 5, 91% chance to hit = 5 hits, 50 damage

2) 1st SF Center, Advance fleet Forward
2) 2nd SF Center, Advance fleet Forward
2) 1st UGCR Center, Holds
2) 2nd UGCR Center, Holds
2) Garrison UGCR Center, Advance fleet Forward

3) 1st SF Center, Fire on UGCR Garrison Center - Flanking
 - In range for Main Batteries 30 x 10, 62% chance to hit = 7 hits, 263 damage
UGCR Garrison Center destroyed!

3) Garrison UGCR Center, Fire on any target - 2nd SF Center - 20% EMP
 - In range for Main Batteries 17 x 16, 42% chance to hit = 5 hits, 77 damage
 - In range for Fighters 13 x 16, 57% chance to hit = 10 hits, 117 damage

3) 2nd SF Center, Fire on 2nd UGCR - Mirage fields
 - In range for Missiles 10 x 16, 82% chance to hit = 11 hits, 110 damage
 - In range for EMP 20 x 2, 62% chance to hit = 1 hits, 20 damage - 10% EMP status inflicted on Center

3) 3rd SF Center, Advance fleet Backwards
3) 1st UGCR Center, Advance fleet Forward
3) 2nd UGCR Center, Advance fleet Forward

4) 1st SF Center, Advance fleet Backwards
4) 2nd SF Center, Advance fleet Backwards
4) 3rd SFCenter, Advance fleet Backwards
4) 1st UGCR Center, Advance fleet Forward
4) 2nd UGCR Center, Advance fleet Forward

5) 1st UGCR Center, Fire on any target - 2nd SF Left
 - In range for Main Batteries 17 x 9, 59% chance to hit = 7 hits, 107 damage
 - In range for Fighters 13 x 16, 74% chance to hit = 8 hits, 94 damage
2nd SF Left Destroyed!
5) 1st UGCR Center, Fire on any target - Target of opportunity - 2nd SF Right
 - In range for EMP 20 x 2, 74% chance to hit = 2 hits, 36 damage - 20% EMP status inflicted on Right
 - In range for Main Batteries 17 x 16, 49% chance to hit = 7 hits, 138 damage
 - In range for Fighters 13 x 16, 64% chance to hit = 12 hits, 140 damage
2nd SF Right Destroyed!

5) 2nd UGCR Center, Fire on any target - No target in range

5) 1st SF Center, Advance fleet Backwards
5) 2nd SF Center, Advance fleet Backwards
4) 3rd SF Center, Holds

1st SF TheHound has sunk a Center fleet, achieved the Leadership trait [+1 morale to own fleet]
3rd SF Admiral Wolfgang has destroyed a Starbase, achieved the Inspiring trait [+1 morale to own fleet and allied fleets]

Hidden Text: Uuni II • Show
Uuni II

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle-at-Uuni-II-2_zpsdhwk1e50.gif~original)
Last frame (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Uuni%20II-2-Lastframe_zpsmehyawsn.jpg~original)

1) 3rd DD Center, Fire on any target - No target in range
1) 2nd CRF Center, Advance fleet Port
1) 3rd CRF Center, Advance fleet Starboard
1) Garrison DD Center, Advance fleet Backwards
1) Invasion fleet, Advance Starboard

2) 2nd CRF Center, Advance fleet Port
2) 3rd CRF Holds
2) 3rd DD Center and Left, Advance fleet Starboard
2) Garrison DD Center, Advance fleet Starboard
2) Invasion fleet, Advance Starboard

3) 2nd CRF Center, Fire on any target - 3rd DD Center - Mirage fields
 - In range for Fighters 9 x 39, 57% chance to hit = 19 hits, 205 damage
 - In range for Main Beams 30 x 3, 27% chance to hit = 2 hits, 72 damage

3) 3rd CRF Center, Advance fleet Port
3) 3rd DD Right, Advance fleet Forward
3) Garrison DD Center, Advance fleet Starboard
3) Invasion fleet, Advance Port

4) 3rd DD Center, Fire on any target - 2nd CRF Center
 - In range for Fighters 11x 8, 82% chance to hit = 7 hits, 92 damage

4) 3rd CRF Center, Advance fleet Forward
4) 2nd CRF Center, Advance fleet Backwards
4) Garrison DD Center, Advance fleet Forward
4) Invasion fleet, Advance Forward

5) 3rd CRF Center, Valor Forward - Starbase
 - In range for Main batteries 20 x 8, 60% chance to hit = 4 hits, 96 damage
 - In range for Point defense 3 x 23, 85% chance to hit = 19 hits, 68 damage
 - In range for Fighters 9 x 24, 90% chance to hit = 19 hits, 216 damage
Starbase destroyed!
5) 3rd CRF Center, Target of opportunity - DD Garrison Center
 - In range for Missiles 6 x 18, 80% chance to hit = 14 hits, 101 damage (Not enough to penetrate shields)

5) 2nd CRF Center, Valor Starboard

5) Garrison DD Center, Fire on any target - 3rd CRF Center
 - In range for Artillery 40 x 4, 80% chance to hit = 2 hits, 80 damage

5) Starbase Fire on 3rd CRF Center
 - In range for Point defense 6 x 20, 55% chance to hit = 12 hits, 72 damage
 - In range for Missiles 10 x 5, 95% chance to hit = 5 hits, 50 damage

5) 3rd DD Right, Fire on any target - Invasion Fleet
 - In range for Main batteries 14 x 12, 62% chance to hit = 7 hits, 118 damage


3rd CRF Orph3u5 has destroyed a Starbase, achieved the Inspiring trait [+1 morale to own fleet and allied fleets]

Title: Re: Game Thread
Post by: Spoon on December 20, 2015, 11:41:01 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T7s_zpsi6v3ekqa.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T7s_zpsi6v3ekqa.jpg~original)

The 1st UGCR fired Subspace Torpedoes at Capital.
The 1st, 2nd and 3rd SF take 10% damage!

The 2nd UGCR fired Subspace Torpedoes at Capital.
The 1st, 2nd and 3rd SF take 10% damage!

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Title: Re: Game Thread
Post by: Spoon on December 20, 2015, 11:46:38 am
Tactical combat at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC1v2-1_zpsylvilsng.jpg~original)


Hidden Text: Uuni II • Show
Uuni II

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Uuni%20II-3_zps2nkejkeu.jpg~original)

Title: Re: Game Thread
Post by: Spoon on December 27, 2015, 07:15:03 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T8i_zpsfowbrm2x.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T8i_zpsfowbrm2x.jpg~original)


Sol Union:
Received tech level from CRF, reached Tech level 4

Commonwealth:
Send tech level to SF
Initiated special technology project: Field Repair
[Instantly repairs two flank or one center for 20% strength. The minister can initiate this project as many times as resources allow for. Does not require the fleet to request repairs first. Cannot be used to go into debt with. The two flanks do not have to be of the same fleet. ]

1st CRF refitted at MingXing Shipyards, repaired 37% to Left Flank, 10% to Right flank
3rd CRF refitted at MingXing Shipyards, repaired 59% to Center fleet, 10% to Left Flank, 10% to Right flank
Invasion fleet repaired at MingXing Shipyards, repaired 35%

Delest Dynasty:
Researched 50%, reached tech level 5
Received 1300 money from UGC
Completed construction of Invasion fleet at Valkyrie Shipyards
1st DD refitted at Valkyrie Shipyards

United Guilds of Commerce:
Received tech from DD, reached Tech level 5
Send 1300 money to DD
Construction of a Regulars right flank at Capital for 1st UGCR cancelled due to destruction of Starbase.


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.

Edit: Removal of 2nd CRF and 3rd DD Inhibitor fields that ended due to combat.
Title: Re: Game Thread
Post by: Spoon on December 27, 2015, 07:15:14 pm
Tactical combat result at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical-SF-UGC1v2-2_zpslaegeot7.gif~original)
Last frame (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC1v2-2-Lastframe_zpsbmk7hfjr.jpg~original)

Hidden Text: Uuni II • Show
Uuni II

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle-at-Uuni-II-4_zpssgfbw21u.gif~original)
Last frame (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Uuni%20II-4-Lastframe_zpsrn4tpaio.jpg~original)

1) 3rd DD Right, Fire on 2nd CRF Center - Target not in range
1) Garrison DD Center, Fire on 2nd CRF Center - Target not in range

2) 2nd CRF Center, Valor Forward - 3rd DD Right flank
 - In range for Fighters 9 x 39, 55% chance to hit = 20 hits, 216 damage
 - In range for Main Beams 30 x 3, 20% chance to hit = 1 hit, 36 damage
2nd DD Right Flank destroyed!

5) 3rd DD Center, Fire on 2nd CRF Center - Target not in range
5) Garrison DD Center, Fire on 2nd CRF Center
 - In range for Artillery 40 x 4, 82% chance to hit = 4 hits, 176 damage
Title: Re: Game Thread
Post by: Spoon on January 03, 2016, 09:40:23 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T8s_zpsuk9l9aut.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T8s_zpsuk9l9aut.jpg~original)

The 1st UGCR fired Subspace Torpedoes at Capital.
The 1st and 3rd SF take 10% damage!

The 2nd UGCR fired Subspace Torpedoes at Capital.
The 1st and 3rd SF take 10% damage!

The 2nd DD fired Subspace Torpedoes at Mingxing shipyards.
The 1st and 3rd CRF take 10% damage!

The 3rd DD fired Subspace Torpedoes at Mingxing shipyards.
The 1st and 3rd CRF take 10% damage!

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon™©®  has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.

AdmiralRalwood secured Noble and got the Conqueror achievement, +1 veterancy to the 1st DD

Edit: Forgot to move the 3rd UGCR to the Starlance
Title: Re: Game Thread
Post by: Spoon on January 03, 2016, 09:40:48 am
Tactical combat at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC2v2-1_zpsehuo4rgt.jpg~original)


Hidden Text: Uuni II • Show
Uuni II

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Uuni%20II-5_zpsqsh5ludz.jpg~original)

Title: Re: Game Thread
Post by: Spoon on January 10, 2016, 06:01:26 pm
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T9i_zpssf99xely.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T9i_zpssf99xely.jpg~original)

Sol Union:
Received Field repair special technology from CRF

Commonwealth:
Send Field repair special technology to the SF

Delest Dynasty:
Researched 50%
Received 1375 money from UGC
Initiated special technology project: Siege mode
[Allows the use of a new tactical combat command: Siege mode     
Can only be issued as the 1st order of the combat. No move orders can be issued after going into Siege mode and Evasion drops to Zero (effects such as Mirage field still applies).
While in siege mode, the maximum weapon range of every weapon increases by 1 and gains +5 to hit.
Siege mode ends after the 5th order.]

United Guilds of Commerce:
Send 1375 money to DD
Initiated special technology project: Leech drones
[Allows the use of a new tactical combat command: Leech drones
This special order sends out a swarm of small drones that rip off 5% hull plating of the target fleet and then return to use it to repair 5% of your own Center fleet. These drones have a range of 2 and cost 250 resources to use. Can only be used once per tactical combat turn. Requires the Center fleet to be alive to use. Resolves before firing but after Valor movement. The resources are spend regardless of success or failure.]


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.

Title: Re: Game Thread
Post by: Spoon on January 10, 2016, 06:11:26 pm
Tactical combat result at two locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Combat%20frames/Tactical%20SF-UGC2v2-2%20F5_zps25jsnast.jpg~original)
Album (http://s1054.photobucket.com/user/kingspoon/library/WoD%20Forum%20Game/Combat%20frames?sort=3&page=1)

3) 3rd SF center, Valor forward - 1st UGCR Center
 - In range for Main batteries 30 x 16, 58% chance to hit = 6 hits, 198 damage
 - In range for Point Defense 5 x 18, 80% chance to hit = 13 hit, 72 damage

5) 2nd UGCR center, Fire on any target - 3rd SF Left
 - In range for EMP 20 x 2, 80% chance to hit = 0 hits, 0 damage

5) 1st UGCR center, Fire on any target - 3rd SF Left
 - In range for Fighters 13 x 20, 80% chance to hit = 18 hits, 234 damage
3rd SF Left destroyed!
Target of opportunity - 3rd SF Right
- In range for Main batteries 17 x 16, 65% chance to hit = 8 hits, 136 damage


Commands given:
1st SF:

1: Advance Fleet Center - Forward
2: Advance Fleet Center - Forward
3: Fleet Center - Valor Forward
4: Advance Fleet Center - Port
5: Advance Fleet Center - Backwards

3rd SF tactical orders

1: Advance Fleet Center - Port
2: Advance Fleet Center - Forward
3: Fleet Center - Valor Forward
4: Advance Fleet Center - Forward
5: Fleet Center - Fire at any target


1st UGCR
1) Advance Port
2) Advance Forward
3) Advance Forward
4) Advance Forward
5) Fire on Any Target

2nd UGCR
1: Advance Fleet Center - Hold position
2: Advance Fleet Center - Forwards
3. Advance Fleet Center - Forwards
4. Advance Fleet Center - Forwards
5: Advance Fleet Center - Fire on any target



Hidden Text: Uuni II • Show
Uuni II

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Combat%20frames/Battle%20at%20Uuni%20II-6%20F5_zpsc9gc12zt.jpg~original)
Album (http://s1054.photobucket.com/user/kingspoon/library/WoD%20Forum%20Game/Combat%20frames?sort=3&page=1)

1) 3rd DD center, Fire on any target - 3rd CRF Center
 - In range for Main batteries 14 x 30, 65% chance to hit = 18 hits, 302 damage
3rd CRF Center destroyed!
Target of opportunity - 3rd CRF Left
 - In range for Fighters 11 x 8, 80% chance to hit = 7 hit, 92 damage

1) 3rd CRF Center, Valor Forward - 3rd DD Left flank
 - In range for Main batteries 20 x 8, 55% chance to hit = 5 hits, 130 damage
 - In range for Missiles 6 x 18, 94% chance to hit = 5 hits, 117 damage
3rd DD Left destroyed!
Target of opportunity - 3rd DD Center
 - In range for Fighters 9 x 24, 76% chance to hit = 19 hit, 222 damage

1) Garrison DD center, Fire on 2nd CRF Center
 - In range for Artillery 40 x 4, 82% chance to hit = 4 hits, 176 damage
 - In range for Main batteries 14 x 20, 67% chance to hit = 13 hits, 200 damage
2nd CRF Center destroyed!

1) 2nd CRF Center, Valor Forward - DD Garrison Center
 - In range for Fighters 9 x 39, 85% chance to hit = 26 hits, 304 damage
 - In range for Main beams 30 x 3, 50% chance to hit = 3 hits, 117 damage
Garrison DD Center Destroyed!


2) 1st CRF Center, Valor Forward - 3rd DD Center
 - In range for Point Defense 3 x 12, 76% chance to hit = 10 hits, 39 damage
 - In range for Fighters 9 x 18, 81% chance to hit = 17 hits, 199 damage
3rd DD Center Destroyed!

2) 2rd DD center, Fire on any target - 1st CRF Left
 - In range for Fighters 11 x 8, 83% chance to hit = 7 hits, 85 damage

Veers of the 1st CRF has achieved Leadership
Lorric of the 2nd CRF has achieved Leadership

Commands given:

2nd DD

1: Advance Fleet Right/Center - Forward
2: Fleet Center - Fire on any target
3: Fleet Center - Fire on any target
4: Fleet Center - Fire on any target
5: Fleet Left - Fire on any target

3rd DD

1: Fleet Center - Fire on any target
2: Fleet Center - Fire on any target
3: Advance Fleet Center - Backwards
4: Fleet Center - Fire on any target
5: Fleet Center - Fire on any target

Uuni II garrison

1: Fleet Center - Fire on 2nd CRF Center
2: Advance Fleet Center - Starboard
3: Advance Fleet Center - Forward
4: Advance Fleet Center - Forward
5: Do nothing (should be dead anyway)

1st CRF

1. Move Starboard
2. Valour 3rd DD (move Forward)
3. Move Backwards
4. Move Starboard
5. Move Starboard

2nd CRF

1. 2nd CRF Centre Valour Forward
2. 2nd CRF Centre backwards
3. 2nd CRF Centre backwards
4. 2nd CRF Centre backwards
5. Stay put

3rd CRF

1. 3rd CRF Centre VALOR FOWARD
2. 3rd CRF Centre ADVANCE STARBOARD
3. 3rd CRF Centre ADVANCE FOWARD
4. 3rd CRF Centre ADVANCE FOWARD
5. 3rd CRF Centre ADVANCE STARBPARD

Invasion Fleet:

1. ADVANCE STARBOARD
2. ADVANCE STARBOARD
3. ADVANCE STARBOARD
4. ADVANCE STARBOARD


Title: Re: Game Thread
Post by: Spoon on January 17, 2016, 09:43:09 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T9s_zpshvdg6sed.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T9s_zpshvdg6sed.jpg~original)

Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.
Title: Re: Game Thread
Post by: Spoon on January 17, 2016, 09:44:00 am
Tactical combat at Three locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC1v1-3_zpsuuvud6lj.jpg~original)


Hidden Text: Ihefulian Prime • Show
Ihefulian Prime

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Battle%20at%20Ihefulian_zps3bjkwmr7.jpg~original)


Hidden Text: Mingxing • Show
Mingxing

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/1vs1%20Mingxing_zpsif7aowzd.jpg~original)

Title: Re: Game Thread
Post by: Spoon on January 24, 2016, 11:03:56 am
(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T10i_zpst7wgmhny.jpg~original) (http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Strategy%20T10i_zpst7wgmhny.jpg~original)

Sol Union:

Commonwealth:

Delest Dynasty:
Researched 50%, reached tech level 6
Received 1375 money from UGC

United Guilds of Commerce:
Received tech from DD, reached Tech level 6
Send 1375 money to DD

1st UGCR repaired at Capital, repaired 95% to Center, 20% to Right flank


Harcon Shipyards has no direct friendly/neutral starlance route leading to a DD planet, facility cannot be used for repair and produces no resources until a route is secured.
Dolomon has no direct friendly/neutral starlance route leading to a SF planet, facility cannot be used for repair and produces no resources until a route is secured.
Carina Belt has no direct friendly/neutral starlance route leading to a UGC planet, facility cannot be used for repair and produces no resources until a route is secured.

No escape route for 3rd CRF Admiral Orph3u5! Captured by the DD!
Title: Re: Game Thread
Post by: Spoon on January 24, 2016, 11:12:42 am
Tactical combat result at three locations:

Hidden Text: Starlance leading to Harcon • Show
Starlance leading to Harcon

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Tactical%20SF-UGC1v1-4_zpsfxbmbuft.jpg~original)


Commands given:
2nd UCGR

1: Fleet Center - Fire on any target
2: Advance Fleet Center - Forward
3: Fleet Center - Fire on any target
4: Fleet Center - Leech drones 1st SF center
5: Fleet Center - Fire on any target

1st SF

None


Hidden Text: Ihefulian Prime • Show
Ihefulian Prime

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Combat%20frames/Battle%20at%20Ihefulian%20F4_zpsefhc566n.jpg~original)
Album (http://s1054.photobucket.com/user/kingspoon/library/WoD%20Forum%20Game/Combat%20frames?sort=3&page=1)

2) 3rd CRF Left+Right, Valor forward - DD Garrison Center
 - In range for Fighters 9 x 18, 85% chance to hit = 14 hits, 164 damage
 - In range for Point Defense 9 x 12, 80% chance to hit = 9 hits, 35 damage

Starbase firing on 3rd CRF Right
 - In range for Missiles 10 x 5, 100% chance to hit = 5 hits, 50 damage

3)  Starbase firing on 3rd CRF Right
 - In range for Missiles 10 x 5, 100% chance to hit = 5 hits, 50 damage

4) Garrison DD Center, Fire on any target - CRF Right
 - In range for Secondary batteries 10 x 5, 63% chance to hit = 4 hits, 40 damage
 - In range for Point Defense 6 x 16, 73% chance to hit = 12 hits, 72 damage
3rd CRF Right destroyed!

4) Garrison DD Center, Fire on any target - CRF Left - Target of opportunity
 - In range for Main batteries 14 x 28, 65% chance to hit = 20 hits, 280 damage
3rd CRF Left destroyed!

Invasion fleet is no longer escorted by a military fleet - automatic destruction.


Commands given:

3rd CRF:

1. ADVANCE FOWARD
2. VALOR FOWARD
3. ADVANCE FOWARD
4. FIRE AT WILL
5. FIRE AT WILL

Invasion Fleet:
1. ADVANCE FOWARD
2. ADVANCE FOWARD
3. ADVANCE FOWARD
4. ADVANCE FOWARD

DD Garrison

1. Centre - move starboard
2. Centre - do nothing
3. Centre - do nothing
4. Centre - Fire at any target
5. Centre - Fire at any target

Hidden Text: Mingxing shipyards • Show
Mingxing

(http://i1054.photobucket.com/albums/s490/kingspoon/WoD%20Forum%20Game/Combat%20frames/1vs1%20Mingxing%20F5_zpsovivf4ix.jpg~original)
Album (http://s1054.photobucket.com/user/kingspoon/library/WoD%20Forum%20Game/Combat%20frames?sort=3&page=1)

3) 2nd CRF Left, Valor forward - 3rd UGCR Center
 - In range for Fighters 9 x 9, 87% chance to hit = 7 hits, 82 damage

3) 3rd UGCR Center, Fire on any target - 2nd CRF Left
 - In range for Main batteries 17 x 32, 65% chance to hit = 23 hit, 430 damage

5) 2nd CRF Right, Fire on 3rd UGCR Center
 - In range for Fighters 9 x 9, 67% chance to hit = 6 hits, 70 damage


Commands given:
2nd CRF

1. 2nd CRF Left Flank Port
2. 2nd CRF Right Flank Starboard
3. 2nd CRF Left Flank Valour Forward
4. 2nd CRF Right Flank Forward
5. 2nd CRF Right Flank Attack 3rd UGCR Centre

3rd UCGR

1: Advance Fleet Center - Forward
2: Fleet Center - Fire on any target
3: Fleet Center - Fire on any target
4: Fleet Center - Fire on any target
5: Fleet Center - Fire on any target
Title: Re: Game Thread
Post by: Spoon on February 01, 2016, 04:01:55 pm
The end. Thanks for playing everyone~

(http://ibin.co/2VVhzPwpi9Zp) (http://ibin.co/2VVhzPwpi9Zp)