Omniscaper...I don't think I kept the cube... all I did was to create a cube primitive, convert to editable mesh and apply UV to texture it. Then I tried to export as a POF.
Gets about 50% through then crashes Max. This is in Max 6.
Like I said, though, if I try the same on the sample included with the plugin it works fine, so it isn't down to versions etc. it's purely down to how I have set up the object...or not, as the case may be!
I could use some simple 'guidelines' as to what I need to do !
I thought it would just work if I made a simple object, textured it and exported....it should work...it wouldn't have the extra detail...but it should work. If I delete everything except the base mesh in the test model, it does work!
so....
1) I am assuming I have to texture it...do the materials have to be somewhere particular?
2) Is there a prticular hierarchy I need to make it work?
3) What MUST I do to set up the mesh for a successful conversion?