just a thought I had, how hard would it be to make a script that generates debris chunks with certain explosions?
for example, a massive railgun with a table entry like this:
$Impact Debris: 10
- Debris Objects: (1,2) -- this field can define what object debris to generate
- Debris Velocity: 100 -- speed of generated debris
same for the ships table, an entry telling the engine to generate a number of additional debris when a ship dies:
$Explosion Debris: 120
- Debris Objects: (1,2,3,4,5)
- Debris Velocity: 30
with a script like this we could have a relatively large debris field generated where a capship dies(im talking lots of very small debris parts, not huge chunks), and even add some debris to very powerful weapons
thoughts?