Author Topic: [FotG Update] May the 4th 2024  (Read 297 times)

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Offline wookieejedi

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[FotG Update] May the 4th 2024
Happy Star Wars Day everyone! All of us at Fate of the Galaxy want to share an update for May the Fourth. A highlight list includes the following:

  • Added the MC30, much thanks to Dark Visor as this fills a much needed gap in this ship size for Rebels. This ship can go toe-to-toe with other Imperial ships such as the Carrack and Arquitens and provides mission designers with even more matchup choices.
  • Updated the Mainhalls and Splash Screens to be 16:9 4k quality (massive thanks to Dark Visor for the composition shots!). These updates mean opening up FotG for the first time is crisp and clear, and provides lots of eye candy for players to look at while the game loads (even though it only takes 2-5 seconds for the game to load commonly).
  • Updated AI guard behavior when guarding stationary transport craft. Previously, the AI would go to its guard position and stop moving then face away from the target, which looked odd. Now the AI will align with the target orientation, so the formations and visuals look/feel far better and more movie-like.
  • Updated the N1 color variants to match the OT colors even better (thanks Limbert!).
  • Updated the special bomber view so that it feels more intuitive for the player and displays more useful information. Limbert even recorded some nice videos of it on our Discord if you want to check those out.
  • Updated the Shield Gate with a proper movie style opening and closing visual (thanks Dark Visor!). Dark Visor also created a template mission that shows mission designers how to use all the features of the Shield Gate, so that they can make their own missions sneaking or blitzing into a rapidly closing shield like in Rogue 1.
  • Updated cockpit models and textures on aspects of the cockpit that are now visible thanks to cockpit sway (thanks again Asteroth!). These updates help the cockpits feel even more movie-like.
  • Updated Project Alderaan with many fixes, polish, and cleanup.
  • Updated and fixed many other scripts and missions, which are too long to list here!


Community Connections
As always, we want to highlight all the amazing work that the FSO and SCP devs do, too. The dev team has continued adding bug fixes, optimizations, and many other enhancements that FotG uses. Just to name a few, MJN has completed the SCPUI to work with all FS Retail screens, including multiplayer, taylor has added a feature to finally allow Macs to automatically convert BC7 DDS images which are commonly used now, Goober has added multiple enhancements and even a big speedup to FRED, and Lafiel continues his wizardry with fixes for POFs, collisions, and FSO crashes. In addition, ShivianSPS, taylor, and Cyborg have pushed many updates for the excellent Knossos.NET launcher, which FotG will be releasing on since KNet is such a smooth and stable program now. As always, there’s many other devs adding great fixes, features, and other enhancements, too.


Moving Forward
Thank you all for your continued support and enthusiasm! We are getting extremely close to our internal milestones for a public release and are very excited to share the game with everyone once those are completed. In the meantime, here are some new shots of a new ship and more.

May the Force be with you!