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Off-Topic Discussion => Gaming Discussion => Topic started by: General Battuta on January 26, 2011, 08:47:35 am

Title: Crysis 2 multiplayer demo impressions
Post by: General Battuta on January 26, 2011, 08:47:35 am
It's CoD4 with nanosuits.

No I'm not even exaggerating, everything about it is like CoD4. There are killstreaks at 3/5/7 which are a radar, a splash damage attack and a not-helicopter gunship. There are unlocks (both new guns and three perk slots, based on modules to customize your nanosuit.) There are weapon attachments which you customize. There's an instant-kill melee attack.

The netcode is also kinda ****ty and the FPS tends to tank a bit during firefights which is really really annoying. Aiming is also hard as hell.

However so far I actually enjoy it. CoD4 was a good game! The nanosuit dynamic adds a lot, I loooove the vertical movement/parkour/mantling system, spawn times are pretty brisk and the map is pretty nice and vertical. The guns are okay and there isn't great feedback on either hits or damage received, nor is it easy to tell what suit mode enemies are in. Audio is strong with the characters calling out positions on the map and some decent acting from the 'coordinators' or whoever those faceless voices are.

No telling how it'll pan out yet but my initial impressions are pretty okay. Definitely would prefer to play on PC.

btw the demo will crash your console if you use a wireless connection because Crytek
Title: Re: Crysis 2 multiplayer demo impressions
Post by: MR_T3D on January 26, 2011, 08:56:10 am
Armour mode lets you take a melee hit, FYI

but yeah, I was kind of hoping it'd be like cod4 with nanosuits, because as much IW sucks nowadays, they did do a decent job with COD4.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Turambar on January 26, 2011, 09:18:55 am
I'm waiting for PC.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 26, 2011, 10:55:09 am
Sounds like I'll have to give this a try...
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Turambar on January 26, 2011, 10:57:34 am
Give Bulletstorm a try while you're at it ;-) 
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 26, 2011, 11:08:03 am
I'll have to try that, too... once I actually get back home.

Anyone think Crysis 2's singleplayer has any hope?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on January 26, 2011, 11:10:29 am
Richard Morgan is my only hope
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 26, 2011, 11:12:44 am
But story isn't the only thing that makes a game....
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on January 26, 2011, 11:14:48 am
Going off the multi the gameplay seems fine, all I need above that is a good story. If Morgan can deliver on the quality of his past work  - and frankly supersoldiers fighting mysterious aliens with a possibly malevolent corporation in the background is exactly his stuff - then I have hope for something really special.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 26, 2011, 11:17:51 am
I'm getting the feeling that mulitplayer will actually be pretty different from singleplayer... Guess I'll have to try it out myself to see whats going on.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Admiral LSD on January 26, 2011, 09:47:47 pm
But story isn't the only thing that makes a game....

 :wtf:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on January 26, 2011, 09:54:20 pm
So this game is pretty good on 360. I have no doubt the PC version will be better especially as aiming on the console is atrocious (and although it's barely noticeable unless you look, the draw distance is pretty short), but I actually really enjoy the gameplay. I think the nanosuit adds a lot (comparable to, maybe better than Crysis 1) and it helps that most people on Xbox Live have the IQ of my upcoming bowel movement. It really is a bit more of a thinking man's game than Call of Duty, especially with the use of cloak. Don't even get me started on how much better it feels than Halo Reach multiplayer.

There are a couple nice touches, your characters have a lot of context-sensitive dialogue to each other (thanks, man, after an assist, comments on how the match is going) and that's pretty cool.

Demo does freeze a lot, which a console title should never ever do.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Ravenholme on January 26, 2011, 10:13:14 pm
Richard Morgan is my only hope

I know what you mean, I hope he adjusts his writing to suit the medium, but otherwise... the man is a god amongst the current sci-fi writers, so I have high hopes.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Flipside on January 27, 2011, 12:01:44 am
But story isn't the only thing that makes a game....

 :wtf:

He's right. It only takes a look at some of the best-selling games of all time to see that a 'story' isn't really mandatory. My condition is that, if a game is going to have a story, make it an interesting one ;)
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Kolgena on January 27, 2011, 11:28:58 pm
http://www.crymod.com/thread.php?threadid=66686&sid=44c2dad7496e3c8c46d479f53f48126e (http://www.crymod.com/thread.php?threadid=66686&sid=44c2dad7496e3c8c46d479f53f48126e)

Apparently we can expect to see its PC version soon.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 30, 2011, 04:40:08 am
But story isn't the only thing that makes a game....

 :wtf:

He's right. It only takes a look at some of the best-selling games of all time to see that a 'story' isn't really mandatory. My condition is that, if a game is going to have a story, make it an interesting one ;)
Guess what I meant was, just having a good story can't make a good game. :p
Else it'd just be a film. :nervous:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Grizzly on January 30, 2011, 05:06:25 am
But story isn't the only thing that makes a game....

 :wtf:

He's right. It only takes a look at some of the best-selling games of all time to see that a 'story' isn't really mandatory. My condition is that, if a game is going to have a story, make it an interesting one ;)
Guess what I meant was, just having a good story can't make a good game. :p
Else it'd just be a film. :nervous:

Interactive films can make good games too...
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 30, 2011, 06:37:52 am
Ahhhh... frak me, I have no idea what I'm saying.
I haven't actually played any interactive films though.
Can you recommend any?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Grizzly on January 30, 2011, 10:35:34 am
Wing Commander is partly interactive movie... Then there is one Gabriel Knight episode which is an adventure game enterily in FMV... There were a lot of other examples, but I will need to find the article of PcGameplay which told me about them.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on January 31, 2011, 08:24:36 am
The demo was really confusing and hard to get the hang of at the start. I think I've played way too much Halo. :lol:
I did like the menu music though.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Davros on January 31, 2011, 09:52:14 am
Definitely would prefer to play on PC.


There you go again now your retracting your "its the game the platform is irrelevant" stance
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on January 31, 2011, 09:53:49 am
Definitely would prefer to play on PC.


There you go again now your retracting your "its the game the platform is irrelevant" stance

Reported to admins for trolling, set to ignore.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: TrashMan on February 01, 2011, 01:31:36 am
Overreacting much?


That said, I can't wait for Crysis 2.. hope it delivers.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Davros on February 01, 2011, 05:39:47 am
Oh well I guess some people cant handle being owned :D
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Flipside on February 01, 2011, 05:44:05 am
From what I remember, Battuta was arguing that having a favourite platform was irrelevant and that different platforms are better for different game types.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Dilmah G on February 01, 2011, 05:49:41 am
There you go again now your retracting your "its the game the platform is irrelevant" stance
Gah, must we have this discussion again, dude?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on February 01, 2011, 07:47:33 am
He's been following me across threads dropping those kinds of comments in no matter the topic. He was warned.

If he didn't understand the argument last time it was presented I'm not going to bother explaining it to him again.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Davros on February 01, 2011, 05:41:17 pm
He's been following me across threads dropping those kinds of comments in no matter the topic.
Er no i havnt (nice little bit of exageration)
 ive mentioned it twice this is only the second time ive pointed out your reversal of opinion
firstime after you said you wished the image quality was better despite arguing with me that have better iq doesnt make the game more enjoyable
and now you wished you could of played it on the p.c despite saying the platform is irrelevant

some people can admit they were wrong I can because i quite often am wrong :D
if someone argued with you that a certain game was terrible and then you saw them in another thread singing its praises you'd certainly say "hang on youve just been telling me it sucks"
Title: Re: Crysis 2 multiplayer demo impressions
Post by: redsniper on February 02, 2011, 07:24:00 pm
I imagine what Battuta meant is that there is no one platform on which ALL games are superior. Rather, the difference in quality of multiplatform games is different for every game. This is probably what he meant, because it actually makes sense and is consistent with a lot of the other stuff Batty says and does.

Your assertion that Batty is making two blatantly contradictory statements doesn't make much sense and would be out of character for him. Whatever your true feelings or motive, it looks like this is a vendetta/trolling at worst, and intentional misunderstanding at best.

tl;dr: u mad
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on February 02, 2011, 07:33:52 pm
I can't even see Davros' posts any more, but if he hasn't got it by now he's not likely to.

There are many games where platform is irrelevant, some that are better on PC, some that are better on consoles, and if you need to pick one 'team' and root for it you're either very poor, very sad or both.

Console warriors should gb2gamefaqs.

The impression I got was just that Davros wasn't very intelligent, though; those are the kind of people who have trouble with nuance or arguments beyond 'a > b hurr'. Last time we talked he seriously tried to make the argument that nobody could enjoy Half-Life 1 without playing it in 1080p, as if our brains and eyes had all somehow changed between 1999 and 2010.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Dilmah G on February 03, 2011, 04:54:44 am
I took a look at the Crysis 2 multi videos on 'toob. They look rather interesting, although some of the videos had some seriously stupid players. :P May attempt to procure this demo on 'box.

Also, can't we have this discussion without making jabs at each other? :(
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Davros on February 03, 2011, 05:17:10 am
No i didnt make the argument that no one would enjoy half life unless it was 1080p
I tried to make the argument that half life is more enjoyable at higher resolution and at maximum graphics setting than it is at the lowest res and lowest setting (and battuta thinks im not intelligent )
while battuta maintained that it made no difference

ps: what was that whole im warning you im going to put you on ignore thing as if I would somehow regard battuta being able to read my posts to be some sort of priviledge that I wouldnt want to lose - very strange!!!
Title: Re: Crysis 2 multiplayer demo impressions
Post by: NGTM-1R on February 03, 2011, 05:29:53 am
I tried to make the argument that half life is more enjoyable at higher resolution and at maximum graphics setting than it is at the lowest res and lowest setting (and battuta thinks im not intelligent )
while battuta maintained that it made no difference (and battuta thinks im not intelligent )

Considering its age and the number of individual polygons in its models, playing it at highest capable settings actually does make it look worse.

Also if you're trying to cast aspersions on your intelligence with the whole non-capitalization non-punctuation thing, you're succeeding. Much like Batts does.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Davros on February 03, 2011, 06:25:37 am
The lowest setting for half life is 640x480 with software rendering. (i have the option of 400x300 in opengl) It looks worse than 1600x1200 in d3d (the highest resolution im offered.
although im sure there was a 320x240 software setting in the past (maybe thats only available in win98).

The point being that if you make a game better looking you enjoy it better, isnt that the whole point of the media vp's which if i'm right battutta is involved in (and very grateful we are too) which makes his graphics don't matter its all about the game play stance rather confusing.

ps: new and improved post with added punctuation :D
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Flipside on February 03, 2011, 07:55:08 am
The way I see it, you can't polish a turd, however, an uncut diamond can still be a beautiful thing ;)
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Mikes on February 03, 2011, 09:39:24 am
The way I see it, you can't polish a turd, however, an uncut diamond can still be a beautiful thing ;)

... but either looks like crap next to a perfectly cut and polished diamond;)

Ah the endless argument.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on February 03, 2011, 09:46:48 am
Oh my God if we get another ****ing console warrior hate**** orgy I will personally goatse everyone in the thread
Title: Re: Crysis 2 multiplayer demo impressions
Post by: redsniper on February 03, 2011, 03:29:54 pm
SNES > *

u all just mad that your Gamestations, Playboxes, and X-Cubes can't compare. ;7
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on February 03, 2011, 07:31:16 pm
I took a look at the Crysis 2 multi videos on 'toob. They look rather interesting, although some of the videos had some seriously stupid players. :P May attempt to procure this demo on 'box.

Also, can't we have this discussion without making jabs at each other? :(
More like a lot of people dying stupidly...
Just watch your back when you're playing it. :rolleyes:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Flipside on February 03, 2011, 09:14:22 pm
The way I see it, you can't polish a turd, however, an uncut diamond can still be a beautiful thing ;)

... but either looks like crap next to a perfectly cut and polished diamond;)

Ah the endless argument.

LOL Agree, but you can always cut the diamond later, whereas the turd will always be a turd ;)

Look at Dwarf Fortress, awesome game, and maybe in the (distant) future it'll get a great graphics engine, but right now it uses ASCII graphics, but I'm still perfectly happy playing it.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Klaustrophobia on February 04, 2011, 10:21:29 pm
i'm REALLY ascared of the pc version being consolised and ruined.  i'm hoping it was primarily developed for PC and ported to console given crytek's mastery at PC games, but all the promotion seems to indicate the usual console -> PC direction.  i'd much rather have amazing gameplay and a story thats nothing special rather than the other way around.

as for multiplayer, really what else is there to do with a fps?  you can get creative with gametypes, but in the end it all really boils down to shooting each other.  i suck something awful at crysis 1 multi, but maybe i'll have a decent time at 2 if everyone is really as stupid as you guys are saying :P
Title: Re: Crysis 2 multiplayer demo impressions
Post by: MR_T3D on February 04, 2011, 10:49:52 pm
Having now played it a bit myself, I LOVE the MP.

It takes the solid basics of COD, and slaps a nanosuit of added depth to it, literally.  that thing makes the gameplay SO much more tacticool.
perks look good, though the vampire energy on kills "module" looks like it'd be very powerful for good players.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on February 04, 2011, 11:03:40 pm
Could you even get that in the demo? I maxed out the ranks without unlocking much.

i'm REALLY ascared of the pc version being consolised and ruined.  i'm hoping it was primarily developed for PC and ported to console given crytek's mastery at PC games, but all the promotion seems to indicate the usual console -> PC direction.  i'd much rather have amazing gameplay and a story thats nothing special rather than the other way around.

Bad Company 2 did fine cross-platform, and it had consoles as lead. It was still a great PC game.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Klaustrophobia on February 04, 2011, 11:10:15 pm
i know there are some good ones.  i'm enjoying the hell out of mass effect currently (speaking of which, is ME2 worth it or another disappointing sequel?).  i'm sure crysis 2 isn't going to be BAD, more that it's not going to be up to crytek's usual PC standard.  like FEAR 2.  in and of itself, it was a decent game, but felt like it could have been SO much better.  i could definintely feel console influence in it. after FEAR 1 and the expansions, it felt like it was pulling some punches.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on February 04, 2011, 11:13:07 pm
Mass Effect 2 is a major step up from Mass Effect 1 in every area that really matters (namely, actually being fun to play), and although it's got a bit of shaky ending, it's one of those cases where it's the journey that actually matters. You'll experience some transition shock, but ultimately ME2 is the more rich and rewarding game.

Oh god, FEAR 2 was...so bad.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Mongoose on February 04, 2011, 11:16:09 pm
I'd still love to know just what people mean by this "console effect," since everyone seems to have their own personal definition of it. :p
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Klaustrophobia on February 04, 2011, 11:51:43 pm
it's hard to describe.  for me, it's a summation of little things, but most notably the combat often feels sluggish.  aiming feels really weird using a mouse when it was designed for control sticks.  sometimes instead of a dedicated rebalancing effort, cheesy nerfs are implemented to compensate for the more efficient mouse/keyboard controls.  for example, in the PC version of HALO, weapons were made less accurate.

graphics can feel lacking, or sometimes just different than what you normally see on a PC.  in the (rather limited) games i've played, the console ports go for a lot of the effects rather than the sharper, harsher style that pc-only has been pushing toward.  soft focus, film grain, bloom, lense flare (which was one of two things about Mass Effect that drove me NUTS, the other being the fking mako), etc. 

and then you sometimes get bonehead stuff where it seems like they didn't care to even TRY to make a decent PC version with crap like mouse buttons not working (after 4 or so patches to boot)


uhg.  i didn't mean to start this discussion again. :(
Title: Re: Crysis 2 multiplayer demo impressions
Post by: NGTM-1R on February 05, 2011, 02:30:36 am
I'd still love to know just what people mean by this "console effect," since everyone seems to have their own personal definition of it. :p

It's a simplicity of control scheme, but not in a good way; a feeling that the game should have more controls, smoother controls, that the number you have is awkwardly limiting your options or that they were not tested for ergonomic efficiency before someone flung this game out onto the market. It can also manifest in weirdnesses of the physics engine, like over-exaggerated ragdolling resulting from simplified calculations.

I admittedly have a rather strict definition of consolized, a lot of things accused of it wouldn't fall into that.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Mongoose on February 05, 2011, 02:18:45 pm
I guess the problem is that I don't really play many modern games, so I haven't come across the sorts of console ports that would give me those sorts of experiences.  I mean, I did play the original Halo on PC, but other than the wonky steering on the Warthog (which is kind of equally wonky even with a controller, as I've discovered), I didn't experience any issues during it that I could attribute to it being a port.  I think my current playthrough of Alan Wake on the 360 (amazing game) is the only console-focused shooter I've played in a very long time, come to think of it.  It's funny, because that game does rely heavily on effects like bloom, but it works really well for it, since light and darkness are sort of its core gameplay mechanism.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Kolgena on February 05, 2011, 05:55:20 pm
One thing that already bugs me about crysis 2 is that 1/4rd of the screen is taken up by the gun. That's more of a console thing than a PC thing too.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on February 05, 2011, 08:49:11 pm
I really hated the draw distance on console, too. Hopefully it is something that won't be an issue on PC.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Klaustrophobia on February 05, 2011, 09:01:19 pm
that at least sounds like something that can and should be easily fixed by bumping up a value in a cfg file somewhere.  of more concern is the possibility that stuff like textures will be done to the level of the console instead of doing the best possible for PC and then toning them down to put on the xbox, or that some of the code might be specifically tailored to console hardware and come out wonky/subpar on PC.  we'll just have to wait and see on that. 
Title: Re: Crysis 2 multiplayer demo impressions
Post by: MR_T3D on February 07, 2011, 08:55:21 am
Could you even get that in the demo? I maxed out the ranks without unlocking much.
you could look at a list of the modules somewhere in the options.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: TrashMan on February 08, 2011, 01:17:31 am
I'm now re-playing Crysis with the Particle FX mod, and real gattling gun mod.

http://www.youtube.com/watch?v=WTFQp625FqI&feature=feedlik

Title: Re: Crysis 2 multiplayer demo impressions
Post by: MR_T3D on February 08, 2011, 04:09:47 pm
I'm now re-playing Crysis with the Particle FX mod, and real gattling gun mod.

http://www.youtube.com/watch?v=WTFQp625FqI&feature=feedlik


my god that's beautiful.
Definitely picking up crysis 1 when I build my rig this spring for BF3
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Nemesis6 on February 09, 2011, 10:16:56 pm
I'm now re-playing Crysis with the Particle FX mod, and real gattling gun mod.

http://www.youtube.com/watch?v=WTFQp625FqI&feature=feedlik



I watched some of the newer videos and the author of that mod stated that that XFX2 is gonna be out in a week.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: FoeHammer on March 01, 2011, 02:55:25 pm
It's out for PC today.  Anybody else excited?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 02:56:10 pm
Gamespy, seriously  :wtf:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: SpardaSon21 on March 01, 2011, 04:07:38 pm
It's out for PC today.  Anybody else excited?
Not with a retail price tag of $60.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hades on March 01, 2011, 04:12:11 pm
The multiplayer demo, fool.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 04:29:10 pm
It's out for PC today.  Anybody else excited?
Not with a retail price tag of $60.

Cheaper than FreeSpace 2 was at release, don't see what the problem is :colbert:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Unknown Target on March 01, 2011, 04:30:30 pm
Freespace 2 was $40 on release.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 04:34:10 pm
Freespace 2 was $40 on release.

Oh I assumed it was $50, but in the case of $40 it's only $7 more than FS2 was on release.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: achtung on March 01, 2011, 04:42:15 pm
Freespace 2 was $40 on release.

Oh I assumed it was $50, but in the case of $40 it's only $7 more than FS2 was on release.

Are you factoring inflation or am I missing something?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 04:55:43 pm
Freespace 2 was $40 on release.

Oh I assumed it was $50, but in the case of $40 it's only $7 more than FS2 was on release.

Are you factoring inflation or am I missing something?

the former good sir

People ***** about $60 games but honestly games should be way more expensive. Also people forget that back in the 90s games routinely hit like $80 or $100.

PC gamers have turned into entitled sheep!
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hades on March 01, 2011, 05:04:03 pm
So me and Battuta are going to be TOTAL PROs and play the demo soon, and we were wondering if anyone other /hlp/eons would like to join, if you do, add me (HLPHades, Sfyri in-game, there's a friending system yo) or Battuta (General Battuta on steam, he hasn't finished downloading yet) and we can get a HLP match going.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: SpardaSon21 on March 01, 2011, 05:19:47 pm
Oh.  Well, I'm downloading the demo now.  Will try it out with you guys.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: FoeHammer on March 01, 2011, 05:25:00 pm
I'm FoeHammer99099 ingame, but I'm taking a breather because of semi-random CTD's.   :doubt:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Mongoose on March 01, 2011, 06:05:34 pm
I think my computer would take one look at the system specs and laugh.  I'm not even convinced I could ever run the original Crysis on this box if I wanted to. :p
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 06:09:55 pm
Google 'can my system run it' and put in Crysis 2, Mongoose.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Mongoose on March 01, 2011, 06:36:29 pm
Ooh, that's a nifty little tool, though I had to switch over to IE to get it to work right.  As it turns out, my processor fails the test. :p Apparently I could handle the original, though.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Kolgena on March 01, 2011, 06:47:07 pm
It takes very little to run Crysis on low everything. Except, then it looks about as good a Far Cry 1.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 07:23:59 pm
This is either the ****tiest, laggiest, most randomly-frame-droppingest batch of POS demo code of all time, or I'm really going to regret my preorder came launch day.

Literally every single issue I thought could be blamed on the 360 hardware is still present and - of all ungodly things - the game was actually more fun on 360.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hades on March 01, 2011, 07:36:40 pm
Yeah. I didn't get any of this FPS lag from the leak at all, I could easily play on hardcore with the leak, but I'm struggling with gamer on the demo, wtf?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Kolgena on March 01, 2011, 07:39:32 pm
Weren't we generally not supposed to talk about stuff like that on here?
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hades on March 01, 2011, 07:40:33 pm
I'm still going to buy the game, so I'm not sure how, as I think there's a difference with talking about it and not buying the game and talking about it and buying the game.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 07:45:19 pm
I'm hoping the leak is a later build of the engine than whatever was forked to make this demo, because holy ****.

EDIT: I do know the demo is DX9 only, maybe it's some kind of horrible reverse port of the 360 demo. Oh my god it is so bad.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 08:21:09 pm
To render this demo 400% less ****ty, use the following command line options:

 +g_SkipIntro 1 +cl_fov 80  +r_motionblur= 0
Title: Re: Crysis 2 multiplayer demo impressions
Post by: FoeHammer on March 01, 2011, 08:43:44 pm
I've been looking for a config file to disable that motion blur for the past half hour.  :nervous:
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 01, 2011, 09:03:01 pm
Seriously those three options made this demo actually fun and interesting for me. Woot.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hades on March 01, 2011, 10:17:18 pm
Same here. Anyway, I'm pretty sure the main game was being developed separate from the demo, main version made on the pc while it was forked for the multiplayer demo on the xbox, which was reported back to PC (since that'd be easier and quicker than reforking) which would explain the differences between the leak and demo.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hero_Swe on March 02, 2011, 02:04:14 am
So, having played the demo till max level (10) and having played it both high and low ping. I can actually report some good news. After ofcourse turning down the settings from 1080p to 720p I have achieved over 60fps stable framerate and there is actually much less blur that it doesn't bother me.

So yeah. First of all, the netcode is SOLID. Since I've now played at 240 ping and knows how it feels. It is actually great, I was mighty impressed by it
High ping playing (Game ended quickly :P)
(http://i.imgur.com/9arTR.jpg)

and Low Ping
(http://i.imgur.com/iY7Y0.jpg)

(http://i.imgur.com/fCUWD.jpg)

I might actually buy it, my world rank on the demo server after playing for a night was 586 out of 120k :P
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Fineus on March 02, 2011, 03:34:33 am
I've got a real sinking feeling about the PC edition of this title. It first came around when I got annoyed and uninstalled the demo...

...Because having sat through the unskippable introduction movies, I couldn't even create an account.

Something tells me that as much as I loved Crysis/Warhead, I won't be shelling out for Crysis 2.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Grizzly on March 02, 2011, 05:36:55 am
So apperently, the multiplayer demo is a port of the X360 version which is an port of the PC version?

aaaaaaaaaaaaaaaaaaaaaah.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 02, 2011, 08:57:40 am
I know, it's the ****tiest thing. I expect they'll lose more orders than they gain from this terrible terrible demo.

I've got a real sinking feeling about the PC edition of this title. It first came around when I got annoyed and uninstalled the demo...

...Because having sat through the unskippable introduction movies, I couldn't even create an account.

Something tells me that as much as I loved Crysis/Warhead, I won't be shelling out for Crysis 2.

You can disable the intro movies with the command line stuff I posted above.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Fineus on March 02, 2011, 10:12:09 am
Cheers General, I'll make a mental note of that - just incase the full game proves better than the demo and I need it for that instead.

But as it is I can't even access any game play. A bit of a terrible sign in a demo! ;)
Title: Re: Crysis 2 multiplayer demo impressions
Post by: JCDNWarrior on March 02, 2011, 10:45:48 am
Been playing some of it today, with mixed results - I did have to switch back to Gamer on my gaming laptop, but it didnt help much. Game played really fluid after a short while. Won a few rounds as number one, came out last in one of them. Skyline with a sniper rifle was my worst idea though, so switching back to Soldier helped.

I like the guns, the graphics are very impressive (Though its crazy this is only a DX9 port-of-a-port demo..), and the game would run a whole lot better with the DX11 options available. Both my laptop and PC support that for a reason.

Weird decisions but a good good taste of Crysis 2. I'm overall pretty positive.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Suongadon on March 02, 2011, 02:26:54 pm
First impressions were lots of  :mad: at the consolitis, terrible bloom, terrible mouse acceleration, blur, periscope fov, no iron sight or crouch toggle, ect. ect.

And then I found the command lines to shut all of these things off and it became playable and then fun. Although the thermal vision thing desperately needs to die.

edit: cmd lines for anyone interested/too lazy to look on the steam forums:

bloom is +r_glow=0
other new ones are +i_mouse_accel=0 and +cl_zoomToggle=1 and +cl_crouchToggle=1
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 02, 2011, 02:28:53 pm
Hey how do I turn off mouse acceleration?

(also, any ironsight toggle?)
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Suongadon on March 02, 2011, 02:35:02 pm
Oh. edited into the above.

and a couple more less essential (or possibly doing nothing)

r_hdrlevel=5 , pl_movement.power_sprint_targetFov=80 , r_DrawNearFoV=80

in theory they should fix the edges, the changing fov when you sprint or slide and the massive gun size.... I don't really see any difference with the first one though, so it might not work.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 02, 2011, 02:36:51 pm
I'm already using FOV and motion blur fixes, those rock.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 03, 2011, 09:25:38 pm
Okay, fixed up properly, this game is actually a lot of fun. After talking with Hero_Swe a bit (who is a beast at this game) I went from a good stealth player to a great armor player, KDR went up from 1.8 to 2.2.

You can play very very smart and very tactically in this game. It helps that everyone else is a moron, but the nanosuit really does change things up and give you a lot of options compared to something like CoD.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Hades on March 03, 2011, 11:53:21 pm
I think my kill death ratio is about .38 :<

That's mostly from the first time I tried playing without fixing it up, where I couldn't do ****. Doesn't help any that the game still has some bad fps issues here and there.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on March 04, 2011, 06:42:02 am
The 360 version felt horrible.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: General Battuta on March 04, 2011, 07:08:52 am
The 360 version felt horrible.

That's because of the ****ty motion blur, if they'd just turn that off it's a pretty good game.
Title: Re: Crysis 2 multiplayer demo impressions
Post by: Pred the Penguin on March 04, 2011, 08:22:11 am
I didn't mind that too much, it just that it was very clustered up. I'm not sure how to put it, but it was nothing like the gameplay videos of the actual game, so I'm not too concerned.