Author Topic: Missile trails  (Read 2408 times)

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Has anyone given any thought to maybe changing how the missile trails work in FS? I know they look very pretty right now and all, but I find that the ends of them and the jaggedness they can take on often makes them look pretty awkward.
So I'm thinking, maybe we could replace them with a series of sprites emitted by the missile that individually expand on their own and burst. I'm just wondering how much processor power this would eat up (not to mention getting the CVS would be a pain for me right now....dial up....corrupt telcos....AHHH!!!!!)

 

Offline ZylonBane

  • The Infamous
  • 29
BOO on "cotton ball" missile trails.
ZylonBane's opinions do not represent those of the management.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there is the ole pspew tags (I improved it)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Solatar

  • 211
This correct?
$Pspew:
   +Count:   1
   +Time:   500
   +Vel:      1.2
   +Radius:   6.0
   +Life:   0.5
   +Scale:   0.5
   +Bitmap:   particleexp01

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I think so, it's been a while and nobody ever used it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline vyper

  • 210
  • The Sexy Scotsman
Example of implimentation will help stupid folk like me realise where to put that
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Solatar

  • 211
At the end of the ships.tbl entry.