Author Topic: Shinemaps v2.0 - Environment maps 0wn you  (Read 34633 times)

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Offline DaBrain

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Shinemaps v2.0 - Environment maps 0wn you
Quote
Originally posted by Lightspeed

2.) DaB: Yeah, I practically had to redo 90% of the map as it was rubbish. I agree about the shading, but the original was like this too, and actually I like the smooth look on it - 'tis definately obligatory for other vessels though (like the Anuket).



Propably because your map is 1024x1024. At this high res, most parts of the old map look just like crap. (As the red parts of the Ares :( )
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Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
eh, no. Look at it in its original size - it's just as bad. It's in 1024² because the original map was 782x620 or something, so it used 1024² in memory anyway, and cropping down to 512² would be a loss of even more detail. So I decided to scale up and - The refinement would have had to be done either way.

BTW, the Ares will be the next one. I wont get finished untill tomorrow, though.
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Offline Taristin

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Shinemaps v2.0 - Environment maps 0wn you
Ares. Vasudan Fighters. Anuket.

I love them all. Great stuff.  Maybe we can get you to reskin the Hotep for me. :nod: ;7

Oh, and the two Vassy vessels that really need to be redone are the Bakha and the Sekhmat. Especially the Sekhmat. It's like 256x256. :ick:
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Offline Bobboau

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Shinemaps v2.0 - Environment maps 0wn you
new build up

fixes the seams that have been an issue for a while, was harder to fix than I thought it was going to be, but I think I got it :).
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Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
Quote
Originally posted by Raa Tor'h
Ares. Vasudan Fighters. Anuket.

I love them all. Great stuff.  Maybe we can get you to reskin the Hotep for me. :nod: ;7

Oh, and the two Vassy vessels that really need to be redone are the Bakha and the Sekhmat. Especially the Sekhmat. It's like 256x256. :ick:


Agreed. Not agreed (some of them look crappy). Agreed.

I will 'reskin' your vasudan ships, but that will be when we actually need them (i.e. Chapter 2) - you'll have to have patience till then. If you've got basic maps for each of them they should be done pretty soon after I start working on them.

Raa, *all* FS2 ships use approximately 256x256 textures. Thats why they look inferior to FS1 ships.

Bob: *downloading* :)
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Offline Taristin

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Shinemaps v2.0 - Environment maps 0wn you
Oh, I'm waiting, don't worry.
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Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you


The Ares. (screenshots taken with the last env build as the new one has problems (see builds forum))

Original hi-res maps made by DaBrain.

Further texture improvements, glowmaps, shinemaps and env map are my work.

Ares Maps (5.17MB)

@Bob: check the builds forum for my issues.
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Offline Taristin

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5 mb?! :eek2:
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Offline Lightspeed

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The funny thing is, the files are exactly the same size as those of the Horus. But the compression ratio is err... rather bad. :D
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Offline DaBrain

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I like it ;)

Now I realize how super-bad my glow map is... I'll use yours :)
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Offline Taristin

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Not too long ago I was trying to put a cocpit in this ship. Now I may just try again. :nod:
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Offline DaBrain

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You saw my glow map ? :)

It was just a test... I knew it wouldn't have worked as I wanted it to.

I like the idea. In the cockpit is light, so why not add it to the glow map ?
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Offline Taristin

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Actually, I was doing this like 2 days after Nico released the cocpit. I haven't seen your glowmap, no, but I'm sure it was good. I made a glow map for the cocpit using Nico's maps. The hardest part is getting it to render correctly. I wish there was a flag I could add to the subobject data in the pof to make it render first, or second, etc.
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Offline Bobboau

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Shinemaps v2.0 - Environment maps 0wn you
subobjects are rendered in the order they are found in the pof, the main hull is rendered after everything else
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Taristin

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So I should have the model setup as a cocpit, cocpit glass, then hull?
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Shinemaps v2.0 - Environment maps 0wn you
Holy crap.

I <3 you guys...

 

Offline Janos

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Shinemaps v2.0 - Environment maps 0wn you
Sweet Jesus. You just made me wet my pants. My favourite fighter..
lol wtf

 

Offline Lightspeed

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Shinemaps v2.0 - Environment maps 0wn you
Quote
Originally posted by Raa Tor'h
Not too long ago I was trying to put a cocpit in this ship. Now I may just try again. :nod:


getting cockpits into ships is the ONLY way to make cockpits look right.

What we'd need is modellers to put one into each Terran and Vasudan fighter craft - it'd eliminate all the lighting problems we currently have with cockpits.
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Offline Taristin

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Ahh, but what does a Vasudan cocpit look like? I don't know how similar it'd be, if GTVA engineers had to modify each craft for Terran use.
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Offline Lightspeed

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Look at the shield cutscene from FS1 and the Vasudan Mainhall from FS2.
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