One at a time
1 - Minor: Dragon glowmap fighter03-01a-glow.pcx will not work because the file in your zip has it named fighter-03-01a-glow.pcx, with an extra "-" after "fighter"
duh, I typoed. Thanks - will be fixed in the next build.
2 - Moderate: It came to my attention that the main animated glowmap for the Basilisk in the low-res pack, is the same as the one in the hi-res pack. Now, if you were concerned enough about the Seraphim's LOD0 animated glowmap at 977Kb to drop to its LOD1 in the low-res pack, then why didn't you do the same for the Basilisk's LOD0 at 1275KB? Perhaps a slight oversight.
Filesizes don't matter much - what matters is the space they take up in your memory when loaded for a model. I didn't do it, because it's NOT a low-res pack. Let me emphasize again, this is by NO means a low res release. Its meant to be a good compromise between visual and performance quality - While I can shrink the Seraphim glowmap without making things look worse, this won't work as well with the Basilisk. If it's an issue and slows down too much it might be changed, but the difference is really noticeable.
I can't do much work ATM because I think I should do something for the mods I work on first.In addition I got many requests for doing stuff here and there.
For the moment I can't do anything cause my beloved Raid0 went down.
One of my Quantum HD is probably on the way to god now
What is it with people's harddrives that they always go down?
Right next to me, here, I have an old kicking 2,x GB harddrive - it's quite a few years old, and still works wonderfully. I even have way older harddrives still working well. My recommendation: When you get a new HD, take a Maxtor one. Silent, Fast, Reliable.
Good work on the HercII. But I kinda miss the metalic look, which makes it look "real".
If real life gives me some spare time I'll continue my high res work.
Problem is the same it always was. Volition screwed up with the model, so if you make it too reflective it will look most odd in-game (i.e. you'll have weird blurry shadow/highlight triangles all over the engine pods). Like this it's still strong enough to look moderately metallic (you'll have to see it in-game, tis okay), without making the lighting/shading problems too obvious.
Lightspeed: Question - why is the GTVA using Glow-in-the-dark paint?
Because IMHO that's not supposed to be paint.
Where do I install these?
edit: And the mysterious Nebula Patch as well. Do these go to effects or maps? HALP
Any textures go into Freespace2\data\maps.
The nebula patch goes into Freespace2\data\effects.