Originally posted by Black Wolf
Ugh :ICK: Who decided on that Flak animation? All it does is obscure the ship I'm trying to fire at.
And yes, I know that if I don't like it I can change it, and yes, that is what I plan to do. But I'm sure a lot of newbies wouldn't be able to...
I just gave the new vp-s a rundown (all features beside mipmaps enabled!).
With texture compression (pcx --> dds AFAIK) enabled I got quite good framerates (~30 fps) on my aged GF2-Ti (1,6 P4; 512 RDRam) 3.6.5 seems to be a brekthrough on my system at least.
The HTL-ers and texturers (Lightspeed, Dabrain, VA, Lt.Cannon and everyone else I forgot to mention here - gomen
) did an excelent job, the game seems to have come to a new life.
I have some minor issues though:
The beam glows are too big resizing them to around 2/3 - 1/2 would be right. (I don't know wheter this is a table build (I used 3.6.5) or graphical isssue, but my bet is with the table). They do look marvelous never the less, but it's ridiculous that they cover an entire 500 meter long corvette.
The new flak doesn't look too good, the problem is the bits that were added to the animation aren't blended in, they are simply overlayed. If they had a tad of transparency the effect would be all right IMHO.
The new flak projectile though is not to my liking - maybe actually implementing a model with a glowing ani-texture would be better, or something that resembles an overheated explosive projectile instead the orange star of doom.
I also humbly request the separation of fs1 and fs2 maps - GE's textures were done in a very different style than what LS does. (It's up to everyone's taste which one they prefer).
It could be indexed in the readme which ships have env-alpha/env mapping.
To sum things up: Unlike earlier releases this one seems very well packed and cohesive. The quality of all the stuff is definitly good.
In other words A-1 Super!
Thanks for all the work and effort the creators have put into this one, I really enjoyed playing with the result.
PS: could Ligthspeed's nebula be a new vp as mv_nebula.vp?