Double postan because putting in two debug logs in code tags in one post exceeds the forum post limits
and here's a log without any lines in ai_profile but just $Selection Effect: FS1 in the ship table. This seems to act like the effect is set to 'off', if you select a ship it does not play either the FS1 or FS2 effect.
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13
Passed cmdline options:
-spec_exp 15
-fov 0.6
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 65
-env
-missile_lighting
-glow
-noscalevid
-spec
-normal
-3dshockwave
-post_process
-bloom_intensity 40
-fxaa
-ballistic_gauge
-rearm_timer
-targetinfo
-3dwarp
-ship_choice_3d
-weapon_choice_3d
-warp_flash
-mod Wings of Dawn II,mediavps_3612
-fullscreen_window
Building file index...
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'G:\Games\Freespace\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'G:\Games\Freespace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'G:\Games\Freespace\multi-mission-pack.vp' with a checksum of 0x925272dc
Found root pack 'G:\Games\Freespace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'G:\Games\Freespace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'G:\Games\Freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'G:\Games\Freespace\sparky_fs2.vp' with a checksum of 0x0eae906e
Found root pack 'G:\Games\Freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'G:\Games\Freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'G:\Games\Freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'G:\Games\Freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'G:\Games\Freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'G:\Games\Freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'G:\Games\Freespace\Wings of Dawn II\' ... 5175 files
Searching root 'G:\Games\Freespace\mediavps_3612\' ... 125 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'G:\Games\Freespace\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'G:\Games\Freespace\' ... 108 files
Searching root pack 'G:\Games\Freespace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'G:\Games\Freespace\multi-mission-pack.vp' ... 108 files
Searching root pack 'G:\Games\Freespace\multi-voice-pack.vp' ... 307 files
Searching root pack 'G:\Games\Freespace\root_fs2.vp' ... 157 files
Searching root pack 'G:\Games\Freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'G:\Games\Freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'G:\Games\Freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'G:\Games\Freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'G:\Games\Freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'G:\Games\Freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'G:\Games\Freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'G:\Games\Freespace\warble_fs2.vp' ... 52 files
Searching root 'i:\' ... 0 files
Found 25 roots and 19619 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
Found extension "ALC_EXT_EFX".
Sample rate: 44100 (44100)
EFX enabled: NO
Playback device: Generic Software on Speakers (Realtek High Definition Audio)
Capture device: Microphone (C-Media USB Headpho
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce GTX 570/PCI/SSE2
OpenGL Version : 4.1.0
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Using extension "GL_NV_vertex_program3".
Found special extension function "wglSwapIntervalEXT".
Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
Compiling post-processing shader 1 ...
Compiling post-processing shader 2 ...
Compiling post-processing shader 3 ...
Compiling post-processing shader 4 ...
Compiling post-processing shader 5 ...
Loading built-in default shader for: fxaa-v.sdr
Loading built-in default shader for: fxaa-f.sdr
Compiling post-processing shader 6 ...
Loading built-in default shader for: fxaapre-f.sdr
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 16384x16384
Max render buffer size: 16384x16384
Can use compressed textures: YES
Texture compression available: YES
Post-processing enabled: YES
Using trilinear texture filter.
Using GLSL for model rendering.
OpenGL Shader Version: 4.10 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
TBM => Starting parse of 'mv_flak-sct.tbm' ...
TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
TBM => Starting parse of 'mv_exp-sct.tbm' ...
TBM => Starting parse of 'misc-sct.tbm' ...
TBM => Starting parse of 'gravity-sct.tbm' ...
TBM => Starting parse of 'escort-sct.tbm' ...
TBM => Starting parse of 'deathPart-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_effects-mfl.tbm' ...
TBM => Starting parse of 'mv_effects-amr.tbm' ...
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'Muzzleflashes-wxp.tbm' ...
TBM => Starting parse of 'Explosions-wxp.tbm' ...
TBM => Starting parse of 'beams-wxp.tbm' ...
BMPMAN: Found EFF (exp08.eff) with 141 frames at 25 fps.
BMPMAN: Found EFF (exp20.eff) with 81 frames at 40 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp30.eff) with 131 frames at 30 fps.
BMPMAN: Found EFF (exp40.eff) with 33 frames at 24 fps.
BMPMAN: Found EFF (exp50.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (ExpW.eff) with 91 frames at 40 fps.
BMPMAN: Found EFF (ExpB.eff) with 74 frames at 30 fps.
BMPMAN: Found EFF (Zy.eff) with 43 frames at 30 fps.
BMPMAN: Found EFF (Tach.eff) with 31 frames at 30 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
BMPMAN: Found EFF (flashexpblue.eff) with 36 frames at 30 fps.
BMPMAN: Found EFF (Dragonslave.eff) with 91 frames at 30 fps.
BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (VX-23.eff) with 71 frames at 30 fps.
BMPMAN: Found EFF (Flashexp.eff) with 36 frames at 30 fps.
BMPMAN: Found EFF (Flashexp2.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (Zyshipexp.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Blackhole.eff) with 63 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 72 frames at 30 fps.
BMPMAN: Found EFF (exp06.eff) with 58 frames at 30 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Fmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Dmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Smoke.eff) with 71 frames at 35 fps.
BMPMAN: Found EFF (Vk01NMuzzle.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (BWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (exp07.eff) with 61 frames at 30 fps.
BMPMAN: Found EFF (Beamhitglow.eff) with 1 frames at 30 fps.
BMPMAN: Found EFF (HSMHS.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (HSMHSsmall.eff) with 60 frames at 30 fps.
BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
BMPMAN: Found EFF (Furaexp1.eff) with 81 frames at 30 fps.
BMPMAN: Found EFF (StarfireExp.eff) with 101 frames at 30 fps.
BMPMAN: Found EFF (SmallredExp.eff) with 46 frames at 30 fps.
BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 24 fps.
WARNING: "Lifetime min or max specified, but $Lifetime was also specified; min or max will be used." at weapons.cpp:1400
TBM => Starting parse of 'mv_core-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_assets-wep.tbm' ...
TBM => Starting parse of 'Wingmen-wep.tbm' ...
TBM => Starting parse of 'Muzzleflashes-wep.tbm' ...
TBM => Starting parse of 'beams-wep.tbm' ...
WARNING: Unrecognized parameter in ai_profiles: $disarm or disable cause global ai goal effects: YES
TBM => Starting parse of 'mv_effects-obt.tbm' ...
TBM => Starting parse of 'turrets-obt.tbm' ...
TBM => Starting parse of 'Targetpriority-obt.tbm' ...
BMPMAN: Found EFF (ParticleSmoke02.eff) with 39 frames at 24 fps.
Particle effect for impact spew disabled on ship 'Fir'kyr Voidbringer'.
Particle effect for damage spew disabled on ship 'Fir'kyr Voidbringer'.
Particle effect for impact spew disabled on ship 'Fir'kyr VoidBearer'.
Particle effect for damage spew disabled on ship 'Fir'kyr VoidBearer'.
Particle effect for impact spew disabled on ship 'Fir'kyr VoidKeeper'.
Particle effect for damage spew disabled on ship 'Fir'kyr VoidKeeper'.
TBM => Starting parse of 'mv_core-shp.tbm' ...
TBM => Starting parse of 'mv_effects-shp.tbm' ...
TBM => Starting parse of 'mv_assets-shp.tbm' ...
TBM => Starting parse of 'Wingmen-shp.tbm' ...
ANI head1 with size 256x206 (19.5% wasted)
TBM => Starting parse of 'mv_core-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
LibraryManager: Loaded file "class.lua"
LibraryManager: Loaded file "effectManager.lua"
LibraryManager: Loaded file "strings.lua"
LibraryManager: Loaded file "converter.lua"
LibraryManager: Loaded file "parser.lua"
LibraryManager: Loaded file "objectWrapper.lua"
LibraryManager: Loaded file "particles.lua"
LibraryManager: Loaded file "trailInfo.lua"
LibraryManager: Loaded file "particleParser.lua"
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 195
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'Ray.pof'
IBX: Found a good IBX to read for 'Ray.pof'.
IBX-DEBUG => POF checksum: 0xffbd65f5, IBX checksum: 0x521d437a -- "Ray.pof"
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame 0 too long!!: frametime = 0.547 (0.547)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
TBM => Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
BMPMAN: Found EFF (Furaexp2.eff) with 150 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (CSAshieldhit.eff) with 37 frames at 30 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit04a.eff) with 38 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0x314e1260 -- "shockwave.pof"
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'Testings'
Using callsign: Isa
Loading model 'Kaze-B.pof'
IBX: Found a good IBX to read for 'Kaze-B.pof'.
IBX-DEBUG => POF checksum: 0xeb4b4dc5, IBX checksum: 0x012d0d21 -- "Kaze-B.pof"
ANI Kayser_Particle with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Particle_green.eff) with 11 frames at 6 fps.
Loading model 'CelestialF.pof'
BMPMAN: Found EFF (hullcelestial-glow.eff) with 14 frames at 12 fps.
BMPMAN: Found EFF (yellow2glass-glow.eff) with 17 frames at 12 fps.
IBX: Found a good IBX to read for 'CelestialF.pof'.
IBX-DEBUG => POF checksum: 0x55c3727a, IBX checksum: 0x49b1fa78 -- "CelestialF.pof"
Loading model 'CelestialB.pof'
IBX: Found a good IBX to read for 'CelestialB.pof'.
IBX-DEBUG => POF checksum: 0xb7c57904, IBX checksum: 0xe5839b8a -- "CelestialB.pof"
Starting mission message count : 1
Ending mission message count : 1
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'Celestial.pof'
IBX: Found a good IBX to read for 'Celestial.pof'.
IBX-DEBUG => POF checksum: 0xa4ba8c3f, IBX checksum: 0xfbcb456e -- "Celestial.pof"
Loading model 'astscar.pof'
IBX: Found a good IBX to read for 'astscar.pof'.
IBX-DEBUG => POF checksum: 0x75214c04, IBX checksum: 0x9c181b0a -- "astscar.pof"
Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
Loading model 'astscarB.pof'
IBX: Found a good IBX to read for 'astscarB.pof'.
IBX-DEBUG => POF checksum: 0x9b9f00a9, IBX checksum: 0x87642cf8 -- "astscarB.pof"
Loading model 'astscarc.pof'
IBX: Found a good IBX to read for 'astscarc.pof'.
IBX-DEBUG => POF checksum: 0x88f405dc, IBX checksum: 0x68737e50 -- "astscarc.pof"
Loading model 'ZySlipstream.pof'
BMPMAN: Found EFF (blueglass-normal.eff) with 20 frames at 12 fps.
IBX: Found a good IBX to read for 'ZySlipstream.pof'.
IBX-DEBUG => POF checksum: 0x988e4927, IBX checksum: 0xab9dd30c -- "ZySlipstream.pof"
Loading model 'cavalier.pof'
IBX: Found a good IBX to read for 'cavalier.pof'.
IBX-DEBUG => POF checksum: 0xe9949d9c, IBX checksum: 0xc0696ef6 -- "cavalier.pof"
Loading model 'CelestialPOD.pof'
IBX: Found a good IBX to read for 'CelestialPOD.pof'.
IBX-DEBUG => POF checksum: 0xf32a0e61, IBX checksum: 0x8046b233 -- "CelestialPOD.pof"
Loading model 'CelestialCANNON.pof'
IBX: Found a good IBX to read for 'CelestialCANNON.pof'.
IBX-DEBUG => POF checksum: 0x6adce0e0, IBX checksum: 0xa5d59538 -- "CelestialCANNON.pof"
Loading model 'FunnelB.pof'
BMPMAN: Found EFF (mcwsring-glow.eff) with 12 frames at 9 fps.
IBX: Found a good IBX to read for 'FunnelB.pof'.
IBX-DEBUG => POF checksum: 0x52cf37c0, IBX checksum: 0x39b3fe74 -- "FunnelB.pof"
Loading model 'FunnelM.pof'
IBX: Found a good IBX to read for 'FunnelM.pof'.
IBX-DEBUG => POF checksum: 0x11c0b302, IBX checksum: 0x985451dd -- "FunnelM.pof"
Loading model 'Caliburn.pof'
IBX: Found a good IBX to read for 'Caliburn.pof'.
IBX-DEBUG => POF checksum: 0x772466ab, IBX checksum: 0xbc5fa548 -- "Caliburn.pof"
Loading model 'Challenger.pof'
BMPMAN: Found EFF (challengeri-glow.eff) with 19 frames at 12 fps.
IBX: Found a good IBX to read for 'Challenger.pof'.
IBX-DEBUG => POF checksum: 0x1cb41c0c, IBX checksum: 0x84dfbc2a -- "Challenger.pof"
Loading model 'AestivalR6.pof'
BMPMAN: Found EFF (mcwshull-glow.eff) with 7 frames at 6 fps.
IBX: Found a good IBX to read for 'AestivalR6.pof'.
IBX-DEBUG => POF checksum: 0xd4f0e87e, IBX checksum: 0xb18fc8d9 -- "AestivalR6.pof"
Loading model 'Pillager.pof'
IBX: Found a good IBX to read for 'Pillager.pof'.
IBX-DEBUG => POF checksum: 0x913425da, IBX checksum: 0x346d4ce7 -- "Pillager.pof"
Loading model 'Abyss-skybox.pof'
Model Abyss-skybox.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Abyss-skybox.pof'.
IBX-DEBUG => POF checksum: 0xe9e8030a, IBX checksum: 0x47b561d9 -- "Abyss-skybox.pof"
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 68 new ship subsystems ... a total of 400 is now available (159 in-use).
About to page in ships!
BMPMAN: Found EFF (Cordipulse.eff) with 15 frames at 30 fps.
BMPMAN: Found EFF (Starfire.eff) with 21 frames at 24 fps.
Someone passed an extension to bm_load for file 'kinetictrail.dds'
Someone passed an extension to bm_load for file 'kinetictrail.dds'
BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 6 fps.
BMPMAN: Found EFF (Wavemotion.eff) with 50 frames at 30 fps.
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
Someone passed an extension to bm_load for file 'Pulse_Trail.dds'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
Loading model 'Wildfire.pof'
Model Wildfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Wildfire.pof'.
IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "Wildfire.pof"
Loading model 'Dart.pof'
Model Dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Dart.pof'.
IBX-DEBUG => POF checksum: 0xd10e57c4, IBX checksum: 0x16f288c5 -- "Dart.pof"
Loading model 'phoenix.pof'
IBX: Found a good IBX to read for 'phoenix.pof'.
IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x3fd08367 -- "phoenix.pof"
Loading model 'Wasp.pof'
IBX: Found a good IBX to read for 'Wasp.pof'.
IBX-DEBUG => POF checksum: 0xd2a15d45, IBX checksum: 0x12c8e68f -- "Wasp.pof"
Loading model 'Drg.pof'
Model Drg.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Drg.pof'.
IBX-DEBUG => POF checksum: 0x637bd23b, IBX checksum: 0x3eb1e0ee -- "Drg.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
Loading model 'Refraction.pof'
IBX: Found a good IBX to read for 'Refraction.pof'.
IBX-DEBUG => POF checksum: 0x3c6e6e35, IBX checksum: 0xae05f725 -- "Refraction.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 0x80da58b6, IBX checksum: 0xe8167fc9 -- "Tsunami.pof"
Loading model 'trebuchet.pof'
No subsystems found for model "trebuchet.pof".
IBX: Found a good IBX to read for 'trebuchet.pof'.
IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof"
Loading model 'Booster.pof'
IBX: Found a good IBX to read for 'Booster.pof'.
IBX-DEBUG => POF checksum: 0x286949ee, IBX checksum: 0x0be77b05 -- "Booster.pof"
Loading model 'newhornet.pof'
IBX: Found a good IBX to read for 'newhornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "newhornet.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
Loading model 'yari.pof'
IBX: Found a good IBX to read for 'yari.pof'.
IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "yari.pof"
Loading model 'treb2.pof'
Model treb2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'treb2.pof'.
IBX-DEBUG => POF checksum: 0x1b46178a, IBX checksum: 0x9ecd0492 -- "treb2.pof"
Loading model 'JackhammerMk2.pof'
Model JackhammerMk2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'JackhammerMk2.pof'.
IBX-DEBUG => POF checksum: 0x44e33a9b, IBX checksum: 0x41f72935 -- "JackhammerMk2.pof"
Loading model 'helios.pof'
IBX: Found a good IBX to read for 'helios.pof'.
IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
Loading model 'pulsar01.pof'
Model pulsar01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'pulsar01.pof'.
IBX-DEBUG => POF checksum: 0xd7a4ff27, IBX checksum: 0x7ec85704 -- "pulsar01.pof"
Loading model 'rocket.pof'
BMPMAN: Found EFF (redglass-glow.eff) with 18 frames at 12 fps.
IBX: Found a good IBX to read for 'rocket.pof'.
IBX-DEBUG => POF checksum: 0x8e9a54d2, IBX checksum: 0xff25cfa2 -- "rocket.pof"
Loading model 'hominglaser.pof'
IBX: Found a good IBX to read for 'hominglaser.pof'.
IBX-DEBUG => POF checksum: 0x869fb72a, IBX checksum: 0x6b536b8f -- "hominglaser.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
Loading model 'NFlare.pof'
Model NFlare.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'NFlare.pof'.
IBX-DEBUG => POF checksum: 0x3a6824e3, IBX checksum: 0xf4f695ad -- "NFlare.pof"
Loading model 'Flare.pof'
Model Flare.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Flare.pof'.
IBX-DEBUG => POF checksum: 0x65fdee7d, IBX checksum: 0xc51f242b -- "Flare.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
BMPMAN: Found EFF (Ringflash.eff) with 35 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI head1.ani with size 256x206 (19.5% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI weapons1_b.ani with size 150x20 (37.5% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 3813/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 375, Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading
Class: lsf hazel-d
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.35
BEDu: 2000
BEDM: 6
Class: sttq gaster
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.35
BEDu: 2000
BEDM: 6
Class: prometheus frame
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 3000
BEDM: 2.5
Class: cordi broodlord
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.45
BEDu: 2500
BEDM: 7
Class: sttq alate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.45
BEDu: 2000
BEDM: 6
Class: nordera battleaxe
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.45
BEDu: 2000
BEDM: 5
Class: nordera blacksmith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.45
BEDu: 2500
BEDM: 5
Class: adasya
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 1500
BEDM: 5
Class: zgf archon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.5
BEDu: 3000
BEDM: 5
Class: hertak armageddon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.5
BEDu: 3000
BEDM: 10
Class: hertak flagship
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 4500
BEDM: 13
Class: fir'kyr voidbringer
DRM: 0.5
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.85
BEDu: 6000
BEDM: 10
Class: fir'kyr voidbearer
DRM: 0.6
DE: 2
DM: 1.2
FRM: 5.5
FE: 6
BE: 0.9
BEDu: 8000
BEDM: 12
Class: fir'kyr voidkeeper
DRM: 0.8
DE: 2
DM: 1.5
FRM: 6
FE: 6
BE: 0.95
BEDu: 10000
BEDM: 15
Class: lsf skirmisher
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 2000
BEDM: 3.5
Class: lsf challenger
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.45
BEDu: 2500
BEDM: 5
Class: lsf challenger ii
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.45
BEDu: 2500
BEDM: 5
Class: lsf guardian angel
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.5
BEDu: 3000
BEDM: 5
Class: lsf champion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.5
BEDu: 3000
BEDM: 5
Class: lsf crusader
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.5
BEDu: 2750
BEDM: 5
Class: csa starlight
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.5
BEDu: 1750
BEDM: 4.5
Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100
Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300
Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050
Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175
Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75
Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950
Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650
Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105
Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175
Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550
Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375
Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100
Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375
Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200
Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750
Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600
Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000
Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200
Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400
Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40
Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
LibraryManager: Reloading all loaded librariesLibraryManager: Loaded file "class.lua"
LibraryManager: Loaded file "objectWrapper.lua"
LibraryManager: Loaded file "particles.lua"
LibraryManager: Loaded file "strings.lua"
LibraryManager: Loaded file "parser.lua"
LibraryManager: Loaded file "converter.lua"
LibraryManager: Loaded file "trailInfo.lua"
LibraryManager: Loaded file "particleParser.lua"
LibraryManager: Loaded file "effectManager.lua"
PARTICLE SCRIPT: Parsing file "particles.cfg"
PARTICLE SCRIPT: Configuration file read. Loaded 49 entries and took 0 ms
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'Ray.pof'
IBX: Found a good IBX to read for 'Ray.pof'.
IBX-DEBUG => POF checksum: 0xffbd65f5, IBX checksum: 0x521d437a -- "Ray.pof"
Loading model 'RaymkIII.pof'
BMPMAN: Found EFF (ray mkiii-glow.eff) with 17 frames at 30 fps.
IBX: Found a good IBX to read for 'RaymkIII.pof'.
IBX-DEBUG => POF checksum: 0xc3e79b82, IBX checksum: 0xa58e9179 -- "RaymkIII.pof"
Loading model 'RaymkIII-E.pof'
IBX: Found a good IBX to read for 'RaymkIII-E.pof'.
IBX-DEBUG => POF checksum: 0x83520ca4, IBX checksum: 0x41e26289 -- "RaymkIII-E.pof"
Loading model 'RaymkIII-WE.pof'
IBX: Found a good IBX to read for 'RaymkIII-WE.pof'.
IBX-DEBUG => POF checksum: 0x737f4599, IBX checksum: 0x8bfa2638 -- "RaymkIII-WE.pof"
Loading model 'Kaze-BB.pof'
IBX: Found a good IBX to read for 'Kaze-BB.pof'.
IBX-DEBUG => POF checksum: 0x756c833d, IBX checksum: 0xca354163 -- "Kaze-BB.pof"
Loading model 'Hazel.pof'
IBX: Found a good IBX to read for 'Hazel.pof'.
IBX-DEBUG => POF checksum: 0x14803329, IBX checksum: 0x077637e4 -- "Hazel.pof"
Loading model 'RaymkIV.pof'
IBX: Found a good IBX to read for 'RaymkIV.pof'.
IBX-DEBUG => POF checksum: 0x7ce7f0c1, IBX checksum: 0x527b0f35 -- "RaymkIV.pof"
Loading model 'Excelion.POF'
IBX: Found a good IBX to read for 'Excelion.POF'.
IBX-DEBUG => POF checksum: 0xd31c76d4, IBX checksum: 0x5a6c01da -- "Excelion.POF"
Loading model 'Prometheus.POF'
IBX: Found a good IBX to read for 'Prometheus.POF'.
IBX-DEBUG => POF checksum: 0x7102ba28, IBX checksum: 0xb3c5ae41 -- "Prometheus.POF"
Loading model 'mcwsb.pof'
IBX: Found a good IBX to read for 'mcwsb.pof'.
IBX-DEBUG => POF checksum: 0x0e7c3a7d, IBX checksum: 0x92677ffc -- "mcwsb.pof"
Loading model 'Zervium.pof'
BMPMAN: Found EFF (hullsilver-glow.eff) with 8 frames at 9 fps.
BMPMAN: Found EFF (ringsilver-glow.eff) with 12 frames at 9 fps.
IBX: Found a good IBX to read for 'Zervium.pof'.
IBX-DEBUG => POF checksum: 0x73dfae62, IBX checksum: 0x4dadabf9 -- "Zervium.pof"
Loading model 'ZerviumT.pof'
IBX: Found a good IBX to read for 'ZerviumT.pof'.
IBX-DEBUG => POF checksum: 0xb79a04f3, IBX checksum: 0xf20f871e -- "ZerviumT.pof"
Loading model 'Verian.pof'
BMPMAN: Found EFF (starlight-glow.eff) with 20 frames at 16 fps.
IBX: Found a good IBX to read for 'Verian.pof'.
IBX-DEBUG => POF checksum: 0x60fea247, IBX checksum: 0xa337f75f -- "Verian.pof"
ANI iconflail with size 56x24 (25.0% wasted)
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconnewton with size 56x24 (25.0% wasted)
ANI icon_dadvanced with size 56x24 (25.0% wasted)
ANI icon_leech with size 56x24 (25.0% wasted)
ANI iconKayser with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI iconLich with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_sbreaker with size 56x24 (25.0% wasted)
ANI icon_banshee with size 56x24 (25.0% wasted)
ANI icon_mL16 with size 56x24 (25.0% wasted)
Loading model 'shardmodel.pof'
Model shardmodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shardmodel.pof'.
IBX-DEBUG => POF checksum: 0xe9d678bd, IBX checksum: 0x70fef1f1 -- "shardmodel.pof"
Loading model 'Berylmodel.pof'
Model Berylmodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Berylmodel.pof'.
IBX-DEBUG => POF checksum: 0xde67527a, IBX checksum: 0xe8d5fce7 -- "Berylmodel.pof"
Loading model 'citrinemodel.pof'
Model citrinemodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'citrinemodel.pof'.
IBX-DEBUG => POF checksum: 0x900cb644, IBX checksum: 0x0a4c46af -- "citrinemodel.pof"
Loading model 'Rainmodel.pof'
Model Rainmodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Rainmodel.pof'.
IBX-DEBUG => POF checksum: 0xf85c1c81, IBX checksum: 0x069d763a -- "Rainmodel.pof"
Loading model 'Beammodel.pof'
Model Beammodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Beammodel.pof'.
IBX-DEBUG => POF checksum: 0x5e5075e1, IBX checksum: 0xb5489498 -- "Beammodel.pof"
Loading model 'Phasemodel.pof'
Model Phasemodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Phasemodel.pof'.
IBX-DEBUG => POF checksum: 0xb956d4d5, IBX checksum: 0x41b9e556 -- "Phasemodel.pof"
Loading model 'Sapphiremodel.pof'
Model Sapphiremodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Sapphiremodel.pof'.
IBX-DEBUG => POF checksum: 0xa9cf3ef3, IBX checksum: 0x810a5f41 -- "Sapphiremodel.pof"
Loading model 'Coilmodel.pof'
Model Coilmodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Coilmodel.pof'.
IBX-DEBUG => POF checksum: 0xf0855d96, IBX checksum: 0x25ce0856 -- "Coilmodel.pof"
Loading model 'Starfiremodel.pof'
Model Starfiremodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Starfiremodel.pof'.
IBX-DEBUG => POF checksum: 0xab394c33, IBX checksum: 0x4da0a6f2 -- "Starfiremodel.pof"
Loading model 'Lancemodel.pof'
Model Lancemodel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'Lancemodel.pof'.
IBX-DEBUG => POF checksum: 0x7fad52f2, IBX checksum: 0x72081f91 -- "Lancemodel.pof"
Loading model 'swarmpod.pof'
Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'swarmpod.pof'.
IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof"
Loading model 'slammerpod.pof'
Model slammerpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'slammerpod.pof'.
IBX-DEBUG => POF checksum: 0xe82f5b1b, IBX checksum: 0xac15f650 -- "slammerpod.pof"
Frame 0 too long!!: frametime = 17.260 (17.260)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
ANI iconwing01.ani with size 32x28 (12.5% wasted)
Couldn't load model file in missionshipchoice.cpp
Couldn't load model file in missionshipchoice.cpp
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_SHIP_SELECT (11)
Unloading in mission messages
WARNING!, Could not load door anim 2_Exit in main hall
WARNING!, Could not load door anim 2_Pilot in main hall
WARNING!, Could not load door anim 2_Continue in main hall
WARNING!, Could not load door anim 2_Tech in main hall
WARNING!, Could not load door anim 2_Option in main hall
WARNING!, Could not load door anim 2_Campaign in main hall
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Fri Jul 29 15:06:46 2011