Author Topic: Re: Not-so-secret Secret Project  (Read 23245 times)

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Offline Bobboau

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Re: Re: Not-so-secret Secret Project
not sure if point lights would be worth the expense, but can't hurt to try.

also, shadow maps? so not making volumes? that is somewhat disappointing, because that could be used to make cool volumetric effects in the nebula.
« Last Edit: September 21, 2011, 05:33:28 pm by Bobboau »
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Offline Spoon

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Re: Re: Not-so-secret Secret Project
DaBrain, Please spend more of your time&effort helping Valathil with that awesome shield effect  :D

 
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Offline Rodo

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Re: Re: Not-so-secret Secret Project
DaBrain, Please spend more of your time&effort helping Valathil with that awesome shield effect  :D

de wat?
el hombre vicio...

 

Offline Kolgena

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Re: Re: Not-so-secret Secret Project
Nice shadows. If we're going to try and add shadows to point lights, what about tube lights?

 

Offline T-LoW

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Re: Re: Not-so-secret Secret Project
DaBrain, Please spend more of your time&effort helping Valathil with that awesome shield effect  :D

de wat?

Heat distortion, Shadows, Shield distortion... these upgrades are so ****ing great my mind has trouble to compute...
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Offline Mongoose

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Re: Re: Not-so-secret Secret Project
wtf why didn't i look in here right after i got back home this weekend what is this i don't even hnnnnng

Also how in the world do we keep getting people like Valathil who come out of nowhere and add multiple amazing things to the engine.  It's like the SCP puts out some sort of siren call.

 

Offline headdie

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Re: Re: Not-so-secret Secret Project
wtf why didn't i look in here right after i got back home this weekend what is this i don't even hnnnnng

Also how in the world do we keep getting people like Valathil who come out of nowhere and add multiple amazing things to the engine.  It's like the SCP puts out some sort of siren call.
I dont know, but I am extremely grateful for it
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Offline CommanderDJ

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Re: Re: Not-so-secret Secret Project
Aren't we all? :D
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Talon 1024

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Re: Re: Not-so-secret Secret Project
Oh yes.  This community has some very awesome mods, and these awesome mods are probably what gets people's attention. :)

BTW is the "depth fail shadow mapping" that Valathil's talking about Creative's patented volume shadowing technique or is it something totally different?
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Offline Dragon

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Re: Re: Not-so-secret Secret Project
So, when is the test build coming up?

 

Offline mjn.mixael

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Re: Re: Not-so-secret Secret Project
So, when is the test build coming up?

C'mon.. you know the answer to this. When it's ready.
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Offline Nighteyes

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Re: Re: Not-so-secret Secret Project
So, when is the test build coming up?

lets just be patient, we've waited for shadows for I don't know how many years now, a few more days/weeks/months won't kill anybody, let the guy do his thing ;)

 

Offline Aardwolf

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Re: Re: Not-so-secret Secret Project
Oh yes.  This community has some very awesome mods, and these awesome mods are probably what gets people's attention. :)

BTW is the "depth fail shadow mapping" that Valathil's talking about Creative's patented volume shadowing technique or is it something totally different?

1. Shadow mapping is not shadow volumes.
2. Software patents are stupid and evil.

 

Offline esarai

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Re: Re: Not-so-secret Secret Project
No words... poet needed.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

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Offline Commander Zane

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Re: Re: Not-so-secret Secret Project
I could watch those rotating submodels all day.

 
Re: Re: Not-so-secret Secret Project
The immersion factor just shot up about 1,000 fold. Very, very, cool! :yes:
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Offline mjn.mixael

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Re: Re: Not-so-secret Secret Project
I want to see the Shivan Comm Node in the next preview video.

Fantastic work.  :yes:
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Offline CaptJosh

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Re: Re: Not-so-secret Secret Project
I'm certainly impressed. I look forward to seeing this in game when it hits the main repository.
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those who understand binary and those who don't.

 

Offline sigtau

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Re: Re: Not-so-secret Secret Project
Suddenly, the retail Collie looks really, really, really good.  Everything seen here is perfect.

Now do the HTL version.  :nod:
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Offline Kolgena

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Re: Re: Not-so-secret Secret Project
Yep. No longer looks like a 1990s, or even a 2000s game.